Midnightz Posted January 14, 2012 Share Posted January 14, 2012 (edited) Regarding GTA San Andreas on PC: Whenever I add an audio zone, CJ is unable to aim his weapons. If I remove the audio zone, the bug disappears. Somehow adding a new audio zone breaks a game limit or gets mixed up with something else...? auzoNEWMAP, 58, 1, 2924.1, -2927.7, 1.0, 22.0end It doesn't matter what name I give the new zone or the number of characters used (less than 8), or if I add it to a new IPL file or use the existing Audiozon.ipl file. The coordinates used or the track used doesn't seem to matter either. I have tried using both known methods of adding an auzo to IPL. Type 1 works without the weapon bug but Type 2 triggers the bug. I have also tried disabling it and enabling it only through scripting too. The bug persists. The only noticeable bug is the weapon aiming problem, everything works perfectly otherwise. Does anyone know why this is happening? Is there some other file I need to edit to prevent this or define the new zone? Thanks in advance, -Midnightz Edited January 14, 2012 by Midnightz Link to comment Share on other sites More sharing options...
AB0333 Posted January 15, 2012 Share Posted January 15, 2012 Hey, I don't know solution for your bug, I mean, it's reasonable to have bugs like that. That's like placing cars or peds in main.scm on a dynamic object (they will fall down through it), eg. the black block with yellow borders, its name is with DYN_CARRIER_SFS or something like that. Sorry, idk. Btw, do you have a link to tut, or is there a tut about audio zones? I would like to know how to do that. Thanks. Link to comment Share on other sites More sharing options...
Midnightz Posted January 15, 2012 Author Share Posted January 15, 2012 You're talking about mission scripting. I'm talking about mapping. "How-To Tutorial" can be found in THIS topic or on the gta wiki. If you do this, stick with the "Type 1" method to prevent the weapon aiming bug. Link to comment Share on other sites More sharing options...
AB0333 Posted January 15, 2012 Share Posted January 15, 2012 No, I was talking about mapping too, I have only said that this bug isn't strange in situations like this. Also, on the CARRIER_SFS, you can't place a satchel or fire a bazooka! I know exactly what you mean, I'm only connecting my situations with yours. Thanks for the tut! Link to comment Share on other sites More sharing options...
Midnightz Posted January 15, 2012 Author Share Posted January 15, 2012 Err, adding code within the main.scm is mission scripting. I'm a little confused as to your object problem... Some map objects interact oddly with the player or peds. For example, I made a map that placed a solid object (unbreakable fence) as the ground and when CJ landed on it, he'd fall through. I tried another object (breakable glass), and he stopped falling through. You would think the fence would have stopped him, not the glass. I read somewhere that in-game, CJ can push through most solid surfaces or walls. Some map objects have unrelated audio events associated with them too. I keep hearing gunfire where I shouldn't, lol. GTASA is both the weirdest and most fun game to mod, I think. Link to comment Share on other sites More sharing options...
ZAZ Posted January 15, 2012 Share Posted January 15, 2012 I tried Audiozon modding years ago and got this heavy bug. I don't know why, so i left this method for ever. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Midnightz Posted January 16, 2012 Author Share Posted January 16, 2012 Thanks, glad to learn I'm not the only one. Link to comment Share on other sites More sharing options...
ZAZ Posted July 23, 2012 Share Posted July 23, 2012 I worked again on Audiozon.ipl The bug occurs if i create a 4. audiozone of Type 2 Type 1:CODE Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm EX: OTB, 24, 1, 817.121, -2.78276, 1001.62, 838.373, 12.6744, 1009.04 Type 2: CODE Name, ID, Switch, X, Y, Z, Volume Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm Volume - The distance the sound will be heard EX: LOWRIDE, 13, 0, 1792.2, -1921.04, 12.3925, 75 i can create a new audiozone of Type 2 if i delete an existing audiozone of Type 2 then it works bugfree CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Midnightz Posted July 28, 2012 Author Share Posted July 28, 2012 I guess that means adding (not replacing) a new line breaks a game limit. Thanks ZAZ, I appreciate the info. Link to comment Share on other sites More sharing options...
ZAZ Posted July 28, 2012 Share Posted July 28, 2012 (edited) I guess that means adding (not replacing) a new line breaks a game limit. Just for the Type 2 zone. Seems to be an extra programm block for this method the audiotracks for the missons "Beachmusic", "Lowrider" and AWARDS (Movie Star Kidappig) are working only for Type 2 zones they do fadings then, in/out when leave/enter the zone, which needs distance calculation from a point the other audiotracks won't do fadings Modyfing Type 1 zones worked fine as well as creating new ones i always used the smaller x,yz, values for the first 3 coord params the Game changes autom. to radio when player drives car but plays auzo music when radio is switcht off the audios are working with loudness suppression to have the effect of background sound Stadium event bkgd medley was the loudest GTASA\AUDIO\Streams includes *.ogg files for RADIO-music in vehicle BEAT and AMBIENCE for interiors, some missions and for cutscene, can be played with script 67 Ambience track 37 Unused bkgd medley ---------Rock loudness : ++41 Ambience track 35 Stadium event bkgd medley------Rock loudness : +++52 Radio stream CH Playback FM ------ loudness : +54 Radio stream CR KDST ------Rock loudness : +34 Ambience track 28 Pleasure Domes bkgd medley-----Beat loudness : ++17 Ambience track 12 Casino bkgd medley casinoPop loudness: ++66 Ambience track 36 Strip Club bkgd medley ---Disco loudness: ++28 Ambience track 13 Dance Club bkgd medley ---Disco loudness: ++29 Ambience track 13 Dance Club bkgd medley ---Disco loudness: ++28, 29 is same audiotrack34 Ambience track 28 Pleasure Domes bkgd medley ---Beat loudness : ++30 Favorite Radio Station Stream or User Tracks Player -- loudness +5* Ambience track 6 Beach party bkgd song * - Type two only10* Ambience track 5 Awards ceremony music * - Type two only13* Ambience track 23 Low Rider Challenge bkgd song * - Type two only37 Ambience track 10 20-second-Loop Muzak-type bkgd heard in unused diner interiors5* Ambience track 6 Beach party bkgd song - Type two only5-min.-Rocksong in endless-loop13* Ambience track 23 Low Rider Challenge bkgd song - Type two only5-min.-HipHopsong in endless-loop10* Ambience track 5 Awards ceremony music - Type two only30-sec.-song in endless-loop [sA|DOC] IPL DefinitionsThere are a whole lots new categories Rockstar made for the IPLs in San Andreas Auzo Creates an audio if you enter the zone. Type 1: Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm EX: OTB, 24, 1, 817.121, -2.78276, 1001.62, 838.373, 12.6744, 1009.04 Type 2: Name, ID, Switch, X, Y, Z, Volume Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm Volume - The distance the sound will be heard EX: LOWRIDE, 13, 0, 1792.2, -1921.04, 12.3925, 75 List of IDs by pdescobar AUZO ID What sound it plays Description of sound in the unmodified audio streams 4** Ambience track 9 St Mark's violin music 5* Ambience track 6 Beach party bkgd song 8 Ambience track 31 Unused loud hum 10* Ambience track 5 Awards ceremony music 12 Ambience track 34 Loud hum heard on ships 13* Ambience track 23 Low Rider Challenge bkgd song 15 Ambience track 30 Static sound heard on military bases 17 Ambience track 12 Casino bkgd medley 19 Ambience track 4 Quiet hum heard in Area 69 20 Ambience track 2 Fan-like clicking heard in Abattoir 21 Ambience track 1 Quiet hum heard in 24-7s 23 Ambience track 14 Loud hum heard in Dam interior 24 Ambience track 25 Racing sounds heard in ITB lobby 25 Ambience track 24 Quiet hum heard in Planning Dept 26 Ambience track 20 Quiet hum heard in safe houses 28 Ambience track 13 Dance Club bkgd medley 29 Ambience track 13 Dance Club bkgd medley 30 Favorite Radio Station Stream or User Tracks Player 34 Ambience track 28 Pleasure Domes bkgd medley 36 Ambience track 21 Loud hum heard in Jet interior 37 Ambience track 10 Muzak-type bkgd heard in unused diner interiors 39 Ambience track 29 Quiet hum heard in police stations 41 Ambience track 35 Stadium event bkgd medley 44 Ambience track 18 Fast Food Joint bkgd sounds 48 Ambience track 3 Ammunation PA loop 50 Ambience track 39 Quiet hum heard in warehouses 51 Ambience track 22 Very loud hum heard in cargo plane? 52 Radio stream CH Playback FM 53 Radio stream CO K-ROSE 54 Radio stream CR KDST 55 Radio stream DS Bounce FM 56 Radio stream HC SFUR 57 Radio stream MH Radio Los Santos 58 Radio stream MR Radio X 59 Radio stream NJ CSR 60 Radio stream RE K-JAH West 61 Radio stream RG MasterSounds 62 Radio stream TK WCTR 64 Ambience track 17 Unused quiet hum 66 Ambience track 36 Strip Club bkgd medley 67 Ambience track 37 Unused bkgd medley Notes: Any ID value from 0-70 inclusive not listed above generated no background sound in my tests.* - Type two only ** - Disabled by default, can be reenabled Edited July 28, 2012 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Cleoude Posted November 15, 2020 Share Posted November 15, 2020 Is it possible to make your favorite radio station as a user track player automatically? Link to comment Share on other sites More sharing options...
ZAZ Posted November 16, 2020 Share Posted November 16, 2020 18 hours ago, Cleoude said: Is it possible to make your favorite radio station as a user track player automatically? Your question doesn't belongs to the topic theme about Audio Zone, right? So you wanna set the user track player as favorite radio in car? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Cleoude Posted November 16, 2020 Share Posted November 16, 2020 14 hours ago, ZAZ said: Your question doesn't belongs to the topic theme about Audio Zone, right? So you wanna set the user track player as favorite radio in car? No, I made this mod with adding audio zones. I would add user track player to it. So, I asked that question. It is relevant to the audiozones. I used id 30 for Favorite radio station. So is it possible to always make the id 30 as a user track player or rip? Link to comment Share on other sites More sharing options...
ZAZ Posted November 16, 2020 Share Posted November 16, 2020 try 30 Auzo Creates an audio if you enter the zone. Type 1: CODE Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm EX: OTB, 24, 1, 817.121, -2.78276, 1001.62, 838.373, 12.6744, 1009.04 Type 2: CODE Name, ID, Switch, X, Y, Z, Volume Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm Volume - The distance the sound will be heard EX: LOWRIDE, 13, 0, 1792.2, -1921.04, 12.3925, 75 List of IDs by pdescobar AUZO ID What sound it plays Description of sound in the unmodified audio streams 4** Ambience track 9 St Mark's violin music 5* Ambience track 6 Beach party bkgd song 8 Ambience track 31 Unused loud hum 10* Ambience track 5 Awards ceremony music 12 Ambience track 34 Loud hum heard on ships 13* Ambience track 23 Low Rider Challenge bkgd song 15 Ambience track 30 Static sound heard on military bases 17 Ambience track 12 Casino bkgd medley 19 Ambience track 4 Quiet hum heard in Area 69 20 Ambience track 2 Fan-like clicking heard in Abattoir 21 Ambience track 1 Quiet hum heard in 24-7s 23 Ambience track 14 Loud hum heard in Dam interior 24 Ambience track 25 Racing sounds heard in ITB lobby 25 Ambience track 24 Quiet hum heard in Planning Dept 26 Ambience track 20 Quiet hum heard in safe houses 28 Ambience track 13 Dance Club bkgd medley 29 Ambience track 13 Dance Club bkgd medley 30 Favorite Radio Station Stream or User Tracks Player 34 Ambience track 28 Pleasure Domes bkgd medley 36 Ambience track 21 Loud hum heard in Jet interior 37 Ambience track 10 Muzak-type bkgd heard in unused diner interiors 39 Ambience track 29 Quiet hum heard in police stations 41 Ambience track 35 Stadium event bkgd medley 44 Ambience track 18 Fast Food Joint bkgd sounds 48 Ambience track 3 Ammunation PA loop 50 Ambience track 39 Quiet hum heard in warehouses 51 Ambience track 22 Very loud hum heard in cargo plane? 52 Radio stream CH Playback FM 53 Radio stream CO K-ROSE 54 Radio stream CR KDST 55 Radio stream DS Bounce FM 56 Radio stream HC SFUR 57 Radio stream MH Radio Los Santos 58 Radio stream MR Radio X 59 Radio stream NJ CSR 60 Radio stream RE K-JAH West 61 Radio stream RG MasterSounds 62 Radio stream TK WCTR 64 Ambience track 17 Unused quiet hum 66 Ambience track 36 Strip Club bkgd medley 67 Ambience track 37 Unused bkgd medley Notes: Any ID value from 0-70 inclusive not listed above generated no background sound in my tests. * - Type two only ** - Disabled by default, can be reenabled CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Cleoude Posted November 17, 2020 Share Posted November 17, 2020 (edited) USER, 30, 0, 2487.84, -1714.16, 1012.13, 2504.68, -1686.43, 1022.13 Already tried... If most favorite station isn't user track player, plays other radios. STAT_MOST_FAVORITE_RADIO_STATION = 326 But I couldn't change the value. I tried change float/integer stat opcodes too.. Edited November 17, 2020 by Cleoude Link to comment Share on other sites More sharing options...
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