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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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PreciousWall

 

Why i got some dissapears after playing 10-20 minutes ?

- Flaws in map files

- OpenIV issue

 

@cornflakes, it's all garbage. None of them is well modeled and fun at the same time.

Any fix for this bug ?

Flaws in map files is possible to fix if no laziness biggrin.gif Snapping the map file to material and to form of gta 4 - I think the problem consist of matereal of gta sa map -is nessery atach gta sa material to gta 4-because only follow only gta sa material to gta 4 material in material editor -is not enought.About open 4 bug ihope the - is most seriosly,i hope they will be fix it in next patch-i hope confused.gif

I'm not sure what you mean, but it has nothing to do with material editor? It's mostly all gta_default, whish is the msot simple shader to load for the game.

 

Some flaws:

 

- No SuperLODs (in other words: too many objects loaded at once right now)

- Wrong DXT compression and number of mip maps (although i think this is a small issue, i dont believe this can cause disappearings).

- No WDD ID set

 

Could u please upload the vehicles, i'm eager to test them (doesnt matter if they are wip)

What the size of the vehicle.img? I see a very good traffic flow, in normal GTAIV, when I have more than 110-160MB (depend of the hardware, ram, hdd/ssd, etc) have a taxi bug, well, to fix that I use trafficload and works OK, but if vehicle.img is too big (depend of own hardware) I have the same texture problem (only with the trafficload).

 

I don't know yet if its due to over memory, cache, or what...

The vehicles are not the problem of disappearings in IVSA.

 

@Squirlkiller, it's a Hydra

i fixed this problem by installing Visual IV 1.78b

 

http://www.mediafire.com/?vbophscczidcllo

 

1.copy all files in "Only Graphic" (choose IV or EFLC version)

2. then open "BONUSES" -> "Timecyc for IV San Andreas" & copy the files to ../GTA IV San Andreas/Grand Theft Auto IV or EFLC/common/data

 

now the game has less view distance & reflection

less lag and fixed the texture bug for me

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jippa_lippa
Getting already a bit warmed up about 'World Enhancement' ?

 

user posted image

 

 

Just warmed up?

I'm litteraly burning!

Really nice work biggrin.gif

Bytheway i noticed in the screenshot that you have a lot of antialiansing...how did you enable that?

 

Please make using the simple trainer in multiplayer possible :'( (and also spawning objects in singleplayer)

 

Thank you smile.gif

FXAA. wink.gif

 

Mainline421, we used the cable cars in snow edition and beta 3, from SF to the top of mount Chiliad.

What is this fxAA? Could you share it with me ? smile.gif

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Getting already a bit warmed up about 'World Enhancement' ?

 

user posted image

 

 

Just warmed up?

I'm litteraly burning!

Really nice work biggrin.gif

Bytheway i noticed in the screenshot that you have a lot of antialiansing...how did you enable that?

 

Please make using the simple trainer in multiplayer possible :'( (and also spawning objects in singleplayer)

 

Thank you smile.gif

FXAA. wink.gif

 

Mainline421, we used the cable cars in snow edition and beta 3, from SF to the top of mount Chiliad.

What is this fxAA? Could you share it with me ? smile.gif

Give me your email so i can invite you to the beta dropbox, files are on there.

Finally decided to add FXAA I see. It definitely makes GTA IV look a lot nicer and gives it that slight touch.

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@Blaster: are my original EPM files (description, developing, the EPM folder and any EPM/plane related file) still in the dropbox?

If so, can you pack them, upload them to a filehoster and send me the link per PM, please? I don't need drop box access, just the files to have my own backup (since my own backup is gone). Thanks smile.gif

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Its less about want, its more about can. I simply can't wink.gif

please pack them, installing dropbox on my wife's computer is not what I am eager for.

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well maybe the FXAA could be an add on, wouldnt take much to add it because it is definately worth having in the mod.

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FXAA has better AA quality on IV, SMAA can produce weird bugs (like texture not loading at startup).

It can also be jumpy on diagonal edges, but SMAA does give sharper images, yep.

Sadly it's only 1x.

I actually use SMAA only @ 1080p, if I play @ 720, I do use FXAA.

 

@Blaster_NL

Can't weirdly PM but, I did try my WIP settings on IV:SA²

https://www.facebook.com/media/set/?set=a.3...20199366&type=1

I don't wanna post pictures here to avoid flood but everyone can look at them without registering to FB.

I just changed the sky & added stars for the moment, didn't touch the timecyc & post-processing yet, gotta add the effects you said too.

Mostly gonna make the game way more warmer & adding that 90's feeling tint

 

And also, I wanted to thank the whole team, I know i'm kinda late but never had the time to test it, it's very great. Traffic is here & stuff, even if CJ is kinda massive, I almost cried when I could drive with IV graphics + K-DST on

Thanks a lot.

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EncryptedReality

Anyone got any ideas to enable IV Sunrays without enabling ENB? I think that's something that's a shame for IV:SA to miss...

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Anyone got any ideas to enable IV Sunrays without enabling ENB? I think that's something that's a shame for IV:SA to miss...

FXAA Injector or decompile shaders or even better, ask a random guy on 4chan to get the source code of RAGE.

Sun in IV is just a dot in the sky, it's not physical. Something that they somewhat changed on 2nd gen RAGE games, (LA Noire/RDR)

It is possible anyway, but you have to scan the screen for the brightest pixels in the screen to trigger the effect etc... fps cost = big.

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EncryptedReality
Anyone got any ideas to enable IV Sunrays without enabling ENB? I think that's something that's a shame for IV:SA to miss...

FXAA Injector or decompile shaders or even better, ask a random guy on 4chan to get the source code of RAGE.

Sun in IV is just a dot in the sky, it's not physical. Something that they somewhat changed on 2nd gen RAGE games, (LA Noire/RDR)

It is possible anyway, but you have to scan the screen for the brightest pixels in the screen to trigger the effect etc... fps cost = big.

FPS cost does not bother me as it will be optional to install as well as FXAA

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EncryptedReality

We do not want the whole thing embedded to Beta3, the whole Beta1 scenario where we exclusively used ENB is just non-acceptable for us to make at this stage, we are just looking into integration into the existing timecyc without touching the sky and the rest of the atmosphere, these are just some potentially precious elements of ENB i would personally like, so to speak.

 

And ps. yes L.A Noire was made on a proprieteary game engine done by Team Bondi, Rockstar just helped them a little in level design and other minor dev. They also published the game to generate the hype and naturally more sales.

Edited by GTARandom
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Anyone got any ideas to enable IV Sunrays without enabling ENB? I think that's something that's a shame for IV:SA to miss...

FXAA Injector or decompile shaders or even better, ask a random guy on 4chan to get the source code of RAGE.

Sun in IV is just a dot in the sky, it's not physical. Something that they somewhat changed on 2nd gen RAGE games, (LA Noire/RDR)

It is possible anyway, but you have to scan the screen for the brightest pixels in the screen to trigger the effect etc... fps cost = big.

La noire is not a rage engine game. wink.gif

 

It's ok, but timecyc needs drastic changes in order to look as good as it is now in beta 3.

My bad then, never played LA Noire on PC. Only PS3.

Yeah I know, it's just a "neutral" timecyc that I used, It's quite fun to tweak for myself actually, alt+tabbing while keeping radio music on, because I suppose it reads the MP3 continuously etc,

And I wanna change a little of Liberty City biggrin.gif

 

@GTARandom

Boris already decompiled the shaders in the enbeffect.fx, or you can do it with the DX9 SDK

You don't need ENB to get shiny cars & stuff, just sps/fxc modding.

 

Anyway, sleepytime biggrin.gif cheers guys.

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I would like to have the effects your talking about with out the other crap that comes with ENB. Id also like the clear clouds.

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EncryptedReality

Check out the all-new IV:SA Beta 3 exclusive gameplay recorded by zzcool:

 

 

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Wheel_On_Fire
Check out the all-new IV:SA Beta 3 exclusive gameplay recorded by zzcool:

 

 

i like the new timecycle is great

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Looks solid, although I would like to see the traffic/paths sorted out though by the time of release. Also don't see why you have wind turbines there, completely out of place. Everything else is awesome smile.gif

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Looks solid, although I would like to see the traffic/paths sorted out though by the time of release.

Same thought here biggrin.gif can't wait.. Would like to see hq textures for this mod to later!

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Wheel_On_Fire

i have a idea why not put custom parts in the cars like sa

 

i think this is posible because en gta iv cars like dukes you can remove or put the spoiler , supercharger or the exhaust

 

the only thing different is that peds can use it in gta iv

 

there is also a mod for nitro in gta iv

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EncryptedReality

This should just be available to player, i would love to make the TransFender garages functional like in the old SA

 

Now , don't tell me it's impossible because IV has the extra car components which can be adjusted via SNT, so we just need that , car teleported inside the garage and some sort of a UI for choosing parts

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This should just be available to player, i would love to make the TransFender garages functional like in the old SA

 

Now , don't tell me it's impossible because IV has the extra car components which can be adjusted via SNT, so we just need that , car teleported inside the garage and some sort of a UI for choosing parts

it shouldn't be too hard snt already featured customizing cars through car components just make a new menu interface and have it done at the correct places

 

theres even mods that does this in iv from like 2009 that are not compatible with patch 7 so it should be perfectly possible

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This should just be available to player, i would love to make the TransFender garages functional like in the old SA

 

Now , don't tell me it's impossible because IV has the extra car components which can be adjusted via SNT, so we just need that , car teleported inside the garage and some sort of a UI for choosing parts

It is good -I can do some extras for cars-for experiment colgate.gif

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Wheel_On_Fire
This should just be available to player, i would love to make the TransFender garages functional like in the old SA

 

Now , don't tell me it's impossible because IV has the extra car components which can be adjusted via SNT, so we just need that , car teleported inside the garage and some sort of a UI for choosing parts

It is good -I can do some extras for cars-for experiment colgate.gif

icon14.gif thats sounds great

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The double lane roads in LS and SF have incorrect paths, they are two lane, one way paths, not two lane double way paths, fix those roads.

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Mainline421

 

Check out the all-new IV:SA Beta 3 exclusive gameplay recorded by zzcool:

 

 

Great video!

 

 

Mainline421, we used the cable cars in snow edition and beta 3, from SF to the top of mount Chiliad.

................

user posted image

Comony kown to the GTA comunity as trams (although technically this is incorect and I forget most people call them trams) Though it is good to know that IV Cablecars will be in IVSA also a sugestion to add

from GTA SA into IVSA also any more stuff from IV, EFLC or new stuff planned for GTA IV SA Edited by Mainline421
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