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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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Vito Mohebi

Can you translate to Danish in Beta 3 too? if not maybe i can help, when you start making beta 4.

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Vito Mohebi

 

Can you translate to Danish in Beta 3 too? if not maybe i can help, when you start making beta 4.

Danish is still available, but at 0%. If you can translate everything in 4 hours (except IVSAWeb, which can be done later), I can include it. biggrin.gif

 

https://www.transifex.com/projects/p/gtaivsa/language/da/

Only 4 hours? sorry, i can't do it in 4 hours =(.

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Flitskikker

You can join the translation team, but then the translation will be included in a feature patch or the next version/update, when you're ready.

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SkylineGTRFreak

I can't wait to see the trailer.

 

BTW, how is the Rhino?

 

 

 

Edited by SkylineGTRFreak
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EncryptedReality

His question isn't completely descriptive, but let's say he asked how is Rhino in a sense of completion: well it's finished by now and fully functional, i think you will all enjoy it, there is more but i won't reveal for the sake of fun when you get the mod on the 1st.

Edited by GTARandom
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in which timezone the new trailer will be released?

 

here its already july 31 xD

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EncryptedReality

Keep checking this page periodically, and you will find out smile.gif

Edited by GTARandom
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Keep checking this page periodically, and you will find out smile.gif

Thanks, refresh time biggrin.gif

 

One question, i would be possible to used iv:mp on this mod?

 

they are about to release a new version, a it looks way better then the old one

Edited by MurdaGame
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Will EFLC be supported at IV:SA³'s launch? I need to know whether to install IV or EFLC.

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SkylineGTRFreak
His question isn't completely descriptive, but let's say he asked how is Rhino in a sense of completion: well it's finished by now and fully functional, i think you will all enjoy it, there is more but i won't reveal for the sake of fun when you get the mod on the 1st.

Well, I rather wanted to ask how the wheels work with my method or if you used another way

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Will EFLC be supported at IV:SA³'s launch? I need to know whether to install IV or EFLC.

Yes, like always. You have tank, nitro, ability to fly higher, more optimized, slightly better effects and more weapons. You can even use MP and play with IVSA players that use IV. EFLC is finally the prefered platform to play IVSA on. And most importantly: IIIRC Demo.

Is the demo compatible with GTA 4 1.0.4.0, or just 1.0.7.0 and 1.1.2.0?

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EncryptedReality

 

His question isn't completely descriptive, but let's say he asked how is Rhino in a sense of completion: well it's finished by now and fully functional, i think you will all enjoy it, there is more but i won't reveal for the sake of fun when you get the mod on the 1st.

Well, I rather wanted to ask how the wheels work with my method or if you used another way

It has 8 wheels all functional, and it works as good as it can. Up to 12 is possible, but the extra 4 could result in being bugged a bit

Edited by GTARandom
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Did you guys made the vehicles 20% smaller? Because It's known SA vehicles are around 20% bigger.

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Flitskikker

 

Will EFLC be supported at IV:SA³'s launch? I need to know whether to install IV or EFLC.

Yes, like always. You have tank, nitro, ability to fly higher, more optimized, slightly better effects and more weapons. You can even use MP and play with IVSA players that use IV. EFLC is finally the prefered platform to play IVSA on. And most importantly: IIIRC Demo.

Is the demo compatible with GTA 4 1.0.4.0, or just 1.0.7.0 and 1.1.2.0?

It is tested and it appears to work, but we still recommend to use 1.0.7.0 or EFLC 1.1.2.0.

Multiplayer is only available for the latest patches.

 

EDIT: I'm now seeing you're talking about the demo. The 3RC demo is only available on EFLC.

Edited by flitskikker
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Flitskikker

Here are the (slightly) updated system requirements:

 

 

IV:SA³ System Requirements

 

Please read the following system requirements before downloading and installing the mod.

To check if your computer meets the specified requirements, we recommend using Flitskikker InfoTool.

 

http://www.softpedia.com/get/System/System...-InfoTool.shtml

 

 

GTA Requirements

You must have one of the following versions of GTA IV or EFLC installed to install the mod:

 

GTA IV: 1.0.0.0, 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0

GTA EFLC: 1.1.0.0, 1.1.1.0, 1.1.2.0

 

For the best performance, GTA IV 1.0.7.0 or EFLC 1.1.2.0 are recommended.

If you are installing the mod on GTA EFLC, only The Ballad Of Gay Tony is supported due to its additional features.

For multiplayer, only IV 1.0.7.0 and EFLC 1.1.2.0 are supported.

 

 

Minimal System Requirements

Your computer must meet the following requirements to run the game with the mod on lowest settings:

 

Processor: Intel Core 2 Duo Processor @ 2.4 GHz / AMD Athlon 64 X2 Processor @ 2.8 GHz

Memory: 2 GB RAM

Hard Disk: 4,2 GB free space (GTA IV) / 6 GB free space (GTA EFLC) + Additional free space for installation and installed add-ons

Graphics Card: NVIDIA GeForce 8600 GT with 256 MB VRAM / ATI Radeon HD 2600 with 256 MB VRAM / Intel not supported

DirectX: Version 9.0c

OS: Windows XP with Service Pack 3 / Windows Vista with Service Pack 1 / Windows 7

 

 

Recommended System Requirements

Your computer must meet the following requirements to run the game with the mod on high/very high settings:

 

Processor: Intel Core i5 Processor @ 2.6 GHz / AMD Phenom II X4 Processor @ 3.0 GHz

Memory: 4 GB RAM

Hard Disk: 6 GB free space (GTA IV) / 7 GB free space (GTA EFLC) + Additional free space for installation and installed add-ons

Graphics Card: NVIDIA GeForce GTX 260 with 1 GB VRAM / ATI Radeon HD 5770 with 1 GB VRAM / Intel not supported

DirectX: Version 9.0c

OS: Windows 7 with Service Pack 1

 

 

Software Requirements

Your computer must have the following software installed to run the game with the mod:

 

.NET Framework 2.0 (included with installation)

.NET Framework 4.0 (included with installation)

Primary Interoperability Assemblies 2010 (included with installation)

Visual C++ 2010 Redistributables (included with installation)

 

Download size: 1,78 GB

Edited by flitskikker
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''Primary Interoperability Assemblies 2010 (included with installation)''

 

 

This really is need?

 

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Flitskikker
''Primary Interoperability Assemblies 2010 (included with installation)''

 

 

This really is need?

No, it's only there for decoration.

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I'm afraid NET Framework 4 may be a boundary for people tounge.gif

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Flitskikker
I'm afraid NET Framework 4 may be a boundary for people tounge.gif

ScriptHook.NET requires .NET Framework 4.0.

The setup for that wasn't included in previous betas, and almost everyone had, e.g., the HUD script (which is a .NET script) working. Now I've added it to be sure everyone will have it installed.

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gamerzworld
user posted image
Edited by gamerzworld
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Expected Better, GTA3 Rage Classic Trailer was better.

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Hi everybody!! I'm new in this forum... and I really like... (sorry if my english is incorrect... I'm italian biggrin.gif )... anyway, me and Alex106, a user of the forum of GTA-Expert.it, we created a car... a GTA IV's van with the badges of the trailer of GTA V... (the van of the robbery).. here the photos:

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-...543406377_o.jpg

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-...584899253_o.jpg

what do you think? is well in GTAIV: SA you think? smile.gif

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