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[III|VC|SA] Screenshots and Other Media


nWo51289
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Nathan Ferdinand

 

How the HELL do you get that lighting for your vehicles CCS?

 

I put the car in front of a lil' lamp, like these:

 

user posted image

 

 

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@Marty McFly - That effect looks very nice, but it's very bugged confused.gif

 

@GameModder8 - Very nice!

 

@Akar - It looks nice IMO, I loved the bump inlove.gif

 

@Craig123 - Nice video, but maybe too much bloom and jaggies

 

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More pics:

 

user posted imageuser posted imageuser posted imageuser posted image

Looks very nice, I love the bump inlove.gif

 

Where'd you get the Lamborghini Countach ?

 

user posted image

I'm just an amateur ENB editor ; known as a vehicle modder biggrin.gif

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aStiffSausage

 

Changed ColorMod, now nights look exactly like in Finland.

Pitch-black.

 

user posted image user posted image user posted image user posted image

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Marty McFly, Nice coronastar/coronaheadlightline texture. icon14.gif

ghost_nick34 Dark and overbloomed. I don't like it at all.

CreatorCreatureSpore, Nice, dude. icon14.gif I like your style.

methodunderg, Thanks for the link. smile.gif

oksa8, Nice sun effect on car. I wish that this sunlight script or whatever worked for me. confused.gif

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Marty McFly

 

le pic

 

rolleyes.gif

@noop: nice DOF smile.gif

Edited by Marty McFly
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Man, found something out myself how I doubled the performance of my game with enb enabled.

Disable ingame AA + SMAA + enabled MRTRendering = FPS x2. Never below 50fps. tounge.gif My High End HQ setting turns to a HQ Mid End Gameplay setting really fast.

But I get a strange issue with bokeh DOF... gotta use another DOF or something else; I want blurring at very high distances (like at 250meters), that's for sure.

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aStiffSausage

 

Waterguns to the soldiers in Sahara

In firestorms shooting at everything that burns

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

 

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Marty McFly

 

Man, found something out myself how I doubled the performance of my game with enb enabled.

Disable ingame AA + SMAA + enabled MRTRendering = FPS x2. Never below 50fps. tounge.gif My High End HQ setting turns to a HQ Mid End Gameplay setting really fast.

But I get a strange issue with bokeh DOF... gotta use another DOF or something else; I want blurring at very high distances (like at 250meters), that's for sure.

This is easy, why do you need another dof code when this one also can do what you want? Or are you eager to test the new for code by gp? tounge2.gif btw better use fxaa. Is more powerful than smaa and doesn't take that much fps away. And when your setting bases on 0.076, you can fully use the 4x power of a n fxaa effect.txt. as I understood how this shader works, the shader is told to execute the same pixel shader (fxaa) four times. The old settings used only the first pass, the new enb should logically get 4x the anti aliasing power.

Edited by Marty McFly
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Has anyone tried the new SweetFX 1.4 by CeeJay.dk? Can anyone confirm the SMAA or FXAA works for them?

All other shaders work for me, but not SMAA or FXAA. The games doesn't even crash either.

No other 'overlays' are running, like RadeonPro, or Afterburner. In-game AA is disabled as well. Log.log shows that SMAA is enabled, but I don't see any difference, visually, or performance wise.

I have even maxed out the SMAA settings, and still nothing ..

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Marty McFly, The new dof code by gp are bugged in my GTASA (blurrs only peds). sad.gif I'm happy with that old Bokeh DOF. And I am also happy with SMAA. Now I am using SweetFX 1.2 though, because it has more features. Maybe I'll try FXAA later someday.

 

 

Speaking of SweetFX...

 

Some oldtimer pictures:

 

user posted image

user posted image user posted image

 

I only use here that Anti Aliasing @ ultra, vibrance and dither. Got better colors and look now. I don't want to use those tonemapping and so on shaders; I wanna keep neutral colors in my game.

Besides this, I disabled that MRTRendering... it bugs the shadows filter and the game looks boring without DOF. It's the ~20fps loss worth. icon14.gif

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Now I am using SweetFX 1.2

SweetFX 1.4 is out

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@TheD94 MRT it's just for preformance(but boris do it wrong) and if you use it right(deferred rendering) you can achive this

user posted image

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Marty McFly
Marty McFly, The new dof code by gp are bugged in my GTASA (blurrs only peds). sad.gif

 

 

The default code yes....

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@AZIZ - NICE!! icon14.gificon14.gif

@TheD94 - GOOD! icon14.gif

@oksa8 - cool!

 

 

 

 

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user posted imageuser posted image

user posted imageuser posted image

user posted imageuser posted image

user posted imageuser posted image

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Marty McFly

@Pck26pro:

You can only modify a image if you are promoting a ENB package made by you (adding the package name to the image etc) BUT doing this you must also post the same image unedited as well!

 

nuff said...welcome back man tounge2.gif

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