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GTA5 game engine flexiblility


D-man7
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I think GTA4 is Great game but

 

with things such as frame rate drops and lack of customisations and mini games, things that were in GTA:SA that were taken out for GTA4, such as swimming(diving) getting fat bodybuilding.

 

I remember reading an article in EDGE MAG (The one with the title cover of 'GTA4 10 years in the making')

 

that they did not include character alteration because they could not do it with the engine.

 

and when comparing GTA4 to say games like saintrow 3 or skyrim it seems to me the those games engine seem more flexible and more efficent at handling the massive scope and content of open world games

 

I think this happend with GTA4 because of the next gen console transition and it was R*'s first massive title on a new generation.

 

Maybe if R* used the renderware engine (use in GTA3 era games)

but just updated the textures and lighting sure it would not look as detailed but I'am pretty sure there would be a lot more content.

 

Anyway the real point of this thread is to say becuase of the things I've just pointed out GTA5 should have a load more content,gamplay mechanics and an overall smoother experience, just because of the simple fact that they have created now 3 big titles using RAGE

 

 

I think is kinda of like an artist who has used Photoshop for a day and an artist who has used Photoshop for a month, who do u think will create the better piece.

 

 

this is why I expect elements from GTASA(and many other games) to return

 

such as

 

crazy missions - involving heavy physics and explosions

planes - well we already know this

swimming and diving

body-building and getting fat

car modding

better framrate

slighty less wonky physics (like how john marston from RDR was smoother to control, and the animations were less glitchy)

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GTA V will have more content simply because they've had more experience with the engine. This is how it is when a new engine is created. The game first game on that engine always lacks content and overall quality compared to what is possible with said engine.

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How is anything you mentioned, that is not in the game, not possible to do in RAGE? They didn't add it for other reasons, not because the engine can't handle it.
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@ goin-god

 

well dan houser said in EDGE mag the reason for no character customisation was because they could not make it look good in the engine at that time.

what are these other reasons why they didnt add some stuff and why the game had frame rate dips and dodgy physics

 

do u disagree that GTA5 will be better because of a more efficient RAGE and more experienced designers with RAGE?

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Nope, OP. You can hardly compare a dated game to games like Saint's Row: The Third and Skyrim. They're just too spread apart.

 

Honestly your whole claim is depleted all due to that simple fact.

 

Red Dead Redemption and it's general successors are clear and obvious examples of progressing levels of time, development, and experience.

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@ goin-god

 

well dan houser said in EDGE mag the reason for no character customisation was because they could not make it look good in the engine at that time.

what are these other reasons why they didnt add some stuff and why the game had frame rate dips and dodgy physics

 

do u disagree that GTA5 will be better because of a more efficient RAGE and more experienced designers with RAGE?

It was sh*tty in PC because of the crappy port. Period.

 

I agree that it will be more efficent with GTAV, but you said the engine couldn't handle this things (character customization isn't really important).

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Maybe if R* used the renderware engine (use in GTA3 era games)

but just updated the textures and lighting sure it would not look as detailed but I'am pretty sure there would be a lot more content.

 

 

its called the RAGE engine your thinking of bully

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I think that R* were limited in what they could do at the time because they were starting both with RAGE and with next-gen architecture. It might have been less to do with the capabilities of RAGE and more with the fact that the optimisation tricks they could rely on with the PS2 were not known for the 360 and PS3 during IVs development.

 

Because the architecture they were writing for was new to them (and they were writing for two new environments in tandem for the first time, I think), they had to limit what they could do. They concentrated on recreating the core features of a GTA game, incorporating their improvements on those features, and were less concerned with peripheral things. They concentrated on the things that make the game great and left out the stuff that's sort of "It'd be nice if it was there, but I could get along without it."

 

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Maybe if R* used the renderware engine (use in GTA3 era games)

but just updated the textures and lighting sure it would not look as detailed but I'am pretty sure there would be a lot more content.

 

 

its called the RAGE engine your thinking of bully

By the way this is nonsense, RenderWare is very old engine (started in 1997 I think). They wont use it ever again.

 

I agree with you Staten.

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Maybe if R* used the renderware engine (use in GTA3 era games)

but just updated the textures and lighting sure it would not look as detailed but I'am pretty sure there would be a lot more content.

 

 

its called the RAGE engine your thinking of bully

He's talking about the engine in GTA3 era games. Are you implying that GTA3, VC and SA used the RAGE engine? Because that implication is false.

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and when comparing GTA4 to say games like saintrow 3 or skyrim it seems to me the those games engine seem more flexible and more efficent at handling the massive scope and content of open world games

Saints Row: The Third has an engine "more efficient at handling the massive scope and content of open world games"? That game is practically archaic compared to GTA IV. Steelport has a fraction of the detail of GTA IV's Liberty City, practically no physics to speak of when comparing it to the Euphoria engine, a bland and lifeless city with very little going on to stress the engine, a fraction of the content... GTA IV feels to me like it is pushing to the limit what is possible in an open world game this gen. Unless you consider a "massive scope" as padding the game with a bunch of pointless and repetitive "mini-games" as filler like Saints Row does so well. Saints 3 is like a PS2 game in relation to GTA IV's tech.

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Nope, OP. You can hardly compare a dated game to games like Saint's Row: The Third and Skyrim. They're just too spread apart.

 

Honestly your whole claim is depleted all due to that simple fact.

 

Red Dead Redemption and it's general successors are clear and obvious examples of progressing levels of time, development, and experience.

I was using those games as examples at to what GTA4 lacked

 

or could of had

 

and to quote you

 

'Red Dead Redemption and it's general successors are clear and obvious examples of progressing levels of time, development, and experience.'

 

 

that is what I'am saying

 

so things that were not possible with GTA4 due to the things you mentioned

 

should be there by default with GTA5

 

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and when comparing GTA4 to say games like saintrow 3 or skyrim it seems to me the those games engine seem more flexible and more efficent at handling the massive scope and content of open world games

Saints Row: The Third has an engine "more efficient at handling the massive scope and content of open world games"? That game is practically archaic compared to GTA IV. Steelport has a fraction of the detail of GTA IV's Liberty City, practically no physics to speak of when comparing it to the Euphoria engine, a bland and lifeless city with very little going on to stress the engine, a fraction of the content... GTA IV feels to me like it is pushing to the limit what is possible in an open world game this gen. Unless you consider a "massive scope" as padding the game with a bunch of pointless and repetitive "mini-games" as filler like Saints Row does so well. Saints 3 is like a PS2 game in relation to GTA IV's tech.

man I cant believe you guys think I think saints row 3 is a better game then GTA4

 

I dont, I think GTA4 is A masterpiece compared to SR3

 

Becuase of GTA4's massive ambition and hugely detailed city great physics and massive story great voice act etc

 

there were cutbacks made.

 

I only gave the examples of SR3 and skyrim because these games have the things I was talking about (more content, mini games etc)

 

that could of been possible with GTA4 if they had they more experience with RAGE

 

This is why I think these things should be default to GTA5 because R* has had experience with rage, so they have the means to includes things in GTA5 that they could not include in GTA4

 

 

sorry if I have made this hard to understand

 

but this thought I found interesting and exciting becuase it gives me a better idea on what GTA5 could be

 

peace smile.gif

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I read that EDGE magazine, where Sam Houser talked about implementing Euphoria 'middle ware', onto RAGE?

 

I don't recall the character customization comments, but I can see it not working on the simple basis that GTA is particular to a narrative where the user has NO INPUT on the leads or associated cast, that would disrupt the reality of a narrative they want to be the key part of any GTA game, making one stand out from another the most

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Stoic Intrusion

 

I read that EDGE magazine, where Sam Houser talked about implementing Euphoria 'middle ware', onto RAGE?

 

I don't recall the character customization comments, but I can see it not working on the simple basis that GTA is particular to a narrative where the user has NO INPUT on the leads or associated cast, that would disrupt the reality of a narrative they want to be the key part of any GTA game, making one stand out from another the most

well thats the Problem i had with IV it felt more like an interactive movie than a game especially considering the fact that its supposed to be a "sandbox" game. I really hope they took it in another direction with V.

Edited by Kai Jellyboo
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Hydro_PlayboyX

we didnt see character customization in VC and III but it was included in SA even though it was using same engine, only r* upgraded it, so i dont see where is the problem

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Uncharted is more an interactive movie then GTA, but in the same regard, strong casting and scripting mean the story is important to Rockstar AND Naughty Dog, There's something of a balance between the two, and yeah, I can see where all that space lacks in terms of things you come up with on your own for fun, or things they provide for you

 

NICE distracting Signature, BTW

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