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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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Yes and on my end even the eflc version's gta.dat was empty. And also R* doesn't check files anymore, simply if you mod, you'll be put on the modders server (where like 90% of the people are), also dw about spawning points, Idc if it spawns me in the water, I'll just use airbreak to go to the map.

Anyway yes please pack your files in a winrar, if you tested it and it works for you (without using the mod). I'd really appreciate it.

So what do you say?

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Thought I'd take another shot for the sake of variety.

Only added the Rockstar logo because most people would assume it relates to the word 'Rockstar'.

 

user posted image

 

user posted image

 

user posted image

 

user posted image

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Yes and on my end even the eflc version's gta.dat was empty. And also R* doesn't check files anymore, simply if you mod, you'll be put on the modders server (where like 90% of the people are), also dw about spawning points, Idc if it spawns me in the water, I'll just use airbreak to go to the map.

Anyway yes please pack your files in a winrar, if you tested it and it works for you (without using the mod). I'd really appreciate it.

So what do you say?

I'll do it after I've removed Snow Edition.

 

@XTREME0235: #1 & #4 looks very good! I'm changing my "vote" once again. biggrin.gif

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Good luck, don't distrubute the link anywhere, pm it to him.

No worries! Uploading it to my private FTP-server too.

 

Edit: NVM. It doesn't work for me either. It crashes on 'Starting a New Game'. Seems it tries to load the cut-scene and crash because it's missing.

Edited by cornflakes4u
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Yes and on my end even the eflc version's gta.dat was empty. And also R* doesn't check files anymore, simply if you mod, you'll be put on the modders server (where like 90% of the people are), also dw about spawning points, Idc if it spawns me in the water, I'll just use airbreak to go to the map.

Anyway yes please pack your files in a winrar, if you tested it and it works for you (without using the mod). I'd really appreciate it.

So what do you say?

I'll do it after I've removed Snow Edition.

 

@XTREME0235: #1 & #4 looks very good! I'm changing my "vote" once again. biggrin.gif

Good luck, don't distrubute the link anywhere, pm it to him.

 

@XTREME0235, It's good but I keep this one.

 

 

@Team, I am uploading new map

 

 

New map uploaded.

 

Please remove your andreas folder and copy the new one.

I remade gta.dat and gta_images.txt (images.txt is unused!) so don't forget to copy those.

 

- Both errors on quit fixed.

- Further draw distance for trees, lights and map objects.

(trees from ~300 to 1000, lights from ~300 to 1000, map objects from 384 to 700, generics are still 300)

 

 

Note:

Due furter tree distance, framedrop with PO trees, (mostly in LS)

were gonna convert original SA trees, or low poly alternatives (below 3k for each tree) as optional

 

Please test and report errors.

 

Nk, can you update EFLC gta and images? I remade them.

I will when I get to my computer. I hope I can do it like EFTW. When I used the new method on Anderius, it didn't work so I had to do it the old way. At least the placement bugs didn't seem to appear.

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Hi guys, i don't have time to watch over like 100 pages, so i will ask. I just installed GTA SA BETA 2 on ELFC (newest version). When i start it, i choose to load TBOGT, cuz Sa mod works just with it. At that point the menus, ect are san adreas. When its loading it shows not sa screens but usual tbogt loading and then after the loading screen is gone, i get a crash :| I also have installed GTA SA on GTA IV and it works great.. But i really want to have this mode with EFLC game, because im making a kinda country music video with EFLC/Sa mod, and i need EFLC dancing animations on san andreas mod..

So maybe some of you know how to fix this crash? sad.gif Or how to put EFLC animations in GTA IV San Andreas. Thx if someone will help me! blush.gif

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Hello, the GTA IV SA Snow mod during installation this message is always: Run-time error '339': Component 'MSCOMCTL.OCX' or one of its dependencies not corretly registered: a file is missing or invalid

 

What is the problem?

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Hello, the GTA IV SA Snow mod during installation this message is always: Run-time error '339': Component 'MSCOMCTL.OCX' or one of its dependencies not corretly registered: a file is missing or invalid

 

What is the problem?

you have to download that missing files it's for your OS just download place in system 32 and register file and done.

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So maybe some of you know how to fix this crash? sad.gif Or how to put EFLC animations in GTA IV San Andreas. Thx if someone will help me! blush.gif

I think the trainer let's you use EFLC animations but I could be wrong.

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Hi guys, i don't have time to watch over like 100 pages, so i will ask. I just installed GTA SA BETA 2 on ELFC (newest version). When i start it, i choose to load TBOGT, cuz Sa mod works just with it. At that point the menus, ect are san adreas. When its loading it shows not sa screens but usual tbogt loading and then after the loading screen is gone, i get a crash :| I also have installed GTA SA on GTA IV and it works great.. But i really want to have this mode with EFLC game, because im making a kinda country music video with EFLC/Sa mod, and i need EFLC dancing animations on san andreas mod..

So maybe some of you know how to fix this crash? sad.gif Or how to put EFLC animations in GTA IV San Andreas. Thx if someone will help me! blush.gif

Use Launch IVSA.exe, not LaunchEFLC.exe.

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Hi guys, i don't have time to watch over like 100 pages, so i will ask. I just installed GTA SA BETA 2 on ELFC (newest version). When i start it, i choose to load TBOGT, cuz Sa mod works just with it. At that point the menus, ect are san adreas. When its loading it shows not sa screens but usual tbogt loading and then after the loading screen is gone, i get a crash :| I also have installed GTA SA on GTA IV and it works great.. But i really want to have this mode with EFLC game, because im making a kinda country music video with EFLC/Sa mod, and i need EFLC dancing animations on san andreas mod..

So maybe some of you know how to fix this crash?  sad.gif Or how to put EFLC animations in GTA IV San Andreas. Thx if someone will help me!  blush.gif

Use Launch IVSA.exe, not LaunchEFLC.exe.

Im using IVSAlaunch.exe already..

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^No luck with the trainer?

Well i use it to play animations, but on GTA IV Sa i can play just GTA IV animations, but i want EFLC animations, and i can play EFLC animations just be installing San Andreas mod on EFLC, and off course the EFLC with Sa crashes sad.gif

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RAGE Modding Studio

 

With Beta 3, we wanted to give the players a complete freedom of choosing what they are seeing while playing

so, hereby we have decided to bring you back the good old SA vegetation, because it can be a very

important element of nostalgia to the players.

 

Here is one panoramic screenshot overlooking Verona Beach and the majority of western Los Santos. Enjoy!

 

 

user posted image

 

 

If you still don't like the vegetation SA had, don't worry! You will have an option whether to install Project Oblivion vegetation or SA's old one

 

 

Edited by RAGE Modding Studio
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Nice. ^^

 

Like I said to you in MSN, blaster. Give me some time, to look into sco scripts and i see what i can do with it. wink.gif

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Great when testing for beta 3 would love to see updates biggrin.gif

Post Edited: Immature Troll Macro

 

There will be so many updates, you will go crazy.

 

PO is still a option by the way.

sounds nice.

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I think what needs to be done now are interiors, such as 24/7 , ammo shops, and if its possible , hot dog sellers on the beaches...

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Can somebody repost that SRT3 tutorial Blaster made for Beta 1? I can't find it.

Because we applied shaders in LS roads it will not work.

Ofcourse it could work on SF and LV.

Is there any simple way of working around this? I appreciate the work you've done with the LS roads in beta2, but I'd prefer to use SRT3 textures for videos and screenshots. I've tried installing beta1 again but it seems you guys have done something to prevent the installation of older versions because it keeps redirecting me to the gtaivsa website. sad.gif

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I still find it funny how everyone thinks Project Oblivion is the best vegetation for GTA:SA suicidal.gif

 

Crazy-high-poly-vegetation-in-a-low-poly-game= icon13.gif

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EncryptedReality

Why don't you guys make a re-texture pack for IV:SA then...

 

Being so lazy and dependant on Blitz has really gotten out of hand imo

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Blitz worked a year on SRT. Redo everything could be too much?! What is actually Blitz's problem? Why doesn't he want people to use his textures in this mod?

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Blitz made a good modder, thats true. But he is an asshole. He judges everyone who using tSRT3 in another mod. Even if you ask him nice, he say no.

 

And why? Probably just to troll everyone!

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EncryptedReality

 

  1. - As desired

 

 

-Insert the safehouse code to enable some of the interactivity from IVe.g watching TV, "lie-on-bed" animation while saving the game, and more...-Enable Taxi transport from IV-Enable Cellphone from IV(fatter version due to time period it's set in)-Enable Vendors at Hot-Dog stands, functionalities on Sprunk vending machines-Set the course and path script for the camera on cable-car located in Mount Chiliad area-Add ability to change clothes in the savehouse and the shop-If possible, add the Qub3d arcade videogame in the bars and other venues-Enable scripts for GPS(without directive voice)-Add Wasted/Busted respawns-Add SA Races (LS, SF, LV)-Add customized rampages(optional)-Add Tags sprays -Enable the spraypaint weapon and add a visual FX effect to it-Add collectibles (horseshoes and oysters)-Add restaurants, and the abilities to eat like in (Cluckin' Bell, The Well Stacked Pizza instances)-Analyze the SA SCM code and start rewriting it to the best extent you can for RAGE's SCO-Add driving and flying schools from SA (prefferably with medals' awards)-Add gangwars with territory take-over ability

 

 

 

The list will be expanded after/if 50% on this list is complete.

 

SCO Programmers, we need you! Join us today, and make IV:SA the mod of the year 2011/2012!

 

 

NOTE: All programmers will gain the opportunity to do the live events with us and beta-test the mod extensively.

 

The Dropbox for IV:SA Beta3 programming has been launched.

PM me or Blaster for access

Edited by GTARandom
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EncryptedReality

Bump, updated the last post.

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A nice Easter Egg would be to add the TV's back in and have it showing the old San Andreas trailers. tounge.gif

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