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How to make attaining wealth have a purpose.


73duster

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Gaining wealth should mean more than just a number that changes on the corner of the screen. There should be a reward for attaining wealth, like purchasing property and expanding businesses. Allow the player to customize his home or business, or any other thing that makes money mean something. It's the little things that add value to the game, especially AFTER completion. How about being able to develop land for housing, or building a mall to create jobs? Add a little customization like being able to design these properties. I don't expect to be able to have the ability to have endless customization anywhere on the map, but perhaps specific lots can be purchased, and then give players a certain level of choice as to what they want to do. THAT would give money the most purpose. Up to this point, money has'nt REALLY been as important as it SHOULD be. Money is at the center of EVERYTHING, so the lack of meaning to HAVING it, stands out as one of the few things that should be addressed. Just an opinion.

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Under THAT frame of thought, NO new features should be added simply because some other game may have something like it. Vice City allowed purchase of a night club, where you made money off of it. That did'nt make it The Sims.

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GTA is not The Sims. You know that, right?

Shut up!

 

 

I agree with the op, so we can at least spend the money that we get from missions and what not. In IV all that you could use your money on was clothes, getting out of jail, hospital bills and pay 'n' spray, but we need more! smile.gif

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NotNikoBellic

I agree, money needs to play a much bigger role then in gta4. I think the logo confirms that r* knows this and money will VERY relevant in the game. after all, if crimes not about the money then wtf is it about?

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Money should be more of an issue in the game, at least up until the end. It should be harder to get, and easier to lose. You'll have to pay your debts, both to the mob and to the mainstream. Maybe charge a rent or move back to the homeless camp if you can't afford it.

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Money absolutely has to be more of an issue.

 

I don't agree with some of your suggestions, seems a bit too SIMish.

 

What I do agree with is buying and selling property, possibly the ability to make changes to the property, such as the level of service provided or prices, all of which can affect how much money your business generates. I also think the player should have to keep up with reoccurring costs, such as rent for example.

 

And if you don't have the money for rent, your not allowed back into your crib for a while - thus forcing the player to commit crime in order to make money, which surely, is the one of the sole reasons crime exists in the first place?

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I just think they should expand on Vice City Stories empire system. I really liked it, and I think they can make it alot better. I would like some kind of method in the game where you can launder money, something like in Scarface: The World is Yours.... but more detailed.

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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agree with most people on here

 

like in IV they say in cutscenes that Roman is gambling Niko's money away but the player doesnt lose any money...

 

I really wouldnt have mind givin up money to Roman or suddenly loosing $100,000 as I receive a text from Roman sayin: My cards werent good!

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agree with most people on here

 

like in IV they say in cutscenes that Roman is gambling Niko's money away but the player doesnt lose any money...

 

I really wouldnt have mind givin up money to Roman or suddenly loosing $100,000 as I receive a text from Roman sayin: My cards werent good!

I agree, it would have made that part of the story make more sense, and would've given a use for money after a certain point.

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Money definitely is gonna play a bigger part in V. The V themed title says it all. But in what way is it going to play a big role? That's the question. The trailer hinted at both sides of the economic crisis. So how does one make money in this situation? Well, they become a criminal of course. I believe our protagonist wants to fight the system in order to maintain a comfortable lifestyle. I also think he will set up an empire for himself. Buying businesses and turning them into fronts, laundering money, hiring security and goons, ect. ect. It will be a more sophisticated approach to handling a criminal empire than any other game. If Rockstar was to include a smart phone, imagine what it would do to help maintain your empire.

 

The game will circle around making money, spending it, maintaining it, and living comfortably. All earned my criminal activities. A f*cked up version of the American Dream.

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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Lucky Sevens

The protag is in a sh*t load of debt.

 

He struggles most of the game to keep his head above water.

 

When his debt becomes too high, sh*t hits the fan, and dudes are after you everywhere you go.

 

You gotta keep earning the $$$ to keep the wolves from the door.

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add buyable properties and boom! got a nice way to waste money!

the ability to rent services such as limos, escorts, guards etc

and car customization. That's really all we need

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Harwood Butch3r

Generally things should be more expensive. Even in SA after you buy everything you still have a heap of money left over, because while there's a lot to spend money on most of it isn't that expensive.

 

Pretty sure the most expensive safehouse was only about $120,000. Things should be really expensive like in Scarface.

 

As for GTA IV I must be one of the only people that didn't have a problem with the way money was handled in it. Everytime you die the fee increases. I've never had more than $600,000 which in GTA terms isn't much at all.

 

It was still better than GTA III and LCS. In those games you can literally only spend money on weapons and car bombs. Atleast GTA IV has a few other things even if they're only minor to spend money on.

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IF Rockstar continues down the path of realism, they could make businesses we buy be used to funnel our illicit money through. Like say we buy a restraunt, all money we earn is funneled through the earnings to look like the restraunt earned it.

 

@MiamiVice: I think in V we should be able to spend our money on alot more material goods. I want the sense that I am earning this money for a good reason, and I would like to spend that money on something nice for myself. Afterall, your basically risking your life in the game to earn it. So why not show something for it? I was thinking this is where the internet would come in handy. Like IKEA you can order furniture online, or eBay. Then it will appear at your house. Something like that.

Edited by GTA-King

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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Generally things should be more expensive. Even in SA after you buy everything you still have a heap of money left over, because while there's a lot to spend money on most of it isn't that expensive.

 

Pretty sure the most expensive safehouse was only about $120,000. Things should be really expensive like in Scarface.

 

As for GTA IV I must be one of the only people that didn't have a problem with the way money was handled in it. Everytime you die the fee increases. I've never had more than $600,000 which in GTA terms isn't much at all.

 

It was still better than GTA III and LCS. In those games you can literally only spend money on weapons and car bombs. Atleast GTA IV has a few other things even if they're only minor to spend money on.

Is it possible that with sandbox games, especially crime ones like GTA, there's no way to avoid money becoming useless after a certain point? Even with SA, which is held up as the prime example of a game where you have loads of things to spend money on, it is insanely easy to get millions of dollars before you leave Los Santos (the betting shop trick), making parts of the story redundant (e.g. the bank robbery). As you say, you can buy all the properties and still have so much money you don't have to bother collecting the income from them.

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Generally things should be more expensive. Even in SA after you buy everything you still have a heap of money left over, because while there's a lot to spend money on most of it isn't that expensive.

 

Pretty sure the most expensive safehouse was only about $120,000. Things should be really expensive like in Scarface.

 

As for GTA IV I must be one of the only people that didn't have a problem with the way money was handled in it. Everytime you die the fee increases. I've never had more than $600,000 which in GTA terms isn't much at all.

 

It was still better than GTA III and LCS. In those games you can literally only spend money on weapons and car bombs. Atleast GTA IV has a few other things even if they're only minor to spend money on.

Is it possible that with sandbox games, especially crime ones like GTA, there's no way to avoid money becoming useless after a certain point? Even with SA, which is held up as the prime example of a game where you have loads of things to spend money on, it is insanely easy to get millions of dollars before you leave Los Santos (the betting shop trick), making parts of the story redundant (e.g. the bank robbery). As you say, you can buy all the properties and still have so much money you don't have to bother collecting the income from them.

I think it will be different in V's case though. I don't think it would be as easy as San Andreas to get that rich, but I think we will earn a bit better then we did in IV. I'm only saying this because Rockstar seems to be leaning towards realism.

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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I agree that money should be more important and i think it will with the recession being highlighted in GTA V, but im not a fan of the suggestions you have made.

 

GTA should not feel like the Sims but the suggestions are appreciated and bring debate...and im sure for some people your suggestions are appealing, but not for me. I think you should be able to buy houses and buisnesses though, but then have a low amount of input, just like SA really, all you do after buying is collect money and maybe a few other things..But i would like to be able to buy cars aswell that appear at your purchased safehouses and what not, and they appear there whenever you want them, like the GTA IV parking system.

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Harwood Butch3r

 

Is it possible that with sandbox games, especially crime ones like GTA, there's no way to avoid money becoming useless after a certain point?  Even with SA, which is held up as the prime example of a game where you have loads of things to spend money on, it is insanely easy to get millions of dollars before you leave Los Santos (the betting shop trick), making parts of the story redundant (e.g. the bank robbery).  As you say, you can buy all the properties and still have so much money you don't have to bother collecting the income from them.

I forgot the horse betting trick. In GTA V R* should avoid exploits like that and I would even go as far as saying they should remove the money cheat too.

 

Also we shouldn't get as much money for missions. The start of GTA IV handled this perfectly. We were getting paid sh*t, but after Three Leaf Clover it seemed to set the rest of the game up. It felt weird having over $250,000 and doing drug running for LJ and only getting $250 for it.

 

So perhaps R* should making purchasable goods more expensive, but give less money for missions. It would give more incentive doing the side missions. After you get paid from a big heist it makes doing most side missions almost irrelevant. I also like the idea of slipping into debt and having loan sharks come after you as someone mentioned.

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Lucky Sevens
Generally things should be more expensive. Even in SA after you buy everything you still have a heap of money left over, because while there's a lot to spend money on most of it isn't that expensive.

 

Pretty sure the most expensive safehouse was only about $120,000. Things should be really expensive like in Scarface.

 

As for GTA IV I must be one of the only people that didn't have a problem with the way money was handled in it. Everytime you die the fee increases. I've never had more than $600,000 which in GTA terms isn't much at all.

 

It was still better than GTA III and LCS. In those games you can literally only spend money on weapons and car bombs. Atleast GTA IV has a few other things even if they're only minor to spend money on.

Is it possible that with sandbox games, especially crime ones like GTA, there's no way to avoid money becoming useless after a certain point? Even with SA, which is held up as the prime example of a game where you have loads of things to spend money on, it is insanely easy to get millions of dollars before you leave Los Santos (the betting shop trick), making parts of the story redundant (e.g. the bank robbery). As you say, you can buy all the properties and still have so much money you don't have to bother collecting the income from them.

No it's not.

 

Like I mentioned above, rather than have money, you have debt. This is the whole purpose for becoming a criminal.

 

Food needs to be stolen, same as clothes. Taxi fares are jumped, as you do a runner. You never own any property just squat at halfway homes.

 

Cars are stolen (yah Grand Theft Auto) and planes are hijacked.

 

Weapons are stolen, home made and sometimes purchased through bartering drugs.

 

You need to keep working missions to pay your debts, 'cause the more you owe, the more dudes after you, and the harder sh*t is gonna be.

 

You own nothing but the shirt on your back, (and not even that) you just gotta stay alive.

 

 

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I agree that money should be more important and i think it will with the recession being highlighted in GTA V, but im not a fan of the suggestions you have made.

 

GTA should not feel like the Sims but the suggestions are appreciated and bring debate...and im sure for some people your suggestions are appealing, but not for me. I think you should be able to buy houses and buisnesses though, but then have a low amount of input, just like SA really, all you do after buying is collect money and maybe a few other things..But i would like to be able to buy cars aswell that appear at your purchased safehouses and what not, and they appear there whenever you want them, like the GTA IV parking system.

I just feel it's about time we had another GTA game where we can be proud of the money we earned by buying stuff. At the the end of IV, what did Niko have to show for his work? A condo? We need another character with same mindset and ambition as Tommy Vercetti. That man knew what he wanted, and he went for. And by God he got it.

 

We need another character who's capable of becoming a boss, and running sh*t. A more realistic approach to this scenario would be interesting. As for The Sims relation, I'm not talking about having to take a sh*t every once in awhile or anything like that. I just think it would be nice to buy more stuff with your hard earned money. Nothing wrong with that. Maybe a new phone, or a TV. Stuff like that.

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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Lucky Sevens
I agree that money should be more important and i think it will with the recession being highlighted in GTA V, but im not a fan of the suggestions you have made.

 

GTA should not feel like the Sims but the suggestions are appreciated and bring debate...and im sure for some people your suggestions are appealing, but not for me. I think you should be able to buy houses and buisnesses though, but then have a low amount of input, just like SA really, all you do after buying is collect money and maybe a few other things..But i would like to be able to buy cars aswell that appear at your purchased safehouses and what not, and they appear there whenever you want them, like the GTA IV parking system.

I just feel it's about time we had another GTA game where we can be proud of the money we earned by buying stuff. At the the end of IV, what did Niko have to show for his work? A condo? We need another character with same mindset and ambition as Tommy Vercetti. That man knew what he wanted, and he went for. And by God he got it.

 

We need another character who's capable of becoming a boss, and running sh*t. A more realistic approach to this scenario would be interesting. As for The Sims relation, I'm not talking about having to take a sh*t every once in awhile or anything like that. I just think it would be nice to buy more stuff with your hard earned money. Nothing wrong with that. Maybe a new phone, or a TV. Stuff like that.

If in debt, and seeing the hard times of the stone, the protag will appreciate his life, and learn not to worship money.

 

He will have his sweet tastes of revenge, and financial reward at the end however, and will end up buying an island to live out his days.

 

He will earn the respect of so many throughout the game, and will have access to anything he desires.

 

His wife is the main antagonist. wink.gif

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Money should be harder to get and easier to lose

But fun to maintain. icon14.gif

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[O]tter[ba]nned Oct 8, 2013, for 91 days.

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I forgot the horse betting trick. In GTA V R* should avoid exploits like that and I would even go as far as saying they should remove the money cheat too.

 

Also we shouldn't get as much money for missions. The start of GTA IV handled this perfectly. We were getting paid sh*t, but after Three Leaf Clover it seemed to set the rest of the game up. It felt weird having over $250,000 and doing drug running for LJ and only getting $250 for it.

 

So perhaps R* should making purchasable goods more expensive, but give less money for missions. It would give more incentive doing the side missions. After you get paid from a big heist it makes doing most side missions almost irrelevant. I also like the idea of slipping into debt and having loan sharks come after you as someone mentioned.

That last point is one of the reasons I think money in GTA eventually becomes practically useless. If you have big heist missions, there has to be a big payment, otherwise it makes no sense, which makes other missions with lower pay make less sense from a financial view.

 

I agree that IV got it right with the early missions - though GTA's since VC have moved aware from the astronomical rewards given in III, for the early missions at least - and helped build the atmosphere of the first hours of IV. It's from this that I'm one of the few who believed Sam Houser when he said the lack of some SA features in IV was to stay consistent with the story. However, I feel that the GTA team either lost the courage of their convictions as the game went on, though it was in the service of fun missions.

 

The slipping into debt having consequences was a feature in SA, as I remember, if you got into debt with a casino. I agree with Lucky Sevens' idea that the constant threat of debt would be a good feature, though I wish that he (or OpenJanitor or whoever his "source" is) would stop saying it's a "leak", and just let good ideas stand as good ideas.

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Money shall have infinite uses. Like you can just randomly drop your money,spend it on useless houses(if almost all houses are buy-able) and if you get bankrupt you sell your properties.

 

 

GTA is not The Sims. You know that, right?

 

 

Yeah. GTA SA is not Sims right? Why it has clothes,houses,businesses,and RPG elements?

 

If R* already did it on past GTAs,why not do it again and improve it?

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Money should be more of an issue in the game, at least up until the end. It should be harder to get, and easier to lose. You'll have to pay your debts, both to the mob and to the mainstream. Maybe charge a rent or move back to the homeless camp if you can't afford it.

Bills. Yes. I want to pay bills in a GTA game. Not buy big houses, fast cars, or big jets or anything like that, no ,no, just big bills.

 

Seriously, though, is that the most exciting thing you can think of? What about palatial mansions and extremely fast sports cars and garages and pools and golden fur coats and stuff like that?

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GTA is not The Sims. You know that, right?

Who the f*ck doesn't know that you idiot? We know the name of this forum.

 

As for the topic, I agree. It would be great to use money on things other than Pay N Spray, Clothes and Strip Clubs. I like the idea of buying property's again and businesses as well.

 

caprisig.jpg

 

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I don't think i did a good job of explaining my idea, because it keeps being compared to the Sims. Correct me if i'm wrong, but Vice city let you purchase a business, and as time went on, you could stop by and collect money that the business was generating. My idea just adds a small customization ability to the mix. For example, certain empty lots are available for purchase throughout the map. Prices differ depending on location. Once you purchase the property, you can choose what to build on that lot. Choices could differ between a restaraunt, clothing store or housing. If you choose to build a home, you choose the style and furnishing. A restaraunt could be customized with layout, furniture and even bare your name. Once you choose, the lot becomes that customized property. Anyway, i guess it is like the Sims, but it would add a lot to the game in my opinion. Let the bashing begin.

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Didnt R* say somwhere that money would play a bigger role in V? Well, maybe this is exactily what they meant.

Im not gonna lie though, Ill be moderately pissed if realestate doesnt return...

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