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Enemies Forfeiting?


GTAknowledge
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What do you guys think of the idea of enemies giving up, dropping their weapons and pleading not to be shot?

 

I'm not talking about main targets, just their goons/guards who don't say anything but start shooting once the cut scene ends.

 

For example when they are behind a wall and shooting at you, you wait until they need to re-load and then sneak up on them and point your gun at them. At this point they stop the re-loading process and drop their weapons and plead not to be shot.

 

In GTA IV, it felt unrealistic when you stand their for a couple of seconds waiting for them to re-load and they don't even react to you being there until they have fully re-loaded their gun.

 

 

 

This would add realism to the game as well as giving the player more options of killing someone or letting them go.

 

Just an idea. Want to see what people think. smile.gif

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What do you guys think of the idea of enemies giving up, dropping their weapons and pleading not to be shot?

 

I'm not talking about main targets, just their goons/guards who don't say anything but start shooting once the cut scene ends.

 

For example when they are behind a wall and shooting at you, you wait until they need to re-load and then sneak up on them and point your gun at them. At this point they stop the re-loading process and drop their weapons and plead not to be shot.

 

In GTA IV, it felt unrealistic when you stand their for a couple of seconds waiting for them to re-load and they don't even react to you being there until they have fully re-loaded their gun.

 

 

 

This would add realism to the game as well as giving the player more options of killing someone or letting them go.

 

Just an idea. Want to see what people think.  smile.gif

They'll give up if you throw a grenade in their face because they wont have a brain anymore? Isn't that enough?

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Well, when fighting to an enemy, they will give up when they got hurt good.

They just giggle away holding their stomach and walk away.

 

But when shooting, you have to shot them to death.

They never give up.

It's so stupid.

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Well, when fighting to an enemy, they will give up when they got hurt good.

They just giggle away holding their stomach and walk away.

 

But when shooting, you have to shot them to death.

They never give up.

It's so stupid.

Would you give up when a gun is pointed at you and you need to re-load? lol

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One of the most excellent ideas for a long time! I feel more like a boss when the enemy fears me and prays for his life then if i just blew his brains out.

Ofcourse not all enemies should react like this, only those who are in a really bad situation (aimed at when reloading etc) or if they are the only man left.

It would be cool to see that even the goons are humans too, that even they fears to get killed.

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I support this idea. Enemies in RDR already exhibit similar behaviour; often giving up if they lose their guns, or occasionally picking them up again.

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Maybe if their bullets actually ran out, I mean ok it's a game and we can have a a small military base with us with a few rocksets, machine gun magazines, revolvers, 9mm ammo, shotgun shells, but the enemies have ne gun and thats it, why not use a shotgun on you, then use a smaller gun and at end attck you with a knife or quit because they have nothing else and pledge for their life or in a last desperate move a grenade or a kamikaze kind of atack like run towards you to take you along with them down a high place while you shot him... well maybe im crossing the limit now, but something like that would be interesting to see.

 

I've seen a few games with a very nice AI, like they make you drop the gun you carrying or follow you in a stolen car, that would fit GTA.

 

It's a but boring that sometime you shot an enemy in a leg and he keeps advancing like terminator till the "energy bar" is gone.

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Vegetarian Piranha
Doesn't bother me, I'd still kill them ether way.

haha ruthless motherf*cker...

 

letting your enemy go is like catching a huge fish anf then throwing it back in the water.

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TheShogunOfHarlem

Support! I would love to see surrendering. Even more so I would love to see fake surrenders that turn into ambushes.

 

But one thing I was hoping that they will include in AI mechanics is a retreat/regroup mechanic. I tire of AI be so willing to die by running at me mindlessly especially when I have the advantage.

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Would be cool if some enemies would surrender and join your side of the fight. Maybe get some new contacts that way with a chance that some of them will try to back stab you at a some point. Although I won't be expecting to see this actually in the game, it'd certainly create an interesting spin on things. icon14.gif

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You could get the same feel from just cross-doublecross, and triplecross!?!? The characters you interact with in GTA games, I feel most often you're playing both side against the middle? In other words, both sides who DO oppose each other, you wind up doing tasks for and they trust you, but you know they're a danger to you and themselves, and everyone else. It's like that great Bruce Willis film "Last Man Standing" ... Love that one!

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I'm for this idea. It'd be less of a hassle when trying to get a target.

 

The only time this was in IV is in the CIA mission where you're sent to a Russian Mafia hang-out and you have to kill a terrorist. If you kill the main target before killing his goons, often, the last one standing will plead not to get killed.

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Improved AI is likely, I am hoping since it makes the most fun out of these style games, and it's pushing amazing in-roads

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You know what? That's a good idea. Would love to see something like that in V, anything to make the AI seem more human is a win.

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I really want this. Especially if an npc gets shot and drops and gives up, that would be sweet!

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This is sort of related to the topic of NPCs having limited ammo and weapon pickups only having unused ammo remaining. The AI could also be given an urge to attempt surrender if it's the last man standing in a group or a underling who loses motivation after the boss is killed.

 

AI could be given ambition as well, for example in a mission to get a valuable object, if you kill the boss but the place has a back door the last man standing might see an opportunity to grab the loot and try to escape on foot or in a vehicle, causing the mission to naturally expand into an unscripted chase. It could even go a step further: the henchman could flee to a destination where he has backup, so the chase leads to another firefight. One of the goons there might grab the loot and start another chase!

 

Back on the idea of surrendering though, AI could also try to bargain. The last man standing might try to bribe you or say he knows where there is more loot, and you could choose to believe him or not. If you believe him then it starts a sub-mission to get the extra loot, which could end in getting the loot, it being a trap, or it being a pathetic lie and the guy just tries to get away.

 

NPC enemies could also be given revenge motives. If you don't kill all the henchmen, you might randomly encounter one of them in free roam trying to kill you (sort of like the loan sharks in GTA SA if you have a gambling debt), or even more elaborately you might get a call from a friend that they've been kidnapped by the henchman, leading to a rescue mission (not as elaborate as rescuing Roman in GTA IV, I'm thinking more like the henchman has your friend in a car).

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This is sort of related to the topic of NPCs having limited ammo and weapon pickups only having unused ammo remaining. The AI could also be given an urge to attempt surrender if it's the last man standing in a group or a underling who loses motivation after the boss is killed.

 

AI could be given ambition as well, for example in a mission to get a valuable object, if you kill the boss but the place has a back door the last man standing might see an opportunity to grab the loot and try to escape on foot or in a vehicle, causing the mission to naturally expand into an unscripted chase. It could even go a step further: the henchman could flee to a destination where he has backup, so the chase leads to another firefight. One of the goons there might grab the loot and start another chase!

 

Back on the idea of surrendering though, AI could also try to bargain. The last man standing might try to bribe you or say he knows where there is more loot, and you could choose to believe him or not. If you believe him then it starts a sub-mission to get the extra loot, which could end in getting the loot, it being a trap, or it being a pathetic lie and the guy just tries to get away.

 

NPC enemies could also be given revenge motives. If you don't kill all the henchmen, you might randomly encounter one of them in free roam trying to kill you (sort of like the loan sharks in GTA SA if you have a gambling debt), or even more elaborately you might get a call from a friend that they've been kidnapped by the henchman, leading to a rescue mission (not as elaborate as rescuing Roman in GTA IV, I'm thinking more like the henchman has your friend in a car).

Interesting ideas. Good post. icon14.gif

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I don't know if any of you realised, but if you shoot someone with a 9mm until their health disappears but they are still alive on the floor, if you point a weapon at thier head they sometimes say something like:

"Please have mercy" or

"I don't know nothin' about nothin" (lol)

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Long_Haired_Boy

Yes because if I shoot a someone in their dick they should beg for mercy and not want to fight back.

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I love this idea. Even when they'd plead with me, I'd still semi-humiliate them before I blow their sorry asses away.

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Big Yummy Chunk of Goodness.

All Awesome ideas! Of course too advanced for current tech, but in a few years, who knows...

 

This could also tie into the obituaries in newspapers/TV: every goon sent at you during storyline missions (I'd prefer less of them in general, but with massively improved AI, armament, tactics & individual motivations, aswell as individual skins, clothing, faces, fighting styles) has a name and very brief written backstory, nothing too fancy, just a couple of lines stating how their family will miss them etc, their kid is crying devil.gif

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Judging from the trailer, I'm betting on some noticeable Artificial Intelligence improvements. Remember Rockstar Games as much as any company making in-roads and progress with AI is a significant step in technology, as I see it

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Judging from the trailer, I'm betting on some noticeable Artificial Intelligence improvements. Remember Rockstar Games as much as any company making in-roads and progress with AI is a significant step in technology, as I see it

Yes for sure Rockstar will improve the AI a lot. No doubt. But i'd like more realism to be added to the people you fight, not just the random people walking around in the city. smile.gif

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