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[WIP] IV:SA³ 'World Enhancement'


Rage Team
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Those errors are errors that are in Beta 2 normaly, except for the hud thing and the spawning in the desert.

 

I Installed my normal IV, patched it and have a normal spawn, but still the error with the hud and the not working video editor.

 

 

I think the missing hud, no clip editor and the spawning in the middle of nowhere, is due to missing script files. Do you have a scripts folder? Those things that are not working are in there. Do you also have net script hook? These things come with the mod, but the installer may of missed them. Try installing on IV and it may get them in. Then if you want to play on EFLC, copy the script files over and they may work.

 

I have a script folder in IVSA, the following files are in the directory:

 

IVSABlips.net.dll

IVSAHUD.net.dll

IVSATags.net.dll

IVSAVideoEditor.net.dll

moveDoors.conf

moveDoors.ini

moveDoors.net.dll

 

If there are files missing, could someone upload them in a .rar file or something? smile.gif

 

Thanks for your help so far!!

 

Also, am i allowed to post ideas/suggestions for future versions of the mod? smile.gif

Do you have Scripthook_net.asi in your folder? (or something like it because I don't remember the exact name)

 

The reason why the spawn is fixed in GTA IV is it doesn't teliport you like in TBOGT. TBOGT loads a save and where your spawning is where the TBOGT safe house is. Its supposed to teliport you and enable functions like tagging (Blaster probably or someone else retextured them to be troll faces), Pay N Spray, safe house icon, ect. You probably don't have any of those things. On IV the proper spawn point is coded in the script.img. It seems that the stuff that doesn't work for you is the stuff that is located in the scripts folder so your probably missing the script hook loader. Does your trainer work?

 

Also you can suggest ideas. Ideas are one thing that helps up improve the mod.

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Squirlkiller

 

New race in IV:SA MP series:

 

 

Those low poly roads dont do the IV car physics justice. just bouncing everywhere cry.gif

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New race in IV:SA MP series:

 

 

Those low poly roads dont do the IV car physics justice. just bouncing everywhere cry.gif

Maybe in a later version of the mod the hilly parts of the roads may be remodeled. The whole map won't be remodeled though.

 

But do you guys think the models in Ganton should be restored back to original, and the high poly ones are an add on? I think that they take away the original feel as they look very different from the original models. That would include the Binco shop, Ganton Gym, and the houses.

 

However I think the seabed should be imported for these reasons:

1. You can see where the models end, especially by the shore lines of Santa Mira beach.

2. There are parts that stick up out of the water in the original SA.

3. It may make a difference in how the water looks. It could show parts that were shallow based on the waters transparency. It would add a little more detail.

4. By not having it, there may be small details the map could be missing in the water or along the shore. Ex: Plants that are visible in a shallow area or stick above the water.

5. It is fun when you disable the water and drive a Sanchez on the sea bed. I remember using a Gameshark cheat to do that on the PS2 version, and using the water editor to remove the water on the PC version. You could also find a spot to do a glitch to get under there.

 

It shouldn't be too hard to convert, as it may have large models. It also doesn't need any fancy shaders that make the textures look better.

 

Hate to sound demanding, but I'm just posting this so you guys may think about it, and how it may improve things. Anyway, at some point MLO should be added in tunnels where roads are, parking garages, and subway tunnels. It gives it the underground area look that makes it darker.

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FireproofFlare

 

I have a cousin who could do Latin Spanish if you need.

P.S. I can also test IVSA Beta 3 on Windows 8 Consumer Preview if you like.

 

Created account, still cant see latinoamerican spanish category created

Castillian is complete, i know both so as castillian is at 100% i would like to

Do the other spanish(latinoamerican)

 

Latin Spanish?

I've named the the Spanish language file "es.lng". Apparently it calls it Castillian (?) instead of regular Spanish.

So, it's just the regular Spanish and not Castillian, if that would make any difference.

I think it's like PT-BR (Brazilian portuguese) and PT-PT...

 

I don't like Spanish at all but I remember my teacher said there's some difference btw Latin Spanish (Or Castellian) and European (or regular) Spanish

 

sigh.gif

WTF?

 

- Regular/Standard Spanish is from Spain (Europe) and this is named "Castilian".

 

- Spanish from Argentina, Chile, Perú, etc (South America) is named "Latin".

Sorry, I knew something was wrong tounge.gif

 

@Flits, no, I'll leave the errors for the original translator wink.gif

 

@Garju, nice screen, as ever :3

Edited by WarPaz
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Do you have Scripthook_net.asi in your folder? (or something like it because I don't remember the exact name)

 

The reason why the spawn is fixed in GTA IV is it doesn't teliport you like in TBOGT. TBOGT loads a save and where your spawning is where the TBOGT safe house is. Its supposed to teliport you and enable functions like tagging (Blaster probably or someone else retextured them to be troll faces), Pay N Spray, safe house icon, ect. You probably don't have any of those things. On IV the proper spawn point is coded in the script.img. It seems that the stuff that doesn't work for you is the stuff that is located in the scripts folder so your probably missing the script hook loader. Does your trainer work?

 

Also you can suggest ideas. Ideas are one thing that helps up improve the mod.

 

Do you have Scripthook_net.asi in your folder? (or something like it because I don't remember the exact name)

 

In my script folder, only the ones i told you, in my GTAIVSA, there are:

 

ScriptHook.dll

ScriptHook.log

ScriptHookDotNet.asi

Radio.asi

Trainer.asi

trainer.ini

 

NOTE: The path of these files is c:/program files (X86)/GTA IV SAN ANDREAS.

 

The other files where in GTA IV SAN ANDREAS/scripts

 

Ideas/Suggestions, some may be impossible or maybe in a VERY late state of the mod, but I just want to throw in some ideas:

 

1.: I played the mod with EFLC, means I had the swat tank to choose in the native trainer. I don't know whether it is possible to replace it with a model of an Abraham's tank and make a script to give the shots more power and make them "single" shots with more time intervall?

 

2.: Is it possible to make gas stations explosive when driving into one or shooting it?

 

3.: Working barriers at the rail-street crossings when trains come?

 

4. Working ambulances? Now when I killed people, an ambulance came but the medics don't heal anyone, they just drive in circles.

 

5. I dont know in how far this would be possible, but IF just imagine you could buy houses in the singleplayer mode later on in some time, could you win money in multiplayer events and keep it in the SP to buy them?

----------------

Further questions, some may be answered already, but I cba to read 200 pages of forum yet.

 

1. Will we be able to use our own music (user tracks)?

2. Will there be a working gps/full minimap with all it's functions?

3. Will there be parked cars/weapons in beta 3 ? I found 2 planes @ the abandon airport in the desert, but my script doesnt work yet so i couldn't try.

4.Will the cop's voice saying : "LCPD" be removed/replaced with any from GTA:SA?

 

 

 

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Do you have Scripthook_net.asi in your folder? (or something like it because I don't remember the exact name)

 

The reason why the spawn is fixed in GTA IV is it doesn't teliport you like in TBOGT. TBOGT loads a save and where your spawning is where the TBOGT safe house is. Its supposed to teliport you and enable functions like tagging (Blaster probably or someone else retextured them to be troll faces), Pay N Spray, safe house icon, ect. You probably don't have any of those things. On IV the proper spawn point is coded in the script.img. It seems that the stuff that doesn't work for you is the stuff that is located in the scripts folder so your probably missing the script hook loader. Does your trainer work?

 

Also you can suggest ideas. Ideas are one thing that helps up improve the mod.

 

Do you have Scripthook_net.asi in your folder? (or something like it because I don't remember the exact name)

 

In my script folder, only the ones i told you, in my GTAIVSA, there are:

 

ScriptHook.dll

ScriptHook.log

ScriptHookDotNet.asi

Radio.asi

Trainer.asi

trainer.ini

 

NOTE: The path of these files is c:/program files (X86)/GTA IV SAN ANDREAS.

 

The other files where in GTA IV SAN ANDREAS/scripts

 

Ideas/Suggestions, some may be impossible or maybe in a VERY late state of the mod, but I just want to throw in some ideas:

 

1.: I played the mod with EFLC, means I had the swat tank to choose in the native trainer. I don't know whether it is possible to replace it with a model of an Abraham's tank and make a script to give the shots more power and make them "single" shots with more time intervall?

 

2.: Is it possible to make gas stations explosive when driving into one or shooting it?

 

3.: Working barriers at the rail-street crossings when trains come?

 

4. Working ambulances? Now when I killed people, an ambulance came but the medics don't heal anyone, they just drive in circles.

 

5. I dont know in how far this would be possible, but IF just imagine you could buy houses in the singleplayer mode later on in some time, could you win money in multiplayer events and keep it in the SP to buy them?

----------------

Further questions, some may be answered already, but I cba to read 200 pages of forum yet.

 

1. Will we be able to use our own music (user tracks)?

2. Will there be a working gps/full minimap with all it's functions?

3. Will there be parked cars/weapons in beta 3 ? I found 2 planes @ the abandon airport in the desert, but my script doesnt work yet so i couldn't try.

4.Will the cop's voice saying : "LCPD" be removed/replaced with any from GTA:SA?

Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

1. The APC will be used for the Rhino however the tank your talking about shoots water, so it may just be a copy of the fire truck with a different model.

2. It may be. I'm not sure how to make models do that, however we could make the tanks models be the id from the ones from the LC map. That might be a way to make it work. I was even thinking about replacing the street lights with the LC ones as they look better than SA, they break properly, they shoot sparks, proper sound, and the light goes out.

3. The train gates I'm guessing your talking about. Maybe. It will require animations, however its not to complex of an animation so we may use a script that rotates the model and plays the ding sound when a train is near.

4. The ambulances drive in circles because the driver doesn't know where to get out. There are no ped paths so that is probably the reason why.

5. Maybe. Perhaps when we add some stuff to do where you would need to save progress.

 

Further questions:

1. In Beta 3 the radio player is updated so you will be able to import your own music, and there are other improvements to the radio player like it does a better job at keeping its place and doesn't start back at the beginning.

2. Maybe. Were not sure how it works, however GPS may be removed as cars didn't have GPS like that in 1992. (They might, but I bet it was really crappy.)

3. There may be parked cars added. I believe there are parked cars that spawn in Grove Street but they may be scripted, that is if you don't see them.

4. Once we start having ped voices imported then yes. I don't know if it will be in beta 3. Not sure.

 

 

@Blaster: At some point I may convert the original models back. It should help me use GIMS. If I do it, I would recommend release the updated models as an add on though, as I'm sure a lot of work was put into them.

 

Also I think I found a problem. When we port Mad Dog's mansion, the water in the indoor swimming pool may be invisible. On GTA IV when I raised the water up when I was board one day, the water was in the interior, however it was invisible. But that may be fixable if you program the MLO right.

Edited by nkjellman
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Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

 

 

 

No. Can someone rar it for me? smile.gif

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Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

 

 

 

No. Can someone rar it for me? smile.gif

The official download page for that mod is here: http://www.gtaforums.com/index.php?showtopic=392325

 

Also I was wrong about the file name. This is the exact file name. ScriptHookDotNet.asi

I had that file. confused.gif I downloaded the new one anyways, still won't work sad.gif

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Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

 

 

 

No. Can someone rar it for me? smile.gif

The official download page for that mod is here: http://www.gtaforums.com/index.php?showtopic=392325

 

Also I was wrong about the file name. This is the exact file name. ScriptHookDotNet.asi

I had that file. confused.gif I downloaded the new one anyways, still won't work sad.gif

I don't know then. I think it may be an issue with another required program on your PC. IDK, don't take my work for it, it may be Framework or something (ask in the Net thread I linked you to first). On your GTA IV or EFLC (copy with out IV SA installed) try using that mod with a script for it and see if it works. If it doesn't work then the problem is with the net script hook. So ask them. They may be able to help you fix it.

 

@Blaster: I don't understand why the seabed was disabled. It runs fine and the edges of the models are no longer visible under water. It should be enabled for the release.

Edited by nkjellman
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Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

 

 

 

No. Can someone rar it for me? smile.gif

The official download page for that mod is here: http://www.gtaforums.com/index.php?showtopic=392325

 

Also I was wrong about the file name. This is the exact file name. ScriptHookDotNet.asi

I had that file. confused.gif I downloaded the new one anyways, still won't work sad.gif

I don't know then. I think it may be an issue with another required program on your PC. IDK, don't take my work for it, it may be Framework or something (ask in the Net thread I linked you to first). On your GTA IV or EFLC (copy with out IV SA installed) try using that mod with a script for it and see if it works. If it doesn't work then the problem is with the net script hook. So ask them. They may be able to help you fix it.

 

@Blaster: I don't understand why the seabed was disabled. It runs fine and the edges of the models are no longer visible under water. It should be enabled for the release.

Updating Net.Framework now, hopefully works then. Thank you for your help!!! biggrin.gif

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Sorry I was talking about in the root of the GTA folder is the scripthook_net.asi there.

 

 

 

No. Can someone rar it for me? smile.gif

The official download page for that mod is here: http://www.gtaforums.com/index.php?showtopic=392325

 

Also I was wrong about the file name. This is the exact file name. ScriptHookDotNet.asi

I had that file. confused.gif I downloaded the new one anyways, still won't work sad.gif

I don't know then. I think it may be an issue with another required program on your PC. IDK, don't take my work for it, it may be Framework or something (ask in the Net thread I linked you to first). On your GTA IV or EFLC (copy with out IV SA installed) try using that mod with a script for it and see if it works. If it doesn't work then the problem is with the net script hook. So ask them. They may be able to help you fix it.

 

@Blaster: I don't understand why the seabed was disabled. It runs fine and the edges of the models are no longer visible under water. It should be enabled for the release.

Updating Net.Framework now, hopefully works then. Thank you for your help!!! biggrin.gif

Hope that it works for you.

 

Does anyone want to make a script for airplane sounds? One would be good so we can make different aircraft have different sounds. Perhaps this could be used to make the BMX have bicycle sounds too. But what ever happened to the plane flying script that was used to fix the issue with the height limit on the GTA IV version? Hopefully that can be fixed, and the Shamal turning on the ground can be fixed. It turns way too wide.

 

Edit: @Blaster: Saw your updated post. I would love to research the Rage engine further. I would like to mod the map, and scripts like you, GTARandom, and many others do, its just that I don't have very much time to mod that far. When I bring up an idea, I bring it up encase someone else likes it, so the idea might have a better chance of becoming a reality. Trust me, if I had the time to make them come true, I would. I had some spare time to work on the EFLC port for this, and I still have to finish the EFLC port for Ghostown. I'm thinking next weekend is a good time to do the Ghostown port. If you have ever seen my VC "TC" mod called Scarface that I started a while ago, but it didn't get far, you can see it has much potential. Part of the reason why it is dead is because the Cuba part of the map that is far south of VC (Miami) was lost because of a file error caused me not to be able to back up the files.

Edited by nkjellman
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@NJ

PM me i could teach you but get MSN last time i offered this to you.I wanna help you do your mods you have many great ideas's.

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@NJ

PM me i could teach you but get MSN last time i offered this to you.I wanna help you do your mods you have many great ideas's.

Are you sure? There is a lot of stuff that I'd like to learn and it may take a while. MSN doesn't work for me anyways. It causes errors and I have no idea why.

-asi, net, and sco scripting (sco would be best for IV modding but asi and net are C++ which can be useful for other things besides Rage engine modding)

-modeling

-converting (perhaps a spot to start)

-applying proper shaders on models

-materials

-paths

 

Maybe I can start with IV SA stuff that is small.

EX: Bringing back the original models that were replaced with different ones, col part of the seabed so the island that sticks above the water is solid, shaders so the textures look more realistic.

 

Then I move on and do some of the ideas Ive got that are possible on Rage. (Both for IV SA and my own.)

-Large ocean liner map mod for GTA IV. Two ships I'd do (one or the other or both) would be Titanic, and Oasis of the Seas (I could just convert the models from another source. I bet I can find a Titanic with an interior modeled that I could convert to GTA IV, as I wont model the Titanic, and/or the Oasis of the Seas. It would be cool if they were drivable but GTA IV can barely handle the Tug boat (Lags when it crashes into things, and one beached tug can make GTA lag horribly. I also wouldn't be able to have MLO for the interior.)

-Chicago (Probably not as that would take ages)

-Adding more interiors to IV SA.

-Driving schools and stadium races in IV SA.

 

And, no I wouldn't do Hot Coffee in IV SA.

Edited by nkjellman
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@NJ

PM me i could teach you but get MSN last time i offered this to you.I wanna help you do your mods you have many great ideas's.

Are you sure? There is a lot of stuff that I'd like to learn and it may take a while. MSN doesn't work for me anyways. It causes errors and I have no idea why.

-asi, net, and sco scripting (sco would be best for IV modding but asi and net are C++ which can be useful for other things besides Rage engine modding)

-modeling

-converting (perhaps a spot to start)

-applying proper shaders on models

-materials

-paths

 

Maybe I can start with IV SA stuff that is small.

EX: Bringing back the original models that were replaced with different ones, col part of the seabed so the island that sticks above the water is solid, shaders so the textures look more realistic.

 

Then I move on and do some of the ideas Ive got that are possible on Rage. (Both for IV SA and my own.)

-Large ocean liner map mod for GTA IV. Two ships I'd do (one or the other or both) would be Titanic, and Oasis of the Seas (I could just convert the models from another source. I bet I can find a Titanic with an interior modeled that I could convert to GTA IV, as I wont model the Titanic, and/or the Oasis of the Seas. It would be cool if they were drivable but GTA IV can barely handle the Tug boat (Lags when it crashes into things, and one beached tug can make GTA lag horribly. I also wouldn't be able to have MLO for the interior.)

-Chicago (Probably not as that would take ages)

-Adding more interiors to IV SA.

-Driving schools and stadium races in IV SA.

 

And, no I wouldn't do Hot Coffee in IV SA.

Yes i am sure reinstall OS then install MSN.I really want you to be successful your idea's need to be made.

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@NJ

PM me i could teach you but get MSN last time i offered this to you.I wanna help you do your mods you have many great ideas's.

Are you sure? There is a lot of stuff that I'd like to learn and it may take a while. MSN doesn't work for me anyways. It causes errors and I have no idea why.

-asi, net, and sco scripting (sco would be best for IV modding but asi and net are C++ which can be useful for other things besides Rage engine modding)

-modeling

-converting (perhaps a spot to start)

-applying proper shaders on models

-materials

-paths

 

Maybe I can start with IV SA stuff that is small.

EX: Bringing back the original models that were replaced with different ones, col part of the seabed so the island that sticks above the water is solid, shaders so the textures look more realistic.

 

Then I move on and do some of the ideas Ive got that are possible on Rage. (Both for IV SA and my own.)

-Large ocean liner map mod for GTA IV. Two ships I'd do (one or the other or both) would be Titanic, and Oasis of the Seas (I could just convert the models from another source. I bet I can find a Titanic with an interior modeled that I could convert to GTA IV, as I wont model the Titanic, and/or the Oasis of the Seas. It would be cool if they were drivable but GTA IV can barely handle the Tug boat (Lags when it crashes into things, and one beached tug can make GTA lag horribly. I also wouldn't be able to have MLO for the interior.)

-Chicago (Probably not as that would take ages)

-Adding more interiors to IV SA.

-Driving schools and stadium races in IV SA.

 

And, no I wouldn't do Hot Coffee in IV SA.

Yes i am sure reinstall OS then install MSN.I really want you to be successful your idea's need to be made.

Thanks. The first one is already being done, but not on Rage. It has been done on Crisis, Minecraft, and GTA SA.

 

But moreover, I want there to be more things to do in IV SA, but sadly I don't have time to make them a reality. Maybe when summer comes I can do something for the mod that is more beneficial than just being the EFLC guy. Ill still convert the later versions to EFLC but I may have time to help with more important things. If I do the IV SA things besides EFLC port to IV, and EFLC port of the mod, I may consider doing the ocean liner mod. BTW If I do it, which one should I do? Oasis of the Seas or Titanic? (just send it to me in PM, I don't want to clutter up this topic with unrelated stuff. I may make a poll on it.)

Edited by nkjellman
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Thanks. The first one is already being done, but not on Rage. It has been done on Crisis, Minecraft, and GTA SA.

 

But moreover, I want there to be more things to do in IV SA, but sadly I don't have time to make them a reality.

Don't worry you can take your time let me know when you reinstalled and installed MSN.Most of us don't have time like i do so i do when i have time to make my mods.

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Thanks. The first one is already being done, but not on Rage. It has been done on Crisis, Minecraft, and GTA SA.

 

But moreover, I want there to be more things to do in IV SA, but sadly I don't have time to make them a reality.

Don't worry you can take your time let me know when you reinstalled and installed MSN.Most of us don't have time like i do so i do when i have time to make my mods.

Ok. But I got a lot of programs on my PC I'll have to reload, so I'm not going to reload my whole PC. If I did I'd move up from Win 7 32 bit to Win 7 64 bit already. I'm sure there is a different way to fix it.

BTW, read my updated post. We should discuss it in PM. I don't want this to be another EFTW.

 

@Who ever is working on Races: Are we going to have any helicopter and boat races? Also a race down Mount Chillad would be fun on quad bikes and Sanchezes, along with the dirt roads around that area. Also would there be any plane races?

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I saw that on the DB a few months ago but I thought it was GTA 2. Is this going to be a mini game in the mod? That would be cool.

It was GTA2 indeed.

Could be a minigame indeed.

Would be great mini game in Cj's house:

user posted image

also is it possible to convert Main menu with theme and all options removed exept New Game if it was a mini game?

user posted image

 

 

also off topic embedding videos from YT is not working for me on this forum how you add them?

Cool idea, but an entire MAP would have to be added to the current San Andreas map (which is MASSIVE), nevermind the cars, weapons, AI, or even gameplay/physics changes.

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I saw that on the DB a few months ago but I thought it was GTA 2. Is this going to be a mini game in the mod? That would be cool.

It was GTA2 indeed.

Could be a minigame indeed.

Would be great mini game in Cj's house:

user posted image

also is it possible to convert Main menu with theme and all options removed exept New Game if it was a mini game?

user posted image

 

 

also off topic embedding videos from YT is not working for me on this forum how you add them?

Cool idea, but an entire MAP would have to be added to the current San Andreas map (which is MASSIVE), nevermind the cars, weapons, AI, or even gameplay/physics changes.

I like that idea. If you put the map up in the sky it would work.

 

The things that would make it easy.

-The cars in GTA 1 look like sh*t anyways. They look identical. I think just a few basic cars should do. Two or three regular cars, police car, ambulance, and fire truck. Or you could just use the SA cars. But maybe even one car will do as there are no paths.

-The map doesn't need to be properly shaded. Its supposed to be a 90's video game in the game so the map doesn't need to look fancy. It would be weird if the mini game looked the same as the rest of the game as it is supposed to be like a video game and A: Games in 1992 didn't look as good as IV SA and B: Games in 1992 didn't look the same as the real world, and the normal games graphics are like the "real world" as far as CJ is concerned.

-If you put it up high it wouldn't need water. You could just make it a transparent object that looks like water and a script kills you if you touch it. (you couldn't swim in GTA1)

-Its a bonus enough so paths are really not needed, and the whole map really isn't needed. If I remember GTA 1 and 2 had LC, VC, and SA (in there eras, so they looked way different). Really only one map would really be needed. IDK if it should be the first map that you encountered in the game, or the San Andreas one because this is IV SA.

-Lods are not needed because you would be looking down at the map.

 

However if you can't do this, I'd recommend just making the mini game there be Qub3d from GTA IV.

Edited by nkjellman
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I have a cousin who could do Latin Spanish if you need.

P.S. I can also test IVSA Beta 3 on Windows 8 Consumer Preview if you like.

 

Created account, still cant see latinoamerican spanish category created

Castillian is complete, i know both so as castillian is at 100% i would like to

Do the other spanish(latinoamerican)

 

Latin Spanish?

I've named the the Spanish language file "es.lng". Apparently it calls it Castillian (?) instead of regular Spanish.

So, it's just the regular Spanish and not Castillian, if that would make any difference.

I think it's like PT-BR (Brazilian portuguese) and PT-PT...

 

I don't like Spanish at all but I remember my teacher said there's some difference btw Latin Spanish (Or Castellian) and European (or regular) Spanish

 

sigh.gif

Latin Spanish is used in the (South and Central America) Western Hemisphere, while i don't think Castillian is used anywhere but Spain...

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@NJ

PM me i could teach you but get MSN last time i offered this to you.I wanna help you do your mods you have many great ideas's.

Are you sure? There is a lot of stuff that I'd like to learn and it may take a while. MSN doesn't work for me anyways. It causes errors and I have no idea why.

-asi, net, and sco scripting (sco would be best for IV modding but asi and net are C++ which can be useful for other things besides Rage engine modding)

-modeling

-converting (perhaps a spot to start)

-applying proper shaders on models

-materials

-paths

 

Maybe I can start with IV SA stuff that is small.

EX: Bringing back the original models that were replaced with different ones, col part of the seabed so the island that sticks above the water is solid, shaders so the textures look more realistic.

 

Then I move on and do some of the ideas Ive got that are possible on Rage. (Both for IV SA and my own.)

-Large ocean liner map mod for GTA IV. Two ships I'd do (one or the other or both) would be Titanic, and Oasis of the Seas (I could just convert the models from another source. I bet I can find a Titanic with an interior modeled that I could convert to GTA IV, as I wont model the Titanic, and/or the Oasis of the Seas. It would be cool if they were drivable but GTA IV can barely handle the Tug boat (Lags when it crashes into things, and one beached tug can make GTA lag horribly. I also wouldn't be able to have MLO for the interior.)

-Chicago (Probably not as that would take ages)

-Adding more interiors to IV SA.

-Driving schools and stadium races in IV SA.

 

And, no I wouldn't do Hot Coffee in IV SA.

I wanna learn as well! I just need to learn paths and modelling. please!

Sorry for double post tounge.gif

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I wanna learn as well! I just need to learn paths and modelling. please!

Sorry for double post tounge.gif

Not gonna be mean or anything but really? I don't play around are you serious about this?

 

@Blaster_nl

Screw you i say no to my tools now i had enough of your trolling.I don't like your remarks no wonder why the team doesn't like you.

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I wanna learn as well! I just need to learn paths and modelling. please!

Sorry for double post tounge.gif

Not gonna be mean or anything but really? I don't play around are you serious about this?

 

@Blaster_nl

Screw you i say no to my tools now i had enough of your trolling.I don't like your remarks no wonder why the team doesn't like you.

im serious cuz im gonna mod 'V' so I need "experience"

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I wanna learn as well! I just need to learn paths and modelling. please!

Sorry for double post tounge.gif

Not gonna be mean or anything but really? I don't play around are you serious about this?

 

@Blaster_nl

Screw you i say no to my tools now i had enough of your trolling.

I think you are more trolling them, then i troll you. dozingoff.gif What exactly did you create?

Can you link me your most ambitious project ?

 

How come you know so much about rage engine, but i don't see any mod where you apply your 'skills'?

 

EDIT:

I'm not interested in your tools (if they exsist) I didn't see any pictures of them, plus a 'mesh improver' and 'wdr fixer' sound very vague.

Go ask zzcool i let him tryed some of my mods that are work in progress.Where do i troll?I see you troll everywhere on here.I don't want to fill the room with this crap.I told you about the viewer it's not complete and not really i wanted to show you how they worked when fixed but not now after this.

 

@MERCYOVTHEDEVIL

PM me then no screwing around.

Edited by ShakingASS
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I wanna learn as well! I just need to learn paths and modelling. please!

Sorry for double post tounge.gif

Not gonna be mean or anything but really? I don't play around are you serious about this?

 

@Blaster_nl

Screw you i say no to my tools now i had enough of your trolling.I don't like your remarks no wonder why the team doesn't like you.

I don't think the whole team hates Blaster.

1. He has done so much for the mod.

2. If we didn't like him we would of thrown him out by now. However IV SA would still have a lot done, but we wouldn't have nearly as much done as we do with Blaster on board.

 

Once in a great while, he can be a little hard to work with, but he is very hard at work on the project and knows what he is doing so he gets controlling. Kinda like when I'm building something in my Minecraft server and my friends are crawling around me making things where I was going to put something else. It gets annoying for me when they do that, and I'm sure its identical to Blaster's case.

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I don't think the whole team hates Blaster.

1. He has done so much for the mod.

2. If we didn't like him we would of thrown him out by now. However IV SA would still have a lot done, but we wouldn't have nearly as much done as we do with Blaster on board.

 

Once in a great while, he can be a little hard to work with, but he is very hard at work on the project and knows what he is doing so he gets controlling. Kinda like when I'm building something in my Minecraft server and my friends are crawling around me making things where I was going to put something else. It gets annoying for me when they do that, and I'm sure its identical to Blaster's case.

True he has done alot in this mod.

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Maybe I can start with IV SA stuff that is small.

EX: Bringing back the original models that were replaced with different ones, col part of the seabed so the island that sticks above the water is solid, shaders so the textures look more realistic.

 

Usually, there is a little island near SF @ pier 69, but there are only flying trees atm. Would your plan be to fix this?

Edited by Donlu
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