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GTA S. A., Unique Vehicles Guide [Unofficial]


Krawk
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I want to see a save that can load a chopper with a working magnet. I don't think it's possible.

perhaps it has the same code programing like the Ryder's Picador with the crates ? so no matter what you do the garage always respawn it as normal Leviathan ..

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florisinfernus

I'm having trouble obtaining the Infernus from beat down on B-Dup. I do everything in the tractor method, and I do it with great precision, but most of the time the Infernus spawns inside the goddamn tractor. I'm on pc, and it's an illegal download (have bought it on ps2 in the past, but played it so much that the disc became scratched and useless (only game I ever had this happen to, I heard that the ps2 scratched the San Andreas discs because they were double burnt or something)). I saw someone say visual settings like frame limiter have an influence. Is this true?

 

It's so frustrating. I want this Infernus so bad. I want to paint it black and give it nice rims. Does anybody have tips for me? I've done this mission like 30 times now and it's getting really boring. Especially because it takes so long to make Sweet run after the tractor, and sometimes he gets hit by a car and dies..

 

Great topic btw. My compliments for this topic, and the genius who figured out the tractor method.

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I have a question - Can we use a monster truck during 'Beat down on B-Dup' to get that Full Immune Infernus? I mean using that one-wheel , if possible? Anyone tried it?

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Can a monster truck be used? Is it that only a tractor can do the job? What if we use the monster truck one-wheel glitch?

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I'm not sure how you want to use that glitch, you are not in the vehicle during cutscene, if Infernus is stuck in Tractor, lower vehicle is needed, you could try some sports car like Cheetah.

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florisinfernus
Can a monster truck be used? Is it that only a tractor can do the job? What if we use the monster truck one-wheel glitch?

It works for other people, but not for me. You don't have to be in the Monster truck for that glitch to work, but somehow it doesn't happen for me. I've place the monster truck wheel on there like 20 times, but sweet just gets in and drives away.. Maybe I have to place it so the wheel is on it while sweet is in the car, but that's hard because the wheel tends to slide off before he's inside.

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florisinfernus
One last question, anybody tried a "Packer"(its ramp) ?

He just drives around it.. I tried it. Maybe you could block the whole road with that thing and hope he trips over it, but that seems unlikely to me. I don't think it will work. I was hoping I could make Sweet do a stunt jump too biggrin.gif but it didn't work. sad.gif That would've been sweet wink.gif

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out of curiosity

 

anyone noticed the Dozer in "Decosntruction" might be proofed (or at least it has much larger health bar) ? the one construction worked is driving until CJ takes it over

 

 

I onced attached 2 satchel charges detonated and nothig happened with it (worked was still driving it)

Edited by mike962
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Ok I'm going to give up getting the Andromada in the PC, at least for now, gonna resume my game so that I can finish it at 100% with most of the unique vehicles.

It has been a hard week, trying over and over again to put the damn plane inside the hangar with no luck, everytime I try to push the second wing inside it just vanishes. suicidal.gifanuj_cop.gif

Now for one of my favourite vehicles "the FI mothership". sly.gif

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at least after the mothership there is nothing remotly difficult until you reach the Infernus back in Los Santos .. tounge2.gif

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Infernus is one hell of a proofed car to obtain! Read System Error's guide, looked up HGF's method but doesn't seem to work for me. Tractor method is slow & unpredictable.

 

Anyone here whose proofed cars ever vanished from garage without apparent reason?

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Pretty much everyone has had vehicles disappear from the garage. There are various theories on the matter but the consensus seems to be that if the door never opens you can't lose a car. The risky garages are the ones that are too near a door or along a well traveled road. Many people report success with filling all garages to maximum to prevent accidentally opening the door while driving.

 

It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

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I have a question - fnxrak's mastersave has 3 proofed vehicles in LV Impound. Will they stay there till I officially unlock Las Venturas?

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It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

Don't forget the hangar with the slow closing door.

I've managed to have parked vehicles discarded, simply because the vehicles unspawned before the door was fully closed.

It's apparently also possible to save with the door still open, effectively discarding the whole lot.

Edited by GTA Phreak
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Infernus is one hell of a proofed car to obtain! Read System Error's guide, looked up HGF's method but doesn't seem to work for me. Tractor method is slow & unpredictable.

 

Anyone here whose proofed cars ever vanished from garage without apparent reason?

if fans would have simply shut up about the very easy way to get it on PS2 Rockstar wouldn't have "fixed" it for PC and Xbox...

 

they should have waited after the release on those

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It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

Don't forget the hangar with the slow closing door.

I've managed to have parked vehicles discarded, simply because the vehicles unspawned before the door was fully closed.

It's apparently also possible to save with the door still open, effectively discarding the whole lot.

I discovever something about it , if you go near its SIDE walls towards the road either by foot or one of aircraft (or the bike/car) the hangar door start to open but you probably don't even notice it

 

 

SO best to take a wide line around it

 

 

Hangar can contain 4 vehicles and I usually just let in it the green Paker ( from Cop Wheels) and the black maverick UCV and the 2 all proofed proofed Mavericks

 

 

EDIT

 

something else should be mentioned in guide about the all proofed n Merit from 555 we tip

 

the Parachute trick doesn't make it easier if you try in Dohorty because when you start hitting it you get wanted leves and Instant MISSION FAILURE before its destroyed

 

 

What I discovered is that after you hijack it from Valet best is to beat it up to black smoke in the underground park and drive it to a different garaje, so NOT Dohorty because that street is filled with cops

 

so one of the other 2 garages and hope there is no police until a few kicks to set it on fire

Edited by mike962
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I have a question - fnxrak's mastersave has 3 proofed vehicles in LV Impound. Will they stay there till I officially unlock Las Venturas?

It's just a matter of not having them replaced by accident see the Care and Feeding of a San Andreas Impound Garage - How to Put Cars In and Take them Out topic on this and remember never to replace a vehicle while trying to escape from the cops on the emerald island parking garage it impounds the previous vehicle you use if you have entered the building with it and change floor.

What I do is I often check my garages with the save editor or with a teleporter so that I know I haven't lost any vehicle even on garages.

For me the worst garages are Santa Maria, Doherty and Fort Carson, but vehicles can actually vanish from any garage.

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see this guys , you can all forgot the old painfull method of pushing the wreck and with 2 star wanted levels devil.gif

 

driving the preachers LIMO still with red marker on it and so cool to RAM vehicles in it (has heavy weight during mission)

 

 

here is the method to easly obtain it

 

after going to the final marker drive left then right , you should be ahead of the convoy

 

 

then with sniper rifle carefully aim at driver which comes straight to you but slowly , first shot is important cos they are unaware

 

then shoot the escort with SMG afterwards place Explosivs on the Broadway !!

 

 

now just hop into the limo , drive it to a garage and detonate the explosivs to blow the Broadway and get a mission failure , now the Limo is yours ! a very easy UCV alien.gif

 

 

http://i42.tinypic.com/2n6tezn.jpg

 

 

EDIT: Please, keep images to 640x480 or LINK {lw

Edited by lil weasel
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I used Packer + like 3 other cars once ot block the road, but nothing will help, because Infernus is deleted after cutscene if Sweet drives away.

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florisinfernus

 

I think the video that found this method is really unclear, because he doesn't show how much space he ends with between his wheels and the white line next to the road, and because it's bad quality and in the game itself you almost need a microscope to do this perfectly. So you need detail the video doesn't provide. If I imitate the tractor position in the video exactly I will get it a) stuck in the Infernus (95% of the cases) b) give it a wobble, but never flip it over. That position does not work for me at all, and I've tried it A LOT.

 

Then there is a position further back that gives interesting results for me. Your rear wheel should be placed so that the grey stripe on the sidewalk is like one 6th the diameter of your wheel in front of the middle of your rear wheel. And you park the rear wheel so that half of the white line is covered by it and the front wheel so a very small amount is between your front wheel and the white line. (So the rear wheel is further towards the sidewalk than the front one). This position let the Infernus do a goddamn barrel roll... It flipped over so hard, it rolled over completely and landed back on it's wheels again. I succeeded in making it do that three times.

 

Placing the rear wheel further from the sidewalk made the tractor get stuck. Placing it closer to the sidewalk resulted in the flip suddenly not being powerfull at all anymore. The same applied to the front wheel position but to a lesser extent. The rear wheel is most crucial for the flip. (because they are the biggest, so they have both the biggest flip and getting stuck in the Infernus capacity.)

 

So the second position never had a real success, but it came close. It flipped too hard or didn't flip at all or got stuck. Which is quite strange I guess, but I tested it really thoroughly and precise.

 

The successfull position is: place the middle of the rear wheel so that the grey sidewalk stripe is a very small amount in front of the middle of your wheel (like one 10th the diameter of your wheel). The rear wheel parked against the white line with no room between them, and the front wheel with a very small amount of room. I have flipped it upside down multiple times this way, and it is the position I acquired the Infernus with.

 

The first time I flipped the Infernus I got in too much fights with Ballas on the road back and lost the Infernus wreck. The second time I took over the territories on the road home from glenn park before doing the mission and that made me succeed.

 

And I've got to say that this damageproof Infernus is the most badass car GTA has ever seen probably. You can just hit the gass and bump everyone out off the way. It pwns extremely hard, because it bumps other cars out of the way with such force and barely spins out when doing so. It's very controlled. It's definitely worth the trouble.

Edited by florisinfernus
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Good job, that detailed description should save many people lots of restarts. cookie.gifcookie.gif

 

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florisinfernus

http://img853.imageshack.us/img853/2769/xja.png

I've just flipped it upside down with this position. I don't know how to save multiple screencaps so I'll just describe the rest of this positon, and I know that that will be clear enough.

 

There needs to be a very small amount of space between the front wheel and the white line, and the rear wheel needs to be parked against it, or now that I did it again, maybe the most minimal amount over the white line (the part of the rear wheel that touches the road is less wide than the rest of the tire, so it can seem like it is parked against the white line, and there'll still be room between the white line and the tire).

 

If you park the rear wheel closer to the sidewalk the flip will be less powerfull, if you park it further from the sidewalk (space between the white line and the rear wheel) it will spawn in the Infernus, Sweet will get in, will drive away, and the Tractor will flip out of the Infernus.

 

 

EDIT: let's keep images to 640x480 or links. {lw

Edited by lil weasel
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  • 2 weeks later...
Erm... How do I obtain that Tornado?

Similar to EP Police Car right?

no, ep/fp tornado in this mission can be obtained only with cheats

How to get the EP/FP Tornado ?

I just get the EP/FP Sanchez................

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Just get any normal Tornado you find on streets and proof it during 'Gray Imports'.

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  • 2 weeks later...

The full immune Infernus it's an "Inferno" LOLOL damn it took me 3 days to get it.

Here are some more picks of the position of the tractor I hope it helps

user posted image

Full Size

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What the f*** I can't believe my luck. I went on a long route to get BP/FP/EP/MP Patriot without a towtruck.

 

Impossible to believe but as good as my luck was, I got a Towtruck on the road (the area was some countryside industry) lol jacked it and towed Patriot to hashbury garage.

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There are Remingtons with a special yellow or black interior at the Lowrider Meeting. You can change the exterior colours of Remingtons at the mod shop, but not the interior colour.

 

The interior colours of the Remington are always the same as the exterior colour in normal trafic, but since there are no yellow or black Remington's in regular traffic, there can be no yellow or black interior normal Remington, thus they are special.

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There are Remingtons with a special yellow or black interior at the Lowrider Meeting. You can change the exterior colours of Remingtons at the mod shop, but not the interior colour.

 

The interior colours of the Remington are always the same as the exterior colour in normal trafic, but since there are no yellow or black Remington's in regular traffic, there can be no yellow or black interior normal Remington, thus they are special.

It must be a UC2 color vehicle then, nice finding

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