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[III|VC|SA] Screenshots and Other Media


nWo51289
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JF-Mir2: all of it, its captured with almost perfect timing smile.gif

yeah the sky box was a breakthrough.. but somehow (on mine) its lock in game time at 12.00... confused.gif

jengsebong007: hmmm...that strange, its usually work that way on mine but well i recently use Marty's master effect. It seems enable FXAA by default, maybe you'd like to give it a try smile.gif

Edited by adoel488
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Marty McFly

@Jengsebong007: which graphics card do you have? and which effect.txt do you use?

@adoel488 : of course, the CLEO script which is included with it does that. Because the sky looks like crap with this texture on other times, e.g. imagine these clouds at night or at rainy.

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adoel488, okay. I'll try it later.

Marty, i have Ati 3450hd. That's graphic card so slow and i used this effect. (i know this effect.txt has no FXAA)

 

 

*code removed*

 

Edited by Jengsebong007
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Marty McFly

 

adoel488, okay. I'll try it later.

Marty, i have Ati 3450hd. That's graphic card so slow and i used this effect. (i know this effect.txt has no FXAA)

 

Nah you understood me wrong, I didn't want to check if your effect.txt has FXAA, I wanted to check if your effect.txt has Sharpening which reduces the smoothening of FXAA.

 

Scroll down to this:

 

float Amount = 0.7; // Strength of sharpen, higher values = more sharp images

float2 offset = 0.6 / InputSize; // Offset value for sharp effect, lower value if images looks slightly off-centre.

 

The sharpen code of DKT is heavy, that means these values are real intense, set both to 0! The sharpen increases the aliasing, the jaggy edges the AA wants to cover. Also the horizontal screen size is set to something which is lower than your actual screen size which also makes the effect stronger. No wonder you never saw any effect of FXAA, no AA is powerful enough to cover a such intense sharpening.

Edited by Marty McFly
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btw @MrMateczko I think you may like my new timecyc which is about 40% finished, looks good also without ENB:

Can't wait. smile.gif

Will the new supposedly way better than ENB, SA:Render be better for low end GPU's? Dynamic clouds and stars do sound awesome.

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Marty McFly

 

btw @MrMateczko I think you may like my new timecyc which is about 40% finished, looks good also without ENB:

Can't wait. smile.gif

Will the new supposedly way better than ENB, SA:Render be better for low end GPU's? Dynamic clouds and stars do sound awesome.

I think so. I have full fps, though SSAO option drops fps very hard. The deferred shading works good, only problem is that buildings don't drop shadows but their side which isn't facing to the sun is darkened. It has something like ENB bumpmap but not the ugly gloss, it's like normal mapping now and it creates them itself so you don't need additional textures. It is pretty buggy yet but I think petka will fix this.

 

Dat smooth shading inlove.gif

 

user posted image

 

btw now it has GTA IV-like ambient color control. that means ambient color 1 and 2 are used for direct color and shading color.

Edited by Marty McFly
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MayorMods Don't quote the whole post please.

Marty McFly I don't see much difference, if you show 2 photos, one with it and other without shader, maybe I can see something notify.gif

CreatorCreatureSpore nice !! smile.gif

 

Just 1 photo, I don't have time for more, and I'm making a new San Andreas, because previous one had a problem on gta3.img

 

user posted image

 

Edited by Beenja
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seeker123, yeah, nice timecyc. How did you get it? Is it from Marty?

CCS, wow! Love your DOF. inlove.gif

Beenja, nice one Beenja! icon14.gif

 

 

adoel488, okay. I'll try it later.

Marty, i have Ati 3450hd. That's graphic card so slow and i used this effect. (i know this effect.txt has no FXAA)

 

Nah you understood me wrong, I didn't want to check if your effect.txt has FXAA, I wanted to check if your effect.txt has Sharpening which reduces the smoothening of FXAA.

 

Scroll down to this:

 

float Amount = 0.7; // Strength of sharpen, higher values = more sharp images

float2 offset = 0.6 / InputSize; // Offset value for sharp effect, lower value if images looks slightly off-centre.

 

The sharpen code of DKT is heavy, that means these values are real intense, set both to 0! The sharpen increases the aliasing, the jaggy edges the AA wants to cover. Also the horizontal screen size is set to something which is lower than your actual screen size which also makes the effect stronger. No wonder you never saw any effect of FXAA, no AA is powerful enough to cover a such intense sharpening.

Hehe, thanks a lot Marty. I think I have reduced the jaggy line.

Btw, how can I remove the sharpen effect from the shaders?

 

Here's my screenshot:

user posted image

user posted image

user posted image

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@Marty I remembered... darkering is because i multiply ambient by 0.1 biggrin.gif fixed this.... i will add some fog...

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hi guys biggrin.gif i'm new and I like very much you enb's wink.gif I don't know how mod enb ,just to use them smile.gif)

 

user posted image

 

user posted image

 

 

 

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ironmask222

CreatorCreatureSpore: Wow! Your pictures always make me surprise cool.gifbiggrin.gif

Beenja: I like it icon14.gifinlove.gif

 

I don't have any new ideas...

user posted image

 

I can't find better lens flare confused.gif

Edited by ironmask222
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don.georgee

lens-flare depends for textures from particle and effects files...try another sets of effects biggrin.gif

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@killerps - Amazing quality, can you share DOF? It would look amazing for some abstract screenshots. smile.gif

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Nabilah Ratna Ayu Azali

@killerps that's bokeh dof ? nervous.gif

@All Nice pic icon14.gif

 

Just 3 pic from me.. ENB v0.076 with master effect

 

  • user posted image

 

user posted image

 

user posted image

Sorry For Size Pic confused.gif

 

 

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@killer Amazing Dof mercie_blink.gif

@adoel The Bump Of The Last Screen Its Great inlove.gif

 

Testing ENB By A Friend And Other With Playable Settings smile.gif

user posted image

 

Playable Settings:

user posted image

 

 

 

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