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12 FPS on new system in Liberty City, Need help!


IronWolve
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Posted on this forum, due to PC Performance has more readers. If anyone can help with tweaks or ideas, please share.

I get about 67 frames with everything on high in GTA IV but only 12 in Liberty City on low settings.

 

Any ideas? Tweaks? I really been wanting to play this game.

 

command.txt

 

-nomemrestrict-novblank-noprecache-no_3GB-usedirectinput-benchmark

 

 

GTA IV

 

StatisticsAverage FPS: 66.05Duration: 37.14 secCPU Usage: 21%System memory usage: 14%Video memory usage: 63%Graphics SettingsVideo Mode: 1920 x 1200 (59 Hz)Texture Quality: HighShadow Quality: HighReflection Resolution: HighWater Quality: Very HighTexture Filter Quality: Anisotropic x4Night Shadows: OffView Distance: 25Detail Distance: 100

 

 

Liberty City

 

StatisticsAverage FPS: 12.95Duration: 36.69 secCPU Usage: 12%System memory usage: 13%Video memory usage: 49%Graphics SettingsVideo Mode: 1280 x 1024 (60 Hz)Texture Quality: HighShadow Quality: MediumReflection Resolution: HighWater Quality: HighTexture Filter Quality: Anisotropic x4Night Shadows: OffView Distance: 25Detail Distance: 31HardwareMicrosoft Windows 7 Enterprise Service Pack 1Video Adapter: NVIDIA GeForce GTX 560 TiVideo Driver version: 290.53Audio Adapter: Speakers (Realtek High Definition Audio)Intel® Core i7-3930K CPU @ 3.20GHz

 

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Although this will probably not help you much, I do also have GTA EFLC and it runs a bit slow, and I posed the question. GTA EFLC is "bloated" a little bit more. I think it has more shaders. Do you have any noticeable FPS drops in certain places or times of day? I see you're using commandlines, which should have helped, but do not. What is your RAM amount?

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Took me a few hours, but fixed it. Not hardware wink.gif

 

Nvidia Inspector 1.9.5.9 had a good SLI profile, cranked quality to high quality, antialiasing to app controlled, gamma off.

 

and Commandline.txt

 

-nomemrestrict

-noprecache

-no_3GB

-usedirectinput

-forcehighqualitymirrors

-notimefix

-shadowquality 3

-reflectionresolution 2048

-shadowresolution 2048

-renderquality 4

-texturequality 2

-viewdistance 99

-detailquality 99

-novblank

-noswapdelay

-dx10

-memrestrict 681574400

-fullspecaudio

-notimefix

/high

 

Statistics

Average FPS: 59.63

Duration: 36.32 sec

CPU Usage: 27%

System memory usage: 20%

Video memory usage: 70%

 

Graphics Settings

Video Mode: 1920 x 1200 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: Very High

Water Quality: High

Texture Filter Quality: Anisotropic x16

Night Shadows: Medium

View Distance: 100

Detail Distance: 100

 

Hardware

Microsoft Windows 7 Enterprise

Service Pack 1

Video Adapter: NVIDIA GeForce GTX 560 Ti

Video Driver version: 290.53

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core i7-3930K CPU @ 3.20GHz

 

File ID: TLAD-Benchmark.cli

 

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Took me a few hours, but fixed it. Not hardware wink.gif

 

Nvidia Inspector 1.9.5.9 had a good SLI profile, cranked quality to high quality, antialiasing to app controlled, gamma off.

 

and Commandline.txt

 

-nomemrestrict

-noprecache

-no_3GB

-usedirectinput

-forcehighqualitymirrors

-notimefix

-shadowquality 3

-reflectionresolution 2048

-shadowresolution 2048

-renderquality 4

-texturequality 2

-viewdistance 99

-detailquality 99

-novblank

-noswapdelay

-dx10

-memrestrict 681574400

-fullspecaudio

-notimefix

/high

 

Statistics

Average FPS: 59.63

Duration: 36.32 sec

CPU Usage: 27%

System memory usage: 20%

Video memory usage: 70%

 

Graphics Settings

Video Mode: 1920 x 1200 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: Very High

Water Quality: High

Texture Filter Quality: Anisotropic x16

Night Shadows: Medium

View Distance: 100

Detail Distance: 100

 

Hardware

Microsoft Windows 7 Enterprise

Service Pack 1

Video Adapter: NVIDIA GeForce GTX 560 Ti

Video Driver version: 290.53

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core i7-3930K CPU @ 3.20GHz

 

File ID: TLAD-Benchmark.cli

Blame Rockstar and their piss quality port for GTA IV on PC

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Took me a few hours, but fixed it. Not hardware wink.gif

 

Nvidia Inspector 1.9.5.9 had a good SLI profile, cranked quality to high quality, antialiasing to app controlled, gamma off.

 

and Commandline.txt

 

-nomemrestrict

-noprecache

-no_3GB

-usedirectinput

-forcehighqualitymirrors

-notimefix

-shadowquality 3

-reflectionresolution 2048

-shadowresolution 2048

-renderquality 4

-texturequality 2

-viewdistance 99

-detailquality 99

-novblank

-noswapdelay

-dx10

-memrestrict 681574400

-fullspecaudio

-notimefix

/high

 

Statistics

Average FPS: 59.63

Duration: 36.32 sec

CPU Usage: 27%

System memory usage: 20%

Video memory usage: 70%

 

Graphics Settings

Video Mode: 1920 x 1200 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: Very High

Water Quality: High

Texture Filter Quality: Anisotropic x16

Night Shadows: Medium

View Distance: 100

Detail Distance: 100

 

Hardware

Microsoft Windows 7 Enterprise

Service Pack 1

Video Adapter: NVIDIA GeForce GTX 560 Ti

Video Driver version: 290.53

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core i7-3930K CPU @ 3.20GHz

 

File ID: TLAD-Benchmark.cli

It would help if you'd cut the distances in half or lower, the difference between 100 and 50 is zilch wink.gif

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