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Is V the big sha-bam?


Royal55
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I do think its the last GTA of this generation of consoles but i don't think it will make such an impact as SA did.

 

Exactly. I believe this game will be a much bigger improvement on the Euphoria and RAGE engine but nothing to blow our minds. I think that the NEXT GTA (i know it's too early to even talk about it) will blow our minds

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I think this will be the last we see of Rockstar on this gen consoles.

 

And the first thing we'll see on the next is Red Dead (Revolution).

 

At least that's what I hope.

 

Im thinking something like:

 

2012 gta V

 

2014 RD 2

 

2016 gta VI

 

2018 RD 3

 

2020 gta VII

 

2022 RD 4

 

and so it goes. I wouldnt need any other franchises.

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Technically GTA V is a brand new generation of Grand Theft Auto.... the console hardware has stayed the same but the real technical advances will only really be apparent on high end PCs imo.

 

Edit: As such the San Andreas metaphor only really applies to consoles.

Edited by Guanxi
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I think this will be the last we see of Rockstar on this gen consoles.

 

And the first thing we'll see on the next is Red Dead (Revolution).

 

At least that's what I hope.

 

Im thinking something like:

 

2012 gta V

 

2014 RD 2

 

2016 gta VI

 

2018 RD 3

 

2020 gta VII

 

2022 RD 4

 

and so it goes. I wouldnt need any other franchises.

Red Dead Redemption is already RD 2.. rolleyes.gif

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Im thinking something like:

2012 gta V

2014 RD 2

2016 gta VI

2018 RD 3

2020 gta VII

2022 RD 4

and so it goes. I wouldnt need any other franchises.

You wouldn't, but Rockstar would. Making the same franchises over and over would kill them creatively. Besides, how would you know whether or not you'd like a new IP? You calling RDR "RD 1" implies it was completely new to you, so why not give other things a try too?

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Im thinking something like:

2012 gta V

2014 RD 2

2016 gta VI

2018 RD 3

2020 gta VII

2022 RD 4

and so it goes. I wouldnt need any other franchises.

You wouldn't, but Rockstar would. Making the same franchises over and over would kill them creatively. Besides, how would you know whether or not you'd like a new IP? You calling RDR "RD 1" implies it was completely new to you, so why not give other things a try too?

I do try other things. I love Skyrim also, but RDR was the perfect game for my taste. I have beaten it 5 times already.

 

If Rockstar created a new franchise i would ofcourse embrace it with open arms but if they keep these two going then they already have my money in their pocket for all forseable future.

 

If I could make a wish concerning a new direction\franchise for R* it would be a medieval game.

 

Immagine the landscape of RDR with castles and fortresses spread across the land with huge battlefields and hundreds of soldiers, heavy chavalry, spearmen, archers and the whole package.

 

With next gen consoles i believe it could be possible with hundreds of npc in one scene still using euphoria\rage.

And it would be a real challenge for Rockstar to make hand to hand combat, medieval style, look good and smooth. No one has really done that yet.

 

Yes, I saw Braveheart again last night... tounge2.gif

 

 

By the way, what does IP stand for in this?

Edited by CommonSeb
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Not trying to sound selfish in any way, but are we slowly working our way to one GTA per console cycle?

I know Rockstar puts a lot of tender-loving-care into each one of their games, especially each GTA. What would you rather have though, one massive, expansive game, that'd we'd have to wait years per console?

This is most obviously due to the fact that each console is getting more advanced and complex to develop games like Grand Theft Auto for..

How about a GTA where they put in less work, say a development time of two years or so? This console cycle is roughly in it's fifth year, with, like I said, 3-4 years left, so close to a decade.

 

With a cut down development time comes a game that could be slightly better than mediocre or who knows it could be more than expected, who knows.

I love GTA as much as the next guy here, I can also be an impatient person. We think the wait for V is a long one, well just wait until the future..

The big question is quality over quantity, time over energy. I always see the Call of Duty example come up, how it is annually put out, with little to no improvements.

Let me put my two cents in on that one and it's pretty simple. Grand Theft Auto is NOT Call of Duty and Rockstar is NOT Activision, plus it is a completely different genre, with a completely different fan base.

This can go for any other game with a similar, annual cycle.

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Im thinking something like:

2012 gta V

2014 RD 2

2016 gta VI

2018 RD 3

2020 gta VII

2022 RD 4

and so it goes. I wouldnt need any other franchises.

You wouldn't, but Rockstar would. Making the same franchises over and over would kill them creatively. Besides, how would you know whether or not you'd like a new IP? You calling RDR "RD 1" implies it was completely new to you, so why not give other things a try too?

I really only see one Red Dead per console gen. The next RDR should be more photogenic and feature real-life national landmarks, like Yosemite Valley or the Grand Canyon. I also think it would be nice if they integrated it into the GTA universe a bit more... Imagine going to ole San Fierro or Los Santos when San Andreas just became a state (circa 1850).

 

As for variety, I think R* will continue to develop other IPs and use them to enhance GTA. I mean, we haven't seen V yet, but I'm betting we will enjoy amazing rural landscapes and wildlife thanks to what R* learned from developing RDR. I wouldn't be surprised if R* developed a sea-based, open world pirate game with marine life and underwater environments, then used these features in a new GTA based off Miami and Havana. This may or may not happen, but I generally think R* will branch out and use what they learn to enhance their flagship franchise, GTA. Perhaps we'll see elements from Agent (which will hopefully be released by 2013/2014) in GTA VI (2016)?

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Not trying to sound selfish in any way, but are we slowly working our way to one GTA per console cycle?

I know Rockstar puts a lot of tender-loving-care into each one of their games, especially each GTA. What would you rather have though, one massive, expansive game, that'd we'd have to wait years per console?

This is most obviously due to the fact that each console is getting more advanced and complex to develop games like Grand Theft Auto for..

How about a GTA where they put in less work, say a development time of two years or so? This console cycle is roughly in it's fifth year, with, like I said, 3-4 years left, so close to a decade.

 

With a cut down development time comes a game that could be slightly better than mediocre or who knows it could be more than expected, who knows.

I love GTA as much as the next guy here, I can also be an impatient person. We think the wait for V is a long one, well just wait until the future..

 

I know it's easy to be cynical when the PS2 era gave us three GTA games but the PS3/360 era appears as though it will only be giving us two, but I doubt GTA will get to the point of one-game-per-cycle any time soon. In all reality, we really did get three games again, if you count RDR, which looks and plays like a GTA and uses many of the same conventions.

 

That said, I think Miamivicecity got it right in his characterization of the IV-V era formula. With IV, R* focused on the core mechanics/new technology; with V, it appears R* will be focusing on the bells and whistles and make it "the big one." This formula feels natural to me and I think we will see it somewhat repeated with VI and VII in the next console cycle. I doubt VI will be as raw and barebones as IV, but I'm willing to bet VII will be "the big one"/blowout with respect to VI. That said, GTA won't be one game-per-cycle until we start getting titles like GTA:America or GTA:Europe, i.e., GTA games occurring on a mass scale. That, or we may eventually get a never-ending, subscription-based GTA MMORPG. I don't think either of those options will happen for a long time, if ever.

 

As for the main topic, V will be this gen's SA, even if it only features LS. Even if V fails to innovate or outstrip SA with respect to customization options and activities, the fact that it would have as much to do as SA with the strong mechanics/physics of IV and MP of RDR suggests it will be the blowout title and merit all the descriptions we've heard so far (e.g., "the big one," the "behemoth", etc.). I have faith V will innovate, however, and would bet on it being the best game R* has ever made.

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Finn 7 five 11
I do think its the last GTA of this generation of consoles but i don't think it will make such an impact as SA did.

To me this new GTA looks like it will have everything that was missing in IV, but no innovation, no new things.

 

I could be wrong though.

Yeah, i am sure it will be fantastic, no San Andreas though.

 

God i loved that game.

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I didn't read all pages, just a few posts but I think this will be the last one in this generation of consoles for sure, even if there are no plans for them now, will take another 4 years or so for a new GTA, maybe some expansions but not a whole new game, so in 4 or 5 years there will be no consoles I have no doubt of that, specially because they are limiting developers to use new technologies, many came out and consoles can't support them and that is a shame.

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Algonquin Assassin

 

As for GTA, if if this is the last installement, its something of a waste IMO. The ps2 managed III, VC, SA and the Stories games, all the time innovating and improving the replay value. (maybe not with the stories so much).

 

So far we have had IV and two DLCs, and little in the way of real innovation. And before anyone says "oh but the graphics and physics etc" Im talking about design-wise and play features, not the bells and whistles. Nothing has really changed to prove that technology is always the answer.

 

 

As I said in my original post with GTA IV R* were concentrating on building a platform for this gen. Was it as innovative as the GTA III era? Well no, but it was a good platform for R* to build onto. It lacked some gameplay features, but it was arguably more superior at its core such as driving, shooting, A.I etc.

 

GTA V on the other hand doesn't need the same attention to its core gameplay which allows for a greater focus on design and play features as you said.

 

I don't believe R* were out to re-invent the wheel with GTA IV. It was bold for its time as it stepped outside of the GTA comfort zone that a lot of people were used to however.

Edited by Miamivicecity
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As for GTA, if if this is the last installement, its something of a waste IMO. The ps2 managed III, VC, SA and the Stories games, all the time innovating and improving the replay value. (maybe not with the stories so much).

 

So far we have had IV and two DLCs, and little in the way of real innovation. And before anyone says "oh but the graphics and physics etc" Im talking about design-wise and play features, not the bells and whistles. Nothing has really changed to prove that technology is always the answer.

 

 

As I said in my original post with GTA IV R* were concentrating on building a platform for this gen. Was it as innovative as the GTA III era? Well no, but it was a good platform for R* to build onto. It lacked some gameplay features, but it was arguably more superior at its core such as driving, shooting, A.I etc.

 

GTA V on the other hand doesn't need the same attention to its core gameplay which allows for a greater focus on design and play features as you said.

 

I don't believe R* were out to re-invent the wheel with GTA IV. It was bold for its time as it stepped outside of the GTA comfort zone that a lot of people were used to however.

They've put the sand in the sandbox, they just have to work out what games they can play in it now.

 

icon14.gif

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Algonquin Assassin

 

As for GTA, if if this is the last installement, its something of a waste IMO. The ps2 managed III, VC, SA and the Stories games, all the time innovating and improving the replay value. (maybe not with the stories so much).

 

So far we have had IV and two DLCs, and little in the way of real innovation. And before anyone says "oh but the graphics and physics etc" Im talking about design-wise and play features, not the bells and whistles. Nothing has really changed to prove that technology is always the answer.

 

 

As I said in my original post with GTA IV R* were concentrating on building a platform for this gen. Was it as innovative as the GTA III era? Well no, but it was a good platform for R* to build onto. It lacked some gameplay features, but it was arguably more superior at its core such as driving, shooting, A.I etc.

 

GTA V on the other hand doesn't need the same attention to its core gameplay which allows for a greater focus on design and play features as you said.

 

I don't believe R* were out to re-invent the wheel with GTA IV. It was bold for its time as it stepped outside of the GTA comfort zone that a lot of people were used to however.

They've put the sand in the sandbox, they just have to work out what games they can play in it now.

 

icon14.gif

That's a good way of looking at it. GTA IV was the framework holding the sandbox together and has poured sand into it. GTA V will throw in bigger and better toys.

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Even with Zee's inflammatory nature, I agree with his earlier comments that for the RAGE engine, half the interesting developments for the engine can be attributed rather interestingly enough to the Modding community in an effort to modify GTA IV in many awesome ways, as well as bringing the San An HD, Vice City HD and GTA III (??!?!) into the Rage setting for PCs.

 

Console only gamers must be rather upset they don't have that embarrassment of riches, but it accounts for twice as many gaming choices within the generation, what with the DLC professionally produced.

 

One way of looking at it

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Even with Zee's inflammatory nature, I agree with his earlier comments that for the RAGE engine, half the interesting developments for the engine can be attributed rather interestingly enough to the Modding community in an effort to modify GTA IV in many awesome ways, as well as bringing the San An HD, Vice City HD and GTA III (??!?!) into the Rage setting for PCs.

 

Console only gamers must be rather upset they don't have that embarrassment of riches, but it accounts for twice as many gaming choices within the generation, what with the DLC professionally produced.

 

One way of looking at it

Hey, modders can always mod there systems and games on PS3 and 360, if they know what there doing. colgate.gif

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The Mods are for PC graphics cards, the consoles will fall short, it's just a fact of life, a fact of technology, using API's like Direct X will be a major advantage for modding the games to PC much more to present tech standards, I do feel the console life span will be a bit short if one company updates their stable, the other will be right on them, doing the same, as Sony have made mention, not being a year apart from Xbox as before, though PS3 had something of an advantage, Xbox has sold some 66 million consoles I think it was mentioned as CES was going on?

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Grand_Theft_Peanut

In my opinion the reason that San Andreas had so much variety was because they had two 3D games before it to test the engine then there final gta on that generation consoles was pushed to the limits, GTA IV was the first GTA in the HD era so maybe that was just a test bed aswell... maybe GTA V will be like what SA was to GTA III and Vice City

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We have to remember this. Not all companies last forever. R* may still be around 10-20 years from now... but Sam & Dan Houser won't be at their helm. What if the new people that lead R* don't have the mindset like Dan & Sam had? And more than likely the employees will have changed significantly. But no way in hell is R* going to make their very last GTA not the best.

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What we must remember is the market was different back in the days of VC and SA. Not many games offered as much freedom or had as much soul which is why millions adored them. These days the competition is stiff and you have to wonder what else could they do.

 

It's not impossible, but back in the VC and SA days R* jagged  perfectly when most developers hadn't caught onto the genre. It would be hard to replicate the "feel" of VC and SA so it's probably in R*'s best interest they don't get all nostalgic with GTA V and let it be its own game.

This is true, but you can't forget that GTA has very little competition as far as games go. There are very few freeroam games like GTA, and there's only one other big franchise on the market that competes with GTA (Saints Row). And even then, Saints Row doesn't even come close to the sales of Grand Theft Auto. Of course you have competition from other big Blockbuster titles like Call Of Duty, Assassins Creed and other games but if you had to pick 3 games to buy in 2012, it's a lot easier to choose GTA V than it is to choose Call Of Duty, because the freeroaming genre is completely unsaturated, unlike the bloated market FPS games inhabit.

 

Rockstar Games itself is also a very popular brand. They've sold over 10 million copies of Red Dead Redemption, that's amazing for such a new IP (regardless of the old games in the franchise). Every game they make gets a lot of attention and a lot of press. Sandbox games cost so much to make that you're never going to see many be released. GTA is the type of game that every major retailer is going to open for at midnight, and it will continue to be until it has any real competition.

 

I also prefer San Andreas to Vice City. Vice City is a great game but why would I play that when I can do so much more in San Andreas? I find the story more interesting in San Andreas, I prefer the size of the city, there's more missions and vehicles to use, there's more characters and they're all supported by fantastic voice acting, I would choose San Andreas over Vice City any day.

Edited by gtasadude
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Algonquin Assassin
I also prefer San Andreas to Vice City. Vice City is a great game but why would I play that when I can do so much more in San Andreas? I find the story more interesting in San Andreas, I prefer the size of the city, there's more missions and vehicles to use, there's more characters and they're all supported by fantastic voice acting, I would choose San Andreas over Vice City any day.

That's cool. Even though SA offers more than VC I still prefer playing VC. Just the location is more to my liking and I generally like the characters more. Except SA has some awesome ones like Toreno, Woozie and The Truth.

 

VC just has an un-describable soul about it. To me there's more to these games than in game content. smile.gif

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I was looking over the beta now out for Vice City HD, on RAGE (PC mod) and Tommy still has antiquated character design graphics, it's more a skin for improving textures, although it needs more embellishment, I look forward to anything Rock* can do to aid an original VC update, and something for LC #1 fans, a GTA for PSVita again, that could blow the Stories series out of the water!! Those were underwhelming, but I still enjoyed having them

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I also prefer San Andreas to Vice City. Vice City is a great game but why would I play that when I can do so much more in San Andreas? I find the story more interesting in San Andreas, I prefer the size of the city, there's more missions and vehicles to use, there's more characters and they're all supported by fantastic voice acting, I would choose San Andreas over Vice City any day.

That's cool. Even though SA offers more than VC I still prefer playing VC. Just the location is more to my liking and I generally like the characters more. Except SA has some awesome ones like Toreno, Woozie and The Truth.

 

VC just has an un-describable soul about it. To me there's more to these games than in game content. smile.gif

This x99.

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Stop talking about how good it's gonna be, I can't take the anticipation anymore! suicidal.gif

 

But seriously, even if they just updated GTA San Andreas to have GTA IV graphics and physics I'd be totally blown away by it. So yeah, I think it's gonna be a great one! biggrin.gif

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  • 2 months later...
I think this will be the last we see of Rockstar on this gen consoles.

 

And the first thing we'll see on the next is Red Dead (Revolution).

 

At least that's what I hope.

 

Im thinking something like:

 

2012 gta V

 

2014 RD 2

 

2016 gta VI

 

2018 RD 3

 

2020 gta VII

 

2022 RD 4

 

and so it goes. I wouldnt need any other franchises.

Talk about putting all your eggs in one basket. R* does have more than two franchises in its stable you know. What about LA Noire, Midnight Club, Max Payne, Bully, Agent (hopefully) & Manhunt (unlikely)? They have made a concerted effort this gen to be more than just the developer's of the GTA games. Oh & they made that Table Tennis game tounge.gif

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superhobo666
-snip-

I do think this is the last GTA for this current gen and Liberty City is over so I can say we will be seeing Vice City on next gen.

 

-snip-

I hope we don't see Vice City in another GTA

 

I know I'll get flamed for this but hear me out.

 

 

Vice city was designed entirely as the "80's Vice" theme of Florida coastal cities in the 80's. If we revisit it in any other decade, it's going to look like it is during those times, not as exciting, more run down, LOTS of old people, vacationing people everywhere, it'll lose a lot of the "

Miami vice" feel, which is what the game originally banked on.

 

I also don't think R* will go back to the 80's in that area again as it's already been done in both Vice city and Vice city stories.

 

I know a lot of fans (especially those who grew up in the 80's) Look at Vice city with rose tinted nostalgia goggles, but for the reasons I stated above, Don't expect a remade Vice City, it's been done, and the idea of it just wouldn't fit into any other decade.

 

 

It's much more likely R* will be basing the Next GTA off an entirely new city, Chicago and Washington are both potentially good ideas.

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Yes.

 

GTA V is the "walk off home run" for this generation of consoles. Throw in some DLC (episodic content?) and we're done until the next gen consoles.

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