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Moving nature in GTA V?


FoxTint
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The trees in IV did actually shed leaves when you hit it with a vehicle. The ground vegetation however, wasn't vegetation at all. You clipped straight through every bush, plant & flower and the grass was basically very slippery green coloured tarmac. There was a few visual weather tricks like leaves blowing on the ground & pieces of trash floating in the air, that would just vanish as they weren't real objects.

 

I hope V has weather that not only effects vegetation but also helicopters & light aircraft.

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I'd like to see realistic collisions when it comes to nature. Some small bushes and trees should not stop a cars motion. It wasn't THAT bad in IV, but could still use some improvement.

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...Just look off to your left when you see the mountain scene in the trailer, I think that's your answer already

Nice one, Slamman icon14.gif

 

Look at the left when you see the mountain.

You can clearly see the moving plants and such:

 

21 seconds, 44 seconds. Both have moving plant parts. None of thise jumping around spastic tree/bush movement we've grown accustomed to in 3/VC/SA.

 

If you also watch the trailer closely, you see a couple of other small details, a moving flag (not sure if we saw this in IV, can't remember) and exhaust from the helicopter. It's these details that hint that we'll see smaller, better improvements, such as moving plants, but also proper rubbish such as cans, even boxes moving in the wind. I'm hoping I get to see a can and branches getting blown through a deserted street at night smile.gif

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Foliage in GTA:IV is produced and animated through a piece of middleware called SpeedTree. Link: http://en.wikipedia.org/wiki/SpeedTree.

 

We don't yet know if GTA:V will use a more developed version of SpeedTree or something else. But the trailer does have numerous examples of moving foliage beyond the aforementioned tree in left of shot in the mountain scene.

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a moving flag (not sure if we saw this in IV, can't remember)

 

No GTA IV doesn't have any realistic cloth effects. Another thing R* San Diego improved upon in RDR.

 

SpeedTree needs to be SpeedierTree. I could land a helicopter before the fuzzy cardboard cut-out turned into something that looked like a tree.

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Whoops double post.

 

Are those Redwoods (the trees not cigarettes) in the hikers/mountain scene of the trailer?

Edited by jamieleng
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R* is getting better and better after the many years.

IV is a little puny tiny rabbit sh*t compared to V.

It's like IV has sh*tty Wii graphics and V has next generation graphics.

I watched the V trailer and it impress me anytime after seeing at these small details in the backgrounds.

All objects seems to be affected by wind, the helicopters is having a real blurry rotating blades.

Even the small bushes when the people got sprayed by an airplane is waving with the wind.

 

Well, hats off to R*, let's cheers to Rockstar Games.

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You are correct sir!  Thanks for clearing that up.  So a question since you seem to know about this, can you elaborate more on the way the grass moves?  What exactly is controlling it?  Sorry if I sound ignorant because I have interest in this but am not that familiar with it all.

I'm not 100% sure but I imagine that the grass is controlled by a randomly generated integer between two extents (for example anything between -5 and 5) for the X and Z axis skew amount every couple of seconds for wind, and then some sort of algorithm for moving it when an object is in close proximity. As I said I don't know for certain, as I've never used RAGE, but that's how I would go about animating grass in 3DS Max.

 

 

P.s. and off-topic:  StickyWickett?  Are you a cricket fan?

Haha, nope, my surname is Wickett so I was often called Sticky or Middle by people who I assume were cricket fans.

Wow interesting stuff. My brother has done some small animation using Maya and 3DS Max. Sadly my math is horrible and so are my skills on visualizing something and then animating it. Just grasping that stuff is quite tough for me but impressed with people that can. So kudos to you sir and on your name which makes me think of my favorite sport!

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Foliage in GTA:IV is produced and animated through a piece of middleware called SpeedTree. Link: http://en.wikipedia.org/wiki/SpeedTree.

 

We don't yet know if GTA:V will use a more developed version of SpeedTree or something else.  But the trailer does have numerous examples of moving foliage beyond the aforementioned tree in left of shot in the mountain scene.

Thanks! I love learning about the tech behind R*'s games as it is always fascinating. I remember first learning of Euphoria and was blown away.

 

Edit: Double post....my bad

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a moving flag (not sure if we saw this in IV, can't remember)

 

No GTA IV doesn't have any realistic cloth effects. Another thing R* San Diego improved upon in RDR.

 

SpeedTree needs to be SpeedierTree. I could land a helicopter before the fuzzy cardboard cut-out turned into something that looked like a tree.

SpeedTree was used for the movie Avatar, so apparently it has detail settings much higher than what a console game could handle.

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The_Mario_Man

 

I ve seen the trees in the mountain scene but havent noticed the red "worksite" tapes moving...nice find, and WHAT A GAME this would be........

 

There's actually a lot of really tiny blink-and-you'll-miss-it details in the trailer that show the sort of progress that rockstar has made. The one that impressed me the most is the scene with the joggers. If you look at the fence beside them, the signs posted on it are actually fluttering in the wind instead of just acting like cardboard.

 

I wouldn't worry too much about how realistic the environment is; Rockstar seems to have it down.

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Interesting thread.

If you go to 0:55-0:56 you'll see that flag tape stuff (flags going from the liquor sign to the store) moving very realistic in the wind.

 

I hadn't really picked up on these bits so much. Impressive work on the engine.

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We saw in the Grand Theft Auto V trailer waving flags, waving palm trees, some shaking trees in the hiking scene, working wind mills, etc. I'd like to see such features in the game.

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