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Krawk

GTA S. A., Unique Vehicles Guide [Unofficial]

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lol232

LW, you should know I used a part of ZoomZooms method and I already told him my wn method,

look at the Mission Passage part.

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Sucha84

In theoritically, your method is very fine and may be the finest so far apart from one practical problem. In fact, I already tried it by passing mission and then go to Toreno's next mission with having it. But unfortunately, my effort was badly dismissed by crazy drivers who hit it hard from the back and dislodged Black Maverick from Tow Truck. Once it dislodged from Tow Truck, no way can be reconnected it because soon Black Maverick will explode itself. So if you can beat crazy drivers, then your method is the best.

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lol232
Yeah, I pretty much did, I just avoided the traffic.

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AlSar

lol232

 

When you ask 4emp2008 or Roggan, do not forget about me too, we're a single team smile.gif

We have 2 methods for that Maverick - a ZMoonChild one and our team's, found by user Lutsyk.

 

Here it is:

Get rid of 4 helis. Then go to Hashburry garage in SF, where you should store smth heavy like a Firetruck.

Heli will come after you. Shoot it down and push the wrecks in a garage with a Firetruck.

The only problem is that wrecks can disappear if you won't be fast enough.

Then go on and complete the mission.

 

And our edition of ZoomZoom's method is that fire only 2-3 bullets from minigun,

then tow the heli, which falls, but do not explode, then complete the mission and transport heli to the garage.

Edited by AlSar

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lol232
Seems interesting, which method is easier though?

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AlSar

lol232

 

As for me, I used only 2nd one - with minigun and towtruck.

1st is less reliable because the heli can occasionally blow up by itself when it reaches ground (I bet some scripts)

Wrecks can disappear right in front of you.

And 2nd one is 100% accurate when it comes to saving a vehicle.

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lol232

I see, It's true,

It's better passing the mission then you can go to otehr Toreno's mission and buy the Hangar, thus saving the Heli.

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AlSar

lol232

 

I bet it'll be more safe if you save Maverick in a car garage before and later transport it to hangar

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lol232
Well, I got it my way, Well, what if ALL garages are crowded and you have no space whatsever?

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AlSar

lol232

What's about police impounds?

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Sucha84
Well, I got it my way, Well, what if ALL garages are crowded and you have no space whatsever?

You shouldn't have less space for garages if you strict with only proofed and unique colour vehicles. I realized to get maximum out from garages, you need to park vehicles as follow.

 

1.) 4 biggest vehicles including 2 Mavericks (Black and BP/FP/EP/DP) and Light Green Packer must be pakred in Hanger. For other vehicle, you have one choice. Either BP Tanker, EP Mule, BP/FP/EP/DP Boxville or BP/FP SWAT. I prefer for SWAT. Don't put allproof Tanker Trailer there. It is very untrustworthy inside Hanger.

 

2.) For other bigger vehicles must be parked inside Hushburry Garage and Verdant Meadows garage.

 

3.) Allproof Tanker Trailer should be parked inside Doherty Garage. I guess, you can't use Hushburry garage for it. But might be possible.

 

4.) Prickle Pine Garage can be used to park 4 normal cars although it seems that it has space for only 3 cars.

 

5.) Dillimore garage can be used to park 4 vehicles as well alongside one car, BP Forklift and 2 motorbikes like Allproof HPV 100 and Allproof Sanchez.

 

6.) All other garages in LV except Prickle Pine, can be used to park 2 cars although it seems we can park only 1 car.

 

7.) You must use Mullholland roof to park 2 cars there. Black Perennial and Allproof Tampa are the ideal vehicles to be parked there. You can't park all cars inside Mullholland roof.

 

 

I have collected all possible vehicles with newly found Allproof Bravura, EP LS Police and Allproof Ladder Truck. Also I got all of girlfriends' proofed cars and 2 Allproof Vorteces which both colour schemes are unique. I skipped only FP Vehicles and still I had one less garage space for Millie's Allproof Feltzer and I used LS Police impound to store it.

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AlSar

Sucha84

 

LOL, you'll hardly have trouble with parking space if you use everything to its max

There are 68 garage slots and 9 impound slots making total of 77 saveable vehicles.

Keep in mind that every garage can storу 4 items, don't even look at any warnings

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Sucha84

Alsar

 

Yes. I know that we can save 4 vehicles in each garage and except Ganton garage, all of other garage automatically opens the door for 4 vehicles. But there may be practical problems to occupy maximum space from them. Very unfortunately, Hanger can't be used to store more than 4 vehicles although it has space for more than 70 vehicles. Also Hanger is the most untrustworthy garage in the game. In my earlier game runs, it ate many cars specially BP Tanker and Allproof Tanker Trailer. Also SF Police impound also very untrustworthy place. So it is better to don't use it although LS and LV seems to be OK and we need to be very careful for sending cars to Police impounds because one small mistake will eat car inside. So it is always recommend to not save vehicles there specially before starting Triathlon race which clears all vehicles on the map. I like to give my save game file which has all of proofed vehicles. So if you like, give your comment about my garage machanism whether I have done all correctly.

 

Link: http://gtasnp.com/download/29367

Edited by Sucha84

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lol232

I am making a save 100%, +70 Unique Jumps, Both Trithalons and Burglary missions complete,

I sadly didn't save CP Tampa or CP Bravura, but I have the same Bravura, but not proofed (has uc2).

Nice save actually, I think a BP Forklift, UC uc2 Yellow Forklift and CP HPV-1000 and CP Sanchez rae perfect for such stuff in Dillimore,

You CAN Save 4 Vehicles in teh Johnsons Garage, Just after Opening it Have a vehicle in a middle that can prevent from closing,

But after 5 Vehicles, boom, one leaves.

Those Inpounds aren't really trust worthy, will Starting Pimp missions get a vehicle to Impond, If it's a little far from you?

Well, Inpounds are untrust worthy to me, But I will sure them to store, just the Hard To Get Vehicles,

Like FBI Rancher, FBI Truck (I will edit a little game Data for that moto_whistle.gif ), and Phoenix.

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aftica

Holy Crap! Just logged in here for the first time in ages to see you guys STILL finding stuff in SA! Freakin' awesome! I gotta get a new PS2 now? maybe...

 

Great work gentlemen!

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Sucha84

Yes. I really bored for unique jumps. So I never tried it except 2 accidental ones when I do missions. Now I don't know what can I do after 100% completion. One more thing I have to ask. Will Opponents' Mountain Bikes at Chilliad Challenge are BP/FP/EP/DP? I thought they are only FP, so I saved one of them at Dillimore garage and didn't test it for other proofings. After I got BP/FP/EP/DP Mountain bike from Triathlon, I thought I will check for other proofings for Mountain bike of Chilliad Challenge. Strangely, it had all proofings BP/FP/EP/DP.

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lol232

I think these Proofing on Bicycles are 100% useless.

Really, Bicycles aren't destroyable, you can't even Pop their tires, they cannot be Destroyed even if the Proofings are on whatsoever.

Maybe they aren't moveable on explosions and that, but it's completely useless. notify.gif

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Sucha84

Amazingly you are right. I tested BMX that is always parked near CJ's house. Strangly it is indestructible and also pop proof tires. Only way to test its damageproof ability is by hitting with a Rhino and Rhino can't harm it too. I tried to punch it with wearing parachute. But CJ can't even punch at it. This is first time I knew such a thing. I don't know why OrionSR has mentioned about Chilliad challenge and Triathlon opponents' Mountain Bikes from game script. There may be something interesting thing behind that. For me, all bicycles in game are indestructible and pop proof tires. Something hard to believe by looking at their size. However, CJ can't go safely with a Bicycle near an explosion without any damage as he can do so with a car. As you said, All Bicycles are 100% useless.

 

Note: When you shoot bicycles at areas which is far away from town, it can't prevent to earn wanted stars although Bicycle doesn't take any damage from bullets and even there are no police watching it. But shooting to an other Bulletproof vehicle at same spot will always not a cause to earn wanted stars unless police somehow see it. This is also strange.

Edited by Sucha84

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OrionSR

I mention the fully immune bikes only because they are there. I agree that they provide no advantage over regular bikes, but if you want complete documentation on proofed vehicles then they are something to put on the list.

 

Mountain Cloud Boys: Esperanto/Sentinel; 1, 1, 1, 1, 1

I think the Esperanto identified in the scripts for this mission was part of an early code segment that is not implemented in the final release.

Edited by OrionSR

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roggan

Fireproof and Explosive proof bikes are not totally useless...

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AlSar

A bike still can be destroyed if it will be flipped.

It's an interesting task but if you'll be a success the bike will start burning and then explode as any car.

 

What is the difference between usual and mentioned bikes?

It is in the fact that mentioned ones have applied prrofing flags and basic ones don't.

It may seem to someone that they are useless in practic but they are unique as such flags are applied only to them.

 

BTW nice to see topic renamed. "With no cheats" looks odd now of course

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roggan
A bike still can be destroyed if it will be flipped.

It's an interesting task but if you'll be a success the bike will start burning and then explode as any car.

 

Wow! Very interesting, didn't know it.

 

As for EP and FP bikes - fire and explosions do not affect CJ when he's on that kind of bikes.

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Sucha84

How a bicycle can be flipped? It's a very difficult task and seems to be impossible as any motorbike.

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AlSar

roggan

Now you know that bikes are not FRP smile.gif

Some question towards you - and if the bike is BP CJ isn't harmed by bullets too?

 

Sucha84

Yes it is difficult, but still possible.

Personally, once I was amusing with "high jump bug" on my old 100% save.

You know, if you release "jump" button at the same time as hitting "Fire" button the bike will jump 3 times higher.

If you combine this trick with cheat CJPHONEHOME (bike jumps are 10 times higher) you'll get 30 times higher jump!

 

So I amused with this stuff and one time I jumped towards the high verical wall and tried to ride it up

Then Carl fell off the bike which landed perfectly upside down, burnt and exploded.

BTW I think some trainers can help to flip a bike but I never use such software.

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lol232

LOL, AlSar, that seems interesting, and roggan, we are talking bicycles,

What are you talking abou flipping bikes, can you provide a video?

I mean, in my stunts, I have flipped the biked and it stayed like a minute flipped, still didn't exploade,

bicycles wont even explode afre blow up all cars cheat (ALLCARSGOBOOM or CPKTNWT).

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Sucha84

It's so bad scripting for giving bicycles are indestructible and can't be destroyed like other indestructible vehicles. Bicycles should have been the least health. Also CJ enters a bicycle with catching fire, doesn't cause to destroy it as any other indestructible vehicle. If somebody finds a destructible bicycle, it will be another new unique vehicle very strangely.

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roggan

 

Some question towards you - and if the bike is BP CJ isn't harmed by bullets too?
Dunno

 

we are talking bicycles
Yeah, I understand colgate.gif

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AlSar

roggan

 

Are there any BP bicycles BTW?

Or only trainer-obtained ones?

 

Sucha84

 

Our friend ILdar07 has made a script check so it's now practically everything about special vehicles.

I bet nothing or really little more can be found, only new methods.

Bicycle indestructability is logical - the engines are exploding and bicycles have no engine smile.gif

 

lol232

 

Yes, blow up cheats do not affect.

But I remember my bicycle being totally flipped and not shaking somehow (like it "wants" to fall)

It was long ago, I bet my version was 1.0, if it influences somehow.

I haven't ever use mods or some stuff btw

It's a small chance that I'mconfusing smth up because a lot of time has passed

The thing needs to be checked by a trainer I think

 

OrionSR

 

Our community studied your script check and we've found some differences so we have some questions.

 

1) Vehicles we do not have at all:

Wrong Side of the Tracks: Train and Carriages; 1, 1, 1, 1, 1

Races: unknown vehicles; 0, 0, 0, 1, 0

Reuniting The Families: Train; 1, 1, 1, 1, 1

End Of The Line (3): Train; 1, 1, 1, 1, 1

Please describe in which moments of the mission exactly this flags are held?

BTW what vehicles in races are 'unknown'?

 

2) Vehicles we have with other properties (and what we have)

Outrider: Rumpo; 0, 1, 0, 0, 0 (FP/CP)

Reuniting The Families: Sweet's Car; 1, 1, 1, 1, 1 (CP/EP/FP/MP)

Again, we wonder - at what moments?

 

3) Probably misunderstood

Lowrider Game: Cesar's Savanna; 1, 1, 1, 1, 1 (we have BP/EP/FP/MP, not CP)

Have you meant "High Stakes, Low Rider" race mission?

 

4) And about this Patriots

Robbing Uncle Sam: Patriots; 1, 1, 1, 1, 1/0, 0, 0, 0, 0 (changes quickly)

The FI protection is very short, we understood.

Some guys allow cheats, 3rd party software and CLEO scripts to get a vehicle (i.e. 4emp and Roggan)

To write a script we should know the time of uniqueness.

Is it applied between spawning of Patriots and starting their movement?

 

P.S. I allow mission failure as my max. No suicides, cheats, 3rd party software and mods.

I made a beautiful list of 77 vehicles which are perfectly saved without all of this cool.gif

Edited by AlSar

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Sucha84

 

We made a full script check so it's now practically everything about special scripted vehicles.

I bet nothing or really little more can be found, only new methods.

Bicycle indestructability is logical - the engines are exploding and bicycles have no engine

 

Is that mean any vehicle which doesn't have an engine, will be indestructible? Then will Engineless NRG 500 be indestructible? Also what about the health value of a Rhino? I tried to destroy it with a melee weapon by guessing it is not damageproof. But I couldn't destroy it with a melee weapon even after 10 minutes. I am sure Rhino is not damageproof (both crash and melee). Are there any flip proof vehicles in SA?

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AlSar

Sucha84

 

"Then will Engineless NRG 500 be indestructible?"

Of course not. It's only NE uniqueness - No Extra

Engine is not shown because of the bug, but it's present anyway.

 

"Also what about the health value of a Rhino?"

It's neither CP nor MP. But damage ratio is only 0.09, that's why it's 11,1 times more durable that a default vehicle.

Info from handling.cfg.

 

"Are there any flip proof vehicles in SA?"

FRP - Flip Roof Proof - is present in 3, VC, SA

3-VC lacks any obtainable FRP vehicles

In SA there are a few ones, of course FRP cannot be saved.

1) Any burning vehicle from Firefighter mission

2) Cesar's Savanna in "High Stakes, Low Rider"

3) Woozie's Fortune from "Wu Zi Mu"

4) Woozie's Elegy from "Farewell My Love"

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