Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Set cars velocity problem...


arielnmz
 Share

Recommended Posts

Well, I've posted this before here:

 

Previous Post

 

But I didn't obtain a solution...

 

The thing is:

 

When I apply a velocity to a car, it doesn't do anything, it just moves on its way like if it's attached to the road (like a train), but if the car is wrecked, has collided or has been affected by a explosion, it now moves normally...

 

Like SilentPL said on that topic, I'm sure it's something of the game's traffic engine, but I wasn't able to find a memory address related to the traffic or the roads (other than mission paths), and this opcodes didn't help anything:

 

 

068B: set_car [email protected] all_disembark05EC: release_car [email protected] from_path06C5: release_car [email protected] from_path01C3: remove_references_to_car [email protected]

 

 

Is there a way I can "detach" the car from the road and make it move normally..??

Link to comment
Share on other sites

aStiffSausage

Every vehicle generated by the game-engine itself (not through scripts etc.) are going to be glued in the ground until they get that little impact from the player. And I don't think it's wise to disable the traffic and generate it with a script, as it would require really complex script. Though, there's a mod made by HippieCommunist (and later improved by ToonSkully) which picks random car within 60 meters of the player, removes it and generates new one though script, with same color, same angle and speed and so on. It has it's bugs, but it allows you to control the traffic with the script you described in the other topic. It also fixes the bug that some modded vehicles have, that the suspension is too high when NPC's drive the car but when player drives the same car, suspension is fine.

 

EDIT: Forgot name and the link for the mod... Here you go! smile.gif

Edited by oksa8
Link to comment
Share on other sites

Thanks broo..!! I was looking for a way to "simulate" that little impact, but this will do..!! thanks..!!

Link to comment
Share on other sites

Another thing..!! how do I "lock" an animation on a specific frame..?? I've used "set_animation_paused" and "set_animation_progress" (this before the first one, and using only pause too) but they don't work... The anim just continues until its end confused.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.