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Grand Theft Auto III Unique Vehicle Guide


lol232
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lol232's Grand Theft Auto III Unique Vehicle Guide


Legend

BP = Bulletproof - Immune to all possible bullet damage:

Pistol, uzi, combat shotgun, AK-47, M16, sniper rifle, as well as Predator's machine guns and the Police Chopper's machine gun.

DP = Damage Proof - Immune to all collisions:
When such vehicle collides with another vehicle, it won't receive any damage.

EP = Explosion Proof - Immune to all explosions:
Grenades, rocket launchers, rhino shells, explosive barrels, exploding vehicles.

FP = Fireproof - Immune to all damage from fire:
Molotov cocktails and flamethrowers, as well as a fire left after an exploded vehicle. Such vehicle won't catch fire at all.

AP = All Proof (BP/FP/DP/EP) - Has all the features listed above, can only be destroyed by flipping it upside down, being hit by a Rhino, via the blow up all cars cheat, installing a bomb into it, or when entering it while the protagonist is on fire.

EC = Exclusive Colour - Has an exclusive color, which can not be retrieved anywhere outside that specific mission. That includes Pay 'n' Spray.

 

EC2 = Exclusive Color  2 - Similar to above, except that this is a secondary color that isn't visible on every vehicle, and in such cases these colors can only be viewed via save editors.

 

NE = No Extra - Vehicle that has some missing objects that are part of it. This is a glitched property that can be acquired at any time.


UV = Unique Vehicle - Cannot be found anywhere else in the game besides a certain mission.


UO = Unobtainable - You cannot obtain this vehicle whatsoever or, at the very least, you cannot save it in the garage.
 

Garages:


Portland Island - Can store only 1 vehicle.
Staunton Island - Can store up to 6 vehicles.
Shoreside Vale - Can store up to 6 vehicles.

 

Difficulty Legend

* - Very easy
** - Easy
*** - Medium
**** - Hard
***** - Very hard
****** - Almost impossible


Unique Vehicles List

 

0. DP conversion trick


1.0. EC Kuruma
1.1. BP/FP Securicar
1.2. UV Corpse Manana
1.3. BP/FP/EP Cheetah
1.4. PC EC AP Stretch
1.5. PC EC Stretch
1.6. BP/FP Trashmaster
1.7. EC Rumpo
1.8. EC
Stinger
1.9. EC Infernus
2.0. EC Cheetah
2.1. BP Barracks OL
2.2. BP/FP/EP Bobcat
2.3. UV UO Ghost 
(only storable on the classic PS4 version, but cannot be driven afterwards)
2.4. BP Patriot
2.5. EP/EC Securicar
2.6. EC Securicar

2.7. UV RC Bandit

2.8. AP Conversion trick (only possible on the classic PC version)


3.0. NE Taxi

3.1. NE Rumpo XL
3.2. EC FBI Car

 

Version Differences

Each version of the game is ever so slightly different. Here I am going to cover all the relevant differences when it comes to these special vehicles.

 

Classic Version:

Between PlayStation 2 and PC/Mobile/XBOX versions:

The main difference here is that glitching underground on top of the tunnels to transport them to other islands works differently on the PS2 version compared to the PC/XBOX/Mobile version and in some cases only works for certain vehicles. However, this is no longer as relevant since for all versions, the DP conversion trick is a lot better method to use for applicable vehicles, as it allows you to simply drive the vehicle through walls before saving it in the garage. That said, as of now, there is only one vehicle affected by this difference, which is the BP/FP Trashmaster, simply because you cannot perform the DP conversion trick on it, nor can this vehicle be glitched underground on the PS2 version. It is still obtainable, just a tad bit more difficult. We are going to cover all of this later.

 

The other difference is that the Ghost boat on the PlayStation 2 version is cyan whereas on all other versions it's black.

 

Between PC and all other versions:

The classic PC version bears the replay function, as the replay function is also required to perform the AP conversion trick, this means that the said AP conversion is only possible on the PC version for that reason. We will cover this later.

With the said replay function, you can change a vehicles extras and acquiring NE vehicles is made a little bit easier.

 

Between PlayStation 4* and all other versions:

While this version of the game is fundamentally the PS2 version, storing the Ghost boat works slightly different on emulated versions compared to the original PS2 version.

You can actually store the Ghost boat in a garage here without the game crashing. You cannot enter it afterwards, however. Once again, this will all be covered later.

 

 - Also applies to any software emulation of the PlayStation 2 version, in which the PlayStation 4 version falls under. Meaning it can also be done on the PS2 emulator for PC such as PCSX2. The reason it works is because of the emulation more or less.

 

The Definitive Edition:

All platforms compared to the classic version:

Anything covered in this guide will be identical, except for 3 things:

1. The replay function is not available on this version at all, which includes the PC version, meaning that the AP conversion trick is not possible, nor is the changing of vehicle extras nor easier NE vehicle acquisition.

2. Glitching underground on top of the tunnel to transport vehicles early was patched, meaning you are going to have to sacrifice some vehicles here.

3. Storing the Ghost is not possible here either, while this version is available on PS4, it's only the classic version where this is possible.

The relevant differences between platforms on the definitive edition, from what we know so far, are nonexistent.

 

The DP Conversion Trick

(0. DP Conversion Trick)

 

WIP

Edited by lol232
2022 revision by myself
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The Unique Vehicle Guide

 

 

1.0. EC Teal Kuruma
Mission: Give Me Liberty
Difficulty: *
Requirements: Mission passage
Colour: Pale Green
How to obtain:
Simply Drive 8-Ball to the safehouse, once you get there, don't abandon the car. Use it to complete the "Luigi's Girls" mission. Once the mission is done, save it in the garage and you got it!


1.1. BF/FP Securicar 
Mission: Van Heist
Difficulty: ** 
Requirements: Mission failure
How to obtain:
During the mission you will be given a task to steal this van. Simply proceed the mission as normal by damaging the Securicar enough for the driver to get out, once you do, acquire it for yourself by either slightly driving it into water or destroying it while it is inside of a garage and letting the door close to fix it.


1.2. UV Corpse Manana 
Mission: Dead Skunk in the Trunk
Difficulty: ** 
Requirements: Mission failure
How to obtain: 
You are tasked to steal this car in the mission. It will only be slightly tricky since 2 Sentinels will be after you by crashing into you, so to make it easier take them out (one Sentinel is at the parking lot where the Manana itself is, and the other way is near the tunnel below the bridge), either way, all you have to do is destroy the vehicle by either slightly driving it into water or destroying it inside the garage and letting the door close to fix it.

 

1.3. BP/FP/EP Cheetah
Mission: Turismo

Difficulty:  ***** (passage) **** (failure)
Requirements:  Mission passage (unless done on your first attempt of the mission, you will get a "mission attempt" in the stats either way) or mission failure and either way a lot of patience
Additional notes: The method for acquiring it with a passage is only useful on your first playthrough of the mission, because replaying it will give you a mission attempt in your stats regardless whether you pass or fail, and if you're replaying the mission then it's just better to use the failure method since it is notably easier. 

How to obtain: 

By passing the mission:

Using this way, this is undoubtedly the most challenging vehicle to acquire. To get it, you will first need a heavy vehicle, such as a Yankee or the Mule, or what I would recommend due to its speed, a Triad Fish Van. Before starting the mission, it is recommended that you make your heavy vehicle damageproof as you will be using it throughout the race and pushing the Cheetah to your garage. The next step is starting the mission and winning the race with it (yep, you heard what I said), but you have to stop at the last checkpoint, go around it and turn around facing the opposite side if where you came from. Watch for the rival racers coming in near the last checkpoint, when they do you have to hit the checkpoint before them, and then quickly ram one of them so that they get flipped upside down. You can also chase them to until you manage to flip them but do not let them get out of your screen as they will disappear. Once they are upside down, the AI loses control of the vehicle and it won't drive itself even if you flip it rightside up. Either way, once that is done, push the Cheetah to your Portland garage with your heavy vehicle of choice. Once you're done with that, congratulations! 

By failing the mission:

Slightly easier than the passage method, this method requires you to get a Rhino. Start the mission with it, and instead of racing drive back to where your Portland garage is and wait a couple minutes because the racers will be driving near it. Once they are close, simply smash one of them with the Rhino, DO NOT LET THE DESTROYED CHEETAH OUT OF YOUR SIGHT, and wait for one of the racers to win in order for the mission to fail, if you do it earlier the Cheetah won't save. Once that is done, push the Cheetah into your garage. 

Alternatively, you can take either a Coach or a Bush or any other heavy vehicle, and proceed with the mission as described earlier, but instead of destroying it, you have to ram it upside down so that the AI loses control of the vehicle after the mission is over.

 

1.6. EC Black AP Stretch

Mission: Salvatore's Called a Meeting

Requirements: Mission failure

Difficulty: **

How to obtain:

This is the only all-proof vehicle in the game by default, however it isn't hard to acquire. In this mission, you are tasked to drive the Stretch by picking it up from Joey's garage. Before entering the marker of Joey's garage, glitch inside it. There are multiple ways but the easiest way would be is to get a Linerunner parked on the docks, and follow the instructions in these pictures:

 

Once you get inside the Stretch, drive it backwards and fall through blue hell, you will respawn on the street. Now just slightly drive the stretch into water to fail the mission and its yours!

Please note that you can also acquire the non-AP version here as well, after you enter Joey's marker, you'll be driving the non-AP version and you can fail the mission by driving it slightly into the water.

 

1.7. EC Black Stretch

Mission: Chaperone

Requirements: Mission failure

Difficulty: * 

How to obtain:

You are tasked to drive this car from the beginning of the mission, simply slightly drive it into the water or run over Chico to fail the mission and the car is yours.

 


 1.8. BP/FP Trashmaster 
Mission: Blow Fish
Requirements: Mission Failure
Difficulty: ***** (PS2) / **** (All other versions)
How to obtain:
Just as the mission starts, you are tasked to take this truck. Take the vehicle, go to Portland Beach and slightly drive it into water.
Since you can not save this vehicle in the Portland garage, you MUST take it to SI or SSV if you want to keep it. And because you cannot use the crusher glitch to turn the car into ghost mode, you're gonna have to use a different method.
For all versions except for PS2 and The Definitive Edition, you can use this method:

Spoiler

 

 

 

However on the PS2 and The Definitive Edition, this is going to be more difficult and it revolves with keeping the vehicle in memory while passing the missions "Blow Fish", both acts of "Bomb Da Base" and "Last Requests" until Staunton Island is unlocked. This game keeps two vehicles in memory, the primary one that you're currently driving, and the secondary one which is the last vehicle you drove.

  • Once you fail the first instance of Blow Fish, start the mission again and use the acquired BP/FP Trashmaster to get to the one you're gonna use in the mission.
  • Leave it in the parking lot where it's parked and drive the one you're tasked to use in the mission to the fishing factory and pass the mission normally WITHOUT GETTING INTO ANY OTHER VEHICLES IN THE PROCESS!
  • Once the mission is complete, once again DO NOT DRIVE ANY VEHICLE, instead, walk all the way to start the mission (cutscene) "Bomb Da Base Act I", once that is done, you can jump down the hill and see where you parked your Trashmaster. It is recommended that you first enter it once to be sure its kept in memory, but that is not necessary.
  • Start the mission "Bomb Da Base Act II" (including the first cutscene) and use our BP/FP Trashmaster to drive 8-Ball to the harbor. Now do this mission as normal, with one thing to keep in mind: The game can sometimes delete your vehicle after the final cutscene of this mission, to circumvent it, after killing all the Colombians, get inside the Trashmaster before 8-Ball plants the bomb. After the cutscene is over you will spawn driving the Trashmaster.
  • After this is over, drive over to the mission "Last Requests" using the Trashmaster, and proceed to play the mission as normally while you're driving the Trashmaster until you get near the tunnel under the bridge to talk to Maria. At the point, get out at the start of the tunnel and leave the Trashmaster there.
  • Do the mission as normally, meaning drive Maria and Asuka to the marker and pass the mission.
  • Once the mission is done, walk back to the Trashmaster using the bridge, DO NOT GET INTO OTHER VEHICLES IN THE PROCESS, you'll find your Trashmaster near the tunnel, now get in it, and save it in the Staunton garage!
Edited by lol232
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1.9. EC Black Rumpo
Mission: Under Surveillance
Requirements: Nothing
Difficulty: * 
How to obtain:
There are 3 Locations where are targets are. It is recommended that you follow a pattern to get the van. Take out the ones at the Bellville Park first, then go after the ones at Kenji's Casino.
After that, come to the last spot. The enemies will be sitting in the Rumpo. Just bump it or shoot it once and they come out (otherwise the Rumpo will be locked). Kill them, and once the mission is passed you can simply take the Rumpo.

 

Edited by lol232
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1.8. BP/FP Trashmaster ("Dust Cart")
Mission: Blow Fish
Requirements: Mission Failure
Difficulty: *****
How to obtain:
Just as the mission starts, you are tasked to take this truck. It's near 8-Ball's Bomb Shop up in Harwood. Take the vehicle, go to Portland Beach and slightly drive it into water.
Since you can not save this vehicle, you MUST take it to SI or SSV if you want to keep it.
So watch this video for the method



1.9. UC Rumpo
Mission: Under Surveillance
Requirements: Nothing
Colour: Jet Black
Difficulty: * (**** to get it to SSV early)
How to obtain:
There are 3 Locations where are the Mafia/FBI (depending on the game version). You will have to follow a pattern if you want to get the van. Take out the ones at the Bellville Park first, then go after the ones at Kenji's Casino.
After that, come to the last spot. The enemies will be sitting in the Rumpo. Just bump it or shoot it once, and the Mafia/FBI will come out. Kill them and take the Rumpo as the prize.
How to get it to SSV early:
Watch this video for reference:


2.0. UC PC Stinger
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
During this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.1. UC PC Infernus
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
uring this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.2. UC PC Cheetah
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
uring this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.3. BP Barracks OL
Mission: Arms Shortage
Requirements: Nothing
Difficulty: *
How to obtain:
During this mission this truck is parked inside Phil's Army Surplus. This is the only time it's BP. To get it, simply finish the mission, jack it, and store in the garage.
Edited by GTAKid667
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  • 1 year later...

2.4. BP/FP/EP Bobcat
Mission: Evidence Dash
Requirements: Patience
Difficulty: ******
How to obtain:
Watch this video for reference:



2.5. U RV Ghost
Mission: Gone Fishing
Requirements: Nothing
Difficulty: ** (You can't save it in a garage though)
How to obtain:
While technically obtainable, it cannot be saved in a garage. In the PS2 version the game crashes once saved, and in XBOX and PC version it crashes once you try to open the garage after putting the boat there.
During this mission you will have to chase the boat. Once you chase the boat, shoot it a bit (fill up approximately 4/5 of the damage bar), so the cop will drive the boat towards the beach, crash it into the shore and get off the boat. Once he's out of the boat, kill him. Make sure to not move away from the boat or it will disappear! Once the mission is passed, push the boat back into the water, and there you have it.

2.6. BP Patriot
Mission: Marked Man
Requirements: Nothing
Difficulty: *
How to obtain:
You get it as a reward at the end of the mission. Simply take it and drive it to the garage.

2.7. EP UC Securicar
Mission: Escort Service
Requirements: Mission Failure, 70 patients rescued in Paramedic and/or Paramedic Missions passed (Adrenaline Pill at hideouts required), Patience, Barracks OL
Difficulty: ****
Colour: Jet Black Trims
How to obtain:
Difficult to Explain, so watch these videos:



There's also an alternate method for the PC version:


2.8. UC Securicar
Mission: Decoy
Requirements: Nothing
Difficulty: **
Colour: Jet Black Trims
How to obtain:
In this mission you are ordered to take this truck. After you grab it, you have to survive 180 Seconds (3 Minutes) to complete the mission, After the mission is complete, save it in a garage.

2.9. DP Sentinel
Mission: Bait
Requirements: Mission Failure
Difficulty: **
How to obtain:
During the mission you will have to lure 3 Death Squads driving the Sentinels into a trap. Simply get out of your car as soon as you see a Sentinel and take one.
NOTE: After you save it in the garage, it will lose its feature.

3.0. L Infernus
Mission: Rigged To Blow
Requirements: Nothing
Difficulty: *
How to obtain:
During the mission you will be driving it. Right before finishing the mission you will be told to get out of the car. While getting out, make sure that you run away before closing the door, thus leaving it open. Once mission is passed, the car is yours... Until you close the doors.

3.1. UC U RV Escape
Mission: The Exchange
Requirements: -
Difficulty: -
Colour: Snow White
Notes:
During the mission you will have to destroy it. You can teleport yourself there with a trainer. You can get it, but you can't fly it.

3.2. Lightless Taxi
Mission: -
Requirements: Nothing
Difficulty: *
How to obtain:
Use the video below as a guide


3.3. Graffiti less Hoods Rumpo XL
Mission: -
Requirements: Nothing
Difficulty: *
How to obtain:
Read 3.2. Lightless Taxi

3.4. UC FBI Car
Mission: -
Requirements: "Last Requests" mission passed; 5-Star Wanted Level
Difficulty: ***
Colour: Jet Black
How to obtain:
When you get a 5-Star Wanted Level, you will be chased by FBI in their FBI Cars. Simply get a hold of one of them and take it to your garage.
NOTE: If you take an FBI Car from a roadblock or order one off the Emergency Vehicle Crane, it will be of its ordinary Dull Grey colour.



Credits
(In alphabetical order)

  • 4emp2008 - For providing almost all the videos (except for the "UC EP Securicar" video and "Lightless Taxi" video).
  • ALEKCAHDPPP - For providing the video on how to get the Lightless Taxi (and, consequently, the Lightless Cabbie, Lightless Borgnine and Graffiti less Rumpo).
  • Arsen Vitiuk - For tips, additions and corrections on how to obtain Unique Vehicles, and for helping with the topic's design.
  • GTAKid667 - For fixing the whole guide after the forum upgrade
  • Lancet Jades - For information about several Unique Vehicles.
  • lol232 - Myself, obviously, for making this guide...
  • Stea1thman - For providing the video on how to get the UC EP Securicar
  • Th3MaN1 - For the guide on how to get a BP/FP Securicar
Edited by GTAKid667
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  • 8 months later...
Nukey Shay

Error in legend:

 

Damage-proofing (DP) does not make a vehicle immune to Rhino collisions. Not even driving in "no clip" mode (i.e. with the car crusher glitch active) can protect a vehicle from that.

 

There's only two ways for any vehicle to survive such an encounter - if the Rhino has been abandoned*, or if the player himself is in control of his own Rhino**.

 

 

* On rare occasions, even pushing an abandoned Rhino with another vehicle can cause the player's vehicle to explode instantly.

 

 

** Use of a trainer or cheating disc to add the DP property can eliminate accumulated collision damage. The only cheatless method of obtaining a Rhino that is immune to any collision damage is to use the emergency vehicle crane (EVC) instead of the car crusher to invoke the "no clip" glitch.

NOTE: Unlike the car crusher, storing a vehicle after the EVC has been used in such a way will NOT add the DP property to a vehicle.

Edited by Nukey Shay
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  • 2 weeks later...
Lethal Vaccine

PS2 Save:

 

 

 

Portland: BP/DP Patriot

Staunton Island: AP Bobcat, BP/DP Barracks OL, DP/EC Cheetah, DP/EC Stinger, DP/EC Infernus, BP/FP Trashmaster with Bomb

Shoreside Vale: AP/EC Stretch, AP Cheetah, DP/EC Kuruma, DP/EC Rumpo, BP/FP Securicar, Unique Corpse Manana

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iOS Save:

 

 

 

Portland: BP/DP Patriot

Staunton Island: AP Bobcat, BP Barracks OL, DP/EC Cheetah, DP/EC Stinger, DP/EC Infernus, BP/FP Trashmaster with Bomb

Shoreside Vale: AP/EC Stretch, AP Cheetah, DP/EC Kuruma, DP/EC Rumpo, BP/FP Securicar, Unique Corpse Manana

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lpVr4yA.png?1

 

 

Edited by MetalMilitia89
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WildBrick142

I will use the Crusher Glitch to make the Cheetah and Bobcat AP. I will also make the Securicar BP/DP/FP, the Trashmaster BP/DP/FP, and the Patriot BP/DP. I doubt the Crusher will work on the Barracks OL as I heard it doesn't work for large vehicles. Not even sure if it'll work with the Trashmaster and Securicar. Does anybody know?

It won't work with Trashmaster and Securicar.

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Lethal Vaccine

It won't work with Trashmaster and Securicar.

 

Thanks for letting me know. I am assuming not the Barracks OL, right?

 

Also, if you, or anybody else has any hints for me as to where I should store these 7 cars, let me know. In my first playthrough I got the BP Patriot, BP Barracks OL, and BP/EP/FP Cheetah (Made it AP with Crusher Glitch)...But if I get these other 4 vehicles, I need to know where I can store them. Like, if I need to take them to SI or SSV early or something, I'd like to know before I start this.

 

I just finished my second playthrough of SA to 100% today and obtained 23 proof vehicles. So I want to do this now for GTA III, VC, LCS, and VCS. Next GTA III which I will start tomorrow doing the Paramedics.

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WildBrick142

Barracks OL won't work either.

 

The best way is to move all the small vehicles to Shoreside Vale garage. All large vehicles to Staunton Island and any one (preferably Patriot or Stretch) in the Portland garage. Moving the Trashmaster underground will be really, annoyingly, hard though.

 

Cheetah can be AP'd and moved to SSV.

By the time you will be able to get Bobcat and Patriot, Shoreside Vale will be unlocked so you'll be able to store it there.

Securicar, assuming that it's the one from Escort Service, shouldn't be a problem. Store it in Staunton.

Stretch can be parked easily in Portland garage, it doesn't fit but the garage can be forced to close and it will store.

Trashmaster... well, it will be nearly impossible to force it through ground, and the Crusher won't work on it, so you'll have to keep driving it until Staunton Island is unlocked or continue trying to glitch it.

Barracks OL won't be a problem, complete mission and stare it in Staunton.

 

A big advantage in GTA III is that more cars can be stored than the actual limit.

 

cp5mDRO.png

 

 

By the way, feel free to ask me anything about unique vehicles in GTA LCS. I wrote this page on GTA Wiki and I'm almost always collecting the vehicles there so I know how to get some of them :)

Edited by WildBrick142
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Lethal Vaccine

Thanks, man!! :) ^^^

 

I watched the video above on how to get the Trashmaster underground, but what you're saying is it's a lot harder than it looks, I suppose. That is how I felt about the AP Fire Truck in SA. I saw jam8tone's video for the PS2/3 and I was like "Oh, wow, that's actually really easy, just keep the camera on it. No big deal." However, it was a nightmare. I couldn't even make the first 10 seconds down the first hill to obtain that vehicle, so I had to skip it. A lot of people on Youtube are really skilled with these vehicles.

 

Yeah, I will probably store that AP Stetch in Portland. I noticed that the garage door will close and store the car, even though it doesn't exactly fit. Also, you probably know this but maybe you don't. That Turismo Race mission is ALWAYS active, even after 100% Completion. Just the other month, I actually obtained the BP/EP/FP Cheetah and made it AP on the save that was 100% since 2007. So I can probably wait until I get to 100% to go back for the AP Cheetah. I want to get the other 6 vehicles, though and save the 7th, Cheetah, for the end.

 

Oh? You did LCS vehicle guide on GTA Wiki?! Nice! I looked at that extensively a month or so ago cuz I just recently bought LCS/VCS for PS2 which plays on my PS3. The only vehicles I got in LCS is 5 AP vehicles. I got the 5 vehicles which were BP/EP/FP from "Car Salesman" side mission and then used the Crusher Glitch to make them AP. However, when I play this game to 100%, I plan on getting up to 12 total vehicles as that seems to be the limit in that game. Besides those 5 AP vehicles from Car Salesman, I will obtain the AP Forelli Exsess and the BP/FP/TP/PP/H Landstalker, then make it DP from the Crusher, too. I won't be doing LCS and VCS, though, until after I finish GTA III and VC to 100% with these proof vehicles.

 

Thanks for the info! I am gonna be in this topic a lot the next days and weeks, so check back periodically. You can help me out! :p

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WildBrick142

I tried to get the Trashmaster underground when collecting vehicles for the GTA III Chain Game Unique Vehicles Round, and man, this was a complete nightmare. I ended up abandoning the Trashmaster after two hours because it was just impossible for me to land perfectly on the subway. Still, there are more better and faster proofed vehicles than Trashmaster anyway :p

 

Yup, it's a good way of getting multiple proofed Cheetah's for replacement if one gets somehow destroyed.

 

Well, to be honest I watched jam8tone's, The Glitcher's and a few other people's videos and listed the vehicles there. Some were my own additions though (like the Ghost boat or the special painted Coach). :p It's one of the most complete special vehicle list on the wiki and I collected many of these vehicles. It's so fun getting special vehicles, it's another way to combat the "rare car spawns everywhere if you drive it". Max amount of vehicles that can be stored is 9 (2 in Portland Island, 3 in Staunton Island and 4 in Shoreside Vale). It's possible to store 4 in Staunton and 5 in SSV, but there is a high risk of a car vanishing from the garage. Storing more than 2 in Portland will definitely end up in a vehicle being lost. What kinda sucks is that some of the cooler vehicles can be only obtained with Cheat Device, it'd be nice to drive a EP/FP Hellenbach GT or PC/BP/FP/PP Stretch without modifications.

 

Also, there is a way to make

in case you're interested to add that in as the bonus to AP/any vehicle.
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Lethal Vaccine

Yeah, if I run into the same problems as you with the BP/FP Trashmaster, I will forget about it. Cuz like you said, there is better vehicles and faster vehicles to obtain. Plus, the Crusher Glitch doesn't make it DP which really sucks ass. I was hoping it could be BP/DP/FP. Oh well...The MAIN vehicles are the AP Stretch, AP Cheetah (After Crusher Glitch), and AP Bobcat (After Crusher Glitch).

 

I agree, it's very fun getting these proof vehicles, hence my topic about them in the GTA V forum as to why there is 0 in the HD era. It really sucks ass about that... :/

 

You're talking about LCS, right? Not GTA III? About storing 9? Btw, I only had TWO vehicles in SI and the AP Cheetah disappeared! I didn't even try to store more than the limit and it still disappeared! However, no big deal, like Turismo Race Mission in GTA III with the BP/EP/FP Cheetah how you can obtain it as many times as you like after 100% Completion, on the PS2 version of LCS, the Car Salesman mission is ALWAYS there and you can get those vehicles anytime you like and store them all if you like, even after 100% Completion. So when I found out the Cheetah disappeared, I just got a new one, in a better color, too! :p LOL

 

Cheat Device is solely for PSP I am assuming. I got LCS and VCS for PS2 playing them on my backward compatible PS3. So all that cheat stuff is out. I never use cheats, mods, etc in GTA. The only game I have "modded" is GTA V with the Save Editor. But I don't use any of this stuff for any other GTA game. Plus, there isn't much out there for PS2/3. Only the PC is heavily moddable...

 

Yup, I knew about that about making any vehicle PP. I didn't do it on my LCS save as of now, those 5 AP vehicles are NOT PP. Just BP/DP/FP/EP. But yeah, when I start on LCS, I surely will use that to make them PP as well! :) Thanks for reminding me!

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WildBrick142

Yeah, I'm talking about LCS. GTA III can store more than 9 vehicles. Don't know the exact number of how many vehicles GTA III can store.

 

Cheat Device is PSP and PSP only. It's doesn't work on emulators, which sucks because I am making something that needs a bit higher quality screen and Cheat Device would help out in that. Well, non-cheat way is better to be honest.

 

 

on the PS2 version of LCS, the Car Salesman mission is ALWAYS there

Lucky :p On PSP it's unavailable after Hellenbach GT is unlocked so there is one and only one chance of getting the snow weather.

 

 

I feel like we are gone offtopic :p

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Lethal Vaccine

Yeah, best to not use cheats! :)

 

Yeah, Car Salesman Level 9 is when the snow comes in LCS. I believe once you reach Level 9 in LCS PS2 version, THEN Car Salesman is gone for good. However, in my game I made it to Level 6 which is what is required for 100%. And good I didn't go to Level 9, because then I couldn't get the proofed vehicles! :p

 

Yeah, sorry. We indeed are going off topic. This is why I usually try to find interesting, knowledable people and then just PM them, so this way the topic is anything and everything, anytime.

 

For now, lets go back to the GTA III proof vehicles topic. I'll be starting this game tomorrow, so the quest will start! :) Can't wait, I am very excited actually! :)

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Nukey Shay

FYI garages in GTA3 handle up to 6 vehicles each (-anything- above that would be immediately deleted when it's door closes). Although physically you could cram 10 in Staunton and 8 in Shoreside, 6 is the maximum for each garage held in memory. LCS reduces this number to 4 per garage...the same as all other GTA3-era games.

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Lethal Vaccine

Thanks for that info ^^^^^

 

Today, I just obtained my first vehicle in my quest. The BP/FP Securicar and I got it to SSV early and it's stored in that garage. Tomorrow, I will obtain the AP Stretch and possibly the BP/FP Trashmaster.

 

I've heard from a lot of people that the Trashmaster is probably the hardest, or second hardest vehicle to obtain. And the hardest, or second hardest vehicle is the BP/FP/EP Bobcat. However, after completing SA this past month and ending with 23 proof vehicles, GTA III vehicles are not hard at all. I will be able to get this! :)

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Lethal Vaccine

I obtained the AP/EC Stretch today. Very easy, like a 1/5 for difficulty. I also obtained the BP/FP Trashmaster, but did it a different way (WITHOUT CHEATS) where I didn't have to bring it to SI EARLY. I finished the Portland missions and still was able to obtain it and drive it across the Callahan Bridge to the SI garage.

 

Now that is 3 vehicles obtained out of 7 that I want. Maybe tomorrow if I am moving quickly, I will get the BP Barracks OL and the BP/EP/FP Bobcat. Then shortly after, the BP Patriot. I am saving the BP/FP/EP Cheetah until I reach 100%, cuz the Turismo Payphone mission is always active, even after 100% Completion and I like using the Rhino Tank to obtain it instead of the Fire Truck. I use the Rhino Tank from the Emergency Crane.

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Nukey Shay

IMO the frustration from trying to keep the Trashmaster is second only to going for the 8th and final proofed vehicle (the explosionproof Securicar in "Escort Service") in a single save file w/o cheats. This is because of the obvious problems of juggling multiple vehicles from Staunton's garage while trying to prevent it's charred wreckage from disappearing. If you are only going for one of the Securicars, you shouldn't have any problems.

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Lethal Vaccine

Yes. I am only going for the BP/FP Securicar of which I already obtained. I don't care really for the Securicar that is only EP.

 

The only tricky vehicle I have left on my list is gonna be the BP/FP/EP Bobcat. However, it shouldn't be a problem as I just got done 100%'ing San Andreas and obtaining 23 proof vehicles and some of these were much, much harder than this Bobcat in GTA III...So I can do it. It just might take a few tries, that's all...

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Nukey Shay

The Bobcat is quite easy. A heavy vehicle like your BP Barracks or Trashmaster can flip it over without trying much...and it won't explode on it's back even when another spawns to take it's place, so it's a cinch to push to the garage.

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Lethal Vaccine

Yes, I believe I can do it. It's not that bad. I'll be using the Fire Truck to push it to SI Garage once I flip it. I'll also be passing the mission at the same time and NOT failing it to obtain it. I am literally on the mission as we speak for the Bobcat, but I am waiting until tomorrow to work on it as it's getting late and I am tired. At 55% Completion currently, as well.

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Nukey Shay

Actually, there's not many ways you CAN fail Evidence Dash - although accidentally knocking the target Bobcat into water (or ramming it with a Rhino) when it still has not yet dropped everything will immediately fail the mission IIRC. You could collect or destroy as many "decoys" as you want before finishing the mission.

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Lethal Vaccine

Well, I don't have the Rhino Tank yet :p

 

So that is not a problem. And I will not push it into the water, lol...

 

After I go on my 5 mile run, I will start attempting this, hoping to get it first try, LOL

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Lethal Vaccine

....Uh...That was not easy. Why? Cuz I suck at the map. I have Portland memorized, but I can never get Staunton Island and Shoreside Vale memorized for the life of me. I've played this game so much and just can't memorize it.

 

For instance, I could of driven right past the safehouse without even knowing I did...

 

But nevertheless, I finally got the BP/FP/EP Bobcat. About to obtain now the BP Patriot.

 

The Bobcat took me literally 20 tries and a couple hours as well. sh*t kept disappearing, cops would get involved, couldn't find the safehouse, etc...What a pain in the ass, glad it's over.

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Nukey Shay

The police should only be alerted the first time you hit the Bobcat. You were supposed to go and clear your wanted level at that point before tackling the Bobcat...and leave that dropped evidence for later. Also when you initially got the Bobcat into the garage, you need to close the garage door, and immediately reopen it to verify that the vehicle has been unlocked and stored in garage memory (by getting in it momentarily). If you don't do this, there is a high probability that it will be erased.

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Lethal Vaccine

...I already got it...

 

The police got involved because while pushing the damn Bobcat peds would be in the way, thus running them over, thus getting a 1 star wanted level and having a cop car up my ass the entire time pushing the Bobcat. f*cking annoying peds and cops in GTA III, they're horrible.

 

I had the Fire Truck so once I got the Bobcat into the garage by pushing it with my body, I got inside the Fire Truck and closed the garage door. After I passed the mission, I checked on it, it's there. Didn't disappear and I checked the proofing. It's surely BP/FP/EP. Also, I have my save backed up, so I will never lose a vehicle.

 

Actually, today, I lost the BP/FP Securicar, but had my 61% save backed up, so I had to go backward. I was at 79% when that happened, too, so I had to go from 61% back to 79%. However, now my game is backed up on my USB drive at 79% with the 6 proof vehicles, nothing disappeared...

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Lethal Vaccine

Ok, I am 100% in GTA III with 7 vehicles: AP/EC Stretch, AP Cheetah, AP Bobcat, BP/DP Patriot, BP/DP Barracks OL, BP/FP Trashmaster, and BP/FP Securicar.

 

Now it's time for Vice City to 100% and obtain 10 total vehicles.

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  • 2 months later...
LeonTheKiller

Bump :p
Finished GTA3 100% today. Got 10 Unique vehicles. Anyway, just an advice, you can use the crusher glitch to move the vehicles early to Staunton/Shoreside Vale. Ghost vehicles will pass through the barriers on Porter tunnel. That's also a good way to get to Shoreside Vale early when you already unlocked Staunton island.

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...Unless you want them to be in their original states. That only works for the Stretch then (adding the crusher's DP to the pre-existing CP doesn't matter).

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