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leoncj

[Story-Line] Matthew Hegan's Path

Recommended Posts

Juice the Joos

 

I skiped that mission and I played the whole act.

 

 

Act III is better than Act II but still, it's not like Act I. I like the way you design your missions, less cutscenes, more gameplay even if it uses DYOM v6 features.

the only mission that bothered me is the hit. I mean, how can taking down a strong mafia and a big casino be that easy? Just few guards and "mission passed".

I liked the ending too. It was a dramatical one, I enjoyed playing this Storyline.

 

.

Now, I've a question. Will you continue The Paramedic or you'll concetrate on Cold Year 2?

 

 

Yeah, I've kinda noticed that I worked harder on Act I than on any other act. On Act I, I loved to make this thing I like to call "Background Action" which I will keep using in my future mission-packs, like Cold Year 2. But the whole idea about "Background Action" is that action happens in the background, make it more fun to play. You can notice it in the mission Your licenses, please? with Jerry, you can notice how he gets chased by cops, etc.

 

Now the thing about the mission The Hit, thats why I said sorry in my previous post, as much as I wanted to make more actiony, I felt like just making it simple because there are a lot of missions out there about casino heists.

 

I just had to rush and complete MHP so I could work on other mission-packs.

 

 

 

The Paramedic is kinda... cancelled. Due to it being planned to be really long and I am done having long mission-packs because something like MHP might happen.

 

I will work on Cold Year 2 soon, I kinda wanted for Steven (Doublepulse) to start his work, so I gave him time while I work on Act III of MHP.

So I'm gonna start my work soon.

 

I have more plans on my future mission-packs, now that I'm done with this one, I can finally use the latest DYOM version.

Like I said a long long time ago, I might be remaking Ghost Ship with sounds and the new features.

Also I've been working on a mission-pack while I was working on MHP and I have 2 more planned. So hopefully I get them done.

 

 

Oh and by the way, forgot to ask, like I always used to ask in MHP...

Those who have played the act, what was your final choice?

 

 

Please do remake Ghost Ship, it was one of the first MPs i played!

 

 

 

 

Yeah, I've kinda noticed that I worked harder on Act I than on any other act. On Act I, I loved to make this thing I like to call "Background Action" which I will keep using in my future mission-packs, like Cold Year 2. But the whole idea about "Background Action" is that action happens in the background, make it more fun to play. You can notice it in the mission Your licenses, please? with Jerry, you can notice how he gets chased by cops, etc.

 

Now the thing about the mission The Hit, thats why I said sorry in my previous post, as much as I wanted to make more actiony, I felt like just making it simple because there are a lot of missions out there about casino heists.

 

I just had to rush and complete MHP so I could work on other mission-packs.

 

 

 

The Paramedic is kinda... cancelled. Due to it being planned to be really long and I am done having long mission-packs because something like MHP might happen.

 

I will work on Cold Year 2 soon, I kinda wanted for Steven (Doublepulse) to start his work, so I gave him time while I work on Act III of MHP.

So I'm gonna start my work soon.

 

I have more plans on my future mission-packs, now that I'm done with this one, I can finally use the latest DYOM version.

Like I said a long long time ago, I might be remaking Ghost Ship with sounds and the new features.

Also I've been working on a mission-pack while I was working on MHP and I have 2 more planned. So hopefully I get them done.

 

 

Oh and by the way, forgot to ask, like I always used to ask in MHP...

Those who have played the act, what was your final choice?

 

 

I'll be always waiting for your projects LnD.

 

I choose to kill Emilio, I hate that Italian rat.

 

 

who u callin' an italian rat?

 

 

nah joking

 

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