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Krawk

GTA S. A., Unique Vehicles Guide [Unofficial]

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lol232

About the Dildo thing Yes, for real tounge2.gif .

How is the Forklift from Breaking The Bank At The Caligula's Unique, it's ALWAYS a Random colour, can you show me a picture at least?

Maxbe you can get the CP Shamal by going in front of Shamal's nose, and quickly jumping out, thus you being on it, get the parachute destroy it, make sure it lands on ground and push it...

 

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Sucha84

 

About the Dildo thing Yes, for real  tounge2.gif .

How is the Forklift from Breaking The Bank At The Caligula's Unique, it's ALWAYS a Random colour, can you show me a picture at least?

Maxbe you can get the CP Shamal by going in front of Shamal's nose, and quickly jumping out, thus you being on it, get the parachute destroy it, make sure it lands on ground and push it...

 

No. It's not a random colour. It always Yellow colour which same colour of Taxi and Cabbie. Unfortuately, I can't show a picture because I am in SF missions right now in my 3rd game run. It was in a guide or I may try to show a picture. In my previous 2 occasions that Forklift was exactly yellow colour. I am sure it's a unique colour but unobtainable.

 

For Allproof Shamal, your method can't be done because its power vanishes as soon as cutscene ends which is very similar to Allproof Infernus.

 

Update:

 

Here it is Yellow Forklift. The person who has obtained this, has used a cheating device that teleport Forklift to the ground level.

 

user posted image

Edited by Sucha84

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OrionSR

Collecting the Indestructible Ladder Truck

 

Sucha84 was asking about a method to collect the BP/EP/FP/CP/MP Ladder Truck from the mission End of the Line. I've done enough testing that I strongly suspect this is possible, but I'm not sure if my skills are up to the task. A Google video search provided the video linked below. Hopefully there is a better version somewhere as this video has a cut at a crucial part of the process -- just before catching Sweet.

 

 

 

There are two very difficult steps that must be accomplished. Step One is to get a bomb into the Feltzer. Step Two is to catch Sweet just before the bomb explodes. Step One appeared to be the more difficult step so I decided to start with Step Two by modding around the bomb problem.

 

Practice Saves

Ladder Truck v1

Ladder Truck v2

 

The practice saves linked above have the following modifications:

  • The garage from Life's a Beach has been moved next to the train tracks near where CJ starts at the beginning of the game and changed into a standard SA bomb shop.
  • The corners of the invisible bomb shop garage have been marked with pink chipstacks.
  • CJ has no armor to make it easier to suicide
  • CJ's fireproofing has been removed
  • CJ has a parachute in inventory
  • Free busted/wasted once is set to respawn CJ in the El Corona driveway
  • End of the Line parts 1 and 2 have been completed
  • Saved in the mission sphere so End of the Line part 3 starts upon loading
  • This is a Chain Game save, so there's a Sparrow on the roof and a mutant bike in the El Corona garage, adrenaline pills along the route, and a far too many other modifications to list, but none of these changes should matter on a practice save.
  • Ladder Truck v1 was converted to be compatible with v1 scripts. V2 works with v2 scripts.
Step Two

 

To practice the timing of arming the bomb and catching Sweet:

 

Take the first left, fail the mission, and look for the chipstacks that mark the invisible bomb garage. Install a bomb in the car, note the time, arm the bomb, and count how long it takes before it explodes (about 9 seconds).

 

Reload the save and follow Tenpenny until you arrive at the invisible bomb garage. Adjust the camera to keep Tenpenny in view and stop the car between the chipstacks to install the bomb. Chase down the firetruck and follow it until Sweet's grip meter appears when the cop starts stomping on his fingers.

 

Unless you are sure that traffic is going to be a serious problem, the best time to arm the bomb appears to be shortly before completing the turn north along the East Beach. Start counting and try to ram the back of the firetruck at a count between 6 and 8. If you will arrive a bit early then swing wide and cut back behind the truck with the proper timing. If you catch Sweet too soon a cut-scene will stop the car from exploding -- too late and the car explodes and kills CJ, of course. Jump out of the car as soon as you see Sweet leap onto the hood. If the car exploded and the mission didn't fail then you got this part right.

 

Tenpenny will stop just out of view down the road. Chase him down and enter the firetruck through the open passenger door, but remember that the doors are locked, so don't exit until you have the vehicle stashed safely inside of a garage (haven't tried towing it yet, probably won't work on a mission vehicle). Drive to El Corona and back into the garage. Equip the parachute and punch the truck until it explodes. Alternatively, leave the front of the truck out a bit, climb the house, jump to the garage roof, drop down to the roof of the truck, and stomp on it until black smoke appears. Push the truck the rest of the way into the garage with a shotgun before punching it until it catches fire and explodes. Use Molotovs or rockets to suicide while the garage door is still open. When CJ respawns in the driveway the Allproof Ladder Truck (Firetruck LA) should be inside.

 

Step One

 

As most of us are painfully aware, the mission will fail if Tenpenny gets just a little too far away, and it's a very short distance. The exception that makes this trick possible is that the truck can be much farther away if Tenpenny can be kept squarely in the center of the screen. This has proven to be extremely difficult using the camera controls on a gamepad. So difficult that it may not be possible to collect this vehicle on the PS2 or Xbox. When I switched over to keyboard controls I was finally able to get quite far from the firetruck without failing the mission, but still nowhere near the bomb shop. So far I've made it a little past the turn at the bottom of the hill as shown in the video (0:30). For now all I can suggest is to study the route in the video, note the time and landmarks where stopping is suggested, and adjust for differences on the clock (attempts to change the time in the save have failed; I think it's coded in the mission script).

 

I am not a skilled keyboard driver. Making further progress is going to be a struggle.

 

Allproof Brownstreak

 

I noticed that when the mission is stuck after catching Sweet and blowing up the Feltzer that the Brownstreak that almost hits Tenpenny is still sitting on the tracks near where it was last seen, unlocked, with the proofings intact. I can't remember if a train can be stored in a garage or not (even if it can't be driven), but if so, then it might be possible to derail the train near the airstrip, push it into the hangar with a minigun, blow it up with a parachute, and save it by suiciding in the garage. Edit: It won't work. The game will crash when the garage opens with a train inside.

Edited by OrionSR

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Sucha84

Thanks for adding indestructible Firetruck. As it is in the video, this one will be the most difficult proofed vehicle to obtain. It's difficulty easily overpass allproof Greenwood even. The most difficult part is to keep Tenpenny in radar while driving to bomb shop. It is not much difficult if there is no traffic in the road. Unfortunately there are considerable amount of traffic on the road. Also if somehow you armed the bomb and keep him in radar, you need to do the correct timing for activating it. It's not that easy as saying.

 

Apart from that, I have a problem from sometime. Apart from already known proofed vehicles whether obtainable or unobtainable, can't we have anymore proofed vehicles which is unknown so far. I have a serious suspicion that some vehicles in some missions might be proofed ones. Also normally any proofed vehicle, doesn't vanish their proofings if you failed the mission. But DP Picador in mission "Ryder" is an exception.

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roggan

 

 

This is the link that can get the BP/EP/FP/DP Bravura with using a Pheonix. However, I have a doubt whether after destroying Bravura with wearing a parachute, it might be moved without using a Pheonix after Sweet dies. But the way he has tried, looks like a Phoenix must be needed.

OrionSR is right, phoenix was just a joke, you don't need it by any means. My fault, I had to declare this in the description.

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Sucha84
OrionSR is right, phoenix was just a joke, you don't need it by any means. My fault, I had to declare this in the description.

Very nice to see the original owner of that video. It was a very fine video because we all knew that Allproof Bravura is no longer unobtainable. However, because of your joke, I wasted plenty of time to find a Pheonix by doing Vigilliante missions. sigh.gif But never mind, your idea and effort should be greatly appreciated. I accidentally found ur video by searching internet. I encourage you to find out any method for DP Picador in mission "Ryder" which becomes normal either pass or fail the mission.

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roggan

Sucha84,

As far as I know, Picador doesn't have any proofs in that mission. It just has some opcode that turns off any visual damage (still the car can be destroyed by traditional ways).

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Sucha84

No. That Picador is damageproof until CJ drives it to the red marker near Salon. I tried so many methods like killing Ryder and suicide, but all of them were unsuccessful. Actually, When I kill Ryder after mission starts to fail the mission, Picador is still damageproof. But Garages eat its power after saving it. So might be unobtainable in that case.

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GTA_Loco
I can't remember if a train can be stored in a garage or not (even if it can't be driven), but if so, then it might be possible to derail the train near the airstrip, push it into the hangar with a minigun, blow it up with a parachute, and save it by suiciding in the garage.

PS2 v1.0, train can be pushed to the hangar but game would crash. Strangely, it's much lighter than the Rhino and would slide easily. I've always thought train is allproof at all times.

 

Not sure if destroying it would somehow prevent the game from crashing and being able to obtain it. What's the suicide for?

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OrionSR

The Immunity List

 

Early in this topic I compiled a list of the immunity codes that are used in missions to proof vehicles. The original intent of the list was to provide reference on which vehicles were meleeproof since this property was not included in System Error's original guide. The immunity list is also useful for determining which vehicles have the potential to be collected. Unfortunately, I may have skipped missions that only remove immunities, so missions that are not listed may still remove the proofings from your vehicles, I'm not sure.

 

I am fairly confident that any vehicles that appear to be immune to damage but are not included in the list, such as the Picador in the mission Ryder, are being protected by codes that are not immunities that can be saved in a garage.

 

Added: Suicide is the only method I have been able to find to end the mission once it is stuck between catching Sweet and exploding the car. I tried killing Tenpenny with parachute damage but the mission didn't end. I'm fairly confident that Sweet died in the explosion even though he is sitting in the wrecked Feltzer. I tried to push the wreck into the ocean but the wreck disappeared leaving Sweet sitting on the ground and apparently not solid any more.

 

Okay, yes. On PCv1 a Brown Streak saved in a garage will crash the game when the garage tries to open. The train I spawned into the hangar for testing with a CLEO script behaved very strangely. When touched it would jump a few meters in the air and just hover there.

Edited by OrionSR

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OrionSR

roggan is correct. From the mission Ryder.

 

0852: set_car $Ryder_Car damages_visible 0 

 

 

There are a number of ways the game coders can protect a car from damage, but only the immunity code applies properties that can be saved.

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roggan

I've finally deal with this topic and can answer some remnant quetions now:

 

I think the creator of the video might be using mods; the lettering (lower case "t") doesn't look right to me. So perhaps the Phoenix isn't rare in his game. Getting a Phoenix to spawn in regular traffic is a very simple mod. All you need to do is change a the cargrp text file a little.

 

The only mods I have are: cleo skin changer (which I actually didnt use for a long time) and cleo-parking, which was not recorded by any mean in this video. Nothing, that can change the game proccess without my wish, I do prefer the original game.

As for Phoenix - I've obtained it in Vigilante after long hours of hunting to make it EP/FP (I even

it). Don't feel sorry for Phoenix, of course I did not overwrite my actual save after frapsing Bravura sigh.gif

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Sucha84

I didn't notice it. it has been in the very first page of this thread. I think there are many more proofed vehicle according to that but which is not covered by SE guide.

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Sucha84

One more thing I realized from your video. You are very brave against police. After getting such a difficult vehicle with lots of effort, you tested its proofing with getting 2 star wanted level. Somewhat amazing to me. I never brave like that. Everytime I need to test a vehicle's proofings, I make sure that there is no police attention. So testing Explosionproof is harder for me because of police.

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roggan

 

One more thing I realized from your video. You are very brave against police. After getting such a difficult vehicle with lots of effort, you tested its proofing with getting 2 star wanted level. Somewhat amazing to me. I never brave like that. Everytime I need to test a vehicle's proofings, I make sure that there is no police attention. So testing Explosionproof is harder for me because of police.

There's just some car horn trick. If you sound horn when a cop wants to take you out, he will NEVER touch your car sigh.gif

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lol232

Did you reload and re-got the Phoenix then tounge2.gif?

 

Anyways ;

OrionSR ; Can you show me the entire script of Breaking The Bank at The Caligula's?

I want to know Exact colour of Forklift used in mission, both colour 1 and invisible colour 2.

Anyways, is it possible to obtain the UC Caligulas Logo (Paintjob), Securicar, anyways, even editing the game data, so you can apply the paintjob?

 

Edit: Is it possible to obtain the CP Infernus without Tractor method, it worked twice, now it keeps disappearing.

Edited by lol232

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roggan

 

is some better video with obtaining an indestructible firetruck (without mods, in better quality and by improved method).

I used the same parachute glitch to destroy it.

Sorry for some minor lags in the video, I used to frapse everything to the system HDD.

OrionSR, i'd very thankful if you'd created a new topic with a detailed description. I think you can do it much better than me smile.gif

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OrionSR

System Error Guide Updates Summary

 

Oh good, I got the post at the top of the page. I intend to update this post with the discoveries that have been made since System Error's most recent update.

 

Put a new armour on this rusty lowrider All proof Savanna from Photo Opportunity

 

Obtaining the Unobtainable BP/EP/FP/CP/MP Bravura

 

Getting BP/EP/FP/DP Boxville without using cheats

 

BP/FP/DP/EP Infernus from Bead Down on B Dup New method using a tractor to flip the Infernus (is there a better reference?)

 

EP Player's Car from Gray Imports: It's not just the Banshee or PCJ, almost any car can be EP. Clarification on the timing for the proofing to be applied.

 

 

video only

 

BP/FP/EP/CP/MP Sultan, Packer, and HPV-100 from Just Business and Reuniting the Families (HPV-1000)

 

Swiping Tenpenny's Indestructible Ladder Truck BP/FP/EP/CP/MP Firetruck LA from End of the Line

 

Polaski's BP/FP/EP/CP/MP Bufallo from High Noon

 

 

 

What am I missing?

Edited by OrionSR

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OrionSR

No, the script is huge. If you want the entire script then download Sanny Builder and decompile the script.

 

Forklift colors in Breaking the Bank at Caligula's

 

0229: set_car [email protected] primary_color_to 6 secondary_color_to 6 

 

 

When I ran Up, Up and Away, and Breaking the Bank at Caligula's I did not see a Caligula logo. Each time the Securicar appeared it had a different logo. There is nothing I can find in the scripts that would indicate a paintjob or, more likely, a variation is being applied. I ran a few tests and was only able to identify the variations listed below.

 

 

//0506: set_car_model 428 next_variation 0 0 //Cuff Security Co//0506: set_car_model 428 next_variation 1 1 //Lock & Load Security//0506: set_car_model 428 next_variation 2 2 //No logo//0506: set_car_model 428 next_variation 0 1 // Cuff Security Co overlapping Lock & Load Security

 

 

Where did you see a Caligula logo on the Securicar? Can you provide a screenshot?

Edited by OrionSR

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Sucha84
There's just some car horn trick. If you sound horn when a cop wants to take you out, he will NEVER touch your car sigh.gif

I never knew this trick. Thanks for the trick.

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XFiveDragonsCJX

 

Yeah, well... The first thing I did was check The List on the first page, and I noticed that I missed this code. Perhaps I should revise the list to include both references. Something like:

 

Gray Imports: Player's Car; 0, 1, 1, 0, 0 (entering the mission sphere at the docks)

Gray Imports: Player's Car 2; 0, 0, 0, 0, 0 (as the target approaches the Banshee)

Gray Imports: Player's Car 2; 0, 0, 1, 0, 0 (when mission is over)

 

So if I missed this one then perhaps I missed some others. In this case I must have been confused because the player's vehicle got proofed in three different places. EP/FP at the beginning, no proof near the end, and finally EP when it's all over. I'm pretty sure the list of missions that include proofing codes is accurate. However, I didn't record every single reference of applied, removed, or altered immunities.

According to my experience, you can keep only the Explosionproof property of the vehicle you created if you didn't trigger the car chase by not getting near his Banshee. I got away from him without going near the Banshee and my car kept only the explosionproof property. I killed him while he is in the office, same result.

 

Also, regarding the CP Leviathan in Interdiction, if you can push the wreckage to an impound garage using a Rhino, would it be possible since impound garages act like normal garages?

Edited by XFiveDragonsCJX

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lol232

 

//0506: set_car_model 428 next_variation 0 0 //Cuff Security Co//0506: set_car_model 428 next_variation 1 1 //Lock & Load Security//0506: set_car_model 428 next_variation 2 2 //No logo//0506: set_car_model 428 next_variation 0 1 // Cuff Security Co overlapping Lock & Load Security

 

 

Where did you see a Caligula logo on the Securicar? Can you provide a screenshot?

 

Thanks for the Forklift,

Now, look clearly at the begenning of the cutscene,

I also read that in the GTAWikia, it's full of bullsh*t but still, not terrible,

it doesn't show up in Up Up And away,

Also, might be JUST a cutscene model, but still, wondering...

 

EDIT: I searched with Sanny Builder, I found the mission, but couldn't find the code for Forklift colour,,

Thanks OrionSR, By the way, I just emant the Forklift part, thanks.

 

Edited by lol232

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AH64Hunter

 

Also, regarding the CP Leviathan in Interdiction, if you can push the wreckage to an impound garage using a Rhino, would it be possible since impound garages act like normal garages?

No. However seeing as the Leviathan in Up, up and away is a mission important vehicle you could maybe destroy it with a parachute and push it to the hanger. but it's still a helicopter so it will disappear before or when it get's there.

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pomor

I have seen this video, it was done by the same guy, who has made Boxville one.

Anyway, I found it easier, to overturn RC Rider with sawed-offs, then by minigun. Also, the author pushes it to Hashbury garage, but Doherty works just as well, and is closer. It is not visible clearly on the video, due to small size, but garage repairs the RC Rider, despite on-going mission. At this point, one can either complete the mission, like shown on the video, or fail it, by blowing up your car.

Interestingly enough, RC Rider can be towed. With Tow Truck, it kept diconnecting every few meters, but with Tractor I was able to transport it from Doherty garage, to the Calton Heights one. Toy Chopper, just like its older brothers, is not magnetic, though. Magent of the Leviathan will not catch it.

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OrionSR

The quality if the video you linked was too low to be useful. However

does appear to show a logo I have not seen 13 seconds into the video. I'm not sure, but it appears to be a mirrored Caligula's logo. So I ran a few more tests on the vehicle variations, and also tried out a range of paintjobs, but I was unable to find anything other than the logos for Cuff and Lock & Load. I'm stumped.

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lol232

That is Plain weird, I searched teh entire Cutscene.img, couldn't find the Cutscene Securicar,

Any chance of getting it ; Even Trainers, Or something?

Is it just me that Securicar Seems Unique Colour as well?

 

Anyways, I found a method about getting Black Maverick, without Cheats,

From Interdiction, Should I explain it or? sarcasm.gif

And no it's not the method Zoomzoom (ZMOONCHILD) created, similar but easier.

 

BTW, how do I get the Variation of Engineless NRG-500 without cheats, I Obtaine it one seeing it randomly on it's spawn,

That was 3 Years ago, any way to get it without savegame editing, any way to encrease the chances of getting it spawned?

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roggan

 

BTW, how do I get the Variation of Engineless NRG-500 without cheats, I Obtaine it one seeing it randomly on it's spawn,

That was 3 Years ago, any way to get it without savegame editing, any way to encrease the chances of getting it spawned?

Yes. There is a little trick with Vigilante. If you load your game, run fast to your garage, take a copbike or other cop vehicle and start the mission, you have something like 50% chance to meet the engineless NRG-500. The only problem here, of course, is to meet NRG-500 in the first level itself. So you just keep reloading until it appears.

It's very like that for some reason game does not give extras to vehicles that usually have it when reloading. The same thing may happen with BF-400, FCR-900, but they do not have such visual effect.

That was discovered by me in our russian community and checked by some other camrads. Most of us are able to get it in like 15-20 minutes smile.gif

 

user posted image

 

user posted image

 

user posted image

Edited by roggan

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lol232
Really? BTW, if BF-400 and FCR-900 don't visual effect, what kind of effect happens?

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roggan
BTW, if BF-400 and FCR-900 don't visual effect, what kind of effect happens?

You can see it from screenshots: they do have engine, but no exhausts.

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