chinagreenelvis Posted November 28, 2011 Author Share Posted November 28, 2011 Hi man, in TLaD do you have this light issue ?And is there a way to fix that ? Not sure what the problem is. If it's the missing ground glows from vehicle rear-lights, I actually took those out on purpose since it's not something you tend to see in real life. I also removed them from traffic lights. You can restore them by using the default visualsettings.dat file. Link to comment Share on other sites More sharing options...
ShakingASS Posted November 28, 2011 Share Posted November 28, 2011 So shaders been modded also looking nice. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted November 29, 2011 Author Share Posted November 29, 2011 1.5.4 - Major edits to sunny and extrasunny weather types, extrasunny is now cloudless Link to comment Share on other sites More sharing options...
ShakingASS Posted November 30, 2011 Share Posted November 30, 2011 (edited) 1.5.4 - Major edits to sunny and extrasunny weather types, extrasunny is now cloudless With shader tell me before i apply when released. Edited November 30, 2011 by ShakingASS Link to comment Share on other sites More sharing options...
chinagreenelvis Posted November 30, 2011 Author Share Posted November 30, 2011 1.5.4 - Major edits to sunny and extrasunny weather types, extrasunny is now cloudless With shader tell me before i apply when released. The only changes were to timecyc.dat. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 3, 2011 Author Share Posted December 3, 2011 Update, version 1.6.0 - Changes to all weather types. The only file updated is timecyc.dat; I lowered the brightness on all cloudy weathers, removed the fog effects on a few, brightened up the sunrises and sunsets, and made sure that nighttime hours aren't too dim. If you liked this mod before, you should really enjoy it now. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 5, 2011 Author Share Posted December 5, 2011 Update, version 1.6.1 - Edited enbpallete.bmp, enbeffect.fx, and timecyc.dat for better and more balanced contrast, removed blue distance haze from Extra Sunny at night Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 5, 2011 Author Share Posted December 5, 2011 Update, version 1.6.2 - Added visual presets "Default", "Bloomy", "Crisp", "Dustbowl", "Fight Club", "Ice", "Noir", "Tangerine Nightmare", and "Vintage" Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 5, 2011 Author Share Posted December 5, 2011 (edited) New screenshots! Edited December 7, 2011 by chinagreenelvis Link to comment Share on other sites More sharing options...
fakespyder Posted December 5, 2011 Share Posted December 5, 2011 Really nice work. Screenshots look great . Downloading now. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 6, 2011 Author Share Posted December 6, 2011 (edited) ~~~~ Edited December 7, 2011 by chinagreenelvis Link to comment Share on other sites More sharing options...
D T Posted December 6, 2011 Share Posted December 6, 2011 This mod looks much better than I expected it to be. Very nice work chinagreenelvis! Would you mind if I created a video with it for your gta4-mods page? I noticed there are none up at the moment. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 7, 2011 Author Share Posted December 7, 2011 (edited) Thanks! And yes, absolutely! Version 2.00 is up now and is a vast improvement, so hopefully I can stop fiddling with it because I think I'm finally satisfied. I'm re-posting it on the GTA4-Mods website, so if you want to make the video for that one instead, feel free. Edited December 7, 2011 by chinagreenelvis Link to comment Share on other sites More sharing options...
residentgta Posted December 8, 2011 Share Posted December 8, 2011 Hey man, first of all thanks for this mod, and i wanna ask how can i change draw distance or farclp ? becouse it's too much for my rig and the game lags Thanks and keep up the good work. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 8, 2011 Author Share Posted December 8, 2011 Hey man, first of all thanks for this mod, and i wanna ask how can i change draw distance or farclp ? becouse it's too much for my rig and the game lags Thanks and keep up the good work. Actually, I just found out that the high-quality DOF also causes lag for lower-spec systems and I'm probably going to put an option for the old DOF from 1.6.2 back in. Try V. 1.6.2 and see how well that runs for you and let me know. As for the clipping distance, open up timecyc.dat in a text editor and do a find/replace for 10000.00 to 1500.00. That will restore your clipping distance to the game default, but it will make the black band on the horizon much thicker. You can experiment with other values in between 1500 and 10000 to get a balance. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 9, 2011 Author Share Posted December 9, 2011 Update, version 2.01 - Added option for DOF quality, moved enbeffect.fx settings to enbconfig.txt Link to comment Share on other sites More sharing options...
residentgta Posted December 9, 2011 Share Posted December 9, 2011 (edited) Thanks @chinagreenelvis now the game works much better and i like Crisp preset I just have problem with the moon not showing Is this moon problem becouse of the Patch 1.0.7.0 ? Edited December 9, 2011 by residentgta Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 10, 2011 Author Share Posted December 10, 2011 Thanks @chinagreenelvis now the game works much better and i like Crisp preset I just have problem with the moon not showing Is this moon problem becouse of the Patch 1.0.7.0 ? I never see the moon either. I think it might be a side effect of the red sky fix. Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 12, 2011 Author Share Posted December 12, 2011 Update, version 2.02 - Increased DOF distance to fix blurry cutscenes, tweaked brightness and contrast in a few presets Link to comment Share on other sites More sharing options...
residentgta Posted December 12, 2011 Share Posted December 12, 2011 (edited) @chinagreenelvis thanks for the update The cutscenes are now normal and i think this also increase my FPS for like 5-7 so thanks again BTW what presets are you using ? I like Crisp very much And if you guys wanna try different Visual presets without exit the game then change the line in enbseries.ini from CyclicConfigReading=false to CyclicConfigReading=true, becouse default is false then just Alt+TAB from the game, copy your presets and go back in game with new setts Edited December 12, 2011 by residentgta Link to comment Share on other sites More sharing options...
XXLpeanuts Posted December 12, 2011 Share Posted December 12, 2011 (edited) YEY, got it working mr green, its awesome! Your a legend! Screenshots to follow...... Edited December 12, 2011 by XXLpeanuts Link to comment Share on other sites More sharing options...
chinagreenelvis Posted December 12, 2011 Author Share Posted December 12, 2011 (edited) Good to see those screenshots, guys - and glad you got it working, XXL. Did you ever find out what the problem was? @ residentgta, I tend to stick with the default Bloomy preset in GTA IV, but Fight Club is my personal favorite out of the others (I liked it so much that I changed cloudy nights to have that greenish look either way). Unless I'm playing The Lost and the Damned, in which case I go with Vintage or Dust Bowl, they sort of have that biker movie feel. I haven't started The Ballad of Gay Tony yet... Also, CyclicConfigReading seems to work for me whether it's true or false. Might just be an 0.082b bug. Edited December 12, 2011 by chinagreenelvis Link to comment Share on other sites More sharing options...
XXLpeanuts Posted December 12, 2011 Share Posted December 12, 2011 I've just engaged fight club, gonna go look now. screenshots to come if its good. Also yea i didnt know what the problem was so i did a disk repair thing and now its cool, was a dodgy file or shader i recon, not your fault at all. Link to comment Share on other sites More sharing options...
ZZCOOL Posted December 21, 2011 Share Posted December 21, 2011 i tested and it instantly crashes the game at start is there ANY enb series mod that worked to the playing part i never ever got this working Link to comment Share on other sites More sharing options...
ShakingASS Posted December 21, 2011 Share Posted December 21, 2011 i tested and it instantly crashes the game at start is there ANY enb series mod that worked to the playing part i never ever got this working You can use shader fix and any enb will work.Also his config maybe to strong for your pc. Link to comment Share on other sites More sharing options...
ZZCOOL Posted December 26, 2011 Share Posted December 26, 2011 i tested and it instantly crashes the game at start is there ANY enb series mod that worked to the playing part i never ever got this working You can use shader fix and any enb will work.Also his config maybe to strong for your pc. gtx 580 i7 960 or does it need a even stronger pc? Link to comment Share on other sites More sharing options...
ShakingASS Posted December 26, 2011 Share Posted December 26, 2011 i tested and it instantly crashes the game at start is there ANY enb series mod that worked to the playing part i never ever got this working You can use shader fix and any enb will work.Also his config maybe to strong for your pc. gtx 580 i7 960 or does it need a even stronger pc? no it doesn't. Link to comment Share on other sites More sharing options...
jdix253 Posted January 1, 2012 Share Posted January 1, 2012 Which files are solely for fixing the cutscenes? Link to comment Share on other sites More sharing options...
chinagreenelvis Posted January 26, 2012 Author Share Posted January 26, 2012 Which files are solely for fixing the cutscenes? rage_postfx.fxc, found in individual folders inside common/shaders Link to comment Share on other sites More sharing options...
SpoonTheMan Posted April 16, 2012 Share Posted April 16, 2012 Here is the ultimate fix for the Red Sky Bug: http://www.gta4-mods.com/misc/fix-red-sky-bug-beta-f13611. With this (at least from my experience), you get no Red Sky, no White Sky, not even a black line on the horizon, all this does is replace the skybox texture, yet, it really seems to work. I'm currently using this ENB: http://www.gta4-mods.com/misc/all-ur-icenh...-edition-f13380 and so far I have had no problems on EFLC. Anyone who needs a true fix for the Red/White Sky should take a look at that first link. Link to comment Share on other sites More sharing options...
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