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[III|VC|SA] Screenshots and Other Media


nWo51289
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Wow... somebody knows a good IMG tool with bulk replace feature which runs on Windows 7 64bit version? For GTASA.

You can also give Alci's IMG Editor 1.5 a shot. smile.gif

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Zephxr, Just tried IMG Manager 2.0... and it worked. colgate.gif But hey, thanks for suggesting me the version from Alci. Gotta try it and look which one is better for me.

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@CCS: thx, but who has used it? confused.gif

P.S.: nice screens inlove.gif

 

 

P.S.: if you need, I can post here links for OptiX from DepositFiles (I can't upload it to MediaFire) confused.gif

Edited by ibilnaz95
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user posted image user posted image user posted image user posted image user posted image user posted image

 

EDIT: no one dares to post comments, huh?

Edited by Marty McFly
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@Marty McFly: 1, 2, 4, 6 VERY, VERY nice icon14.gifmercie_blink.gifinlove.gif

 

And can I use in mine ENB your newest effect.txt? smile.gif

 

 

EDIT: reposted links for OptiX (autoinstall, you can chhose manual mode in menu) smile.gif

 

Middle

High

Anamorphic Flare Edition

 

Enjoy! colgate.gif

Edited by ibilnaz95
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@Ghost9509: 3rd screen looks good! smile.gif

 

Reposted mine screens from 690:

 

Started mine ENBSeries v 3.0 colgate.gif

 

 

Old screen with Bokeh DoF:

user posted image

 

 

Here improved reflection and bump, added a little color, changed effect.txt (newest by Marty McFly). I think leave it, if he give me permission for using smile.gif

user posted image

user posted imageuser posted image

user posted imageuser posted image

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@ibilnaz95: sure if you credit me smile.gif IF you use godrays you may be interested in this effect: colorable godrays!

 

For example I colored them in red:

 

user posted image

 

is an update to my effect.txt; I'll add more effects to it if I find time.

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@Marty McFly: in your game it looks nice, but in mine godrays looks strange: it doesn't looks on sun or the lights. If I disable camhack and play with standard camera, godrays appear somewhere on the bottom O_o

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@Marty McFly: in your game it looks nice, but in mine godrays looks strange: it doesn't looks on sun or the lights. If I disable camhack and play with standard camera, godrays appear somewhere on the bottom O_o

Hmmm what happens when looking directly to the sun? What happens when you use a SAGE effect.txt? BTW the issue of the importance of using a hybrid ENB to get all effects working isn't given with my effect.txt, I tested it on MTA with a single ENB and every effect worked correctly.

Edited by Marty McFly
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@Marty McFly: in your game it looks nice, but in mine godrays looks strange: it doesn't looks on sun or the lights. If I disable camhack and play with standard camera, godrays appear somewhere on the bottom O_o

Hmmm what happens when looking directly to the sun? What happens when you use a SAGE effect.txt?

Only installed lensflare...

 

With SAGE godrays even not working O_o

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Hmm the only buggy thing in my effect.txt if using a standard ENb is bloom, giving multicolored squares on the screen.

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@Marty McFly: I not use ENB Bloom, and haven't this problem biggrin.gif But I enabled #define BLOOM in your effect.txt cuz in disabled mode I have on the screen was as though a horizontal dividing line, and in the upper part of the color was bigger, and at the bottom - the smaller...

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@Marty McFly: I not use ENB Bloom, and haven't this problem biggrin.gif  But I enabled #define BLOOM in your effect.txt cuz in disabled mode I have on the screen was as though a horizontal dividing line, and in the upper part of the color was bigger, and at the bottom - the smaller...

#define BLOOM is broken (as said in the effect.txt), only #define BLOOM2 is working. BLOOM is a code by me, it makes the whole shader invalid. BLOOM2 is the bloom by petkaGtA but this causes multicolroed squares or the bug you stated in some cases. When I talked about bloom, I meant BLOOM2.

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With SAGE godrays even not working O_o

Not for me either sad.gif

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With SAGE godrays even not working O_o

Not for me either sad.gif

Does it work for you with my effect.txt?

 

BTW: openzdl (AAA / AgainstAllAuthority) released his new enb settings, he creates even more advanced codes than icelaglace. The first thing I did was downloading it and found this:

 

- cool new colorcorrection (already implanted in my effect.txt biggrin.gif)

- DOF shader for effect.txt

 

If you read the second thing, you might be happy but then we come to SA enb limits: SA enb is singlepass, this DOF shader is multipass. Converting isn't possible so using this shader for SA is also not possible. PetkaGtA said he asked Boris but he says SA is too old and boring >.<

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I didn't test the godrays with your effect.txt last night.

Was having problems with RadeonPro and SweetFX last night, they didn't want to work together, even though I always have had them working together. The SweetFX shaders just wouldn't load with RadeonPro.

 

Finally got the marriage sorted, but now suffer heavy lags. Less than 10FPS, even though I used to have 30+ ..

 

EDIT:

Why do we need so many colorcorrection shaders for? lol

 

Boris still states that he works on SA from time to time.. but has no passion for it.

Maybe PetkaGtA can crack the 'multi-pass' limit with his new RENDER project (I'm assuming its not using ENB @ all? but he has his own d3d9.dll?)

 

Only thing I really wanted from a new ENB, was the optimization, and the 'Everything Has a Shadow', which is shown in his gallery for the 0.076 version.

But rumour has it, that Dk22 was looking into shadow mapping icon14.gif

 

Edited by methodunderg
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aStiffSausage

@Marty McFly

Great work on that effect-compilation! smile.gif

 

@methodunderg

Yeah, been also following SA:Render on Vol-gta and from what I know, it has real bump-mapping, per-pixel lighting, possibly advanced shadow mapping and new bloom that doesn't affect HUD. So pretty cool, though don't trust my word on all of that. tounge.gif

 

 

Been kinda busy for the few days, have had school, theory-classes for driving school and today I had my first real driving lesson. I was really surprised that the tutor said I managed everything really well, checking the blind corner etc. though I need a bit of practise on hill-start. (Or whatever it's called. tounge.gif) And well, most of my spare time I've spent with teaching some of my friends to mod San Andreas. That's why I've f*cked up half of my handlings. tounge2.gif

 

 

 

CLEANIN' UP THE STREETS, YO!

user posted image

 

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VolbeatMark, Dude, stop heavy spam posting around here. You can edit your post. Just look out for the edit button at your posted post to edit your post by clicking it. Oh yeah, do not qoute more than 3 pictures all together. confused.gif

 

oksa8 Very nice lowrider there. tounge.gif

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VolbeatMark, What did I say on last page?? sneaky2.gif Do not make stupid replys. Use EDIT feature to edit your posts and JUST qoute the name of the person with good pictures NOT QOUTING THE PICTURES - JUST NAME OF PERSON and comment them. That's enough man.

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aStiffSausage

@Marty McFly

Great work on that effect-compilation! smile.gif

 

@methodunderg

Yeah, been also following SA:Render on Vol-gta and from what I know, it has real bump-mapping, per-pixel lighting, possibly advanced shadow mapping and new bloom that doesn't affect HUD. So pretty cool, though don't trust my word on all of that. tounge.gif

 

 

Been kinda busy for the few days, have had school, theory-classes for driving school and today I had my first real driving lesson. I was really surprised that the tutor said I managed everything really well, checking the blind corner etc. though I need a bit of practise on hill-start. (Or whatever it's called. tounge.gif) And well, most of my spare time I've spent with teaching some of my friends to mod San Andreas. That's why I've f*cked up half of my handlings. tounge2.gif

 

 

 

CLEANIN' UP THE STREETS, YO!

user posted image

 

 

Repost due to new page...

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Just report him man. Don't waste your time on here.

 

Its probably some f*ckw*t that has already been banned for spamming/trolling already.

 

@oksa

Yeah I'm really looking forward to the shadow mapping if its possible. But he did say that some objects didn't recognize the Z angle or something.

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