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[III|VC|SA] Screenshots and Other Media


nWo51289
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+1

@marty: how much effects your effect.txt contain now ?

EDIT:

any body is going to tell Boris to make the 0.76 version compaitable with normal map skins ?

Hmm I saw no incompatibility yet...

 

Hmmm didn't add a new effect today, but now I'll try to add vibrance.

 

Contains now

 

-Chromatic Abberation

-Lens Distortion

-FXAA (comes last after all effects so maximum anti aliasing is guaranteed if any effect causes aliased edges.)

- HDR

- DKT70 Sharpen

- Anamorphic Flare 2 Versions with coloring

- Godrays with coloring

-filmicpass

-Reinhard tonemapping

-petka dof

-gammacorrection

-filmiccurve

-hd6 vignette with 3 options

-boris vignette with coloring

-cross processing by AAA

-cross processing by icelaglace

-hsv color grading

 

EDIT: vibrance implemented & yes the new DLL is incompatible to normal map. Boris doesn't make any ENB's with special mod compatibility but since I don't know what has changed in the new encrypted 0.075c3 compared to the old one, i cannot ask him.

Edited by Marty McFly
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+1

@marty: how much effects your effect.txt contain now ?

EDIT:

any body is going to tell Boris to make the 0.76 version compaitable with normal map skins ?

Hmm I saw no incompatibility yet...

for me the bump maps are applied even not using the bump maps ,some building look darker than normal, and the skins do as in the 0.75c3 version ,they look dark, is it from my pc only ?

@oksa8:congrats for your reward biggrin.gif

 

Edited by MRZ
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@Ivars

Sad to hear that. confused.gif

Though, will you release your weapons you've done so far, or have you thrown them already away?

Nice pictures. Yes, sadly I have only few weapons done, I'll try to post them on my blog later.

Just downloaded Crysis3 and I might give a try to vegatation pack.

 

Gratz on your award!

I' wish I had something like that blush.gif

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Strange, for some reason I don't get vibrance into the shader, thought it worked but nope.#

 

 

ARGHHHH sh*t the main pass is invalid, some effects work, some not. For some reason the vignette types work but no colorcorrection does anything. damnit, I have to add all of them again facedesk.gif

 

Would be best if I kick out the whole pass with all its effects and add them again and check each effect if it works or not...

Edited by Marty McFly
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Sorry for double post and stealing first page-post, but it was very tempting with my new screenshots. tounge.gif

Updated Reflections and DOF - I made reflections stronger and DOF not appear so close to the player.

 

user posted image

user posted image user posted image

user posted image user posted image

 

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aStiffSausage

 

@TheD94

I see why you're so tempted, those are pretty damn good pictures! tounge2.gif

 

 

Damn vacations, got nothing to do...

user posted image user posted image user posted image user posted image user posted image user posted image

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Sorry for double post and stealing first page-post, but it was very tempting with my new screenshots. tounge.gif

Updated Reflections and DOF - I made reflections stronger and DOF not appear so close to the player.

 

user posted image

user posted image user posted image

user posted image user posted image

 

Wow. Nice car and screens.

 

I would like to know where i can find more cars like these ones you guys uses in pictures.

 

PS: I have also reported this asshole again... Shame.

Edited by Matsilagi
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Matsilagi, Thanks. I use most of my cars from gtainside.com. It's a good site.

Beenja, Yes, really a shame that noobs and idiots exist in this world.

 

 

One extra screenshot for this night.

 

user posted image

 

monocle.gifmonocle.gifmonocle.gif

 

I'm getting pissed about nuked trees. PO10, great vegetation, but very bugged.

EDIT: Btw I hope that such kind of idiots here get abducted by UFOs

EDIT2: Thank god an admin deleted his posts from here and banned his ass out of here now.

 

Edited by TheD94
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God damn.

 

The admins should do an IP ban.

 

This guy is unfortunately really quick...

Is a f*cking maniac, he followed me from another page to here, is a stupid with all his letters bored.gif

 

Maybe he loves me, because he always try to get my attention dozingoff.gif

Edited by Beenja
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lol :C

This is completely stupid bored.gif

 

Maybe I'm gone of this page, I only disturb ...

Dont be gone.

 

Its not your fault.

 

Dont leave... confused.gif

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Marty McFly, I got a little request on your mega-effect.txt... if it's okay. Could you add Bokeh DOF too? smile.gif

Already inside man smile.gif

 

Still don't understand why a shader can work partially, main postprocess has no effect but the shader is valid, dafuq....

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Can someone please confirm that 0.076 doesn't work with SweetFX?

 

Does the Proxy Library work @ all?

 

EDIT:

 

I also have a problem with the v0.076 of ENB

 

 

0.03 - 0.06 - Notice the black up the top in the terminal? Only happens with bump map versions ..

 

0.09 - 0.11 - Notice the roads ahead, and the buildings behind that flickering? Only happens with bump map versions ..

 

0.12 - 0.16 - Notice the buildings on the left? Only happens with bump map versions ..

 

0.26 - 0.32 - Notice the buildings and the road?

 

This has ever happened on the bump map versions of ENB, that is why I always played and took screenshots using the 0.075 version. I have never been able to find a fix for these problems.

 

Any help would be apperciated.

Here is my enbseries.ini

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=0

ProxyLibrary=d3d9_s.dll

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=1

BugFixMode=3

SkipShaderOptimization=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

QuadVertexBuffer=0

UseMRTRendering=0

TempF1=10

TempF2=13000

TempF3=300

TempF4=2000

TempF5=2000

TempF6=9000

TempF7=2000

TempF8=20000

TempF9=2000

TempF0=20000

CyclicConfigReading=0

[EFFECT]

EnableBloom=0

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=0

EnableWater=1

EnableShadow=1

DepthBias=1000

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

KeyAmbientOcclusion=121

KeyDepthOfField=118

KeyVideoFix=122

[REFLECTION]

ReflectionPower=12

ChromePower=10

UseCurrentFrameReflection=0

ReflectionQuality=2

ReflectionSourceSpecular=56

ReflectionSourceTFactor=3

UseAdditiveReflection=0

ReflectionDepthBias=100

UseLowResReflection=1

ReflectionSinglePass=0

UseEnvBump=0

EnvBumpAmount=16

EnvBumpOffset=16

ReflectionFlip=1

ReflectionFront=1

IBLAmount=30

IBLPower=5

[bLOOM]

BloomPowerDay=-100

BloomFadeTime=3000

BloomConstantDay=-1000

BloomQuality=2

BloomScreenLevelDay=20

BloomCurveDay=-1000

BloomPowerNight=40

BloomConstantNight=15

BloomCurveNight=50

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=0

BloomAdaptationMultiplier=0

BloomAllowOversaturation=0

BloomMaxLimit=55

[colorCORRECTION]

DarkeningAmountDay=0

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

UsePaletteTexture=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

[WATER]

UseWaterDeep=0

WaterDeepness=6

WaterQuality=0

[sHADOW]

ShadowFadeStart=150

ShadowFadeEnd=100

ShadowAmountDay=40

ShadowAmountNight=40

ShadowScreenLevelDay=20

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=1

FilterQuality=2

ShadowBlurRange=9

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

ForceDisplaySize=0

DisplayWidth=1024

DisplayHeight=768

[MOTIONBLUR]

MotionBlurQuality=0

MotionBlurVelocity=500

MotionBlurRotation=30

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=1

UseForAlphaBlend=1

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=1

DOFFocusRange=50

DOFBlurinessRange=1.5

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=0

ProxyLibrary=d3d9_s.dll

 

Edited by methodunderg
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aStiffSausage

Nothing that I could do. I guess it's because RenderWare doesn't render anything behind you to save performance, but when Field of View is large enough, you can see the non-rendered area. I could ask DK22Pac about it, as he's been messing with RenderWare because of SA:Render. smile.gif

 

 

EDIT: Added to new page.

Not sure if I've made this before, but here's a FOV Changer if anyone needs it. biggrin.gif

user posted image

 

EDIT #2:

@JF-Mir2

Thanks! And as far as I know, yes. To be honest, I have no idea as Camhack doesn't work for me and I wanted a way to adjust FOV so I made this script. biggrin.gif

Edited by oksa8
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@oksa8 - Congrats on the medal bro'. icon14.gif Very well deserved. Will try this FOV changer of yours soon. notify.gif Btw, does camhack have the same 150 fov bug?

@methodunderg - Have this problem as well, never bothered though lol. Although a fix would be nice. tounge.gif

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