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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[WIP] IV:SA³ 'World Enhancement'


Rage Team
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and I would make the radio stations

 

Make radio stations for a conversion that converts a game that already has radio stations?

I'm sure he means original radio stations.

 

as I mentioned, I wanted to remake this mod in the same vein that there is a Vice City 2 mod set in modern times... a Late 90s/Early 00s California mod would be nice since that was when gangs were far more active especially in northern california (San Francisco was bad)

 

Especially when Generations of United Nortenos CD was released (The Only Album to ever be banned in america) would be nice to touch up on it since I grew up in northern california in the late 90s and early 00s..

 

 

 

 

and I would make the radio stations

 

Make radio stations for a conversion that converts a game that already has radio stations?

I'm sure he means original radio stations.

 

 

With even more stock latin rap?

 

only latin station I used stock music on was the East Los Remake

 

the other ones had legitimate rap artists and a few gang freestyles

 

personally with this mod I wouldnt mind expanding the cities abit... like Blueberry and Angel Pine...

 

maybe even adding actual gangs in a realistic california style...

 

I wonder what the gang limit is on GTA IV... if you can add more than 11 or so

Edited by Ss4gogeta0
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universetwisters

So you're using legit music aswell as stock stuff then? That's news to me.

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So you're using legit music aswell as stock stuff then? That's news to me.

well like I said, some of the record companies went out of business or were raided and shutdown by police so technically they arent held in copyright for the most part...

 

 

 

 

 

This is one of the most controversial albums ever recorded. Not a statement... It's a fact. This was the album that started rising gangster rapper Sir Dyno and imprisoned the majority of the Nuestra Familia gang of Northern California.

 

This tape titled "G.U.N.: Generations of United Norteños -- XIV Till Eternity", was actually a recruiting tool for the prison gang which spawned a massive five million dollar plus FBI investigation known as Operation Black Widow. In all, 21 people were indicted in the FBI's three-year investigation into Nuestra Familia. When it concluded in April 2001, it was one of the largest take downs on a prison gang in US history.

 

This recording was released in 1998 which sparked a lot of controversy and rallied many youths to join Norteno gangs. The recruiting tool was executed to perfection. I resided in Salinas at the time and recall everyone listening to or owning this album. It really surprised me how many people took to the lyrics and content of the music. In my opinion this clever idea really did resonate with youngster of the time. The appeal caused many misguided individuals to join the Norteno gang movement which created an environment for heightened gang violence against their enemies. Posted by Ramiro Garcia

 

 

Album cover of the currently banned CD. Note that Norteño gang members on the cover photo are wearing T-shirts with their gang color, red.

G.U.N.: Generations of United Norteños – XIV Till Eternity is a West coast gangsta rap CD with Sir Dyno as the lead performer. G.U.N. was intended as a tool for recruiting Norteño prison gangs in California. The album was quickly banned from sale because the FBI had launched a lawsuit (Operation Black Widow) against Sir Dyno and the album's record company, Moonlight Records.

 

Sir Dyno was a legitimate rapper in the late 80s and early 90s who is now a pastor under the name David Rocha after this happened... he is still respected by alot of Latinos in Nor Cal since he is the one who pretty much broke out with Latino Rap up north...

Edited by Ss4gogeta0
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Has anyone tried this over CryEnb V3?

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  • 4 months later...

I have a question:

Originally,with all the files intact,only a handful of cars were spawning. I looked in the cargrp_sa and only a couple of cars were assigned to uptown/midtown groups.

I changed the cargrp_sa with an original IV cargrp,and even now,it's only a group of cars spawning (a bigger group though) everywhere.Funny thing is,I couldn't identify the exact group spawning (i looked with openiv at the imgs,identified them right,there wasn't a group with those cars all together)

 

Has anyone of you got a normal cargrp?

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  • 4 weeks later...
  • 5 months later...
EncryptedReality

Please vote for IV:SA future(if you care about this mod at all :p)

 

http://strawpoll.me/7086074

 

I know these Forums have the poll too but i like to have my votes all in 1 place.(Also posted to IV:SA Facebook and Twitter)

Edited by GTARandom
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Please vote for IV:SA future(if you care about this mod at all :p)

 

http://strawpoll.me/7086074

 

I know these Forums have the poll too but i like to have my votes all in 1 place.(Also posted to IV:SA Facebook and Twitter)

You've got my vote!

Edited by AdvancedShoe
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Please vote for IV:SA future(if you care about this mod at all :p)

 

http://strawpoll.me/7086074

 

I know these Forums have the poll too but i like to have my votes all in 1 place.(Also posted to IV:SA Facebook and Twitter)

That's interesting. You have also got my vote. Edited by BachU8
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Please vote for IV:SA future(if you care about this mod at all :p)

 

http://strawpoll.me/7086074

 

I know these Forums have the poll too but i like to have my votes all in 1 place.(Also posted to IV:SA Facebook and Twitter)

I also voted for yes! Would be nice if the peds have San Andreas voice too. That would give even more San Andreas feeling.

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Please vote for IV:SA future(if you care about this mod at all :p)

 

http://strawpoll.me/7086074

 

I know these Forums have the poll too but i like to have my votes all in 1 place.(Also posted to IV:SA Facebook and Twitter)

voted <3

 

would love to see this exist in its own continuity in around the late 90s

 

 

I also voted for yes! Would be nice if the peds have San Andreas voice too. That would give even more San Andreas feeling.

I planned on doing something like that myself ;)

 

put together a little skype chat if people wanted to join

 

 

 

Edited by Ss4gogeta0
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  • 2 weeks later...
EncryptedReality

-REMOVED POST-

Edited by GTARandom
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EncryptedReality

I actually made some lampposts breakable but there's a placement issue where lampposts are floating in air in some areas and that i can't explain and neither could Chris/Jestic... i'll do some more testing later today, trying to place a normal model at the same position to confirm if it's the breakable causing it.

 

giphy.gif

 

No texture and vertex color problem're fixed by the way!

 

TkQ8GLc.png

Edited by GTARandom
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EncryptedReality

Sorry to triple-post

 

 

 

Anyway, i'm stuck, in-game the lamppost appears floating in air, except for the area i posted above and in 3ds max all lampposts are placed fine, what am i supposed to do?

 

 

In-game

 

Zi8LQsi.jpg

 

Imported WPL - Windows Placement with lamppost objects in 3ds max

 

OHCOxhT.png

 

 

This problem happens with both WDR - Windows Drawable and WFT - WIndows Frag Type, I tried removing WBD - Windows Bound Dictionary too but that didn't help either

Edited by GTARandom
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Nice one Filip :D

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EncryptedReality

So nobody knows a fix for this? It is really a shame

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Lower them in 3ds so they're stuck there and fine in game. :p

  • Like 1

YYIvrot.png

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Try f*cking with the flags, maybe copy flags from original IV lampposts/generics, maybe the default flags (or the ones that are currently applied) cause the same issue that some script-created objects get where they hover for some reason. CREAE_OBJECT has this issue and CREATE_OBJECT_NO_OFFSET fixes it, maybe the object flags for instanced objects has a similar property that can be applied to it.

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EncryptedReality

I tried messing with the flags, placements don't change

 

Ps. i tried moving them down again and now they are on the ground but moved on the Y axis so cars smash through them...

Hmm... could it be decimal number precision... i'll try setting that up

 

 

 

EDIT: yeah, it was the decimal precision problem, finally resolved this

 

PIqZooT.jpg

Edited by GTARandom
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I tried messing with the flags, placements don't change

 

Ps. i tried moving them down again and now they are on the ground but moved on the Y axis so cars smash through them...

Hmm... could it be decimal number precision... i'll try setting that up

 

 

 

EDIT: yeah, it was the decimal precision problem, finally resolved this

 

PIqZooT.jpg

nicely done GTARandom. :p

 

i shall post the files that I changed soon. the texturess and stuff, I wont add the one that you didnt like so dont worry :O

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I tried messing with the flags, placements don't change

 

Ps. i tried moving them down again and now they are on the ground but moved on the Y axis so cars smash through them...

Hmm... could it be decimal number precision... i'll try setting that up

 

 

 

EDIT: yeah, it was the decimal precision problem, finally resolved this

 

*image

Good job dude!
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EncryptedReality
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here ya go, its a bit late but these are the Mobile GTA SA hud Icons I converted to IVSA

 

https://dl.dropboxusercontent.com/u/18575411/GTA%20IVSA/IVSA%20mobile%20blips.rar

 

and the HQ mobile weapon Hud Icons

 

https://dl.dropboxusercontent.com/u/18575411/GTA%20IVSA/IVSA%20Mobile%20Weapon%20Hud.rar

Edited by Ss4gogeta0
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  • 2 weeks later...
=OG4life=

IV has huge potential, especially regarding these RAGE mods but it doesn't matter because too few people are actively participating in modding it. I hope this will turn around and that more experienced modders will become interested in it and make progress

Edited by =OG4life=
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  • 1 month later...
Ss4gogeta0

So any updates

once this new 500GB desktop HDD gets here I will be able to move my GTA IV install to the desktop and continue working on whatever I can for this

 

My laptop has been overheating as of late and I havnt been able to really do much...

 

db87b6e50af241bf98d730d9d7e1576c.png

 

should arrive in cali on the 10th

Edited by Ss4gogeta0
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  • 1 month later...

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