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Analysis of GTA V's graphics


Miss Darko

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I'm not sure if this is really important, but the trailer was compressed using a unix machine. Perhaps the trailer was made using a unix machine?

 

user posted image

 

It's probably just a specialised computer to compress the thing anyway.

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@PoloFleece

 

Hell, maybe you should have written the 'analysis' instead of me. biggrin.gif

Haha, your post was well explained man. One of the better first time poster threads I've read on ANY forum. I just sought to correct the few inaccuracies and such. but thanks. biggrin.gif

 

@ldee, Vegetarian Piranha, Johnny Playert and jamieleng

 

Thanks guys. wink.gif

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Good, easy analysis. I just want to comment on the animations seen in trailer (i.e. when the two jogging women looking at the other two jogging guys, hikers, the girl looking at the red car driver... and so on). These kind of animations may happen during gameplay, but they will be scripted and finite at the end. Such varied interactive animations were introduced in RDR to create life cycle for town folks. You have men working at the rail, another one cutting wood, women cooking food and cutting vegetables and meat at restaurants, and many others. Each process comes with impressive mo-capped animations, but outside of that, you have the same regular animations for walking, running, and shooting for every single pedestrian model.

 

You can pull off such a dynamic interactive animations system in a game like RDR, because you have a very few pedestrians to render in a given town, say Armadillo. You can give every model a name with a different looking, and a different set of animations that are combined to create a life cycle for that given pedestrian. When you have a city like Liberty or Los Santos, doing such a thing to the same level would be impossible because yo get to render tens of pedestrians in the same street, and you get a limited memory so you can't save every model being generated as long as you play in order to apply RDR's level of interactive animations on each model. Some fans here expect full day cycle for each pedestrian model, but that won't happen for a crowded open-world game.

 

I can see the same solutions used in RDR, to be used in certain areas in GTA V, such as shops (each shop has the same seller model), different muscle guy models working at the gym (during late night, they disappear), farmers working at farms, workers work at the sea port (importing and exporting shipments), and you can add other examples. GTA IV had that kind of interactivity but to a very limited extent.

 

In GTA V trailer, see the scenes at (1:00-1:01, you can see two peds coming from behind with the same walking, regular animations. Also, at 1:04, you can see two peds walking on the right sidewalk with same kind of animations), these are clearly during gameplay, but other than that, I'm not sure. Maybe that scene where the black man denies the drug dealer could be during gameplay as well, as a more advanced interactivity between peds.

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Great thread! As far as I can see in the trailer, the graphics look absolutely awesome! And when I think it is just the first trailer... The most beautiful scenes in the trailer are the one with the mountains, the windmills scene and the plane passing above the Vinewood sign that is clearly damaged over time since San Andreas.

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OT means Off Topic as well! hahaha

 

The graphics, yeah...those...

The ground in relation to objects like cars and peds, and shadows as they related to PC problems with the game, I can see those being the most worrisome elements for fans

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GuilTymAutoFive

This trailer seems to be either the PC version or nextgen version of the game:

 

Details are too well rendered : on PS3 or XB ithink it's so hard to unify the level of graphics especially concerning the leaves of tree, the density of buildings and the size of environment without loading time.

Even if RDR has contribute to perfect this compared to GTA IV, here it seems to be very very more realistic than RDR with dust, water on the street, leaves, characters, animals appearance, etc..

 

I think so R* is perhaps going to prepare both version of the game (one for actual consoles and one for NG consoles & PC ),

Not impossible, w&s!

 

BUT if it is the console version, it's so terrific!

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Doesn't really look Next Gen since there's no idea what level that will be, unless you think of the PC hardware as of late

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or nextgen version of the game:

What "nextgen"??

There is no proof that there would be "nextgen" in the near future..

 

They are developing them somewhere yes, but they are reality earliest in 2013.

And I don't think that they are here even then. tounge.gif

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Vegetarian Piranha

@GuilTymAutoFive

 

R* have apparently been working on this since IV was released in 2008(?) so if we couldnt see any improvements since then, R* would need a new team lol.

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This trailer seems to be either the PC version or nextgen version of the game:

 

Details are too well rendered : on PS3 or XB ithink it's so hard to unify the level of graphics especially concerning the leaves of tree, the density of buildings and the size of environment without loading time.

Even if RDR has contribute to perfect this compared to GTA IV, here it seems to be very very more realistic than RDR with dust, water on the street, leaves, characters, animals appearance, etc..

 

I think so R* is perhaps going to prepare both version of the game (one for actual consoles and one for NG consoles & PC ),

Not impossible, w&s!

 

BUT if it is the console version, it's so terrific!

If you mean Nintendo's "next gen" the Wii U then yes, but Xbox 720/540 (whatever it's called) & PS4 then you're dreaming. Apart from games that lingered in development hell, how many games get a trailer for a console that hasn't even been announced.

 

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GuilTymAutoFive

Don't you guys think that PC can't emulate next gen hardware now? I think most of developpment firms have an idea about the hardware wich will be used in the future by the next gen console! that will probably come up in the next year..

 

And if it isn't, I think there's just a layer which will remain to be developped to adapt the soft to hardware: so it's a small part of job

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No way the game will looks like that on 360 and PS3. Your analysis is very good and well explained, but dont like your comparaison with RDR and IV because it does not do justice at all to what they really look like especially for red dead redemption which is empty, but graphically at least as impressive as we can see in the V's trailer.

Also, dont forget GTA IV looking slightly worse and worse through the screens and the trailers.

but im not an expert and i can't say why, some are saying that trailers and screens are taken from different support (one time its from a powerful computer, one time its from the xbox360, and so on...).

Just don't expect too much

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No way the game will looks like that on 360 and PS3.

hm, that statement could be a bit half-cocked, since we don't know if IV outscooped the possibilities of the consoles.

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Considering none of us have a copy of the final game, we can't say for sure. But looking at what they have rendered for the trailer, to me it doesn't look like a HUGE step from IV, more of they took what looked great about IV and developed it further.

 

To me IV was amazing and a massive step for them from the III era. So if the graphics for some reason are the same as IV, I won't complain. Anything better than IV graphically is a bonus for me.

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Considering none of us have a copy of the final game, we can't say for sure. But looking at what they have rendered for the trailer, to me it doesn't look like a HUGE step from IV, more of they took what looked great about IV and developed it further.

 

To me IV was amazing and a massive step for them from the III era. So if the graphics for some reason are the same as IV, I won't complain. Anything better than IV graphically is a bonus for me.

I'm inclined to agree. IV was a major step from SA, which was a big step from III and VC. The vehicle handling and the size of the map in IV really set a new milestone for the GTA series. Hopefully V does the same, in creating an even better system.

 

I'd also like to point out that the main reason IV has a short draw distance is to give the illusion of a larger landscape. If buildings in the background are pale/blue/faded, the mind assumes they're further away. This technique appears to not be gone but to have been made to look more realistic in terms of colouring and fadedness and as an end result, looks very realistic and neat.

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GTA IV is worked on game engine called "rage". It's developed by Rockstar games brand and I think it will be used in GTA V, but of course, improved. New York is in grey colors(Fall), but the GTA V LA will be more orange cause it's summer. What do you think? That's my opinion.

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it is naive to think it couldnt be for next gen consoles although i really really hope its not!

 

Ofcourse microsoft and sony would give next gen console specs to developers long before announcing to the public because they need to have games ready for release simultaneously.

 

I can guarantee that alot of developers are in full swing with developing games for next gen, and have been for years already.

 

And what would sell these console better than a freshly baked GTA game to go with from day one?

 

I'm affraid that this trailer was only released now because Take two needed to satisfy their stock holders and that its more of a confirmation so people dont forget about the franchinse (like that would happen.)

 

Take "I am alive" first trailer release years before the game even had a date.

 

I would love nothing more than being wrong but i have a bad feeling.

 

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Does anybody know if the graphics from III to VC were technically improved or just seemed that way with the location? If it was improved then I think we can expect a similar leap from IV to V.

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it is naive to think it couldnt be for next gen consoles although i really really hope its not!

 

Ofcourse microsoft and sony would give next gen console specs to developers long before announcing to the public because they need to have games ready for release simultaneously.

 

I can guarantee that alot of developers are in full swing with developing games for next gen, and have been for years already.

 

And what would sell these console better than a freshly baked GTA game to go with from day one?

 

I'm affraid that this trailer was only released now because Take two needed to satisfy their stock holders and that its more of a confirmation so people dont forget about the franchinse (like that would happen.)

 

Take "I am alive" first trailer release years before the game even had a date.

 

I would love nothing more than being wrong but i have a bad feeling.

launching a new GTA with the consoles would be a good idea financially, but you know what would be an even better idea for financial gain? Launching a GTA with over 100 million consoles already sold.

 

Do the math. There's no chance GTA V is on the next gen, no chance.

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Yes PoloFleece good explanation and all but I had that thought too, but imagine if they show the game like this and then launch it on consoles and people look at it and say "WTF this doesn't look like the trailer at all".

 

If they wanna sell a product they sell it like it is, that would be like if I was selling a Citroen car with a Ferrari engine or with a picture of a 300km/h speed dial and when people get excited about it and go out to buy it they see in fact it is 180km/h only.

 

I know they wanna show it on his best form but some things are too obvious and render a trailer that shows more then what people can get is a bad strategy.

 

I also remember R* saying they couldn't use deferred lighting and other things before because the game was DX10 and not DX11, maybe on the future they would do such, well the future is now and that could well be DX11 at work, thing that these consoles don't have yet.

 

A way or another soon we'll know, the trailer also have a longer draw distance and isn't "fuzzy" like it was on consoles or PC with the "definition" off.

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Does anybody know if the graphics from III to VC were technically improved or just seemed that way with the location? If it was improved then I think we can expect a similar leap from IV to V.

If I remember correctly, Vice City's engine was technically improved from III. The game only rendered what you were seeing at any given moment and didn't render buildings behind other buildings (III did that). This allowed better draw distances, better performance, more polygons, etc.

 

Anyway, you should look at the jump from IV to V like going from GTA III to SA. There's already another game after IV with the same engine, and it's called Red Dead Redemption. V's tech won't feature just better graphics (That's evident by the trailer) but more options, better AI, etc running in the same old base hardware (Xbox 360), imo.

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