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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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IV version won't have:

-Rockets on Hunter

-Tank cannon

-C4 (sticky bombs)

-Parachute

 

damn that sucks whatsthat.gif

Don't worry. You can still play the Episodes From Liberty City version to get the features. (There is a small chance I may find the cause)

 

The chances of technical difficulties is ever so slightly slimmer with 1.0.7.0 than with 1.0.4.0 and 1.1.2.0 (EFLC). However your best bet for the most features is to go with EFLC. (Technically, its the same story as with the normal game. Obviously you get more features on the DLC version.)

 

Edit: Just wanted to to say. You guys do know there is a tool that the console modders use for their scripts. It converts C++ to SCO. Just incase you guys were trying to write the code in the SCO language. They write it in C++, then run it through the tool to convert to SCO. Incase you guys know C++. I'm taking a class about it over the summer so later I may be able to apply the knowledge here.

Edited by nkjellman
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Does Beta 3 have the full fleet of aircraft?

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Bonnie Wanted
ready tidy

(I had to change audio video)

 

PS:Watch this video

listening Florida - "Good Feeling (Quality will be much better)

 

GTA SA (Rage) - Good Feeling

 

 

GTA V

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Mainline421

 

Well, the IV version is going to be missing some features, sorry to say. The EFLC features I tried to port. It seems that the weapon file doesn't work. Simple. If I combine, it crashes. If I add the TBOGT weapon file, Rage decides to ignore it. Yes I have done it before, but one of the other features of the mod is causing it not to work on IV. I think it may be the weapon file changes.

 

IV version won't have:

-Rockets on Hunter

-Tank cannon

-C4 (sticky bombs)

-Parachute

 

EFLC version won't have:

-Parachute (for some reason, it doesn't work on IV SA 3, and Ghostown. I may be able to fix it)

-Correct menu colors (Might be able to fix. I don't know why, but they just don't want to change. They seemed to be changeable on Xbox though.)

 

I may look more into it later if I feel like it. But for now I would say EFLC is the only one that will have these features and is the version I would recommend to play on. Its unclear to me why others recommend the IV version.

Why are Parachutes not working anymore? They worked before (http://www.gtaivsa.com/screenshots/04.html)

 

 

Edited by Mainline421
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EncryptedReality

 

Does Beta 3 have the full fleet of aircraft?

 

Contains almost the full fleet!

These planes are included with beta 3 as of now:

 

•Hydra

•Rustler

•Shamal

•Skimmer

•Stunt

 

The only missing un-converted planes are Beagle, Dodo and AT-400

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Triple Penetration
Does Beta 3 have the full fleet of aircraft?

 

Contains almost the full fleet!

These planes are included with beta 3 as of now:

 

•Hydra

•Rustler

•Shamal

•Skimmer

•Stunt

 

The only missing un-converted planes are Beagle, Dodo and AT-400

What about Andromada, Nevada and Cropduster?

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EncryptedReality

 

Does Beta 3 have the full fleet of aircraft?

 

Contains almost the full fleet!

These planes are included with beta 3 as of now:

 

•Hydra

•Rustler

•Shamal

•Skimmer

•Stunt

 

The only missing un-converted planes are Beagle, Dodo and AT-400

What about Andromada, Nevada and Cropduster?

Also not converted tounge.gif

 

never realized SA had so many planes

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Random, less than half of the airplanes is not "almost full fleet". That is really rather a sad state of things. Dodo/C-152 is a GTA classic. It's one of the first planes people learn to fly in GTA and in real life. Nevada/DC-3 and AT-400/B737 are also SA classics, as well as classics of commercial aviation. These should have been the first planes to get converted. The very idea of not including them in Beta 3, which might be the final release, seems absurd.

 

I don't particularly care about Beagle/Islander, Cropduster/AgCat, and Andromada/C-17, but even then, what possible reason could there be for not including these? How much work could it possibly take to pull these out of SA and stick them into IV?

Prior to filing a bug against any of my code, please consider this response to common concerns.

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ShakingASS

Hopefully Beta 3 won't be the last in any term as beta 4 should happen.

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Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/

missions in beta 3?

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Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/
missions in beta 3? Yep. smile.gif Not sure about the release date though, it seems to fluctuate a lot.

 

You guys do know there is a tool that the console modders use for their scripts. It converts C++ to SCO. Just incase you guys were trying to write the code in the SCO language. They write it in C++, then run it through the tool to convert to SCO.
Yep, been using it from day one, the script is written in IV's c-like scripting language and Scocl compiles the code. icon14.gif

@K^2, currently, what are the chances of your flying script(s) being in beta3? I remember you had some troubles with it about a week ago, i'm wondering if that's improved recently.

@Garju, great pic as always.

Edited by Frank.s
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Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/
missions in beta 3?
Yep. smile.gif Not sure about the release date though, it seems to fluctuate a lot.

 

You guys do know there is a tool that the console modders use for their scripts. It converts C++ to SCO. Just incase you guys were trying to write the code in the SCO language. They write it in C++, then run it through the tool to convert to SCO.
Yep, been using it from day one, the script is written in IV's c-like scripting language and Scocl compiles the code. icon14.gif

@K^2, currently, what are the chances of your flying script(s) being in beta3? I remember you had some troubles with it about a week ago, i'm wondering if that's improved recently.

@Garju, great pic as always.

how many missions in mod?

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Mainline421

 

Well, the IV version is going to be missing some features, sorry to say. The EFLC features I tried to port. It seems that the weapon file doesn't work. Simple. If I combine, it crashes. If I add the TBOGT weapon file, Rage decides to ignore it. Yes I have done it before, but one of the other features of the mod is causing it not to work on IV. I think it may be the weapon file changes.

 

IV version won't have:

-Rockets on Hunter

-Tank cannon

-C4 (sticky bombs)

-Parachute

 

EFLC version won't have:

-Parachute (for some reason, it doesn't work on IV SA 3, and Ghostown. I may be able to fix it)

-Correct menu colors (Might be able to fix. I don't know why, but they just don't want to change. They seemed to be changeable on Xbox though.)

 

I may look more into it later if I feel like it. But for now I would say EFLC is the only one that will have these features and is the version I would recommend to play on. Its unclear to me why others recommend the IV version.

Why are Parachutes not working anymore? They worked before (http://www.gtaivsa.com/screenshots/04.html)

 

 

Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/

 

Thought the release was in June is it June or July?

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Well, the IV version is going to be missing some features, sorry to say. The EFLC features I tried to port. It seems that the weapon file doesn't work. Simple. If I combine, it crashes. If I add the TBOGT weapon file, Rage decides to ignore it. Yes I have done it before, but one of the other features of the mod is causing it not to work on IV. I think it may be the weapon file changes.

 

IV version won't have:

-Rockets on Hunter

-Tank cannon

-C4 (sticky bombs)

-Parachute

 

EFLC version won't have:

-Parachute (for some reason, it doesn't work on IV SA 3, and Ghostown. I may be able to fix it)

-Correct menu colors (Might be able to fix. I don't know why, but they just don't want to change. They seemed to be changeable on Xbox though.)

 

I may look more into it later if I feel like it. But for now I would say EFLC is the only one that will have these features and is the version I would recommend to play on. Its unclear to me why others recommend the IV version.

Why are Parachutes not working anymore? They worked before (http://www.gtaivsa.com/screenshots/04.html)

 

 

Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/

 

Thought the release was in June is it June or July?

I dont know. I have to look into it more.

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EncryptedReality

 

Well, the IV version is going to be missing some features, sorry to say. The EFLC features I tried to port. It seems that the weapon file doesn't work. Simple. If I combine, it crashes. If I add the TBOGT weapon file, Rage decides to ignore it. Yes I have done it before, but one of the other features of the mod is causing it not to work on IV. I think it may be the weapon file changes.

 

IV version won't have:

-Rockets on Hunter

-Tank cannon

-C4 (sticky bombs)

-Parachute

 

EFLC version won't have:

-Parachute (for some reason, it doesn't work on IV SA 3, and Ghostown. I may be able to fix it)

-Correct menu colors (Might be able to fix. I don't know why, but they just don't want to change. They seemed to be changeable on Xbox though.)

 

I may look more into it later if I feel like it. But for now I would say EFLC is the only one that will have these features and is the version I would recommend to play on. Its unclear to me why others recommend the IV version.

Why are Parachutes not working anymore? They worked before (http://www.gtaivsa.com/screenshots/04.html)

 

 

Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/

 

Thought the release was in June is it June or July?

I dont know. I have to look into it more.

He told me June when i announced it so sorry not my fault for this.

 

@K^2: I said i didn't know SA had that many planes.

 

Jesus people, cut me some slack for the love of God.

Edited by GTARandom
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...what a mess facedesk.gif next time someone wants to make such a huge mod, I suggest starting with some structure! When people just dart around doing what they want instead of what needs done.... this is what happens.

 

I must say though. I still love this mod, and it's the best GTA IV mod that has been created. I am a programmer, and would love to contribute now that I have the summer off, but I'm not sure this team needs any new people with new ideas, you guys seem to have a hard enough time working together as it is. I really would love to see more progress instead of you guys just disbanding and quitting. Just take a break or something. Step away from the project after beta 3 for a little while, and take that time to devise a real plan for the future, and focus hard on each individual project as a team.

 

I can't be the only person who wants to see you guys work through this.

 

Don't give up.

 

smile.gif

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Have Mercy
...what a mess facedesk.gif next time someone wants to make such a huge mod, I suggest starting with some structure! When people just dart around doing what they want instead of what needs done.... this is what happens.

 

I must say though. I still love this mod, and it's the best GTA IV mod that has been created. I am a programmer, and would love to contribute now that I have the summer off, but I'm not sure this team needs any new people with new ideas, you guys seem to have a hard enough time working together as it is. I really would love to see more progress instead of you guys just disbanding and quitting. Just take a break or something. Step away from the project after beta 3 for a little while, and take that time to devise a real plan for the future, and focus hard on each individual project as a team.

 

I can't be the only person who wants to see you guys work through this.

 

Don't give up.

 

smile.gif

Amen!

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@K^2, currently, what are the chances of your flying script(s) being in beta3? I remember you had some troubles with it about a week ago, i'm wondering if that's improved recently.

No idea. But it can always be downloaded separately.

 

The script is currently hard-coded to Shamal, there are some flaws in the controls, and I still can't get gamepad support. The first two things absolutely need to be fixed. With gamepad, I have some idea of going on, and less on how to fix it. I think, I might have to include a cracked version of one of the DirectX libraries to make it work.

 

 

We don't have any vehicle converters left, they don''t care anymore about ivsa vehicles and do less important stuff instead, it's sad but I can't do anything about it.

Looks like I'll have to shake people personally, because this just won't do. Any recommendations on whom to start with?

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Have Mercy
Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/
missions in beta 3?
Yep. smile.gif Not sure about the release date though, it seems to fluctuate a lot.

 

You guys do know there is a tool that the console modders use for their scripts. It converts C++ to SCO. Just incase you guys were trying to write the code in the SCO language. They write it in C++, then run it through the tool to convert to SCO.
Yep, been using it from day one, the script is written in IV's c-like scripting language and Scocl compiles the code. icon14.gif

@K^2, currently, what are the chances of your flying script(s) being in beta3? I remember you had some troubles with it about a week ago, i'm wondering if that's improved recently.

@Garju, great pic as always.

How about some footage? tounge.gif

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Release is in July, then Flits has time to create the setup. My work is done here, I hope someone will continue it......probably won't happen/
missions in beta 3?
Yep. smile.gif Not sure about the release date though, it seems to fluctuate a lot.

 

You guys do know there is a tool that the console modders use for their scripts. It converts C++ to SCO. Just incase you guys were trying to write the code in the SCO language. They write it in C++, then run it through the tool to convert to SCO.
Yep, been using it from day one, the script is written in IV's c-like scripting language and Scocl compiles the code. icon14.gif

@K^2, currently, what are the chances of your flying script(s) being in beta3? I remember you had some troubles with it about a week ago, i'm wondering if that's improved recently.

@Garju, great pic as always.

How about some footage? tounge.gif

 

 

 

 

 

@Frank : Thx biggrin.gif

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ready tidy

(I had to change audio video)

 

PS:Watch this video

listening Florida - "Good Feeling (Quality will be much better)

 

GTA SA (Rage) - Good Feeling

 

 

GTA V

Actually this mod leaves play quite perfect

 

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Hi, I bought gta iv my by steam

 

I decided to install this mod

 

But whenever I'm playing

The scenario becomes invisible

 

That the game's error and closes

 

Is there a patch to fix this?

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XTREME0235

 

Most of them left, the only person I can think of now is alber2gt, he converted ~40 cars but never any plane. Two people converted the current planes, but they left:

Threepwood

EXTREME (+some numbers)

I don't think I could work with someone who would continuously get my name wrong in a mocking manner, your attempt at being a smart ass and/or comical didn't play out too well and I hardly chuckled. yawn.gif

I've already told K^2 that I could have another crack at the planes I converted for you guys that you seem to have overlooked, but it will take time.

Edited by XTREME0235
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Hi, I bought gta iv my by steam

 

I decided to install this mod

 

But whenever I'm playing

The scenario becomes invisible

 

That the game's error and closes

 

Is there a patch to fix this?

so youre saying that the map wont load at all? what graphical setup you have? all maximum/high? might be the cause. try to lower them and see if it helps.

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Hi, I bought gta iv my by steam

 

I decided to install this mod

 

But whenever I'm playing

The scenario becomes invisible

 

That the game's error and closes

 

Is there a patch to fix this?

so youre saying that the map wont load at all? what graphical setup you have? all maximum/high? might be the cause. try to lower them and see if it helps.

My setting this in high

 

 

Least textures (medium)

and distance. (14)

 

 

When I go to play every time the scenario is loading

 

Has time map is invisible

and the game closes

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If I had the right know how about all this stuff i would be glad to help, but sadly that is not the case. I would really like to contribute and help this be a full release instead of just some beta's. I would need to learn a whole lot though.

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XTREME0235

 

I really didn't knew the numbers and neither did I knew there was no E in front, sorry.

Sure thing, don't worry about it.

Okay it's up to you if you want to add me to the drop box, as I post this I'm working on the lawn mower for my own personal use but if it works good in game and you don't have it yet I could give it to you?

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EncryptedReality

 

I really didn't knew the numbers and neither did I knew there was no E in front, sorry.

Sure thing, don't worry about it.

Okay it's up to you if you want to add me to the drop box, as I post this I'm working on the lawn mower for my own personal use but if it works good in game and you don't have it yet I could give it to you?

Making my work useless on the lawn mower? No thank you.

 

God, i just beat Max Payne 3 and i learn that i'll love being just like him, miserable, drinking all the time and using painkillers to survive.

 

Cus ya know, he has a good point about life, it's a mess.

Instead of shooting sh*t down, i'll shout at people

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