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V Multiplayer concept


GR7
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user posted image

Here are list of ideas I have come up with throughout the last few months that have become too big for the wishlist topic.

I know this thread or even the wishlist won't influence V's multiplayer or even future games,

but it would be interesting to see if Rockstar had similar ideas once the multiplayer is revealed.

 

user posted image

 

Player model

 

Before players get the chance to begin the multiplayer experience, they will be prompted to make their own character

with a larger selection of customization options this time around to customize the look of their character including:

 

Face and hairstyles: A large range of faces and hairstyles will be available to players from rank 1 to prevent players from looking like each other.

Clothes and Jewelry: players will have access to a decent amount of clothes from Rank 1 with the addition of Chains and watches.

Different body types: Players can decide the height and weight of their character through a small range of variants (this has no physical effects on your character)

user posted image

 

CLASSIC GTA CHARACTERS AVAILABLE IN MULTIPLAYER (junkpile)Edit: This has now been confirmed for the CE edition

 

While completing certain task during single player and multiplayer players will unlock classic characters to play as during multiplayer including.

 

male:

- Claude

- Tommy Vercetti

- Carl Johnson

- Niko Bellic

-Johnny Klebitz

-Luis Lopez

- Ken Rosenberg

- Maccer

- Kent Paul

- Packie McReary

- Little Jacob

 

female:

- Catalina

- Candy Suxxx

- Mercedes

- Elizabeta Torres

- Mallorie Bardas

- Kendl Johnson

-Lollipop girl

 

Selecting a gang

 

Once the player has worked on their character's appearance they will be prompted to Join a crew

Selecting a crew will become important for features I will explain later.

 

Creating a group

 

Additionally you can create your own group within one of the 5 main gangs, from here you can create your own tag which you and your group members can spray across Los Santos to gain respect and notoriety.

 

Edit: Looks like rockstar has done this already with Crews

 

user posted image

 

As well as the standard Death-match, Team death-match, Race and GTA race the game will include several new game modes with some being variations of old ones.

 

Free Roam

 

Free Roam will take various ideas from Red dead redemption with some refinements and new additions of its own.

The free roam this time will focus more on keeping the multiplayer experience as deep and immerse as single player by including several features and ideas including:

 

Making money useful user posted image

Money and XP will now be separated as the money earned while playing through the various game modes featured in the multiplayer

will play a bigger role to the player this time around especially in free roam which leads on to the next feature.

 

Property purchase

Players will now be able to walk up several properties currently for sale and purchase them provided they have the money.

Properties will range in price depending on where they are situated and their size.

Once a property is bought players can use it as a unique spawning point with the added perk of certain properties containing various cars or weapons for players to pickup.

While it is advised to try different properties, players can only purchase one property at a time which means they should invest wisely on which place they want.

 

Clothes/Gun shops

Along with giving players new clothes after ranking up,

players can find a larger range of clothes exclusive to the various different clothes shops found in SA, however these clothes will not be available by just ranking up.

Aswell as a clothes stores, several gun shops would be available for players to get unique skins for their guns once they pick-up certain weapons that they have purchased skins for.

 

user posted image

 

Activities

Players will be able to play activities featured in the single player including

.Golf

.Pool

.Go karting

.Air hockey

.Poker

.Clay pigeon

.Head to head arcade games

.Getting drunk (Cosmic Gypsy )

.Robing stores and houses (Cosmic Gypsy)

and much more with their friends and enemies with the abillity to take bets which can earn players a healthy profit or a hole in their pocket.

To prevent players from interrupting a game, the participants will be immune to damage for the remainder of the activity.

 

Stunts

Much like the previous games before IV, players will generate money and xp for doing crazy stunt in free mode and races.

Players will also be able to do group stunts by ensuring several players pull off stunts within a close timescale and proximity from each other,

this can potentially double the money/xp everyone earns for a stunt provided everyone pulled off an impressive stunt successfully.

 

Gangwar

This is where selecting a crew becomes useful as players can attack rival crew territories (similar to RDR hideouts) alone or with other gang members to claim that area which earns them money and xp.

However players from rival gangs in the same free roam session have the chance to prevent players from stealing their territory by attacking them by themselves or inviting other members of their crew into the session for backup,

successfully defending teritory will earn them XP.

Each territory taken will go towards the bigger goal of making your gang the most feared in Los Santos as each of the gang's worldwide progress

will be recorded and shown in Rockstar's social club which includes the overall number of territories taken during free roam and the total amount of money earned from every single member from a gang.

 

Random events

During a number of in-game days, rare NPCs and events will randomly spawn almost anywhere on the map. A few examples of Rare NPCs include:

 

-San Andreas most wanted: While crusing around S.A, players may encounter one of S.A's 10 most dangerous and cunning criminals.

Players can earn a healthy reward if they manage to kill them, however they will usually be heavily armed as well as heavily protected.

Players will know when they have found one as a gold Icon will appear on the mini-map when they are in close vicinity.

 

-Bigfoot: Bigfoot returns from RDR however he is not so friendly this time as he will become violent to anyone in his vicinity.

Bigfoot will spawn very rarely and it could spawn almost anywhere apart from well populated areas,

to make things more difficult it will never appear on the mini-map so players will need to keep an eye out for the beast.

 

user posted image

 

-Rare cars: From time to time certain NPCs will be spotted with rare cars, rare cars will be identified by unique paint jobs or modifications.

If you can find a way to take it off their hands and drive it safely to a garage you could earn yourself a nice sum of money.

However you will need to be cautious of other players, as they might want to steal the car for themselves or destroy it to just cause grief.

 

Weekly titles

While causing havoc through free roam players who have achieved certain things such as running the longest distance, earning the most money,

doing the most stunts or killing the most players/peds/police can earn them a place on the weekly hall of crime where their character's ugly mug will be displayed.

To keep things fair, players will be monitored by their weekly progression and not their overall stats. Some examples of titles could include:

 

Player1 is the Running man: Ran the furthest amount of miles that week.

Player2 is the Thrill seeker: Completed the most stunts and base jumps that week.

Player3 is a Homicidal maniac: Killed the most peds/players that week.

Player4 is a pig slaughterer: Killed the most police/survived the longest amount of time on 6 star wanted

Player5 is living the good life: Earned the most money that week.

Player6 is the man for the job: successfully completed the most online missions that week.

user posted image

 

GTA DM/TDM

 

GTA DM/TDM is the counter part to normal DM/TDM similar to GTA Race and Race in terms of being hectic and more about fun than competitiveness.

 

Wastestreaks

With GTA TDM players would have access to a killstreak system which earns them various advantages depending on how much money they can accumulate without dying for example:

$300: Sprunk: Sprunk would give a small health boost aswell as allowing players to move faster.

$500: Drive by: computer controlled thugs can drive around the battle field and spray bullets everywhere.

$900: Jetpack: Gives the player the abillity to use a jetpack for a short duration.

 

user posted image

 

Game events

 

While fighting, all players may find that they will have to fight under certain conditions which could be good and bad for them. Some examples include:

 

The jig is up: Every player will randomly earn a 4 star wanted level meaning they have to fight off the police aswell as the opposition.

However if players still manage to get kills they will earn 1.4 times the amount of xp/money they would normally earn.

 

Road rage: While Road rage is activated players will earn more money by achieving kills with a car.

 

The party's over here: A Glowing area will appear somewhere around the battlefield in which players can earn double money if they attain kills while standing in the area.

 

Hitman: Players may receive a text from a client to take out a particular player, Once the message has been received, the player will have a short time to not only kill their target but also take a photo of the corpse to send back to the client which will leave them extremely vulnerable to other players. Players that have enough skill and patience to complete this event will find they will be rewarded handsomely with extra money or in rare cases wastestreak favours.

 

Welcome to Vinewood: Once this event is activated players will receive up to triple money for being stylish while in battle this includes making explosive kills, attaining several head shots, killing players while in high speed vehicles, pulling off stunts without being killed and maintaining a streak.

 

As well as kill streaks GTA TDM would also allow players to interact with things they couldn't in normal TDM which could include:

-Hot dog stands (Alternative method of gaining health depending if the vendor is alive).

 

 

Team Heist

 

user posted image

 

Team heist a variation of king of the hill mode, up to 4 teams will be alerted to perform a heist on one of the several jewellery stores and banks around Los Santos the only problem is that only one place will be available to rob at a time meaning one team will have to initiate the heist as well as kill other teams trying to take over their current heist.

 

How it works

 

Players will need to empty the safe of the current robbery location before the next place to rob will be highlighted. Players will only begin to take money from a safe once all their team mates are in the area and at least one person is by the safe while pressing L1. Players can increase the rate of money they can take by having more people by the safe however this will leave their defences more vunerable from other teams attacking aswell as the police.

 

Safe house

 

Once a bank/jewelery store's safe has been emptied each team that managed to earn money from that current heist will need to find a safehouse garage to deposit their money so they can earn points, each $1000 deposited equals 1 point and points will determine who ultimately wins the game.

 

To make things fair all members will need to be in the same car while it pulls into the garage to make a full deposit . Teams will need to hurry when depositing their money as the police will most likely give chase and their absense from the next heist point will give the other teams an advantage on the next safe.

 

The game can be played from up to 5 points up to 10 and up to 15 as well as time limit options.

 

Triathlon

 

A painfully obvious game mode absent from TBOGT multi-player, Triathlon would work as another variation of Race as players Go through a range of vehicles end nvironments to reach the finishline.

Some examples of vehicles and actions that could be present through the various triathlon courses include:

Parachuting: Similar to the start of TBOGT races.

Cars: No explanation needed.

Mountain bikes: Could be interesting in a Mount Chiliad race to the finish.

Quad bikes: Could work well during a desert/off road courses.

Go karts: They may not be fast but who doesn't love Go karts biggrin.gif.

Aswell as preset vehicle options, players would be able to customise what vehicles would be used at certain checkpoints or if they felt lucky have a random set of vehicles chosen for them.

 

Race additions

 

Several new options and improvements would be available in both Race and GTA race including

 

Team race

 

Team race will work by having one player on eacth team being the only driver that can actually make progress by going through checkpoints, the rest of the team will need to do their best to either defend their racer or sabotage the opposition. In both varaiations of race different strategies would come into play for example in normal race players can ram the opposition or set blockades for them to slow their progress however in GTA race things will get a whole lot dastardly as players can set ambushes and sticky bomb booby traps for the opposition.

 

To make things slightly easier for the main drivers on each team, they will always spawn with the same car they chose while in the lobby and their cars will have more damage resistance than the average vehicle.

 

Vinewood edition

 

Plays similar to normal race/gtarace with a few twists, there will be explosives randomly littered around the course making for a much more dangerous version of both races, additionally players will earn more Xp for the amount of stunts and flips they pull of during this variation of race provided they continually make progress by going through checkpoints regularly. Players will also be prompted regularly by the director to do various tricks such as wheelies, doughnuts and drifts during the race. The directors prompts are all optional but can provide players with rewards such as extra cash, xp or even a small bit of nitro.

 

Additional improvements

 

Slipstream: Players will now be able to earn slipstream boost by closely staying behind other racers to reduce wind resistance however this can be dangerous in GTa race as players may use sticky bombs to prevent players from getting such an advantage.

 

Stunts in race: For the 1st, 2nd and 3rd racers in an ongoing race they will be able to earn 1.5x, 2x, or upto 3x the amount of money they would usually earn for stunts which will add a great risk reward factor to races as successful stunts could mean victory plus a little extra cash or failure and the embarrassment of losing it all to an unsuccessful stunt.

 

Renegade pilot (ubergoon1912)

 

Similar to lone wolf one player is chosen as the renegade pilot, his goal is to fly through checkpoints littered across the sky while the other players give chase in an attempt to shoot the renegade pilot down. Once the renegade has been killed, the player who managed to stop the renegade will become the new renegade pilot. As well as going past checkpoints the renegade will also gain extra money from shooting down opposing jets.

 

Rush Hour

 

user posted image

 

This game mode plays similar to the movie speed, all players will need to keep their speed above a certain level to stay in the game.

 

The game starts off fairly simple with the speed you need to sustain being fairly low but every minute or so you will be required to pick up the pace to stay in the game. once a player goes below the required speed level for longer than 5 seconds their car will explode and they'll be eliminated from the game. Players would need to use strategy to stay in the game by finding long open roads to speed through while avoiding shorter and bendier roads that will require them to slow down regularly.

 

To stop plays from using optimal routes for high survival times players will need to follow predetermined routes to stay in the game. These routes would be allot less strict than the ones featured in races but players will still need to be in the same general area to avoid disqualification. (THEBIGZED)

 

The game is over when there is only one car left speeding.

 

Catch the train

 

Two opposing teams both start off near the Los Santos train station, each player is equipped with a baseball bat and their own motorbike as they will have to follow the a train to a certain point on the map .

Players need to keep up with the train to reah a VIP currently traveling on the train who is worth a nice bounty for the team that can successfully kill them once they get off the train,

however the VIP has large amount of protection escorting them off the train to their destination which means it could take a while to successfully kill them.

 

Teams can ensure that they reach the VIP first by constantly killing the opposing team during the journey to keep them behind.

When players are killed they have to wait for 5-10 seconds then they spawn with a bike close to the front runner of their team.

Weapons will be scattered along the train track to ensure teams have enough weapons to take out the opposition as well as the VIP.

To prevent players from memorizing the route, the train will take multiple routes, also the VIP will sometimes get off at different stops.

 

Team hitman

 

Think of this like GTA's take on where's Wally/Waldo, both teams will be shown pictures of of 5 potential targets and the general area that they were last seen. Once players have been shown the targets its their goal to scan the area to kill as many of the 5 targets as possible however the targets will not be displayed on the map just the general area of their location will be displayed. As always players can kill each other for cash but they will need to kill targets to gain points.

 

Cops V Crooks

 

Cops and crooks is back with a few new features and variations such as:

SWAT v Crooks: Crooks have a harder time trying to escape as they are being chased by stronger more well equipped opponents while trying to get to their destination.

However If they do manage to escape the Money and XP earned is much higher than regular Cops V Crooks.

Cops v Crook: Inspired by the unofficial game mode busted on IV, one crook will need to escape up to 15 cops.

The difference here is neither the cops or crook will have any weapons meaning the cops will need to either destroy or trap the crooks car to win.

The Crook also can't change cars as their current car contains the money that the player will earn if they successfully escape.

 

Scraper defence

 

user posted image

 

It seems like you have moved up in the world but as we all know with more money comes more problems which comes in the form of a rival gang trying to destroy your business. Two teams will each have control of territory where their business operates. it is both teams job to defend the area where their business operates aswell as trying to destroy the other teams this is where a bit of strategy will be needed as players will have a range of decisions to make such as choosing a role in the team which includes:

Defender: protects the business by anymeans possible which includes killing members from the rival gang protecting builders while they repair buildings and resources and supporting computer controlled members who stay to defend. Player will have access to several rooftops in their teritory which can be used as sniping spots

Attacker: destroys the other teams business by any means possible including shooting buildings/throwing explosives at buildings, destroying resources and killing builders and rival gang members.

Provider: does a range of side tasks to increase the businesses funds such as stealing vehicles for parts for extra money or to give to members to help them get to the rival businesses terioty faster. Providers may also chose to give a small percentage of the money they earn during kills towards the businesses fund and they will get double the amount of money they gave to the business if their team wins.

 

Aswell as this each team will have a budget which can be spent on a range of things such as

.Extra members to attack the rival business or defend yours.

.Extra builders to repair damaged buildings and resources.

.Upgraded Gun vans to better equip your team mates aswell as player controlled members (There will be 5 levels of upgrades).

 

Teams will need to make sure they use their budgets wisely depending if they want to focus more on defending or attacking the other team.

Once the timer runs out the team with the least damaged buildings and resources wins, however if someone manages to plant a bomb on the rival team's main building and eventually detonate it the game will automatically be over.

 

 

 

Mob Rule (vincentmillidge)

 

The city falls into anarchy with pedestrians lynching and looting, marauding gangs either protecting property/areas or taking property/areas whilst cops, swat and eventually the home guard try to quell the masses with players getting a choice between becoming

.Emergency law men

.Vigilantes

or joining the rampaging masses

 

Multiplayer Missions

 

Players will have access to a playlist of various missions that them and their friends can play through to earn money. Some examples of missions that can be found here include.

 

All hands on Deck II

This mission is a throwback to the mission a mission on Vice city similar to what IV did with Bomb Da Base II.

Players start off by driving to the dock in which they have to help a drug lord escape San Andreas on a ship.

Players will need to work together and hold of the opposition and keep the drug lord and the boat safe,

however this will be difficult as there are several entrances and openings in which enemies can reach him from.

 

The answers out there

 

A group of 4 players need to travel to area 69 and infiltrate the base to steal whatever is being hidden there.

Players can utilize group stealth to attract less attention,

or go in guns glazing at the cost of much tighter security which includes sealed off areas and heavily armored guards.

The team will need to hurry once they are in the base as the whole area will eventually be sealed off once the time limit is finished.

Once the team has acquired the the technology they will need to drive to the drop off point while trying to shake off a 5 star wanted level.

 

To be continued......

 

More game modes coming soon....

 

user posted image

 

Lobby improvements

 

There are a few features that can improve the experience for both the host and the players while waiting for a game to start including:

 

Lobby communication

 

We really need a way to communicate to players in our lobby for crowd control.

I don't know about you but i'm tired of impatient players either kicking or leaving a lobby because they don't understand that you want more people to join.

Either give us chat options or a way to display how many players you want to join before starting a game e.g Host would like 8+ people.

 

Lobby rooms

 

While playing Duke Nukem forever's multiplayer I was kind of inspired by the idea they had to give players their own customized living space

.

However I think the idea could be expanded on in GTA by making the host's Living area a player lobby for people to play around in

while waiting for a game to start. While ranking up more items would become available to customize our areas

aswell as increasing the size of our areas for example rank 1 players would have a cramped apartment for people to wait in,

whereas a rank 100 would have a Tommy Vercetti/Tony Montana style Lobby room to show off.

 

user posted image

 

Ranks and rewards

 

More Ranks

One problem with IVs multiplayer was the small amount of Ranks only going from 1-10 which meant it too long to rank up from 1 level to the next.

For GTAV the ranking should go up to 1-50, 1-69 (if we are being silly) or possibly 1-100.

As an insentive to get us to level up we need more rewards which leads nicely into the next point.

 

More Rewards

The bonus of getting more clothes in IV was nice but it could be vastly expanded on such as:

.Watches

.Chains

.Belts

 

Along with giving us more variation of the clothes themselves like:

.Hobo clothes

.Expensive suits

.Ridiculous costumes like a gimp suit, a cluck'n bell costume

And to top it off a Crown/Tiara and cape for Rank 100 players. Some other examples of rewards could include weapon skins, Titles similar to RDR and items for a player's lobby room mentioned above.

 

 

The Phone

 

The phone could also have more importance to the player during the multiplayer as it could include some features from the single player as well as brand new ones including:

 

Text

Texting will work as in game chat for players without mics. Players will be able to send messages to a single player or every player in their game session.

 

Camera

Players will be able to store a certain amount of pictures that they have taken both in single player and multiplayer on their phone.

Aswell as taking pictures, players will also be able to send pictures to their in game friends or players in the same game session as them.

 

Making phone calls

During free roam players will now have to ability to call for various services including 911, players will be able to use this to their advantage or other player's dismay.

 

GTA TV

 

user posted image

Similar to UnchartedTV players that submit montages or funny clips to youtube may be chosen to have their video shown on GTA TV, GTA TV can be shown both in single player on TVs or electronic bilboards (provided the player is connected to the internet) and in multiplayer via lobby rooms mentioned earlier. Additionally if a player achieves an impressive feat online such as beating a world record of surviving a 6 star wanted level the longest a news flash might appear showing the players name and what trouble they have been causing for example Player123: has been on the longest gunfight with the police in Los Santos history at XHours and X minutes

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

More ideas coming soon. Feel free to give feedback aswell as your own suggestions for freemode features, game modes or additional improvements I'll try to add good suggestions to the list icon14.gif

Edited by Gregers08
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The Free Roam ideas are good. Except i think you should be able to make you own gang and invite friends to it and make your own gang logo that you can put on your clothes. As well as the Clothes and Gun shops there should be a Car dealership where you can buy cars and then go to your safehouse whenever you want to get it. You should also be able to customize your car and add your gang logo as a decal.

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WALL-O-TEXT.

 

But i like nearly all of these idea. mostly the Weekly Titles. also the Lobby idea.

 

We defo shouldnt be able to choose 8 different teams in TD anymore. that was Sooooo anoying in GTA IV when people wanted to be on there own teams.

Just 2 Teams for TeamDeath match please R*...

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WALL-O-TEXT.

 

But i like nearly all of these idea. mostly the Weekly Titles. also the Lobby idea.

 

We defo shouldnt be able to choose 8 different teams in TD anymore. that was Sooooo anoying in GTA IV when people wanted to be on there own teams.

Just 2 Teams for TeamDeath match please R*...

Thanks done some editing to make it easier to read

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All that text and no RPG mode? meh.

Wasn't there an option for for RPG only DM/TDM for IV already? Or were you talking about a role playing game?

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gang hideouts

free roam challenges

more available activities. mugging people, robbing stores, robbing houses.

getting drunk online.

more incentive to level up, unlocking weapons as we level up would be better, like RDR.

much better character customization, so people dont end up looking exactly the same.

more incentive to venture outside of the damn airport constantly killing the same people. (like what happens on IV)

much better and more intelligent spawning

 

is what i hope to see for GTA online.

 

EDIT : less explosive shotguns / snipers... they ruin gun fights and make game completely one sided. it was ok on RDR because you had to complete missions to get hold of it and once u have it it has very limited ammo, but on BOGT its just pathetic.

 

o yeah, and people should NOT be segregated online like they are on IV. i have the episodes and cant play with people who have ordinary GTA 4. thats RIDICULOUS and is 1 of the reasons its so hard to find good games, because every1 is separated. it needs to be like RDR, were people can play together no matter what DLC they have.

Edited by Cosmic Gypsy
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Wouldnt mind if MP is still on Live, team Deathmatch the same as GTA IV not like the Episodes or even better implement them so you have the choice .

 

Also when some 1 uses noss online let us see it , being used !! not just on the race server, of Episodes..

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I'm liking all of these ideas, good job on the thread!  icon14.gif

Thanks alot icon14.gif

 

@Cosmic Gypsy: I added 1 or 2 of your ideas for activities

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  • 4 weeks later...

 

Face and hairstyles: A large range of faces and hairstyles will be available to players from rank 1 to prevent players from looking like each other.

Clothes and Jewelry: players will have access to a decent amount of clothes from Rank 1 with the addition of Chains and watches.

Different body types: Players can decide the height and weight of their character through a small range of variants (this has no physical effects on your character)

I cant agree with this, low rank noobs should look poor and homeless. High rank players should have many nice clothes. In IV clothing systes sucks becouse for 10 rank you get only naked skin confused.gif

 

 

Lobby communication

 

We really need a way to communicate to players in our lobby for crowd control.

I don't know about you but i'm tired of impatient players either kicking or leaving a lobby because they don't understand that you want more people to join.

Either give us chat options or a way to display how many players you want to join before starting a game e.g Host would like 8+ people.

 

On PC you can chat with other players in lobby and during the game, I cant imagine how you can play on PS3 or X360 without chat, that must really sucks

 

 

More Ranks

One problem with IVs multiplayer was the small amount of Ranks only going from 1-10 which meant it too long to rank up from 1 level to the next.

For GTAV the ranking should go up to 1-50, 1-69 (if we are being silly) or possibly 1-100.

As an insentive to get us to level up we need more rewards which leads nicely into the next point.

 

More Rewards

The bonus of getting more clothes in IV was nice but it could be vastly expanded on such as:

.Watches

.Chains

.Belts

 

Along with giving us more variation of the clothes themselves like:

.Hobo clothes

.Expensive suits

.Ridiculous costumes like a gimp suit, a cluck'n bell costume

And to top it off a Crown/Tiara and cape for Rank 100 players. Some other examples of rewards could include weapon skins, Titles similar to RDR and items for a player's lobby room mentioned above.

 

No we definitely dont need more ranks, getting 10 rank is too hard for most of players, getting 100 rank would be impossible.

But rewards are good idea I also would like to see rewards for being on top of leadebords such as crowns or medals

Edited by SARDYNA108
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vincentmillidge

Deep player customisation and a more varied and complex array of co-op missions is what I'm really craving..... a Mob Rule mode where the city falls into anarchy with pedestrians lynching and looting, marauding gangs either protecting property/areas or taking property/areas whilst cops, swat and eventually the home guard try to quell the masses with players getting a choice between becoming emergency law men/ vigilantes or joining the rampaging masses would be excellent. Id also like to see more made of the prisons with break out co-op mission etc

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grope_4_that_date

GTA5's multilayer should be as good as RDR, if not better.

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Face and hairstyles: A large range of faces and hairstyles will be available to players from rank 1 to prevent players from looking like each other.

Clothes and Jewelry: players will have access to a decent amount of clothes from Rank 1 with the addition of Chains and watches.

Different body types: Players can decide the height and weight of their character through a small range of variants (this has no physical effects on your character)

I cant agree with this, low rank noobs should look poor and homeless. High rank players should have many nice clothes. In IV clothing systes sucks becouse for 10 rank you get only naked skin confused.gif

 

 

Lobby communication

 

We really need a way to communicate to players in our lobby for crowd control.

I don't know about you but i'm tired of impatient players either kicking or leaving a lobby because they don't understand that you want more people to join.

Either give us chat options or a way to display how many players you want to join before starting a game e.g Host would like 8+ people.

 

On PC you can chat with other players in lobby and during the game, I cant imagine how you can play on PS3 or X360 without chat, that must really sucks

 

 

More Ranks

One problem with IVs multiplayer was the small amount of Ranks only going from 1-10 which meant it too long to rank up from 1 level to the next.

For GTAV the ranking should go up to 1-50, 1-69 (if we are being silly) or possibly 1-100.

As an insentive to get us to level up we need more rewards which leads nicely into the next point.

 

More Rewards

The bonus of getting more clothes in IV was nice but it could be vastly expanded on such as:

.Watches

.Chains

.Belts

 

Along with giving us more variation of the clothes themselves like:

.Hobo clothes

.Expensive suits

.Ridiculous costumes like a gimp suit, a cluck'n bell costume

And to top it off a Crown/Tiara and cape for Rank 100 players. Some other examples of rewards could include weapon skins, Titles similar to RDR and items for a player's lobby room mentioned above.

 

No we definitely dont need more ranks, getting 10 rank is too hard for most of players, getting 100 rank would be impossible.

But rewards are good idea I also would like to see rewards for being on top of leadebords such as crowns or medals

Going from rank 1-100 would take more or less the same amount of money as it did to get from 1-10 in IV the only diffrence is that players will rank up alot more often and have fewer dry spells of new rewards.

 

I still think there should be alot more clothing and other customisation features from rank1, not many people will play the multiplayer as much as we probably will which leads to everyone looking almost the same f the game is similar to IV, I think it would be nice if players at least got some chance at making their character look somewhat like them from the get go instead of having to level up for hours to get the right hair or skin colour.

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Great ideas. That would deffinately be game changing. You could actually do a lot of that stuff on SA:MP on the RPG servers...

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Really? I need to check that game out hate playing GTA games on PC though, would it be worth it to buy an xbox controller just to try it out?

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I'm liking your ideas. The only mode I really ever play in IV is free mode, but it would certainly be nice to have options in V.

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Great ideas! I think that free mode would be a lot better with 24 players instead of 16, though I doubt it will happen.

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mabie a mode called renegade pilot in which 1 player is the renegade pilot who flys and gets pts and who ever shoots him down is the next renegade pilot like lone wolf of TLAD but with jets

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f*ck multiplayer

 

Online gaming is the most overrated thing ever

 

When it comes to GTA, single player >>>>>>>>>>>>>>>>>>>>>>>>>>> multiplayer

 

All you n00bs that would break down and cry if GTAV didnt have multiplayer.

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mabie a mode called renegade pilot in which 1 player is the renegade pilot who flys and gets pts and who ever shoots him down is the next renegade pilot like lone wolf of TLAD but with jets

Interesting idea think I'll add it to the list.

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Nice ideas, I really hope I'm able to get better net by the time GTAV comes out so I can play it online.

 

Anyhow I have an idea for a DM mode focusing on dog fights, since it seems Fighter jets are back in.

 

Danger Zone: A DM mode where each player is in the Hydra (or what ever it will be called) and the object of the game is to dog fight until there is one person left, once there’s only one player left (the winner) a new round begins. Person to win the most rounds wins. The amount of rounds could be three, or more depending on what people want to do.

 

Yeah the name's a Top Gun refrence lol, I had too.

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