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[III|VC|SA] Screenshots and Other Media


nWo51289
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Nathan Ferdinand

Could somebody help with my problem?

 

ENB OFF:

enb2014_05_1309_57_08hakik.jpg

 

ENB ON:

enb2014_05_1309_57_12vlku5.jpg

 

The skies become black when I enable the ENB :/

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Fatal1, try lower your tonemap and saturation.

 

Musi, simple ENB. Nice. Doesn't affected FPS much.

 

Thomas, looks good enough, but I see your screens is 'whitey'

 

Nathan Ferdinand, maybe. MAYBE your timecyc has problem. 1st, backup your current timecyc(like in your screen now) and try using the other timecyc like from ENB Z and check if the problem still exist.

------------------------------------------------------------------------------------------

Feel like the 80's

(VIce City)

14183024205_1f04f19602_z.jpg

Edited by S Y E D
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Nathan Ferdinand

S Y E D, I've changed the timecyc for 7 times and it cannot solve my problem. Even it's getting worse, when I enable the car headlamps and the same problem happened:

 

enb2014_05_1218_46_03aikik.jpg

*Note: the lamps was turned on.

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@All: Nice

Some flare scapes with 0.075.

c6vPwHI.jpg

ry3qpFu.jpg

 

Edit: Sorry about those mission sentence.

Edited by Rizky Rizaldi
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ThomasTheTrain

SYED : thanks for advice! nice screens

Nathan Ferdinand : AMD user? :/

some pics

732191326500459.jpg 667c0f326500520.jpg caa239326500579.jpg d1bdf2326500601.jpg a21865326500639.jpg

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Marty McFly

@methodunderg: Sorry, that shader cannot be ported, it is multipass and uses original image as base (ENB color sampler is always output of pass before so I have no access to original image).

@arminnas: Too much bloom dude, half or 1/3 is enough.

 

gta_sa2014-05-1418-34qtlfo.png

gta_sa2014-05-1418-3750bl4.png

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I 'really' like your subtile DOF. Colors are sweet, too.

[ I havn't posted screens here yet but don't hit me guys.. Just my two cents if I can't hold back myself ]

Edited by uokka
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Marty McFly : Is it shader or just lensflare textures ? it's amazing O.o

 

Come back from the hell of my internet provider :p

cgmRaQAu.jpg mwj7eENT.jpg N9qit9KT.jpg FdJXTl1k.jpg mPVRHnbG.jpg

And 3 More :D

QOuzpRPK.jpg V1vxBOFR.jpg dIWSsbka.jpg

  • Like 2
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ThomasTheTrain

Syphonosis : dat SSAO, nice

wildan_mn : nice as usual

Marty McFly : love your dof

62f19e326657524.jpg 0be587326657535.jpg a08b90326657539.jpg 3894ad326657550.jpg ed9cbd326657557.jpg 727259326657609.jpg

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Hello!

No ENB, no SweetFX, and no Color Mod.

6ikSneql.jpg SLby28s3.jpg 9RnzhAmR.jpg

0yH10pIE.jpg MJIpWWZl.jpg HneHHodl.jpg

 

 

SOME NEW PICS :D

5OcC3NB7.jpg 96jgUwH9.jpg TrEPkdFq.jpg

 

AjAmEoJA.jpg

Edited by phoenixShine
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@methodunderg: Sorry, that shader cannot be ported, it is multipass and uses original image as base (ENB color sampler is always output of pass before so I have no access to original image).

No worries mate, at least you tried..

 

You could make up for it, by taking more screenies of your dynamic clouds and the stars in the sky that you have made...

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Marty McFly

Well actually, I spoke to soon. It is true what I said anout the gaussian shader as it is, though it seems that I overlooked that unsharp mask mode works differently. It works, I have ported it and now I try to make FXAA only applying to geometry edges and keep the texture sharpness, because even with unsharp mask, FXAA ruins contrasty textures.

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Nathan Ferdinand

Marty, did you use the subtle DoF? the screen looks amazing :lol:

Syphonosis, great landscapes man :blink:

Thomas & wildan_mn, can't wait for that photorealistic 3 :panic:

 

enb2014_05_1309_58_17hlxg6.jpg

enb2014_05_1310_00_52fxa2d.jpg

enb2014_05_1421_51_47cwl5b.jpg

enb2014_05_1422_09_41lbl3v.jpg

enb2014_05_1509_14_402mabg.jpg

 

some old screenshots:

 

enb2013_4_14_10_2_382uz7l.jpg

enb2013_6_7_14_43_38d1l95.jpg

enb2013_9_1_8_8_5a5z4k.jpg

enb2014_1_12_8_1_27dtzs0.jpg

enb2014_2_1_6_26_252az9l.jpg

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Downsampling: 11520x6840 @ 1080p (view 100%) :)

 

0c77fa326752022.jpg b356c0326752044.jpg

 

 

 

aaaand one more:

 

739495d1400103095-spiele-screenshot-thre

Edited by Euda
  • Like 2
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Downsampling: 11520x6840 @ 1080p (view 100%) :)

 

0c77fa326752022.jpg b356c0326752044.jpg

 

Holy f*ck,for a moment I thought these were PS2 Screenshots! That looks really nice,any chance you could share this setting or whatever it is?

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Downsampling: 11520x6840 @ 1080p (view 100%) :)

 

0c77fa326752022.jpg b356c0326752044.jpg

739495d1400103095-spiele-screenshot-thre

 

ahhahahaha.....Wtf....check a little CPU and RAM On 1-st Two pic and on the 3-rd... Explain that :blink:

:facedesk:

Edited by Ezekiel_RN
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@Euda : wow

@Marty : hope you release your ENB quickly ( i expect many stuffs there :inlove: )

@GHost : like the godrays!

 

D*mn this. imagebam broke for me

(Just Get back from holiday :music: )

 

lKtNi9mB.jpg INneQvWJ.jpg 9nnXh9r6.jpg xtmfqTCg.jpg PGscn5py.jpg MoIoRFkN.jpg nqPnSOvy.jpg hgNzKnKA.jpg

Edited by alayanrole
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Downsampling: 11520x6840 @ 1080p (view 100%) :)

 

0c77fa326752022.jpg b356c0326752044.jpg

So smooth :^:

 

I was thinking of getting your gfx card you have now; you also had a HD5770 didn't you?

 

@Marty

Sounds good mate ! I really like the unsharpen mask portion of the Gaussian Blur shader. Most of the configurable values for that shader in SweetFX is for the Bloom, and only available for DX10/11.

 

Would still like to see more screenies of your dynamic clouds/stars. Also some info on how they work? A video preview even?

Edited by methodunderg
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INneQvWJ.jpg PGscn5py.jpg

 

 

smiley-talk005.gif Oooo..your screens aren't any more dark......

now is ok...YOU KNOW WHAT I'M SAYING smiley-toilet04.gif

Edited by Ezekiel_RN
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