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I want the improvement of melee combat system


houyanl889
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Since lots of people here discussing the protagonist and the city. I want to talk sth different. I don't really care who and where we get to play, cuz I think R* knows how this game should be better than any one of us, and I already feel the awesomeness of this game in the trailer! So it's just ganna be awesome no matter who and where we get to play!

 

The only thing I ask for is the inprovement of melee combat system which hasn't shown in the trailer. Melee feels too slow and dumb in IV! Too shame I often got my ass kicked by the strangers on the street bcuz of the stupid slow reaction. So I don't want to experience it again in V. I don't know if R* has weaken the melee system on purpose cuz they don't give a damn to it, maybe they think the gun fight is the core. But in my opinion they could make it way more better! I want the melee combat to be diverse, fast and powerful. Kinda like Def Jam fight for NY. You know, smash people's face into a car, break their arms and legs, etc! I think SR 3 is doing fine from the trailers, lots of stunts. So I think there's no reason R* couldn't make it awesome unless they don't want to! But come on, imagine you can hit your enemies like a Kungfu star, it couldn't be more exciting!

 

What are your guys thoughts?

Edited by houyanl889
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Fully agree'd.

The melee needs improvement, especially the counters. Trying to counter 10 times in 4 mins, I never got that achievment because the combat was tedious.

 

Maybe have the punches on the sticks for more fluid movement, perhaps hold a trigger to activate melee mode and RS upper half punches, Lower half Kicks, smething similar to fight nights.

While your holding say left trigger to activate melee the right shoulder button could be counter after a successful dodge.

 

Could anyone be down with that???

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Fully agree'd.

The melee needs improvement, especially the counters. Trying to counter 10 times in 4 mins, I never got that achievment because the combat was tedious.

 

Maybe have the punches on the sticks for more fluid movement, perhaps hold a trigger to activate melee mode and RS upper half punches, Lower half Kicks, smething similar to fight nights.

While your holding say left trigger to activate melee the right shoulder button could be counter after a successful dodge.

 

Could anyone be down with that???

Sounds interesting biggrin.gif

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Definitely agree with all you guys said.

I also think the inclusion of different fighting styles like in SA would be awesome - so you can have certain advantages: boxing - heavier punches, karate/taekwondo - faster reactions, and faster kicks and punches etc.

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I felt the whole movement of the character was just too clunky. This should be a key area of gameplay improvment in V. None of the characters are remotely agile.

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I wouldnt insert all those wrestling moves we have seen in Saints Row 3, they are complitely out of reality.

 

I'd create a faster system, with a higher variety of moves and interaction with the ambient (if you're close to a wall, a light pole, a car etc sometimes you should be able to smash the head of the enemy on it)

 

AND most of all create a sh*tload of interactive objects! An example: you're close to a bar with chairs outside, then you should be able to grab one of them, and to start fighting with it, with a couple of scripted final moves (one can break legs, the other hits the head of the enemy). Basically you should be able to grab whatever is at your fingertips and use it to fight (with it's own fight moves and final moves).

 

What do you think?

Edited by cuoreviola89
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I felt the whole movement of the character was just too clunky. This should be a key area of gameplay improvment in V. None of the characters are remotely agile.

It definitely should! I hope they don't just improve it a bit. They have to make it awesome!

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I wouldnt insert all those wrestling moves we have seen in Saints Row 3, they are complitely out of reality.

 

I'd create a faster system, with a higher variety of moves and interaction with the ambient (if you're close to a wall, a light pole, a car etc sometimes you should be able to smash the head of the enemy on it)

 

AND most of all create a sh*tload of interactive objects! An example: you're close to a bar with chairs outside, then you should be able to grab one of them, and to start fighting with it, with a couple of scripted final moves (one can break legs, the other hits the head of the enemy). Basically you should be able to grab whatever is at your fingertips and use it to fight (with it's own fight moves and final moves).

 

What do you think?

Awesome icon14.gif , that's what I'm talking about! I referred to SR 3 not bcuz I want GTA V to do the same. I'm just saying that showing a deep and diverse melee combat system is possible in a open-world game!

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Triple Penetration

I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

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You posted this in the wrong section, make sure to post this here. smile.gif

I know, but there are over 100 pages, dude! It's easier to get attention if I make it a topic. I just wanna know how many people are thinking the same as I do.

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Well, they can improve the system, but they should keep the 'impact' sound and blood 'squishes'... those made fighting full of satisfaction.

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You posted this in the wrong section, make sure to post this here. smile.gif

I know, but there are over 100 pages, dude! It's easier to get attention if I make it a topic. I just wanna know how many people are thinking the same as I do.

Alrighty then, but make sure not to use "want to" next time, something like "Improving the Melee Combat System". smile.gif

Edited by PrometheusX
3lIXKDi.png

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Cole Phelps Gta
Well, they can improve the system, but they should keep the 'impact' sound and blood 'squishes'... those made fighting full of satisfaction.

Yeah i agree

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You posted this in the wrong section, make sure to post this here. smile.gif

I know, but there are over 100 pages, dude! It's easier to get attention if I make it a topic. I just wanna know how many people are thinking the same as I do.

Alrighty then, but make sure not to use "want to" next time, something like "Improving the Melee Combat System". smile.gif

Sure thing.

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I don't want it to go crazy, but I do think it should be faster and a have more animations for sure.

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I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

There's no "improvement". It's a total different game. You can only say it when compared to a new game in the same series. You can't even hit people with your fists in RDR, I don't know why. It's weird to me. But anyway, I certainly don't think GTA V is ganna be like RDR.

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Need to be able to grab opponents, hopefully opponents can't grab you because that will be extremely frustrating.

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melee combat has never been fun in any GTA game and seems to be what R* overlooks most so far in the series

 

if they just paid it some quality attention im sure it could add a hell lot of fun. being able to manipulate opponents with strikes and grapples along with the euphoria engine (especially if it's improved from RDR as itself seemed improved of IV) could be super entertaining if all done right

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I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

GTA IV's gameplay was slow, unresponsive, sluggish and clunky... and its fighting system was the same...... (although GTA IV's driving was near perfect in my view)

 

RDR's fighting system however was easily even worse,

 

i want to improve the fighting on GTA also, its 1 of the things i want to happen most. i keep saying this i know but it should be like the warriors lol, fast, aggressive, brutal, realistic, responsive, varied... plus the warriors was made by R*

 

on the warriors, u can kick, punch, elbow, headbutt, knee, grapple, tackle, throw people to the ground, dodge, counter, use street objects as weapons, use surfaces dynamically in fights, there is plenty of variety..... its just about 100X better then GTA IV's fighting system.

Edited by Cosmic Gypsy
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I've been saying this all the type within threads discussing melee weapons, if the melee combat system isn't improved then everything else is well and truly pointless. GTA IV had a shocking melee combat system I couldn't imagine or fathom how it could get any worse, and then came RDR. barf8bd.gif

 

GTA has NEVER had a proper melee fighting system, its always been terrible.

 

What GTA V need is a revamped system. Take out all the crappy dodging mechanics, take out the clumsy, clunky and slow movement of the character. Implement a context sensitive fighting system.

 

~New melee combat system~

 

2 striking buttons, one to punch, one to kick. And a bumper button (right or left) modifies which side throws the strike. In other words, you can punch and kick by pressing 2 different buttons respectively, the player will punch and kick with a preferred hand/foot. The preferred striking hand/foot can be set in the options menu and can be changed at any time. When the player punches or kicks when holding the modifier bumper, he will use the opposite arm/leg.

 

That's all rather basic and all. The real beauty of the melee combat system should come through context sensitivity.

 

When you've battered someone enough, they should enter a groggy state where you can grab them and drag them around or you can finish them off by pressing a button (Y), if you do grab and drag the NPC you can still finish them off whenever you want.

 

The great thing this feature allows is for context sensitive finishers. Say you're fighting in a pub, you punch up the guy a bit, then grab him and drag him near the drinks counter, and once the finisher is activated, your character slams his head repeatedly on the counter before grabbing a nearby bottle and smashing it over the NPCs head.

 

Much the same way, when fighting close to a wall, your character should be able to push the NPC on the wall and then lay into them with a few heavy punches to finish them off, or when fighting near a car, you can bend them over the hood and knock them out. All depending on the current context and situation of the character. Please note I am not talking about outlandish finishing moves, I'm talking about violent aggressive actions that any suitable strong male human being should be able to unleash.

 

This would freshen up the melee encounters as well as bring a lot more variation and variety to GTA.

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Let me swim against the stream.

In IV, the combat system was improved in some way. If we look back to the III era, you could combat-kill about 20 people in a row, and then tell you were seriously wounded. At least in IV, you can't kill a man with 2/3 punches, and more than two-three people can easily knock you out together.

It's just realism (which is bad, you might think, but that's another point).

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GTA IV had a shocking melee combat system I couldn't imagine or fathom how it could get any worse, and then came RDR. barf8bd.gif

 

GTA has NEVER had a proper melee fighting system, its always been terrible.

i agree, GTA has NEVER had a good fighting system

 

but trust me, RDR's is by far way worse, especially since wild western bar fights are something famous for that time period. RDR fights are just pure pathetic and terrible.

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Let me swim against the stream.

In IV, the combat system was improved in some way. If we look back to the III era, you could combat-kill about 20 people in a row, and then tell you were seriously wounded. At least in IV, you can't kill a man with 2/3 punches, and more than two-three people can easily knock you out together.

It's just realism (which is bad, you might think, but that's another point).

i dont think gta iv's fighting system is realistic at all, its sluggish, slow, pretty much awful, anything but realistic. fights should be fast and involve plenty of attacks, not the same kick, punch, push. and occasional combo after you dodge...

 

granted the fighting system was improved since the III era, but it still remains horrible.

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I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

GTA IV's gameplay was slow, unresponsive, sluggish and clunky... and its fighting system was the same...... (although GTA IV's driving was near perfect in my view)

 

RDR's fighting system however was easily even worse,

 

i want to improve the fighting on GTA also, its 1 of the things i want to happen most. i keep saying this i know but it should be like the warriors lol, fast, aggressive, brutal, realistic, responsive, varied... plus the warriors was made by R*

 

on the warriors, u can kick, punch, elbow, headbutt, knee, grapple, tackle, throw people to the ground, dodge, counter, use street objects as weapons, use surfaces dynamically in fights, there is plenty of variety..... its just about 100X better then GTA IV's fighting system.

Yeah, The Warriors. If you didn't mention, I almost forgot this game. It's a good game, I like it. I think GTA could learn a lot from it.

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I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

GTA IV's gameplay was slow, unresponsive, sluggish and clunky... and its fighting system was the same...... (although GTA IV's driving was near perfect in my view)

 

RDR's fighting system however was easily even worse,

 

i want to improve the fighting on GTA also, its 1 of the things i want to happen most. i keep saying this i know but it should be like the warriors lol, fast, aggressive, brutal, realistic, responsive, varied... plus the warriors was made by R*

 

on the warriors, u can kick, punch, elbow, headbutt, knee, grapple, tackle, throw people to the ground, dodge, counter, use street objects as weapons, use surfaces dynamically in fights, there is plenty of variety..... its just about 100X better then GTA IV's fighting system.

Yeah, The Warriors. If you didn't mention, I almost forgot this game. It's a good game, I like it. I think GTA could learn a lot from it.

definitely, especially when you consider the fact that both the warriors and GTA are made by rockstar games....

not only does it have much superior fighting, but it also has more criminal activities then GTA.

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GTA IV had a shocking melee combat system I couldn't imagine or fathom how it could get any worse, and then came RDR.  barf8bd.gif

 

GTA has NEVER had a proper melee fighting system, its always been terrible.

i agree, GTA has NEVER had a good fighting system

 

but trust me, RDR's is by far way worse, especially since wild western bar fights are something famous for that time period. RDR fights are just pure pathetic and terrible.

Agreed. Melee is never fun in GTA series. Wtf R* north just don't give a damn to it. They could have made it a lot more fun even in the previous games, they just didn't do that. I don't see there's any technical problems to do so. Maybe people form R* north like shooting games and racing games better and hate action games dozingoff.gif

Edited by houyanl889
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I think it will be like in RDR.

 

I don't really know what you mean by clunky and heavy movement in IV, it felt perfect.

 

But if any of you have played RDR, could you tell me if there were any improvements?

 

I myself know fighting and knifing was different (I say different, not better, I can't really decide). I killed a bear with one knife stab head and did not know there was an achievement for that.

GTA IV's gameplay was slow, unresponsive, sluggish and clunky... and its fighting system was the same...... (although GTA IV's driving was near perfect in my view)

 

RDR's fighting system however was easily even worse,

 

i want to improve the fighting on GTA also, its 1 of the things i want to happen most. i keep saying this i know but it should be like the warriors lol, fast, aggressive, brutal, realistic, responsive, varied... plus the warriors was made by R*

 

on the warriors, u can kick, punch, elbow, headbutt, knee, grapple, tackle, throw people to the ground, dodge, counter, use street objects as weapons, use surfaces dynamically in fights, there is plenty of variety..... its just about 100X better then GTA IV's fighting system.

Yeah, The Warriors. If you didn't mention, I almost forgot this game. It's a good game, I like it. I think GTA could learn a lot from it.

definitely, especially when you consider the fact that both the warriors and GTA are made by rockstar games....

not only does it have much superior fighting, but it also has more criminal activities then GTA.

Oh, it's also made by R*? I didn't know that. Then it doesn't make any sense if they couldn't make melee better in GTA series. I really hope people who developed the warriors could also get involved in GTA V's development. That'd be cool

 

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