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create_rappel command


Jack
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spaceeinstein

Have you checked the decompiled code for The Job?

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Here's the whole scrypt:

 

:H1

thread 'H1'

wait 250

Model.Load(#HUNTER)

Model.Load(#ARMY)

Model.Load(#M4)

038B: load_requested_models

 

:H1_31

wait 0

if

Model.Available(#HUNTER)

Model.Available(#ARMY)

Model.Available(#M4)

else_jump @H1_31

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0 100.0 50.0

[email protected] = Car.Create(#HUNTER, [email protected], [email protected], [email protected])

0503: create_rappel_at [email protected] [email protected] [email protected]

Car.Health([email protected]) = 1500000

0129: [email protected] = create_actor 4 #ARMY in_car [email protected] driverseat

Actor.Health([email protected]) = 10

Marker.TieToCar([email protected], [email protected], 4, 2)

Marker.SetColor([email protected], 1)

Model.Destroy(#HUNTER)

Model.Destroy(#ARMY)

Model.Destroy(#M4)

 

:H1_176

wait 0

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 40.0 20.9

04A2: heli [email protected] fly_to [email protected] [email protected] [email protected] speed 100

if

0449: actor [email protected] in_a_car

else_jump @H1_268

if

$307 == 1 // integer values

else_jump @H1_424

jump @H1_176

end_thread

 

:H1_268

0564: set_vehicle [email protected] helicopter_simulate_crash_landing

wait 4000

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 40.0 0

020B: explode_car [email protected]

Car.StorePos([email protected], [email protected], [email protected], [email protected])

020C: create_explosion_with_radius 2 at [email protected] [email protected] [email protected]

020C: create_explosion_with_radius 11 at [email protected] [email protected] [email protected]

020C: create_explosion_with_radius 1 at [email protected] [email protected] [email protected]

020C: create_explosion_with_radius 6 at [email protected] [email protected] [email protected]

039D: scatter_particles 17 0.8 0 0 0 11000 at [email protected] [email protected] [email protected] 0.1 0.0 0.2

jump @H1_503

 

:H1_424

wait 0

if

$ONMISSION == 0 // integer values

else_jump @H1_176

04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 400.0 400.0

04A2: heli [email protected] fly_to [email protected] [email protected] [email protected] speed 100

wait 5000

jump @H1_503

 

:H1_503

Marker.Disable([email protected])

Actor.DestroyInstantly([email protected])

Car.Destroy([email protected])

 

Except for the rappel command which is not working at all the scrypt has some small errors. Those errors are happening only on my old computer (who has really low memory and old graphic card) but they don't happening on my new computer. Here are the errors:

Sometimes the game craches after I fail the mission and start loading saved game, or when I start a new game after the mission is failed the game crashes again... By the way, this is the first scrypt made by me. smile.gif

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spaceeinstein

I don't know if there's a distance limit to the rappel. That is pretty far away to make the rappel. And for more than one conditional statements, you need IF AND. You did not end your script properly.

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you have to end your script, with

0A93: end_custom_thread

 

05DC: end_custom_thread

 

Edited by Bad.boy!
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spaceeinstein

CLEO is a custom external library. Not everything works outside the SCM file.

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you have to end your script, with

 

0A93: end_custom_thread

 

That's SA opcode, VC uses

 

 

05DC: end_custom_thread

 

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