Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[WIP] IV:SA³ 'World Enhancement'


Rage Team
 Share

Recommended Posts

 

Great. But in beta 3 your using Visual IV?

Ill work on the cargrp.dat. All the converted vehicles + emergency vehicles will spawn. No more seening GTA IV cars, which ruen the 1992 setting.

 

Edit: The Visual IV screen of LS kinda reminds me of GTA V.

Yes it's Visual IV, but we will tweak it even further where needed to ensure the best quality.

 

Nice, that's the spirit guys, once again if anyone is interested to program anything for us please contact us

Ok man, best of luck. But I hope we can give users the option to pick the SA remade timecyc, and the Visual IV one.

 

But agein, I need a list of the converted cars. I am going to make the cargrp.dat, and make my EFLC port more the way I designed the EFLC port for EFTW. It will be alot easier to work with and set up the installer for it. Users shouldnt get the no map bug anymore aswell.

Link to comment
Share on other sites

EncryptedReality

Car list of converted/un-converted cars should be made tomorrow if all goes well

Link to comment
Share on other sites

 

Great. But in beta 3 your using Visual IV?

Ill work on the cargrp.dat. All the converted vehicles + emergency vehicles will spawn. No more seening GTA IV cars, which ruen the 1992 setting.

 

Edit: The Visual IV screen of LS kinda reminds me of GTA V.

Yes it's Visual IV, but we will tweak it even further where needed to ensure the best quality.

 

Nice, that's the spirit guys, once again if anyone is interested to program anything for us please contact us

Ok man, best of luck. But I hope we can give users the option to pick the SA remade timecyc, and the Visual IV one.

 

But agein, I need a list of the converted cars. I am going to make the cargrp.dat, and make my EFLC port more the way I designed the EFLC port for EFTW. It will be alot easier to work with and set up the installer for it. Users shouldnt get the no map bug anymore aswell.

No, visual iv only

 

the list is on db, just needs to be updated.

 

Thanks for cargrp already.

Well ok then, just don't mess with the drawdistance in Visual IV. Lowering it makes it look bad because you can see everything render.

 

Edit: Didnt GTA SA have an unused cow model? (or used and I havent found it) I remember seeing it in SOL, and I saw it moving fast around the airport on an SAMP server.

Edited by nkjellman
Link to comment
Share on other sites

user posted image

 

That's awesome! And i gotta say, the timecyc in this picture looks so damn close to V trailer. Keep up the good work guys:)

Link to comment
Share on other sites

Well I can now officaly garantee that the EFLC version will have everything the IV version has. My two port files seem to work on alot of things including the fact I put them in, but didnt copy the Anderius files in, so I accidently ported the original GTA IV to EFLC (TBOGT). lol

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

They work well enough to run GTA IV on TBOGT, they will be able to give everything out for this too.

Edit: In my last few screens the hud got messed up. IDK why.

Edited by nkjellman
Link to comment
Share on other sites

@City_Poke912: The smoothing looks great so far!

 

Beta 3 in a couple of months? Wooooo! Welcome back, Blaster. biggrin.gif

 

@devs: A guy on YouTube is wondering why you went with the total conversion of the HUD but didn't do the same for the radio stations? (Icons instead of the name.)

Link to comment
Share on other sites

GTARandom once posted a screen of those fixed car paths. I guess this is why he's asking.

Yep, Thats why im asking for fixed car paths!

Link to comment
Share on other sites

I am impressed!

I'm glad you are going to continue on this one. A lot of potential in this modification. And with the possibility of doing races it slowly becomes more than just a good free roam mod! smile.gif

Link to comment
Share on other sites

Well I can now officaly garantee that the EFLC version will have everything the IV version has. My two port files seem to work on alot of things including the fact I put them in, but didnt copy the Anderius files in, so I accidently ported the original GTA IV to EFLC (TBOGT). lol

They work well enough to run GTA IV on TBOGT, they will be able to give everything out for this too.

Edit: In my last few screens the hud got messed up. IDK why.

VisualIV on your pics ?

Link to comment
Share on other sites

New cj screens.Thanks for Tomix23 and for me biggrin.gif :user posted image user posted image user posted image user posted image

EDIT:what is new?-all parts of body are smoothy -no corners,no more joints and gaps.

Edited by Alber2gt
Link to comment
Share on other sites

New cj screens.Thanks for Tomix23 and for me biggrin.gif

Nice work! Looks much better already. Next step should be higher quality textures if you ask me.

 

 

Link to comment
Share on other sites

New cj screens.Thanks for Tomix23 and for me biggrin.gif

Nice work! Looks much better already. Next step should be higher quality textures if you ask me.

Was thinking the same thing biggrin.gif

Link to comment
Share on other sites

 

Great. But in beta 3 your using Visual IV?

Ill work on the cargrp.dat. All the converted vehicles + emergency vehicles will spawn. No more seening GTA IV cars, which ruen the 1992 setting.

 

Edit: The Visual IV screen of LS kinda reminds me of GTA V.

Yes it's Visual IV, but we will tweak it even further where needed to ensure the best quality.

 

Nice, that's the spirit guys, once again if anyone is interested to program anything for us please contact us

Ok man, best of luck. But I hope we can give users the option to pick the SA remade timecyc, and the Visual IV one.

 

But agein, I need a list of the converted cars. I am going to make the cargrp.dat, and make my EFLC port more the way I designed the EFLC port for EFTW. It will be alot easier to work with and set up the installer for it. Users shouldnt get the no map bug anymore aswell.

No, visual iv only

 

the list is on db, just needs to be updated.

 

Thanks for cargrp already.

Well ok then, just don't mess with the drawdistance in Visual IV. Lowering it makes it look bad because you can see everything render.

 

Edit: Didnt GTA SA have an unused cow model? (or used and I havent found it) I remember seeing it in SOL, and I saw it moving fast around the airport on an SAMP server.

Ofc we lower it, endless distance doesn't look good in SA.

In my oppinion the normal Draw distance is fine. I wouldnt make it too low otherwise you will see the black circle under the map when flying at the dubbled height limit in TBOGT. You could try to make it look hazy. You can see about as far as normal, but you really can't make out much off in the distance, but you can still see it. Do you cetch my drift?

Edited by nkjellman
Link to comment
Share on other sites

 

Great. But in beta 3 your using Visual IV?

Ill work on the cargrp.dat. All the converted vehicles + emergency vehicles will spawn. No more seening GTA IV cars, which ruen the 1992 setting.

 

Edit: The Visual IV screen of LS kinda reminds me of GTA V.

Yes it's Visual IV, but we will tweak it even further where needed to ensure the best quality.

 

Nice, that's the spirit guys, once again if anyone is interested to program anything for us please contact us

Ok man, best of luck. But I hope we can give users the option to pick the SA remade timecyc, and the Visual IV one.

 

But agein, I need a list of the converted cars. I am going to make the cargrp.dat, and make my EFLC port more the way I designed the EFLC port for EFTW. It will be alot easier to work with and set up the installer for it. Users shouldnt get the no map bug anymore aswell.

No, visual iv only

 

the list is on db, just needs to be updated.

 

Thanks for cargrp already.

Well ok then, just don't mess with the drawdistance in Visual IV. Lowering it makes it look bad because you can see everything render.

 

Edit: Didnt GTA SA have an unused cow model? (or used and I havent found it) I remember seeing it in SOL, and I saw it moving fast around the airport on an SAMP server.

Ofc we lower it, endless distance doesn't look good in SA.

In my oppinion the normal Draw distance is fine. I wouldnt make it too low otherwise you will see the black circle under the map when flying at the dubbled height limit in TBOGT. You could try to make it look hazy. You can see about as far as normal, but you really can't make out much off in the distance, but you can still see it. Do you cetch my drift?

Yes, but i'm not sure which settings to change, do you?

I think its far clip and fog start. Do it this way and it will kinda do what GTA V did in the trailer.

Link to comment
Share on other sites

Stop quoting the whole damn posts, it's lagging my laptop/bandwidth like hell.

Link to comment
Share on other sites

Car list of converted/un-converted cars should be made tomorrow if all goes well

yes please biggrin.gif

 

wow the new screenshots looks nice biggrin.gif

Link to comment
Share on other sites

EncryptedReality

 

I Think Rage Modding Studio isnt a good name , but nevermind  tounge.gif

Then we will call it EverLost Modding Studio.

 

Because, clearly we are modding the EverLost game engine

Link to comment
Share on other sites

Everlost Game Engine - newest engine, who using Euphoria physic engine and newest graphic engine. This engine will using in IV:SA Beta 3.

Sarcasm.

Link to comment
Share on other sites

I Think Rage Modding Studio isnt a good name , but nevermind  tounge.gif

Then we will call it EverLost Modding Studio.

 

Because, clearly we are modding the EverLost game engine

lol hsushushsu nice lol.gif

Link to comment
Share on other sites

rofl. I just said that because it looks like a copy of Rage Team , what about bringing back the old Rockstar Modding Studio? or Nijmegen Modding Studio? tounge.gif

 

My Profile is passing by a Internal Reformal, EverLost 2.0 will release in a random day.

Link to comment
Share on other sites

rofl. I just said that because it looks like a copy of Rage Team , what about bringing back the old Rockstar Modding Studio? or Nijmegen Modding Studio?  tounge.gif

 

My Profile is passing by a Internal Reformal, EverLost 2.0 will release in a random day.

EverLost 2.0 ??

 

U never reached version v1.0

 

Ur still a lousy beta.user posted image

I thought he was pre-alpha...

 

 

In this brand new version of IV:SA will there be paths?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.