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Shamal Spectate CRASH!


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I created this script in a couple of minutes and checked over it and it all looks fine to me but when I start my game is crashes!



{$CLEO .cs}//---------------MAIN------------0000::0wait 00AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to [email protected](1@)if not Actor.Driving($PLAYER_ACTOR)jf @0if0137:   car 0@ model == #SHAMALjf @0if00E1:   player 0 pressed_key 8jf @0if0205:   actor $PLAYER_ACTOR near_car 0@ radius 12.0 12.0 12.0 flag 0 jf @0Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)Actor.Angle($PLAYER_ACTOR) = 9@0679: put_camera_on_car 0@ with_offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 0.0 2 01B4: set_player $PLAYER_CHAR can_move 0:1wait 0if orCar.Wrecked(0@)Actor.Dead($PLAYER_ACTOR)jf @2jump @0:2wait 0if00E1:   player 0 pressed_key 15jf @2ifnot Car.Wrecked(0@)jf @3Car.StorePos(0@, 6@, 7@, 8@)Camera.Restore_WithJumpCut()Actor.PutAt($PLAYER_ACTOR, 6@, 7@, 8@)01B4: set_player $PLAYER_CHAR can_move 1jump @0:3wait 0Actor.PutAt($PLAYER_ACTOR, 3@, 4@, 5@)Actor.Angle($PLAYER_ACTOR) = [email protected]_WithJumpCut()01B4: set_player $PLAYER_CHAR can_move 1jump @0


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I fixed it nevermind! All i need is a spectate opcode I tried 0679 but it zooms right in, i need a as-if-driving-a-car-camera opcode

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