mike962 Posted July 12, 2015 Share Posted July 12, 2015 (edited) that's why you're a hardcore collector  the EP Securicar has a route near the park , when it's closest to that I just rammed it with Rhino and could push the wreck to garage , now of course if the garage would have max 1 vehicle inside it would be no problem ...  and the busted/arrested thing is a bit chessy to be honest , at beginning of game I just jumped into water in SSV so I quickly spawn back to Portland hospital and save time driving and getting a boat all the way back or using some glitch... Edited July 12, 2015 by mike962 Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 13, 2015 Share Posted July 13, 2015 Tbh, I haven't a clue. It's been known for years and documented that all 3 of them from GTA are EC Vehicles. However, I could of sworn I also saw some on the streets exactly like the ones found in the Mission. Because some of the big name Special Vehicle Collectors out there coin them as EC, I just assume they are EC and have obtained all 3, but tbh, they are quite questionable. Â When it comes to EC Vehicles, I am always unsure of them. Even the EC Teal Kuruma doesn't appear to be EC to me. I could of sworn I saw it spawn in traffic and parked before, etc... Â I prefer the Special Vehicles with immunities over the EC Vehicles. I checked the Kuruma, Stinger, Infernus and the Cheetah, and it turns out that the Infernus is only EC2, because Infernuses spawn with 'Red 4' as their primary color on traffic as WildBrick142 said. I checked using a save editor about a week ago, which also told me that while there's a Kuruma, Cheetah, and Stinger similar to the EC versions, they ain't the same. The EC Kuruma is Blue 9, while the traffic version is Green 6. The traffic Stinger has Red 5 and Red 6, but the EC version has both colors as Red 4. The Cheetah also has some other red but the traffic versions don't use the Red 4 and Red 4 scheme. Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 18, 2015 Share Posted July 18, 2015 There is a possibility that I re-do my III iOS Save. It only takes 3 days, afterall, since I got a Starter Save @ 51%. The reason for MAYBE doing it over is simply so I can make that BP Barracks OL DP with the Crusher. I don't care about making the 3 EC Sports Cars DP with the Crusher and find it impossible since there just isn't enough Story Missions with passengers that you can use to make all of the obtainable Special Vehicles DP, anyways. Out of all the Special Vehicles I have on Mobile, that is the only one I wish was DP. Not to mention when I load up my PS2 Save, I always go for the BP/DP Barracks OL more than any other Special Vehicle to use since you can smash anything out of your way and the cops can't ram you since you're in such a big truck. It's the most fun Special Vehicle in III. So yeah, I might re-do III and this time, make it DP. We'll see, though. If I don't re-do it, it's not gonna bother me, though, since I can use it on my PS2 Save, which I prefer at the end of the day, anyways. Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 24, 2015 Share Posted July 24, 2015 Has anyone tried to use the Crusher Glitch on the Dodo? Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 24, 2015 Share Posted July 24, 2015 It's gonna do 1 of 2 things. It'll either freeze your game, or it simply won't be accepted by the Crusher, like most large Vehicles are...Plus, I doubt you would be able to pull it up to the Crusher without the passenger actually coming out of the Vehicle. The wing of the Dodo will clip the Crusher, thus not blocking the door completely to the driver side... Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 24, 2015 Share Posted July 24, 2015 (edited) Maybe if you blocked it with another vehicle? Â I just realized how stupid that was... Edited July 24, 2015 by DragonpokeZ Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 24, 2015 Share Posted July 24, 2015 It's a possibility to get that part right, but I don't think the Crusher will physically pick the Dodo up. If you drive up with the Securicar(s) or the Trashmaster, it won't pick it up and make it into a Ghost. If it would, I would have a BP/DP/FP Securicar and a BP/DP/FP Trashmaster. It's a shame those can't be converted to DP. Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 25, 2015 Share Posted July 25, 2015 It's also a shame because you have to push them thru the ground instead of being able to clip them thru the Porter Tunnel Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 25, 2015 Share Posted July 25, 2015 Tbh, the BP/FP Securicar doesn't even phase me. That is zero problems to get underground. It's the damn Trashmaster which sucks ass but I've done that first try on my Mobile Save. But I've tried it on PS2 a while back and failed about 15 times before I said f*ck it and just left it in memory to obtain it. On PS2, I leave it in memory. On iOS I glitch it underground... Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 25, 2015 Share Posted July 25, 2015 The Securicar it's just luck. One time I got it on my 3rd try, other time I got it on my 23rd try e.e And the Trashmaster was surprisingly easy to push underground Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 25, 2015 Share Posted July 25, 2015 The PC Version and Mobile Versions share some similarities, though, compared to the PS2. On PS2, I find the Trashmaster a pain in the ass to get underground for no reason whatsoever, it just doesn't like to work and acts stubborn. But on Mobile it just fell down perfectly. Â But yeah, all those Vehicles to get underground are luck-based in that regard, but because the Securicar is not as long and not as wide as a Trashmaster, it's still easier at the end of the day for it's size when landing underground on the platform. Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 25, 2015 Share Posted July 25, 2015 That's probably why it was so easy for me to get the dustcar underground. There were some guides though, that said something about trying to float it across the water which made me crack up at the thought of riding a truck as big as that on top of a boat xD Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 25, 2015 Share Posted July 25, 2015 There is a way to get the AP/EC Stretch to SI/SSV using the Ocean, as well. You can float it across the water. It's much, much longer of a process, though, and it doesn't even need to be done since you can store it in Portland and leave it there, or take it to SSV using the underground method, but in a different location in Portland to get it underground. It's not the usual location which is right next to the Portland Safehouse where you can get the Kuruma, Corpse, Securicar, and Trashmaster underground, etc. Link to comment Share on other sites More sharing options...
DragonpokeZ Posted July 25, 2015 Share Posted July 25, 2015 Or you could just ghost it thru the Porter Tunnel Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 25, 2015 Share Posted July 25, 2015 Ah, yeah, I never think of this, though. Since it's already DP to begin with, I always forget on this particular Vehicle it's an option. On PS2, though, I just leave it in Portland until SSV is legit unlocked. At that time, I move it to the SSV Garage. On Mobile, the only option is to get this through the ground, since you can't just turn anything into a Ghost whenever you like. No Taxi Glitch, thus you need Missions with passengers to use the Crusher and even that is still more challenging since Claude likes to get knocked over by the passenger when they exit the Vehicle. But if you tap the get back into the vehicle button quickly, the passenger will get into the Car and Claude will JUST make it to opening the door to pull them out, thus performing the glitch and making it a ghost. That Mobile Version of III is really annoying. That is the ONLY downfall of the Mobile Version of III for me. No Taxi Glitch to use the Crusher when you need to. DragonpokeZ 1 Link to comment Share on other sites More sharing options...
Melancholia Posted July 26, 2015 Share Posted July 26, 2015 Tbh, the BP/FP Securicar doesn't even phase me. That is zero problems to get underground. It's the damn Trashmaster which sucks ass but I've done that first try on my Mobile Save. But I've tried it on PS2 a while back and failed about 15 times before I said f*ck it and just left it in memory to obtain it. On PS2, I leave it in memory. On iOS I glitch it underground... Â I have trouble with the Securicar on PS2. Sometimes, it likes to flip when pushed through the ground. Or, it just gets stuck in the ground and blows up. Or, it falls off the tunnel. I've tried pushing the Trashmaster through the ground, but it's not worth the hassle. It is much easier just keeping it in the game's memory. When it comes to the Stretch, I just leave it in Portland until I feel like collecting the BP/FP/EP Cheetah, which isn't until I unlock SSV. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 26, 2015 Share Posted July 26, 2015 (edited) Happens to me, too, but the difference is, it's still pushed through the ground within a few tries/reloads. Whereas the Trashmaster, I still have yet to push it through the ground on PS2, just iOS. Â It seems like when these Vehicles start to sink, do NOT adjust the analog stick and just keep pressing X or Square, whichever Vehicle you get, it's either in reverse driving against the building's wall and/or accelerating/reversing into the tree. So yeah, once any Vehicle starts to sink do NOT jiggle the analog at all and do not stop accelerating/reversing. I notice when I DO something goofy like that, it will get jacked up and sometimes be completely vertical, stuck in the ground, then catch fire and blow up. But it doesn't happen often anymore. These were some of the problems I faced a while back, but I can't say I mind doing this anymore. Afterall, pushing the EP/FP Hotring Racer through the Stadium is VC is still my biggest challenge. In III, the pushing through the ground part doesn't bother me much anymore... Â That as well happens a lot. The Securicar or Trashmaster will be teetering on the edge of the underground platform and eventually fall off, but I got the luck I guess, in which that may happen like 2 times before I actually get it to land perfectly and just obtain it fully and bring it to SSV. As the Trashmaster, I also think it's a hassle, so I leave it in memory as well on PS2. But because I didn't know if I could pass those Missions in a row on Mobile, I got it underground on Mobile and surprisingly first try, within 30 seconds it fell down. However, I COULD OF obtained it on Mobile leaving it in memory, cuz Bomb da Base wasn't a problem, even with the Mobile sniping controls. It's actually easier to aim on Mobile since the aim moves slowly. Unlike PS2 in which you just tap the analog stick and it's off your target by a mile, lol... Â On iOS it's mandatory for me to get the Cheetah when I am still in Portland. But on PS2, I don't even get it until AFTER 100% in which I just get a Tank from the EV Crane and use it to get the Cheetah. On Mobile, though, I use a Fire Truck to get it and I HAVE to do it very early. I also glitch the Cheetah through the ground no problem, but like the Kuruma and the Corpse Manana, that falls through the ground like nothing. It's only the Securicar and Trashmaster in which they SINK through the ground. The Kuruma, Corpse Manana, Cheetah, and Stretch just FALL through the ground. They don't take the time to sink. They just fall straight down. Edited July 26, 2015 by Militia Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted August 22, 2015 Share Posted August 22, 2015 (edited) Here we go again Tomorrow, I am starting on my PS2/3 Starter Save for III. The difference is, this time I will KEEP it, unlike every other time, I continued playing, without backing it up. I have a III iOS Starter Save, though. Anyways, once that is done, I am going for 100% (yet again), but this time, I will PASS Turismo getting the AP Cheetah. Furthermore, I will be getting the EC Cheetah instead of the useless EC Securicar. I will be making that EC Cheetah DP, too. So the big differences from what I currently have is 1 less Mission Attempt and a DP/EC Cheetah instead of an EC Securicar. This game isn't hard at all, though, so once again it should take a 6-9 days in total  Done.  Once I finish I will do a VC PS2/3 Starter Save (and keep it this time even though I have an iOS VC Starter Save) followed by going for 100% again with ALL Special Vehicles, like I already have. However, the difference in this Save will have TWO less Mission Attempts and less Total Playing Time, if I go ultra fast which I will be doing. Afterall, I finished my VC iOS Save 2 hours quicker than my PS2/3 Save, surprisingly.  Done.  Lastly after III and VC Starter Saves and going to 100% with minor differences, I will do SA going for 100%, but this time getting 1 Less Death, Less Mission Attempts, AND 57 Special Vehicles instead of the 47 I have now.  Done.  Yeah, I am an over achiever Edited September 15, 2015 by Militia Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted August 25, 2015 Share Posted August 25, 2015 (edited) PS2 Save:    Portland: BP/DP Patriot Staunton Island: AP Bobcat, BP/DP Barracks OL, DP/EC Cheetah, DP/EC Stinger, DP/EC Infernus, BP/FP Trashmaster with Bomb Shoreside Vale: AP/EC Stretch, AP Cheetah, DP/EC Kuruma, DP/EC Rumpo, BP/FP Securicar, EC Manana with Corpse in Trunk    iOS Save:    Portland: BP/DP Patriot Staunton Island: AP Bobcat, BP Barracks OL, DP/EC Cheetah, DP/EC Stinger, DP/EC Infernus, BP/FP Trashmaster with Bomb Shoreside Vale: AP/EC Stretch, AP Cheetah, DP/EC Kuruma, DP/EC Rumpo, BP/FP Securicar, EC Manana with Corpse in Trunk   Edited March 7, 2016 by Militia Link to comment Share on other sites More sharing options...
DragonpokeZ Posted September 13, 2015 Share Posted September 13, 2015 Well... You totally are an overachiever. Actually, you might wanna go to a psychlogist, you could have OCD... Mental diseases apart, great work in doing all that And congratulations on obtaining the AP Ladder Truck (I know that was a long time ago but yeah). So, when are you gonna do that SA savefile? Because I might do one if I get the time Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted September 13, 2015 Share Posted September 13, 2015 (edited) Thanks man and I am already doing SA and currently 97.33%. All I need to do is obtain the AP Glendale, Unique/BP/FP S.W.A.T., AP Greenwood, AP/EC Feltzer, and AP Fire Truck and pass End of the Line and I am done....Again, for the 5th time.  I hate the AP Greenwood and AP Fire Truck, but here we go again. I got them before, I can get them again  I finished III in 4 days. I finished VC in 5 days and I am currently 15 days in of SA. I go quick. My Total Playing Time Stat was so slow in VC. 19 Hours and 10 Minutes and so far in SA it's under 48 Hours. Last time, it was 55 Hours and 49 Minutes so I am speeding even in this Save.  If III had a Total Playing Time Stat, I probably did that in less than 15 Hours. That sh*t is so easy for me these days. But if you want to talk Special Vehicles about SA and such, go to the Proof/Rare Topic. I've been over there the past days since I am playing SA and conversing with the usual guys who also collect and enjoy it.  EDIT: Finished my SA Save today, as well, lol... Edited September 15, 2015 by Militia DragonpokeZ 1 Link to comment Share on other sites More sharing options...
DragonpokeZ Posted October 4, 2015 Share Posted October 4, 2015 Has anybody checked other websites to see if anything else that's new has been discovered? Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted October 4, 2015 Share Posted October 4, 2015 I doubt it. Everything was already known in III. These "new discoveries" in SA were already known basically but on the Unobtainable List. Everything in III has been known for a very long time now and everything is obtainable. I believe the "Escape" Helicopter in The Exchange is AP, but it can't be obtained. Furthermore, even if you spawn it with a Trainer or something, it can't be flown, etc, etc. III is practically set for life with all the discoveries now. There is nothing else... Link to comment Share on other sites More sharing options...
DragonpokeZ Posted October 4, 2015 Share Posted October 4, 2015 Ouch then. I was hoping for a BP Leone Sentinel shenanigan or something xD Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted October 4, 2015 Share Posted October 4, 2015 (edited) There is a DD Mafia Sentinel and a DD Sentinel, but DD isn't an actual property and doesn't store in the Garages. These Vehicles act DP, but when you store them, the property is gone cuz they are not DP, they are DD (Double Damage) and simply take more damage during the Missions, that's all. Edited October 4, 2015 by Militia Link to comment Share on other sites More sharing options...
fnxrak Posted October 8, 2015 Share Posted October 8, 2015 HE HE HE HE DragonpokeZ you should have asked earlier LOLOLOL just found out it's possible to get a ghost version of the RC bandit, the great thing it doesn't count as a vehicle on the garages, the bad thing it's not driveable in fact it's not even solid it has a glitch however once saved you can't put any vehicle against it as the game crashes it works for at least version 1.1 PC I don't know about aother versions or platforms, my guess it won't work for the mobile versions similar trick as the taxi glitch. One thing though I didn't find the way to get the RC bandit itself I only tried to save it and it works LOLOLOL Just follow this video tutorial and afterwards drive it to the garage to open the garage door you must get near the door and then just park the RC bandit carefull not to crash it against any other car there as it will blowup. Then once is stored there save the game and the bandit will remain inside the garage as a ghost, the glitchy part is that the game will crah whenever you park or drive a car on top of it. Â Lethal Vaccine, Melancholia, thehambone and 1 other 4 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted October 8, 2015 Share Posted October 8, 2015 (edited) That's pretty neat, but I am not very interested in this and not worth doing III over You say Ghost meaning it's invisible? Or you can walk through it? But you actually see this RC Car in the Garage? If you can see it, that would be pretty cool, I guess, but meh. I don't care for it. I'd have to store it in Portland, as well. Not even a piece of hair could fit in my SI and SSV Garages... Â Also, it would probably work on all Platforms, just not Mobile. Edited October 8, 2015 by Militia fnxrak 1 Link to comment Share on other sites More sharing options...
fnxrak Posted October 8, 2015 Share Posted October 8, 2015 (edited) Â It's visible and savable and not solid it's more of a trophy but nevertheless obtainable, it's usable after the mission fail but useless once the save is reload, but it's still there and doesn't count for garage space! Well about storing it in Portland it's not impossible but I would say crazy difficult in a way it would be almost impossible you would have to drive it through the tunnel full of cars and be able not go against any car on foot and with the RC bandit along with you. Edited October 8, 2015 by fnxrak Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted October 8, 2015 Share Posted October 8, 2015 (edited) Man...You and your 2.1 Billion Dollars  Hm...This is pretty interesting I do have my 52% Starter Save done on PS2 and can easily finish the entire Save off within 2-3 days, but I am not sure if it would be worth it to get this. It has a Mission Failure as well! I am not worried to fail a Mission that needs a Failure for a Special Vehicle, but this thing is really useless. I actually find the RC Goblin in SA more useful than this cuz at that least won't freeze the game if something touches it and you can push it around and put it in any Garage you want. Although, I was just looking at my Photos above in the Spoiler for PS2. I actually would have room for it in SSV, but it would be right in front of the DP/EC Rumpo. Well, it's something to think about I guess, but I really doubt I will do it over. It's cool, though, that it doesn't count as a Vehicle and in return you can now hold 14 total Special Vehicles in III  See, it could fit in front of the Rumpo:      Edited October 8, 2015 by Militia Link to comment Share on other sites More sharing options...
thehambone Posted October 8, 2015 Share Posted October 8, 2015 See, it could fit in front of the Rumpo: Â Â Â Â Â Remember: you can only store a maximum of 6 vehicles in each garage. It looks like you already have 6 in that garage. Link to comment Share on other sites More sharing options...
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