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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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Yes I wanna use it, ask him.

 

Pure out of curiousty, micrsoft blocks modded xboxes that go on live. How can you play with a modded IV without MS detecting your xbox as modded?

 

Its a disc mod, not a hardware mod. The only way they get banned is if they report him or if a R* guy sees them

 

 

Because your Xbox is not modded. You open it up, and the disc drive (so you can get at the inside well its running, which may sound dumb but it really doesn't damage it at all). That way when you put the disc in, you do a method called hot swaping. It reads the encryption off the normal disc, and before you hit play or install you grab the disc off the tray and put the modded one on. It thinks it had an error.

 

Or you could use microsofts error in the dash and just eject the disc as you press X for game details (not sure if its patched tho yet)

That didn't work for me so I just hotswap. I wouldn't normally the Xbox version except for the fact that my friends don't have it on there. I also don't think Blaster will mod on the Xbox.

 

BTW, Blaster & Random. At some point join my game on Xbox. The garage script acts funny on others screen. I think it may be fixable on PC, but we may have to only enable it in Single Player. I'll invite you later so you can see.

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@Blaster_nl - Hope to see some good results from you. smile.gif

@Above - Is it just me or is it flooding? xD

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@Blaster_nl - Hope to see some good results from you. smile.gif

@Above - Is it just me or is it flooding? xD

Flooding ?

I'm the IV:SA3 Screenshot Maker so i took pics . What's your problem ?

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He meant the WATER flood, not spam tounge.gif

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He meant the WATER flood, not spam tounge.gif

Oh ok lol xD

Sorry JF-Mir2 i didn't understand the question smile.gif

To answer your question , no this isn't water this is specular biggrin.gif

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EncryptedReality

 

He meant the WATER flood, not spam tounge.gif

To answer your question , no this isn't water this is specular biggrin.gif

Nope, it's not water/flooding, it's not specular neither.

 

It's a normal map with specularity totally disabled because if it were specular it would reflect and shine, here in the screen it just shows the lighter points as the biggest bumps of the map

 

 

Altho , focusing on the sand a bit harder, it DOES sort of create an illusion of water

Edited by GTARandom
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<!--SC--><!--SS-->Beta 3 'World Enhancement' announcement.

Release: August 2012

<!--EC--><!--ES--> sad.gif

 

 

B-B-But why? sad.gif

Will you take the time to add paths for pedestrians? 8D

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Hahaha biggrin.gif -This question people asked 1004 times

Reply is one-"Now we cant posibilities to do the ped path,but in future we try to do it"

This question is offtop

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Like i said on msn, that looks great. icon14.gif

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I was thinking to just have the option to run either game from the menu. It would be AMAZING to have all of these cities contained in one gigantic map! Can you imagine Having Vice City out to the South East, and Liberty City to the North East of San Andreas? That would be so much fun. That's one big dream though. Maybe in the future.

 

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user posted image

 

I think this would be cool. Have these two mods together in one package. colgate.gif

This could be done, yet one of the mods will have to have a compatibility with TLAD, so one can be installed as EFLC.

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EncryptedReality

Sorry, but it does not make much sense, and it looks uglier then it's suppost to be.

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Would it be possible to develop a custom launcher to load each one respectively, and have them both installed in separate directories? Just a thought. It's really not important, but it could bring two projects together as one. I like how the San Andreas Mod copies all needed files to a separate directory, if this feature could be added to the Vice City mod as well, then it should be quite possible. I also like how the Vice City mod checks for and applies updates on start up (although I think that should be an option for the user to decide) I see a lot of great ideas happening across these two mods, and would love to see the teams come together as one. I wish I weren't so busy with school and parenting, I would love to jump in and help with this mod. I am a programmer, and have modded many video games, but never played with RAGE. Maybe this summer I can lend a hand somehow.

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Sorry, but it does not make much sense, and it looks uglier then it's suppost to be.

That was a 10 minute photoshop job. It was only meant to convey an idea.

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You guys should make a race called "Interstate" that goes around ALL the cities and counties... highways and main roads only with a couple of trails and alleys... tounge.gif

Edited by MERCYOVTHEDEVIL
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EncryptedReality

 

You guys should make a race called "Interstate" that goes around ALL the cities and counties... highways and main roads only with a couple of trails and alleys... tounge.gif

If you make a race schematic (drawing) on SA map , we may consider doing it in the end. First we're doing all the SA main races.

 

user posted image

Edited by GTARandom
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You guys should make a race called "Interstate" that goes around ALL the cities and counties... highways and main roads only with a couple of trails and alleys... tounge.gif

If you make a race schematic (drawing) , we may consider doing it in the end. First , we're doing all the SA main races.

I CAN DO THAT... consider it done cuz i always wanted a long race around the state. P.S. on gtaivsa.com you guys should add a "Requests" section in the forums.

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EverLost123
gtaivsa.com still says Beta 3 is coming in June. moto_whistle.gif

AJ doesnt follow this topic , so he dont update nothing tounge.gif

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Would it be possible to develop a custom launcher to load each one respectively, and have them both installed in separate directories?  Just a thought. It's really not important, but it could bring two projects together as one. I like how the San Andreas Mod copies all needed files to a separate directory, if this feature could be added to the Vice City mod as well, then it should be quite possible. I also like how the Vice City mod checks for and applies updates on start up (although I think that should be an option for the user to decide) I see a lot of great ideas happening across these two mods, and would love to see the teams come together as one. I wish I weren't so busy with school and parenting, I would love to jump in and help with this mod. I am a programmer, and have modded many video games, but never played with RAGE. Maybe this summer I can lend a hand somehow.

Indeed possible, GTA3Rage, VCR & IVSA combined could easily be lower then GTAIV's default size, 15GB.

 

It's a good idea if all mods released there final beta, to combine it into one package for IV 1070.

It should be called GTA Trilogy Rage or something like that.

 

However for this to happen on 1.0.7.0:

-DLC would need to be cracked otherwise people would have to own TLAD DLC and TBOGT DLC from the market place.

-DLC files would need to be decrypted

 

For EFLC:

-GTA IV would need to be added to the start menu.

 

So both would need file renaming if we couldn't include these things.

 

However, a method that would be best for this game, and might be possible but would require a lot of code.

A external program, (or hack to the GTA IV/EFLC.exe files) to run the game. It allows it to load mods in the game and easily switch with out quitting the game. Each mod would have its files set up as if it were a DLC folder from Episodes From Liberty City. If that is done, you could have the whole IV SA for example on IV, or EFLC, with out modifying the normal game. What it would look like in the game is this. When you load up GTA IV, you see GTA IV (which launches Original GTA IV), you see Episodes From Liberty City (which lets you pick TLAD or TBOGT) then there is a third option which is titled Mod Manager. In mod manager you can pick from all the mods (structured like DLC folders). You could load IV SA, Vice City Rage, GTA III Rage, Ghostown, or any other TC. You can put the custom fonts in the mods menu, (with colors, and pictures).

 

A mod manager like this would be cool. It might be possible to make if someone looks into it.

 

Edit: I think it should be much easier to port TBOGT features to TLAD. The EFLC version could very well have VCR on it if I programed it right. If I edit the setup.xml for TLAD I might be able to trick it so it thinks its e2. APC, parachutes, vehicles, sounds, maybe even height limit, ect should be easier to port because I trick it into thinking its the Ballad.

Edited by nkjellman
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