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How do i write in Sanny Builder to spawn wepons


eminem 2ka9
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I'm looking for pro modder or someone with some experience with Sanny Builder 3. This is the code i used to spawn 1 minigun

 

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'WEAP' :WEAP_11wait 0 if   Player.Defined($PLAYER_CHAR)else_jump @WEAP_11 if   not Actor.Driving($PLAYER_ACTOR)else_jump @WEAP_11 if 0AB0:   key_pressed 50 else_jump @WEAP_11 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 Model.Load(#MINIGUN)038B: load_requested_models 

 

 

 

[i HAVE NO EXPERIENCE WITH SANNY] The game ends up crashing when i use this code when clicking 2. Also how do i change the hotkey that brings up the mod. I'm not sure if this is even correct, i only want to spawn a minigun right away when i click 2, no page or nothing. Would what i'm doing even need a .fxt file? Thanks Everyone.

 

EDIT Code tags added by Adler

Edited by Adler
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This code only loads the model and does nothing more. I believe you wanted it to be like that:

 

 

{$CLEO}0000: WEAPONSwhile true   0001: wait 0 ms   if       0256:   player 0 defined   then       if           80DF:   not actor $PLAYER_ACTOR driving       then           if               0AB0:   key_pressed 50      // It's the hotkey           then               0247: load_model #MINIGUN               038B: load_requested_models               01B2: give_actor $PLAYER_ACTOR weapon 38 ammo 1500 // You may want to change amount of ammo here               0249: release_model #MINIGUN                              while 0AB0:   key_pressed 50  // Prevents from minigun spawning again and again when you have the button pressed                   0001: wait 0 ms               end           end       end   endend

 

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