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Grand Theft Auto III Unique Vehicle Guide


lol232

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wel finally got the TRashmaster , a nice prize

 

 

I read on net that Bobcat tends to dissapear from garages itself , is this true ? cos then it's not really worth bothering to obtain it

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Lethal Vaccine

Yeah, on my PS2 Save when I open up SSV, the BP/FP Securicar and EC Securicar are smoking white and/or black. Sometimes nothing happens, but more times than not, they are smoking.

 

Lol...No. All Garages and all Vehicles are more or less the same when it comes to reliability. sh*t can disappear at all times and it can remain at all times. Most times people lose Vehicles is when they do dumb sh*t and not know what they are doing.

Edited by Militia
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DragonpokeZ

@Militia One time the Securicar was pushed to the ground and into the Porter Tunnel and when I went there to check it out it was still there somehow lol

 

@mike962 It has the same chances of vanishing as any other vehicle. Just make sure you shove it all the way inside and make sure you get this before the EC Stinger, Cheetah and Infernus from 'Grand Theft Auto'. And if possible, make sure you only have 1 vehicle (the Trashmaster) inside your garage when attempting to get it

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Lethal Vaccine

Using the BP/DP Barracks OL is probably the best idea to obtain it, but using a Fire Truck is second best. If using Fire Truck, you will have 2 inside SI while obtaining the Bobcat. If you are using the BP/DP Barracks OL, you then will only have 1 inside SI, the Trashmaster.

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got the Bobcat, it wasn't that hard I noticed it's best to stalk it and ram it once it's near the park since you have to push it far less distance

 

 

also occasionally it dissapears in front of you BUT it doesn't actually dissapear , it turns invisible but using the rear view it's still visible

 

 

so my garage so far

 

Porland, BP/FP Securicar

 

SI - BP/FP Trashmastester , BP Barracks (fancy to make this DP too) , UC Infernus, BP/FP/EP Bobcat

 

 

SV - AP black Strech, UC DP Koruma, corpse Manana , , UC Stinger , black Rumpo and the UC Securicar from Decoy

 

 

now my only problem will be to somehow throw Ray's Hummer in SI maybe on top of the Infernus ???

 

the BP/EP/FP CHeetah I left out because it's rather rare than unique since you can attempt it anytime during the game and with Rhino later it is rather super easy..

 

 

WIsh Rockstar didn't made that small detail on the Securicar unique and just used normal one !!

Edited by mike962
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Lethal Vaccine

The only way to store the Patriot is on top of the Stinger, Cheetah, and/or Infernus in SI. You should really look at the Photos that fnxrak, Dragon, and I have provided to get a better understanding on how to park them...

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Lethal Vaccine

Yeah, that method is PC exclusive. It won't work on anything other than PC and it involves using the Replay Feature.

 

The only other way to get it is using the BP/DP Barracks OL, like this:

 

 

 

This method is difficult cuz Escort Service is the last Mission to feature a Special Vehicle in, and by that time, I already have 12 out of 13 in my Garage, so it's literally impossible to push that into SI Garage when 5 or 6 is already inside there...

Edited by Militia
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Lethal Vaccine

Tbh, I haven't a clue. It's been known for years and documented that all 3 of them from GTA are EC Vehicles. However, I could of sworn I also saw some on the streets exactly like the ones found in the Mission. Because some of the big name Special Vehicle Collectors out there coin them as EC, I just assume they are EC and have obtained all 3, but tbh, they are quite questionable.

 

When it comes to EC Vehicles, I am always unsure of them. Even the EC Teal Kuruma doesn't appear to be EC to me. I could of sworn I saw it spawn in traffic and parked before, etc...

 

I prefer the Special Vehicles with immunities over the EC Vehicles.

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WildBrick142

 

is the Infernus from "Grand Theft Auto" really UC ?

 

cos this one I got from street looks about same redish

 

 

 

untitiled.jpg

 

Just checked main.scm and carcols.dat and it seems that only the secondary color on the Infernus (door handles and badges only) is unique in that mission.

 

Default Colors

cheetah, 53,77, 15,77, 12,77, 41,77, 72,77, 61,77, 51,77stinger, 53,73, 42,74, 56,75, 10,76, 63,77, 28,76, 14,75, 67,74infernus, 10,73, 12,74, 42,75, 50,73, 57,74, 61,75, 54,73, 13,74

"Grand Theft Auto" Mission unique colors

0229: set_car $KENJI2_CHEETAH color_to 13 13 0229: set_car $KENJI2_STINGER color_to 13 13 0229: set_car $KENJI2_INFERNUS color_to 13 13 
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Lethal Vaccine

Are the EC's visible? There is some invisible EC2 (Exclusive Secondary Color) in SA and they are only known through looking at a Save Editor. In game, you wouldn't know it's EC2.

 

So the Stinger, Cheetah, and Infernus are EC2?

 

How about the EC Kuruma from Give Me Liberty?

Edited by Militia
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WildBrick142

Are the EC's visible? There is some invisible EC2 (Exclusive Secondary Color) in SA and they are only known through looking at a Save Editor. In game, you wouldn't know it's EC2.

 

So the Stinger, Cheetah, and Infernus are EC2?

 

How about the EC Kuruma from Give Me Liberty?

Yes, as I said, door handles and badges (the diamond shape on front and back of the car) are EC.

 

Stinger and Cheetah are fully EC, only Infernus is EC2

 

Kuruma is EC.

carcols.dat

kuruma, 51,1, 57,1, 45,1, 34,1, 65,1, 14,1, 12,1, 26,1

Mission script

0229: set_car $EIGHT_CAR color_to 58 1 
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Lethal Vaccine

Ok, nice! Thanks for clearing that up. The Securicar in Escort Service and Decoy is EC2 I guess. The bars on the side and the mirrors are black, but the Securicar's primary color isn't special and the same as any Securicar.

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WildBrick142

As a fun fact, Securicar from Escort Service/Decoy is fully EC. It's only because of the van's body being a livery type of permanent texture it can't be seen.

 

Traffic Securicar is 4, 75 while in the mission it's 0, 0.

 

It's as if R* wanted the armored van to be fully black, unaffilated with Gruppe Sechs, but the texture messed things up.

Edited by WildBrick142
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Lethal Vaccine

Oh wow, I didn't know that either! :/

 

I wish I knew how to check and understood all the Game Scripts stuff. I usually just view Youtube and the Special Vehicle Collectors out there and just listen to them. If they say it's EC, I believe them as they are trusted people. But sometimes I find things very questionable. But it's good when someone comes in and clears this up cuz it bothered me for quite some time, lol :p

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the replay glitch method doesn't quite work, passanger gets outside but always closes and locks door and can't get it

 

am I doing something wrong here ?

 

 

and is it possible the game sometimes doesn't register a passed mission?

 

 

I only got Donald's Escort Service, Decoy and Donald's dissapereance left and the 4 Off road challanger, this should be 7 but stats say I have done 64 out 73

 

so I am 2 missions short and I did all the Yakuzza missions before Donald's whipe out

Edited by mike962
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Lethal Vaccine

I can't help. Never got that Vehicle and don't have PC Version. If I had PC Version, I'd get it, but even then, it's still not that good as it's only EP and the BP/FP Securicar is better since gangs carry Guns and not RPG's and Grenades.

 

As for the Stats, I am not sure, either. I always do a Starter Save and have everything done before any other missions other than Luigi's Girls. Did you do ALL Side Missions? There is a handful of them as well as 2 sets of Pay Phone Missions in Portland, 1 set in SI, and another 1 set in SSV. I never get a glitched Save, so I am not sure what is going on in yours.

Edited by Militia
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For the replay glitch to work you must press the start vigilante mission on the police vehicle but do not let go of the button then start the mission while stil pressing it and get near the securicar when you are in front just let go of the vigilante button and quickly press the replay button it should glitch the passenger out, it's actually 2 glitches I guess the game makes the replay glitch and also the pause button vigilante glitch of some sort.

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yes all pay phones and all 4 RC TOYZ done

 

 

I did exactly that , I left go of vigilante bottom , then press twice F1 quickly , passanger gets out, but door is locked or Claude wants to enter on driver side...

Edited by mike962
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Lethal Vaccine

Even if it's locked, just push it back to SI with Claude's body or a nearby Vehicle, worst case scenario...

 

And, how about the 4 Off-Road Missions? Patriot Playground, A Ride in the Park, Multistory Mayhem, and Gripped!

Edited by Militia
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it's locked but driver still inside and drives away with it , strangely arrow is still above it but mission icons are back on the map

 

 

I didn't do those 4 off road ones , but as I mentioned 4 of them + 3 left from Donald = 7

 

now 64 + 7 = 71 which means the game may have glitched and lost 2

 

didn't do any rampages, unique jumps and the taxi missions so it seems I won't have to bother with them now...

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Lethal Vaccine

Did you try a Flamethrower? That might get the guy out. Fire forces drivers out of Vehicles. Most times they leave the door open...

 

Taxi Missions, once you do 100/100, I believe will add +1 to Missions Passed. No Rampages? That's the hardest part about III, lol...Your Save is a mess! :D:p

Edited by Militia
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does import/export add another mission passed ?

 

done the emergency one and the SSV , only Portland one left, if that does it means this would be 2 missing missions

 

 

will try flame thrower

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Lethal Vaccine

I don't think Import/Export adds +1 to Missions Passed. It only adds to your percentage, and a lot at that...

 

Try Flamethrower and let me know. I will be back later. Gonna go run 10 kilometers/6.2 miles.

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Did you completed Kenji's missions before killing him????

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Flame thrower doesn't work, they just speed off

 

 

yes I completed all his missions before killing him

 

 

either with that glitch I will only do Donald's last missions once I nailed that Securicar and be done with it

Edited by mike962
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Lethal Vaccine

I wish I could try for this EP/EC Securicar, but I can't. I'd like to pull it off with the BP/DP Barracks OL as that is the true method on doing it, imo. That Replay Feature is really cheap, imo...

 

Odd about the Flamethrower...If a Vehicle is NOT FP, then the driver gets scared and leaves the Vehicle and 99% of the time, with the door open. I guess it doesn't work like that in III...

 

Anyways, even if you had 73/73 Missions, it's not like that is the entire Game. There is much more to do. The Story is less than 50% of the ENTIRE Game. I wouldn't even waste my time if I wasn't going for 100%, Perfect Stats, and all 13 Special Vehicles. In fact, the Story is only 45% of the Game...

Edited by Militia
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well I just got the one from Decoy and my collection complete, it's quite possible to have 6 vehicles on SSV including 2 Securicar and it's possible to get them out too, I just moved the black Strech to Portland

untitiled.jpg
all story missions complete , all 4 RC Toys , 67 missions passed + 4 off road challanges to do would mean 71
done all Vigilante, paramedic and fire fighter
I would only need to do Taxi, the SSV hidden packages , the rampages which most would be easy with Rhino and unique jumps
even if for Taxi you get 1 mission passed means game must have glitched and not register a missions so I'll just won't bother with rest
the EP Securicar is spot easy with RHINO and mission can be done after Exchange but is difficult due to garages being full
Either way who has done SAN ANDREAS unique vehicles would find the EP Securicar quite easy !!!!!!
best game regarding garages was Vice City , you have plenty of them on a not so big map !!
Edited by mike962
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Lethal Vaccine

I've done all the GTA's for Special Vehicles, and I mean ALL. III, VC, SA, LCS, VCS, IV, TLaD, TBoGT, CW, and V. But I don't think the EP/EC Securicar would be a walk in the park. The only way it would is if I skipped a few other Special Vehicles in the process, which isn't my goal. Every GTA is played in the same play style, all to 100%, Perfect Stats, meaning 0 Deaths/Busted/Cheats, and the maximum amount of Special Vehicles aloud to be stored, in this case, 13 for III.

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