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[GTA IV|EFLC|REL] Scocl


Alexander Blade

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aoxsystems

Ty 4 response,here's the script(original stripped sco no modification):

Download

 

If it passes your test,must be the patch issue...i ll try flits toolbox.

Edited by aoxsystems
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aoxsystems

Updated to 1.0.7.0:

 

GOOD NEWS:

Script works!!!!

 

BAD NEWS:

I know that only bcs of sound -.-,apparently unknown graphical issue in patch 7 made my screen black except for hud and radar.

 

xD

 

No problem i ll orient myself to Eflc,until this problem isnt' solved..

Thx Frank for helping out wink.gif

Edited by aoxsystems
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unknown modder

anyone able to shed light on this error on the compiler

i have tried loads of methods to get it to work, but they just keep giving the same error, but i dont recieve this error when i try to input a file that doesnt exist

 

 

Process started >>>C:\Users\Nathan\modding\GTA_IV\compile\Compiler\scocl.exe GTAIV "WeaponMods.c" "C:\Users\Nathan\modding\GTA_IV\compile\WeapMod/"WeaponMods.c compile startedWeaponMods.c compile failed, compiler internal error, check params first, using: scocl.exe <[s]globals version> <filein> <dirout> <options>globals version : GTAIV/TLAD/TBOGToptions : GLOBALSEG, KEEPTEMP, DEBUGOUTPUTexamples : normal script compiling : scocl.exe GTAIV "c:\gta\scripts\main.c" "c:\gta\scripts\out\" KEEPTEMP DEBUGOUTPUTcompiling script with global seg (startup.sco): scocl.exe TLAD "c:\gta\scripts\startup.c" "c:\gta\scripts\out\" GLOBALSEG<<< Process finished.================ READY ================

 

 

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aoxsystems

I think u should put full path to you script.....not just "weaponmods.c"

 

Example:

 

"C:\Documents and Settings\Username\Desktop\Foldername\weaponmods.c"

 

 

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unknown modder

 

I think u should put full path to you script.....not just "weaponmods.c"

 

Example:

 

"C:\Documents and Settings\Username\Desktop\Foldername\weaponmods.c"

I have tried that and the error still came up, then i deleted scocl and the other files in the compiler folder, then put fresh ones in and now it says it was sucessful, but it wont make an output file, however it will update a file already made

 

nevermind, i used ++ inside a struct

Edited by unknown modder
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  • 3 months later...
iriedreadlock23

SCOCL works just great with TBOGT (1.1.2.0). Good to have Niko back : ) Now, trick question. Is there any possible way to access in game objects? For example, how to get closest object of certain type? There is function to check if it exists DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS, but how to get it's handle?

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  • 4 weeks later...
Alexander Blade

u mean Hazard's net hook ? custom sco is the same as usual sco , just like in the scocl examples

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do u guyz need smt like cleo for iv but 'bout dynamic sco loading , saves and so on ?

Hi Alexander!

YES, I'm still waiting for s.t. like CLEO IV!!!! Hope you can realize it smile.gif

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  • 3 weeks later...
iriedreadlock23

Happy New Year and Merry Christmas! CLEO is something we wish You to get done in Q1 2013. It's wonderful to code "professionally" with SCOCL, and dynamic loading would be very useful for development and debugging. Advance us to next gen coding Alexander!

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  • 5 weeks later...
  • 1 month later...
unknown modder

Was String Concatenation ever included in scocl - like how when you decompile a script using openiv's decompiler you sometimes see StringConcat("string1", "string2")

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  • 2 weeks later...
Illusive Prime

When you said we can design our own mission with CLEO you're making, will it be easyer to make on then SA?

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