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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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Squirlkiller

i have no intention of buying mp3 soon, id like it but it probably wouldnt be the same since its made by R* and not remedy. Judging from the trailers n gameplays about it, it doesnt look like its a noire game anymore. Ill probably wait till the price goes down

Edited by Squirlkiller
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ShakingASS

I just Pre-Ordered Max Payne 3 for PC i don't care the F*ck about you guys say it's the best game.Also can anyone takes screens of Beach.

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i have no intention of buying mp3 soon, id like it but it probably wouldnt be the same since its made by R* and not remedy. Judging from the trailers n gameplays about it, it doesnt look like its a noire game anymore. Ill probably wait till the price goes down

Only reason why I want it is for modding. It doesn't look like the type of game I would play. As Ive stated before I like open world games. But there are some out there I don't like, including Fall Out. I don't usually like ones with quests as they get boring.

 

Edit: Watched a game play video of the first mission. It looks fun. I don't think it will last as long as GTA IV did. 4 years and the f*cking game still isn't old. The III era games are not even old to me. They just don't get boring. But modding may be keeping them like that. But in the video I saw, 90% of the vehicles were vehicles from GTA IV. I saw a Landstalker, and a SuperGT. Can't remember what the name of the Van was. I think it was the Repo, or Burito. Don't remember.

 

But lets talk IV SA.

Edited by nkjellman
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awesome shots!!

@SA where did you see that I said you find the timecyc terrible. :l. but enough of this

@Blaster. I havent been playing with the timecyc but I think there is tab for the HDR. havent seen the bloom though

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XTREME0235

Please take all discussion regarding Max Payne 3 to the appropriate forums, this is for the IV:SA Modification; not Max Payne.

 

Thank You.

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But lets talk IV SA.

 

Now lets discuss IV SA

 

 

But lets talk about IV SA

 

it is funny how you say that 3 times, and still keep talking about maxpayne 3 biggrin.gif

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futureAllrounder

But lets talk IV SA.

 

Now lets discuss IV SA

 

 

But lets talk about IV SA

 

it is funny how you say that 3 times, and still keep talking about maxpayne 3 biggrin.gif

Haha. As random topic reader, I have to say: here's nothing intresting about IV:SA.

Maybe a MP3 conversion to GTA 4?

 

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One message after another and another yet people still talk about Max Payne 3... *faceplam*

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Awesome screens!!

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EverLost123

I think the Phone Booth have some invisible parts, isnt it?

 

user posted image

Edited by EverLost123
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EncryptedReality

It has, yes because those faces are 1-sided but it was already known and should be fixed sometime soon

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Chris_lolwut
I think the Phone Booth have some invisible parts, isnt it?

 

user posted image

Thanks for zooming in, couldn't see it. orly.gif

well doh, the parts are invisible

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EncryptedReality
It has, yes because those faces are 1-sided but it was already known and should be fixed sometime soon

Why you repeat my quote above , beats me.

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Because the last 3 pages are Pyramide Quotes of Max Payne 3.

 

(No, don't beat me, I'll not say this name again!)

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EncryptedReality

Going to chill with some IV:SA beta 3 sp cast... if you'd luck to watch you know where to find me.

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I think the Phone Booth have some invisible parts, isnt it?

 

user posted image

Thanks for zooming in, couldn't see it. orly.gif

well doh, the parts are invisible

Niet zo bijdehand doen. tounge.gif

 

I was talking about this:

user posted image

 

You can obviously see the bug on this screen, zooming out is pointless.

 

Every polygon in III era GTA's is rendered from both sides, Rage only one.

I thought VC ones are one side. I could be wrong. But I do know that GTA III Tenth Anniversary is rendering only on one side.

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EvilRaptor

First post in the topic, been looking for a while, this is looking sweet, you guys have been doing great work wink.gif

On a conversation relevant topic; III and VC both render both sides at all times, but in SA there's a model flag to render both sides, for fences/trees, etc, it doesn't automatically do it.

 

EDIT: I haven't modded the rage engine, model wise, before, so I assume that like SA it'll have a model flag for it, since a lot of Dev "features" you might call them, are similar.

Edited by EvilRaptor
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First post in the topic, been looking for a while, this is looking sweet, you guys have been doing great work wink.gif

On a conversation relevant topic; III and VC both render both sides at all times, but in SA there's a model flag to render both sides, for fences/trees, etc, it doesn't automatically do it.

 

EDIT: I haven't modded the rage engine, model wise, before, so I assume that like SA it'll have a model flag for it, since a lot of Dev "features" you might call them, are similar.

It seems to be different on III Tenth Anniversary though.

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EvilRaptor

Well I was going off what I read on the GTA Modding wikia, but I suppose III 10th Anniversary might be a little more optimised, since it'll surely use less memory to only render one side of a polygon tounge.gif

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Well I was going off what I read on the GTA Modding wikia, but I suppose III 10th Anniversary might be a little more optimised, since it'll surely use less memory to only render one side of a polygon tounge.gif

Sadly its less optimized. It does crash on my device, but I bet it will run better on the devices with the A4 chip. It is a little weird. Other III map mods have been converted to it, and I'm trying to convert the Vice City mod to it, but it crashes.

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ShakingASS
Well I was going off what I read on the GTA Modding wikia, but I suppose III 10th Anniversary might be a little more optimised, since it'll surely use less memory to only render one side of a polygon tounge.gif

Sadly its less optimized. It does crash on my device, but I bet it will run better on the devices with the A4 chip. It is a little weird. Other III map mods have been converted to it, and I'm trying to convert the Vice City mod to it, but it crashes.

Apple is crap that's why.

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Well I was going off what I read on the GTA Modding wikia, but I suppose III 10th Anniversary might be a little more optimised, since it'll surely use less memory to only render one side of a polygon tounge.gif

Sadly its less optimized. It does crash on my device, but I bet it will run better on the devices with the A4 chip. It is a little weird. Other III map mods have been converted to it, and I'm trying to convert the Vice City mod to it, but it crashes.

Apple is crap that's why.

That is also true. I give my friend so much crap because he spent money on a Mac, where he could of spent the same amount on a Gaming PC that is 10X faster.

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ShakingASS
That is also true. I give my friend so much crap because he spent money on a Mac, where he could of spent the same amount on a Gaming PC that is 10X faster.

Shame that people get crap products.PC is much better and isn't a rip off.

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Ok, so I finally got around to installing Beta 2 on top of GTA IV 1.0.7. I start it up, everything's fine. So I decided to see where it was that the flight script was crashing. I copy it to the directory, start it up, and the thing just refuses to crash.

 

I don't know what's going wrong on other machines, but for me, Flight.asi works fine both under IV and EFLC. So, whoever it was that had the crashes happen, Blaster, I think, drop me a line. We'll need to figure out some way to find where it goes wrong. I'll write up a more extensive logger, and we'll just see where it cuts out.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Ok, so I finally got around to installing Beta 2 on top of GTA IV 1.0.7. I start it up, everything's fine. So I decided to see where it was that the flight script was crashing. I copy it to the directory, start it up, and the thing just refuses to crash.

 

I don't know what's going wrong on other machines, but for me, Flight.asi works fine both under IV and EFLC. So, whoever it was that had the crashes happen, Blaster, I think, drop me a line. We'll need to figure out some way to find where it goes wrong. I'll write up a more extensive logger, and we'll just see where it cuts out.

On my PC it doesn't crash. The script doesn't affect the game at all.

 

BTW when you say crash do you mean the game crashes or the script crashes and doesn't do anything?

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No idea. Everything that wasn't working for me, I fixed. So for me, it works flawlessly.

 

If the script is running, it should display current vehicle and its speed in top left corner. It will only have effect if you are in a Shamal.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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EncryptedReality
No idea. Everything that wasn't working for me, I fixed. So for me, it works flawlessly.

 

If the script is running, it should display current vehicle and its speed in top left corner. It will only have effect if you are in a Shamal.

Could you send it again?

 

It truly has been a long time since beta two was out and i was thinking why not try it on the new one?!

 

If it works for me, i can show a demonstration on my usual place where i do my live feeds.

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Sure thing. I'm messing with auto-trim right now. If I get it to work, I'll send it to you right away. Otherwise, I'll disable it when I give up and send it to you then. Could you PM me your e-mail? I'm not sure I still have it.

 

I'll also throw in a few log lines in the loading section. Maybe it will help pin-point the problem if there is a crash.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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