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GTA boundaries


LotusRIP
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I think Prototype was brilliant in that aspect and could be easily adapted to GTA world.

 

When you where going out of the limits you where shot by missiles or something would take you down.

 

For GTA you could have the boundaries to "Mexico" and trying to get in it would get you a 6 stars and pursued by the military or something that wouldn't give you a chance of escape, that would feel more realistic and would make you feel like "inside a bowl", same thing for "International waters".

 

And with that it could be valid either for car, plane or boat ... because having a mountains limit that a plane or helicopter can't pass is a bit stupid.

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FelipeVinhao
I think Prototype was brilliant in that aspect and could be easily adapted to GTA world.

 

When you where going out of the limits you where shot by missiles or something would take you down.

 

For GTA you could have the boundaries to "Mexico" and trying to get in it would get you a 6 stars and pursued by the military or something that wouldn't give you a chance of escape, that would feel more realistic and would make you feel like "inside a bowl", same thing for "International waters".

 

And with that it could be valid either for car, plane or boat ... because having a mountains limit that a plane or helicopter can't pass is a bit stupid.

Another game following this barrier patern is The Saboteur. On the limit water, you can find many explosive mines. On the limit ground, France was surrounded by no-man's-lands and you are bombed if you try to cross it. There's still an invisible barrier, but you're very likely to be killed before reaching it, unless you use some cheat device.

 

They could use something similar in GTA5. Not the water mines, as they wouldn't make sense. But on ground, they could give some story excuse why you can't leave San Andreas, and they'll hunt you if you try to cross the borders, in a impossible way to escape (let's say a "7th star" felony). It'll only decrease to 6 stars if you return to San Andreas.

 

 

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They should have it like a film I once watched. You'll keep going into the horizon then boom you hit a wall! Then you realise your whole life was a TV show.

Truman Show,that was great movie.

And best way is keep it simple,what they did in all other GTA's with endless ocean or just invisible wall with out explanation like in some parts of GTA III map.Other solution could be like in Scarface:the World Is Yours where they got two zones;Miami and Bahami islands so when you leaving Miami you just entering Islands,and when leaving Islands they just sent you to Miami.

An invisible wall would be funny the first time in a plane. Fly of into the distance, cruise for a few minutes, then BAM, the plane hits an invisible wall and explodes. ANd maybe a message that mocks you for it afterwards.

 

Also with montains, they could just make it high, then when you fly over them your plane will stall, and hopefully after that no one will try to escape the map again. Thats pretty realistic.

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dumbassbuffet

What if they generated like 20 in game miles of desert with atrophying roads running down them and at 5 miles from the border, you pass out and wake up in a random location like when you get drunk in gta IV episodes.

This could add mystery to the game, and they could hint to it on the radio as being the FBI or FIB or NOOSE. Who's with me?

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GTA V will feature a protagonist kept captive against his knowlege in a huge dome, and the edges are restricted. The protagonist will be voiced by Jim Carry... He will have a fear of water, preventing him from escaping that way, and other events like fires will occur blocking other routes.

 

 

seriously though, what if there were events like this. Forest fires that blocked you from going past the forest, storms on the sea forcing you to head back to land...

 

I remember reading about V's speculated weather, so why not use the weather to physically restrict you? A storm on the sea, sandstorms in the desert...

 

 

 

The only true wisdom is in knowing you know nothing.


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I wouldn't mind some randomly generated terrain outside of the map's normal boundaries. I mean while it's no big deal the endless ocean always irked me a little, nothing big just a little nagging feeling in the back of your head that only really surfaces when you're out on a boat.

 

Though I don't think the random terrain should be infinite then it'd just be the same as the water only this time you're doing about 200mph in an exotic car and not a speed boat. Eventually there should be a point where you get a message that say "You're (insert important thing like a gang or family member here) needs you to say in the area," Yeah not too original but I'd prefer it.

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GTAV will be surrounded by endless ocean, having mountains too high to fly over would destroy the illusion of an open world. Endless ocean is the best way to do it

I'm assuming it will be endless ocean to the south and impassable mountains/cliffs to the north.

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They did something like that with mafia 2, where you could see the city sprawling off for miles up to the hills and along the bay, of couse it was all cut off but it was interesting to know there was more out there.

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Can anyone remember where this idea of impassable mountains and endless desert came from? No hint of it in the trailer and no statement from R*. Why do people think this way?

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I'm pretty sure it's going to be surrounded by endless water, but what if they made something like in Far Cry 2? You go too far in the desert and then sandstorm prevents you from going further, you'd pass out and wake up from somewhere.

I think it worked pretty well in FC2.

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IMO Invisible walls>Endless ocean usually. I didn't have a problem with it in IV since NYC is surrounded by water, just not that much. But surrounding LA/LS with ocean? Get real. I find that MUCH less immersive than invisible walls.

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That's what I liked on GTA3. Some may think this cut the illusion of freedom, but it makes more believable, makes the city part of the world.

 

GTA5 should take advantage of the natural boundaries of real Los Angeles and limit the scenario this way - endless water on southwest, endless land / mountains on northeast.

 

To not have the need to generate infinite random terrain, they could simply add an "invisible detour" - let's say if you fly your plane too far from the city, the games throws it back to city direction without crashing it.

 

In floor level, some block roads with signs indicating they lead to San Fierro and Las Venturas (just to make some people around here crazy tounge.gif).

Water on the south-west and mountains on the north-east.... couldn't you just swim around the mountains then?

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thatstupidbug

what about an endless bug? biggrin.gif

 

user posted image

 

 

you cross the mountains and you fall straight to hell tounge2.gif

 

 

seriously, water, with the ability to quickly drown ourselves if we are too far from the land. in gta SA there was a pretty large countryside, and even if it was only few in-games miles away from the sea, it seemed bigger than he was. there's no need for impassable mountains or never-ending deserts.

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What if they did the classic video game side scroll thing? You know, you're far north and flying over the boundary mountains, then you keep flying forward and end up on the far south side of the map. That would be kind of cool.

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Rockstar20124

 

What if they did the classic video game side scroll thing? You know, you're far north and flying over the boundary mountains, then you keep flying forward and end up on the far south side of the map. That would be kind of cool.

It worked great for Pac-Man and Asteroids biggrin.gif Could definitely work on a huge map as well. Still, it does remind me of the Matrix Revolutions tunnel scene tounge.gif

 

 

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How about you drive too far out into the desert and a truck sized spider crawls out of the ground and flips your car.

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JoanCrawford
How about you drive too far out into the desert and a truck sized spider crawls out of the ground and flips your car.

Lol, my boyfriend is wondering why Im laughing so hard. lol.gif

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How about you drive too far out into the desert and a truck sized spider crawls out of the ground and flips your car.

I would actually sell y copy immediately if that happens lol

 

The only true wisdom is in knowing you know nothing.


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ChillyPhilly

I'd love an endless desert to be honest. Always wanted to cruise, just for ages, down a desert road.

 

Massive, rough seas if you travel to far out by boat?

Edited by ChillyPhilly
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FelipeVinhao

I've been reading you saying about endless water, and something that will either kill you or throw you back to safety on the closest land. Couldn't this be done to land too? This way we don't need infinitely generated terrain, which is more difficult to be done than to water...

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I've been reading you saying about endless water, and something that will either kill you or throw you back to safety on the closest land. Couldn't this be done to land too? This way we don't need infinitely generated terrain, which is more difficult to be done than to water...

Giant spiders...? For real though, they could make it a loop like somone suggested. Drive out too far and find yourself seamlesslybheading back to Los Santos. Or maybe at the end of the desert road a military check point, and you die if you pass it. There would have to be one road and somthing keeping you from going offroad for that to work though.

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I've been reading you saying about endless water, and something that will either kill you or throw you back to safety on the closest land. Couldn't this be done to land too? This way we don't need infinitely generated terrain, which is more difficult to be done than to water...

Giant spiders...? For real though, they could make it a loop like somone suggested. Drive out too far and find yourself seamlesslybheading back to Los Santos. Or maybe at the end of the desert road a military check point, and you die if you pass it. There would have to be one road and somthing keeping you from going offroad for that to work though.

Bigfoot? tounge.gif

 

Yes, I was thinking something like military, something that gives a "7-star" stat, that you can't get on normal conditions, playing in the expected field.

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I doubt there will be mountains that you can't pass over, it'd destroy the feeling of freedom and would be a step back for GTA. I don't think Rockstar would be so stupid to do that dozingoff.gif

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I doubt there will be mountains that you can't pass over, it'd destroy the feeling of freedom and would be a step back for GTA. I don't think Rockstar would be so stupid to do that dozingoff.gif

I don't think so. It's the only alternative to endless ocean which I'm completely tired of. Plus it would only be at the top of the map and the bottom would be ocean since that's how SoCal is.

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I doubt there will be mountains that you can't pass over, it'd destroy the feeling of freedom and would be a step back for GTA. I don't think Rockstar would be so stupid to do that dozingoff.gif

I think it depends on how "freedom" is understood in the game field.

 

GTA does have a height limit block. If you make a mountain a little higher than this limit, there we have our new boundaries.

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Well, I know I'm not that active here, but let's be honest - why R* keeps using endless ocean for GTAs? Not only because of coding limit, but one important fact

 

Modding

 

Isn't it true? GTA probably has the largest modding community, and we all look for a way to make GTA the way we want. Implementing such boundaries like height limit, unpassable mountains... are way useless because mods will remove it. Sure, R* could come up with encrypted content, but as time passes by, tools will be made to make 'em editable. Well, except for DLC maybe.

 

So face it - endless ocean is simply the best way. For R*, they won't need to put much on generating stuffs outside main map. For players, it's clear enough that there will be NOTHING out there to see, so they won't waste time driving / flying off the map and just focus on the story (Unless there is driving / sailing skill to upgrade)

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GTA does have a height limit block. If you make a mountain a little higher than this limit, there we have our new boundaries.

Once again for those that missed it. That won't work for GTA because you can fly or sail via the ocean to get around the mountains.

 

Mountains higher than the flight ceiling will only work if:

  • ... the playing area was to be landlocked on all sides, which would turn the Pacific Ocean into a lake, which is just plain wrong and would look extremely weird.
  • ... or to place invisible barriers out in the ocean which would destroy the suspension of disbelief.
We are 99% certain to get island-in-an-infinite-ocean with some landscaping tricks just like GTA:SA and GTA:IV. It's tried and tested.

 

The only other solution is to use procedurally generated infinite land to the North, East and South of the main playing area and ocean to the west with the infinite coastline running to the North and South that implies (see my earlier post in this thread.) This would be great, but I regard it as highly unlikely.

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GTA does have a height limit block. If you make a mountain a little higher than this limit, there we have our new boundaries.

And then you fly around it..

 

Endless ocean.. As it has been since Vice City..

Nothing more, nothing less..

 

You are free to run around in your sandbox, but there's nothing outside so stay in and play.

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Endless ocean.. As it has been since Vice City..

GTA:Vice City showed you an apparently infinite ocean, but used invisible barriers a short distance from the shore.

 

It's since only GTA:SA that we had proper endless ocean that we could fly or sail across. biggrin.gif

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... fly around ...

Not exactly. Think like this:

 

"infinite"    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOcurve -------> OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO________________OOOOOOOOOOO MOUNTAINS OOOOOOOOOOO________________      /\        \                             /       |         \                           /       |          \          LAND           /       |           \                       /       |            \_____________________/       |  "block" goes here          SEA             infinite water \/

 

Imagine that the mountain range goes "infinitely" far from the invisible wall (read "infinite" as "as far as the fog lets you see"). Then they can use the "back to safety" I mentioned before and throw you back to some place close to it.

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