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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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EncryptedReality

Here's my version of the bike ride for IV:SA:

 

https://www.youtube.com/watch?v=PVTaKnm4mwk

Edited by GTARandom
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Here's my version of the bike ride for IV:SA:

 

 

 

Now this mod is 100% completed, haha :)

2010 all the way as I'm still on NT 6.0.

 

Wait.. You're still using Windows Vista?

Oh god, now everything makes sense! This is why you asked me, if i had vista installed on my pc because citizenIV doesn't work on it. :)

No, i don't hate vista. I still like it because of its design. And since SP2 it's a really stable OS.

Edited by countergame
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Wait.. You're still using Windows Vista?

Oh god, now everything makes sense! This is why you asked me, if i had vista installed on my pc because citizenIV doesn't work on it. :)

No, i don't hate vista. I still like it because of its design. And since SP2 it's a really stable OS.

Me neither, I never had any major issues with it :pp

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JulioNIB's new bike mod in IV:SA :colgate:

 

I know my bike skills are terrible. I really need to work on them lol

 

Anyways to get the script to work for IV:SA you have to activate beauty.img. The bike animations will not work without that IMG file active with the pedal files from the mod package.

 

1) add beauty.img to your IV:SA installation if it's not present. (it wasn't present in mine, i think the installer deletes it)

2) Open OpenIV and add the pedal files from the mod package (folder labeled "to beauty.img") to beauty.img.

3) activate beauty.IMG in images_sa_IVSA3SP.

 

This is how the text looks in my images_sa_IVSA3SP.

platformimg:/ivsa/multiplayer/dummymap/beauty        1

 

Working for me.

Thanx for that ;)

Edited by BBHD
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I remember when there was 100% hype for this mod, it was an epic, unforgettable feeling... 200+ people would watch this thread in anticipation for more content, it was so exciting and it motivated us to get to where we got with Beta 3 :)

 

Right now there is not that much motivation for this mod as not as many people are wanting it any more as they used to and they usually use V being better as an argument

So a bad time to bring up the fact that I've worked out a way to convert the radio to GTA IV AND Keep it Dynamic AND keep additional DJ comments for songs and stuff thanks to Audio inversion. :p Seriously, looking back at the old beta, I'm ashamed and sorry at how sloppy the Radio work was (Still a better job than War Drum at least), this method came around after finding out the radio formats were cracked and we could change the counts, I've been sitting on those tests for a while but didn't expect this mod to continue, a missed chance as it were.

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Personally,I feel that this will come in handy. For GTA V, a combination TC of III RC, VCR, and IV SA where you can fly between each would work nice. You can switch between Claude Speed, Tommy Vercetti, and Carl Johnson. I think GTA V on PC may support EIV mapping which will allow for things to look more detailed with out remodeling. I wonder how that would work on 6th gen era models.

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Personally,I feel that this will come in handy. For GTA V, a combination TC of III RC, VCR, and IV SA where you can fly between each would work nice. You can switch between Claude Speed, Tommy Vercetti, and Carl Johnson. I think GTA V on PC may support EIV mapping which will allow for things to look more detailed with out remodeling. I wonder how that would work on 6th gen era models.

Bahhh.. screw GTA V... Modding probably wont be avaliable for it until months after its released...

 

 

Oh, i see - that's what i thought was the problem that you were mentioning but wasn't entirely sure...

 

Well, firstly what you call "ped paths" are actually navmeshes, actual 3D geometry meshes/models which serve as surfaces that peds walk/navigate on!

 

And secondly, the reason peds don't navigate/walk on anything else but the sidewalks is because only the sidewalk sub-objects were extracted into navmesh files for use in IV:SA

 

 

I don't think that's really an issue all that much, unlike scripts implementation into the mod such as the aforementioned casino games, purchasing food and other minigames found in the old SA game!

 

 

 

Also, don't you think that IV:SA "life" is messed up in general?! Did you see how the traffic is driving on freeways and even cities, not to mention that they also drive like they are in regular street environment even where they shouldn't? - Countryside off-road tracks for example!

 

 

If the mod development was to be continued, i think it would be the best to start over with the whole thing, but maybe leave "side-stuff" like peds, cars, props and minorities like that intact(ofcourse, some objects would be made breakable now that we have .oft support!)

 

Map is messed up, "the life" in IV:SA is messed up and much more than that is also messed up!

 

 

 

Oh, by the way, i forgot to mention that also most people are messed up and ask for stuff but don't want to help at all!

 

Those of you who do want to help, please free excluded from this statement!

 

 

Ok, maybe the statement marked in red was a bit too harsh, but it just seems like it. It's not easy to make a mod, especially when the mod creator is alone and unsupported by most former fans

 

GTARandom, Like I said, I am still here if you want to start on remaking this mod... I mean 2 people are better than one...

 

or rather, why not come to SOL and help me, X-Seti, and NWO on a RAGE version? There is Hype to be shared on SOL, aswell as it would be a small group... Me, you, X-seti, and NWO...

 

which is better than just being alone...

 

 

I remember when there was 100% hype for this mod, it was an epic, unforgettable feeling... 200+ people would watch this thread in anticipation for more content, it was so exciting and it motivated us to get to where we got with Beta 3 :)

 

Right now there is not that much motivation for this mod as not as many people are wanting it any more as they used to and they usually use V being better as an argument

So a bad time to bring up the fact that I've worked out a way to convert the radio to GTA IV AND Keep it Dynamic AND keep additional DJ comments for songs and stuff thanks to Audio inversion. :p Seriously, looking back at the old beta, I'm ashamed and sorry at how sloppy the Radio work was (Still a better job than War Drum at least), this method came around after finding out the radio formats were cracked and we could change the counts, I've been sitting on those tests for a while but didn't expect this mod to continue, a missed chance as it were.

 

Ash, you need to teach me how to do so.. This will greatly help me (My Current IV radio mods only seem to work when replacing certain stations)

Edited by Ss4gogeta0
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EncryptedReality

 

specially when the mod creator is alone and unsupported by most former fans

GTARandom, Like I said, I am still here if you want to start on remaking this mod... I mean 2 people are better than one...

 

or rather, why not come to SOL and help me, X-Seti, and NWO on a RAGE version? There is Hype to be shared on SOL, aswell as it would be a small group... Me, you, X-seti, and NWO...

 

which is better than just being alone...

 

 

It IS better than working alone indeed... but how could i help you guys?

Edited by GTARandom
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specially when the mod creator is alone and unsupported by most former fans

GTARandom, Like I said, I am still here if you want to start on remaking this mod... I mean 2 people are better than one...

 

or rather, why not come to SOL and help me, X-Seti, and NWO on a RAGE version? There is Hype to be shared on SOL, aswell as it would be a small group... Me, you, X-seti, and NWO...

 

which is better than just being alone...

 

 

It IS better than working alone indeed... but how could i help you guys?

 

well, you would have to ask X-seti specifically about that one... He is the mod leader so he could tell you better than I can...

 

right now we are doing bug squashing for the VC version while NWO is busy tackling the SA version since NTA helped crack the SA Limits...

 

But we are looking for new members for the SOL project :)

Edited by Ss4gogeta0
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EncryptedReality

As you probably know, i'm only interested in the RAGE version of GTA: SOL

 

 

Can you share some more details about that?

 

I'm assuming the bounds breaking has to do with CitizenFX that NTA is creating and ViiV/CitizenIV project

Edited by GTARandom
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As you probably know, i'm only interested in the RAGE version of GTA: SOL

 

 

Can you share some more details about that?

 

I'm assuming the bounds breaking has to do with CitizenFX that NTA is creating and ViiV/CitizenIV project

Im not too sure how far X-seti got on the RAGE engine version of SOL, last I remember he went in solo on it...

 

I havnt really been too involved in the mod lately due too finals at school this past few weeks.. but Im finished with that and will be more active with SOL so I got alot to catch up on for my part of the modding...

 

but yea, if you want to work on the RAGE engine, X-seti should have everything you need to get started :p

 

http://gtaforums.com/forum/265-gta-state-of-liberty/

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would be nice if someone converted some of the GTA V gang peds for the different gang sets (Ballas having 2 different sets and the families having 3)

 

would be a nice touch to include an asian gang in LS aswell as the Marabunta Grande

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yeah I have been looking for gta v peds for gta iv but havent been able to find anything yet. I would definately exchange V peds for IV:SA

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DarkSoulPvP
Hello, I need urgent help please, my problem is that I install GTA IV SA, all right, then update the Addons, but when I start the game, I get a black poster: Please wait ... for about 15 seconds or so, then it is removed and nothing happens, does not start the GTA or anything, please help me, I have 2 months of trying to look for a solution.


Sorry for using Google Translate.

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Hello, I need urgent help please, my problem is that I install GTA IV SA, all right, then update the Addons, but when I start the game, I get a black poster: Please wait ... for about 15 seconds or so, then it is removed and nothing happens, does not start the GTA or anything, please help me, I have 2 months of trying to look for a solution.
Sorry for using Google Translate.

 

Did you remove your saved games?

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  • 2 weeks later...
  • 3 months later...

It's not dead. It's finished AFAIK...

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Yes, I think it's the final release. That's what I readed on the older pages...

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Yes, I think it's the final release. That's what I readed on the older pages...

Man, i thought there was going to be beta 4 :(

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Start working on one and it can be a reality :p seriously though any tiny fixes would be amazing, miss the days when this was in developement.

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Start working on one and it can be a reality :p seriously though any tiny fixes would be amazing, miss the days when this was in developement.

I really hope someone continues this project like the vice city rage :)

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