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please explain about this code symbols


Gian_Yagami

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please tell me this code script: confused.gif

@ ; $ ; // ; #

 

and other code for gta san andreas modding

 

and, can I talk again ? how to create marker symbol for mission ? example: I want to create a symbol with a "G", how do I make it?

 

please explain in easy and detailed

 

thanks smile.gif

 

oh yes, I forgot, how to enter your own signature image, how come I can not-be

 

sorry if my English not fluently

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look in CLEO Script Tutorial

scroll down to the chapter "Data types"

 

 

double slash marks comments, everything behind // will not be available later in the compiled script

 

01B2: give_actor 5@ weapon 22 ammo 2000 // Load the weapon model before using this

 

 

 

 

how to create marker symbol for mission ? example: I want to create a symbol with a "G", how do I make it?
it needs to modify texture of file: GTASA\models\hud.txd

 

 

 

how to enter your own signature image

look at the top of the site, it looks for me like that:

 

Logged in as: ZAZ ( Log Out )

My Controls · 0 New Messages · View New Posts · My Assistant

« Collapse Menu | Expand Menu »

 

click on My Controls, then look in Personal Profile and click on Edit Signature

use bb code to insert a image or click on button IMG and insert the URL of the image

you can only add images which are reachable via URL adress (not from your pc)

consider the RULES for signature

 

 

 

Edited by ZAZ
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thanks smile.gif , how to create that box in your post about the code ?

 

& I had trouble to give a picture on my signature, what is probably because its web? written there that should be included web, but I do not follow

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thanks  smile.gif , how to create that box in your post about the code ?

 

& I had trouble to give a picture on my signature, what is probably because its web? written there that should be included web, but I do not follow

To post a message you will see the "message editor"

there are buttons like B I U

http:// IMG @ QUOTE CODE

 

press the B to show the text BIG

it adds first the open-tag [b ] then insert your text, then cklick again the B button for the close-tag

 

 

example, this is written in B-tags:

GTA San Andreas

now i insert a space in the tags to make a failure and show the tags:

[b ]GTA San Andreas[/b ]

 

 

 

same for code:

 

GTA San Andreas

 

now i insert a space in the tags to make a failure and show the tags:


 

 

 

 

and now for image

user posted image

 

now i insert a space in the tags to make a failure and show the tags:

 

[img ]http://www.nforo.net/images/iconosforo/sa.png[/img ]

 

 

 

the image above is available in the www and you can insert it in your signature by using the IMG-tags with the URL (internet-adress)

 

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oh yes I understand. Thanks for the explanation smile.gif

not at all

your signuature have a red border because it hit the limits

look again to the rules

in addition is there a GTA Network Support section

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can you help me again ?

 

can you check it ?

 

http://www.gtaforums.com/index.php?showtop...entry1060929842

 

thanks

 

can you help me ?  confused.gif

 

1.I'm create mission, and I don't know how to create it.
this usage is a paradoxon

 

 

 

example : in mission big smoke, if CJ go to mark, there is a big yellow write "big smoke"
that's normal

 

 

how to do it ? what the code ?
code to show big yellow write is:

 

00BA: show_text_styled GXT 'INTRO_1' time 1000 style 2

 

 

 

2. how to remove other mission icon if we play our mission ?

  in my mission, CJ mark can't removed if I play my mission

what do you mean? are you running two main.scm? or a modified main.scm? or origin main.scm and a cleo mission?

 

 

 

3. how to $PLAYER_CHAR hitchhike with $PLAYER_ACTOR as Rider and $PLAYER_CHAR "Drive by" and vice versa ?
use BIKELEAP animations like in mission Highjack

 

04ED: load_animation "BIKELEAP":animloadcheck0001: wait 0 ms00D6: if04EE:   animation "BIKELEAP" loaded004D: jump_if_false @animloadcheck

 

 

0605: actor $ACTOR_CESAR perform_animation_sequence "BK_RDY_IN" IFP_file "BIKELEAP" 4.0 loop 0 0 0 1 time -1 // versionA 

 

 

00D6: if 0039:   51@ == 0 004D: jump_if_false @TORENO2_4516 00D6: if 0611:   actor $ACTOR_CESAR performing_animation "BK_BLNCE_IN" 004D: jump_if_false @TORENO2_4466 0613: 52@ = actor $ACTOR_CESAR animation "BK_BLNCE_IN" time 00D6: if 0043:   52@ == 1.0 004D: jump_if_false @TORENO2_4459 0605: actor $ACTOR_CESAR perform_animation_sequence "BK_BLNCE_IN" IFP_file "BIKELEAP" 4.0 loop 0 0 0 1 time -1 // versionA 0006: 51@ = 1 :TORENO2_44590002: jump @TORENO2_4516 :TORENO2_44660605: actor $ACTOR_CESAR perform_animation_sequence "BK_BLNCE_IN" IFP_file "BIKELEAP" 4.0 loop 0 0 0 1 time -1 // versionA 0006: 51@ = 1 :TORENO2_451600D6: if 0039:   51@ == 2 004D: jump_if_false @TORENO2_4583 0605: actor $ACTOR_CESAR perform_animation_sequence "BK_RDY_OUT" IFP_file "BIKELEAP" 4.0 loop 0 0 0 0 time -1 // versionA 0006: 51@ = 1 :TORENO2_4583

 

 

0605: actor $ACTOR_CESAR perform_animation_sequence "BK_JMP" IFP_file "BIKELEAP" 4.0 loop 0 0 0 1 time -1 // versionA 

 

 

0464: put_actor $ACTOR_CESAR into_turret_on_car 34@ at_car_offset -1.0 0.0 0.0 position 3 shooting_angle_limit 360.0 with_weapon 0 0605: actor $ACTOR_CESAR perform_animation_sequence "TRUCK_GETIN" IFP_file "BIKELEAP" 1000.0 loop 0 0 0 1 time -1 // versionA 

 

 

0605: actor 35@ perform_animation_sequence "TRUCK_DRIVER" IFP_file "BIKELEAP" 4.0 loop 0 0 0 1 time -1 // versionA 

 

 

 

4. why the camera is can't back to @PLAYER_CHAR ?

i don't know what you did

the codes to reset the camera to default are:

 

0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut

 

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