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Making a car in to a convertible


Andreaz1
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I've worked on making the Sabre Turbo in to a convertible, and all went well in ZModeler. With the model itself things worked fine and when I import it in game the roof is gone. Sort of. suicidal.gif There is still some sort of invisible wall where the roof used to be. Look here: http://i40.tinypic.com/14k8sis.jpg

It's also preventing Tommy from being able to jump in to the car like he does with other "factory-made" convertibles. Is there a fix for this or is that hardcoded in to the game?

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#1 - nice work. icon14.gif

 

#2 - you need to edit the car's Collision File in vehicles.col and remove its roof. The roof is gone but the collision file still has it, so removing the roof from the col file will make the game realize the roof is gone.

 

#3 - I believe that the Convertible stat is indeed hardcoded. confused.gif

pkmTc.gif

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Thank you for your comment and for your help. smile.gif I'll have a go at fixing that.

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Good stuff. icon14.gif

In VC the convertible stat isn't hardcoded, have a look through the handling.cfg or default.ide

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Thanks for your reply. smile.gif There is indeed a "HAS_NO_ROOF" stat in the handling.cfg. However I tried changing both that and the collision file, and still nothing. suicidal.gif What I did notice though is that the Comet (which you can jump in to) also has that "invisible roof" problem so I don't think that's it.

I use a Car Stat Editor to change the flags of the cars because I suck at HEX codes. I copied the Comets flags on to the Sabre Turbo and Tommy still always opens the door like normal so there must be something else somewhere. monocle.gif

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I hope this doesn't count as double posting as it's been almost 24 hours, but I've got another noob question.

 

I've played around with the Blista Compact as well ( http://i40.tinypic.com/116pa10.jpg ), to make it resemble the beta version more. Is there a way to make it appear both with body coloured bumpers and gray ones? I've changed carcols.dat, which didn't work. I tried remapping and/or changing the secondary colour material in Zmodeler, and that didn't work either. The bumpers keep appearing just as gray as ever. angry.gif

 

Has anyone managed to get something like that working?

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If you're using zmod 1.07b then adding [prim] or [sec] to the end of a material name works for III + VC to set primary and secondary carcol materials.

I think that works in zmod 2 too. icon14.gif

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I know. I'm using Zmodeler 2 and it works the same way there but for some reason it won't work in-game.

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