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Death of the protagonist


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in gta you can never die, you only get wasted, other people die yes, but the protagonist always gets wasted, even if you character dies in a cutscene, you'll end up at the nearest hospital like nothing ever happened.

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...even if you character dies in a cutscene, you'll end up at the nearest hospital like nothing ever happened.

When has that ever happened?

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Please no. Having your protagonist get killed in the very end is so cliched. The only time it worked out real well was in Scarface.

Who dies at the end of Scarface?

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Please no. Having your protagonist get killed in the very end is so cliched. The only time it worked out real well was in Scarface.

Uh...no

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What is wrong with the gaming industry these days with killing off the main charcater. And if GTA V continues like other R* games in the past few years which some people know of what i mean, that i will not complete the game as like with RDR, as soon as i completed it, i got bored the second i completed the story and never i have played since then. So if R* does it with V, they will be risking the entire fan base of dissapointment because of it. So same as RDR, i will get bored straight away if that happens with V.

 

Oh and V needs to have multiple endings like in IV, but with more endings than two.

 

And i will be dissapointed if V has only one ending and not two or more endings

Edited by HeNDo6750
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In recent years, Video games have moved away from playing out like a comic book to playing like a movie which brings in much more suspense and wills the player to keep going rather than finding a save point and going for your dinner and this has meant that story lines have become more realistic and to be perfectly honest, I think it's fracking awesome.

 

Honestly, the way San Andreas ended with the whole happily ever after thing was really annoying. Yes, in other titles Red Dead and L.A Noire I did become attached to the protag but it brought everything to a very cinematic close with the death of them.

 

In True Crime:Streets of LA your story differed depending on how well you were progressing through the game. If you were doing terribly it was a very short game and you died very early on. Something like this could be implemented well, especially if we do have multiple protagonists as it would impact the story for everyone else.

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If they implement player death they could for example, keep the final mission locked until everything else is completed. So the player who didn't know that protagonist was gonna die doesn't complete the final mission before doing everything else.

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The title of this thread is enough of a spoiler imo... When I think "death of a protagonist" and "SPOILER!", obviously one would make a link between recent Rockstar titles and assume the death of...

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CorneliusCoffin

When this happened in Fallout 3 (not R* I know, but anyway) I was like: dafugg???

 

When this happened in RDR I was like: Uhm...okay.

 

When this happened in L.A. Noire I was like: Oh come on, not again. Think of something new finally will you?

 

Letting your protagonist die in the end has been a surprising strategy in the past but especially in recent years it has become so clichee that you're almost expecting it.

I personally find the "somebody very dear to the protagonist dies because of the protognists' action" climax much more compelling, although this has already been done in GTA IV.

But maybe they should come up with something entirely new.

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As long as it is climatic i dont care.

as long as its climatic ? obviously you aint a die hard gta fan like evryone else on this website so f*ck off and research gta and maybe you will find something good, im only 14 but i have played and completed every gta game 100% including china town wars so i know about these things and the main character never dies. suicidal.gif

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When this happened in Fallout 3 (not R* I know, but anyway) I was like: dafugg???

 

When this happened in RDR I was like: Uhm...okay.

 

When this happened in L.A. Noire I was like: Oh come on, not again. Think of something new finally will you?

 

Letting your protagonist die in the end has been a surprising strategy in the past but especially in recent years it has become so clichee that you're almost expecting it.

I personally find the "somebody very dear to the protagonist dies because of the protognists' action" climax much more compelling, although this has already been done in GTA IV.

But maybe they should come up with something entirely new.

I hope you and the rest of you realise that LA Noire was not developed by Rockstar Games whatsoever. They probably were influenced by the idea from RDR to some degree perhaps, but it was Team Bondi's decision, not Rockstar.

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CorneliusCoffin
The title of this thread is enough of a spoiler imo... When I think "death of a protagonist" and "SPOILER!", obviously one would make a link between recent Rockstar titles and assume the death of...

user posted image

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Max Payne will die in the end

 

trust me ....

 

 

to end Max Payne series so everybody should shut up and rockstar will not worry about max payne again

 

fans : Why you dont make Max payne 4 its been 5 years

 

R* : He died in Max payne 3 we cannot make another game , But we have a new games , Stay Tunned !!!!

Edited by jalaldinho
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CorneliusCoffin
When this happened in Fallout 3 (not R* I know, but anyway) I was like: dafugg???

 

When this happened in RDR I was like: Uhm...okay.

 

When this happened in L.A. Noire I was like: Oh come on, not again. Think of something new finally will you?

 

Letting your protagonist die in the end has been a surprising strategy in the past but especially in recent years it has become so clichee that you're almost expecting it.

I personally find the "somebody very dear to the protagonist dies because of the protognists' action" climax much more compelling, although this has already been done in GTA IV.

But maybe they should come up with something entirely new.

I hope you and the rest of you realise that LA Noire was not developed by Rockstar Games whatsoever. They probably were influenced by the idea from RDR to some degree perhaps, but it was Team Bondi's decision, not Rockstar.

I am absolutely aware of that.

My point was that it's been a very prominent strategy, letting your protagonist die, not just in R*-developed or R*-published titles. It's beginning to get a bit stale.

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Alastair Smyth

I doubt R* think they can get away with letting the main protagonists of 3 major games in a row die. One trick pony much?

Like I said, I don't think so, but it seems to be a bit of a trend.

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Oh, I came for the

 

"Spoiler Alert"

 

Never mind.

Not my choice for the header blame K^2, I understand how it can be rather misleading though.

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Maybe if you die at the end, you have a will assigned to someone. maybe one of your kids, a close friend, etc.

This would make sense because

A. He knew he was going to die

 

B. He states that he has kids.

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If they implement player death they could for example, keep the final mission locked until everything else is completed. So the player who didn't know that protagonist was gonna die doesn't complete the final mission before doing everything else.

By everything, do you mean 100% completion?

If so, then f*ck no. I'm(and alot of people are) lazy as f*ck, and won't do 100% in gta, cuz it's to much, and it would not be fair to casual players who play games because of the story.

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They should end it with an explosion that leaves you paralysed so you can play the rest of the game in a wheelchair
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Well if GtaV does have multiple protagonists, It seems likey that you'll have to choose one at the end, while the others die or something similar.

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InstantCClassic

Having the protagonist die in GTA V and then going to free mode as a new character would be kind of creepy. I mean, if I went to the protagonist's house, that alone would give me the chills.

 

I know one thing, it's the fifth installation of the Grand Theft Auto series. sh*t is about to go down.

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Triple Vacuum Seal

That would be gay as hell if the main character died. We play as some random guy whom we've associated with no particular identity through the experience of storyline missions. All for what? To say we tried something "different" because surviving is too mainstream?

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As long as it is climatic i dont care.

as long as its climatic ? obviously you aint a die hard gta fan like evryone else on this website so f*ck off and research gta and maybe you will find something good, im only 14 but i have played and completed every gta game 100% including china town wars so i know about these things and the main character never dies. suicidal.gif

You obviously have sand in your Vag.Chill out dude.

 

 

 

Anyway I couldn't see an Mc death working in a gta game. Saying its "cliche" is not a valid argument because every single type of ending is cliche in essence. I don't think it'll happen but I guess we'll wait and see. I don't know...maybe you character starts off dead and laying in a casket and they Quentin Tarentino the story. Would be something new.

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  • 2 weeks later...
deHeemskerker

I highly doubt R* will kill the protagonist in GTA V. In the GTA series you've always been fighting to climb the ladder, it would be a total waste if you fall dead to the ground just when you've reached the top. Besides, there has always been a lot to do before or after the story had ended. It would be weird to "inherit" that as a family member or whoever.

 

In GTA IV, R* seemed to me to have been moralizing al little bit, maybe because of all the negative criticism the games gets from the media. Niko had 2 choices at the end of the game and they both had a bad ending for him.

Meaning: Doing bad things will bring bad things.

With that in mind, R* could choose for a "Mafia: The City of Lost Heaven"-ending, where the protagonist only gets killed many years later. That way you could still play on with everything you've earned throughout the game.

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Having the protagonist die in GTA V and then going to free mode as a new character would be kind of creepy. I mean, if I went to the protagonist's house, that alone would give me the chills.

 

I know one thing, it's the fifth installation of the Grand Theft Auto series. sh*t is about to go down.

I had the same with Red Dead Redemption when playing as Jack, it felt so wrong to see the tombstones of your family. bored.gif

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I don't think they will do it. Since RDR and LA Noire (yeah I know they didn't make it), it would be too predictable. R* are smarter than this, they won't play this card with V. I trust them not to.

 

 

Plus it's always complicated in games that allow free roam after the story is complete. Before RDR came out, I was spoiled about John's death, but I didn't believe it, I was thinking "no way, it's a GTA-like game, and they said there are a lot of secondary missions, if the protagonist dies in the end, how can we reach 100% after?", which is convenient, because I wasn't spoiled the surprise since I didn't believe it. When I understood that we would keep playing as Jack, I admit I didn't see that coming, but unlike a lot of players, I didn't mind, it's just for secondary missions. And call me crazy, but I think he looks slightly like Di Caprio's character in Gangs of New York.

 

 

As for the ending, I don't want the protagonist to die, but I don't want a happy ending either (I mean a totally happy ending, with all the bad guys punished and the hero and his friends who live happily ever after). I'm hoping for a "balanced" ending, I mean overall successful with the protagonist defeating the antagonist, but with something bad happening at the same time of just before, like close friend dying or betraying you (or maybe something less cliché and overused instead).

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