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[III|VC|SA] Screenshots and Other Media


nWo51289
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EPIC trash tatui! notify.gif - Don't get it wrong, lol. tounge2.gif

 

@TheD94 - Tried removing colormod, but still doesn't mix well. confused.gif Maybe it really does have a copyright. sneaky2.gif

 

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user posted image user posted image

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I discovered "anim\anim.img" is unused by default. Instead all files from anim.img are identical, placed in gta3.img.

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Today's best shoot, no bump maps, ssao. Looks fantastic for me, I managed to get that quality with playable settings. smile.gif

user posted image

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I discovered "anim\anim.img" is unused by default. Instead all files from anim.img are identical, placed in gta3.img.

I know that too.

Did you also known that stream.ini isnt needed at all too? I mean, you can leave a empty stream.ini without anything in it and SA works. Well it's for me. Does it also work with a empty stream.ini for you?

I always found editing the stream.ini unneeded and only a waste of time cuz the options doesnt change anyway anything sarcasm.gif

 

ivars, looks good, but only black ground isn't looking good.

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void __cdecl readStreamIni(){ char *i; // [email protected] char v1; // [email protected] FILE *v2; // [email protected] FILE *v3; // [email protected] char *v4; // [email protected] char *v5; // [email protected] v1 = 0; v3 = CFileMgr__Open("stream.ini", "r"); v2 = v3; for ( i = CFileMgr__getConfigLine(v3); i; i = CFileMgr__getConfigLine(v2) ) {   if ( *i != '#' )   {     if ( *i )     {       v5 = strtok(i, " ,\t");       v4 = strtok(0, " ,\t");       if ( stricmp(v5, "memory") || v1 )       {         if ( stricmp(v5, "devkit_memory") )         {           if ( stricmp(v5, "vehicles") )           {             if ( stricmp(v5, "dontbuildpaths") )             {               if ( stricmp(v5, "pe_lightchangerate") )               {                 if ( stricmp(v5, "pe_lightingbasecap") )                 {                   if ( stricmp(v5, "pe_lightingbasemult") )                   {                     if ( stricmp(v5, "pe_leftx") )                     {                       if ( stricmp(v5, "pe_rightx") )                       {                         if ( stricmp(v5, "pe_topy") )                         {                           if ( stricmp(v5, "pe_bottomy") )                           {                             if ( stricmp(v5, "pe_bRadiosity") )                             {                               if ( !stricmp(v5, "def_brightness_pal") )                                 menu.brightness = atoi(v4);                             }                             else                             {                               pe_bRadiosity = atoi(v4) != 0;                             }                           }                           else                           {                             pe_BottomY = atoi(v4);                           }                         }                         else                         {                           pe_topY = atoi(v4);                         }                       }                       else                       {                         pe_rightX = atoi(v4);                       }                     }                     else                     {                       pe_leftX = atoi(v4);                     }                   }                   else                   {                     pe_lightingbasemult = atof(v4);                   }                 }                 else                 {                   pe_lightingbasecap = atof(v4);                 }               }               else               {                 pe_lightchangerate = atof(v4);               }             }             else             {               DontBuildPaths = 1;             }           }           else           {             MaxStreamedVehicles = atoi(v4);           }         }         else         {           StreamingMemoryLimit = atoi(v4) << 10;           v1 = 1;         }       }       else       {         StreamingMemoryLimit = atoi(v4) << 10;       }     }   } } CFileMgr__CloseFile(v2);}

 

Some of options are unused after writing values to memory. List:

memory or devkit_memory - both do the same, it would control streaming memory, but it`s overwritten later by EXE function, doesn`t work in effect. Value given in KB (Kilobytes)

vehicles - equivalent of "Streaming Vehicles" options in SALA, doesn`t work since it`s overwritten by EXE function to static value later

dontbuildpaths - unused

pe_lightchangerate - works, unknown for me

pe_lightingbasecap - used by many unknown function

pe_lightingbasemult - works

pe_leftx, pe_rightx, pe_topy, pe_bottomy - unused, i think it is somehow related to direction of PS2 controller, but as said earlier it`s unused in final gta_sa.exe release.

pe_bRadiosity - we must set byte_C402CE to enable radiosity option.

byte_C402CE is never enabled by default

 

    if ( pe_bRadiosity )   {     if ( !worldLightting )     {       if ( byte_C402CE )       {         v49 = dword_8D5118;         v46 = dword_8D5110;         v45 = dword_8D510C;         v44 = dword_8D5114;       }       else       {         v49 = dword_8D5118;         v46 = dword_8D5110;         v45 = dword_8D510C;         v44 = CurrentTimecycleProperties.m_nCurrentFluffyCloudsBottomAlpha;       }       sub_702080(v44, v45, v46, v49);     }   }

 

 

def_brightness_pal - obvious and used

 

                               if ( !stricmp(v5, "def_brightness_pal") )                                 menu.brightness = atoi(v4);

 

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fastman92

Yes, some functions work. But most doesnt. I never seen any change in the memory settings... I use always a empty stream.ini with StreamIni Exdenter options only tounge.gif

 

Btw, do you know, what these setting exactly do?

pe_lightchangerate

pe_lightingbasecap

pe_lightingbasemult

As i know they work, because i changed them sometime with other numbers and I see more contrast and so on, but which one is for what? You maybe know?

Those lighting settings may be something good to use for enb series.

Edited by TheD94
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Playing around with bump map, reflection and colorcorrection settings. biggrin.gif

What do u think about it? Please comment sly.gif

 

user posted image user posted image

user posted image user posted image

user posted image user posted image

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Playing around with bump map, reflection and colorcorrection settings.  biggrin.gif

What do u think about it? Please comment  sly.gif

 

user posted image

user posted image

Your bump map looks good and smooth, and not so grainy if you know what I mean. Probably best bump map setting I saw. Love it. Depth of field looks good, but if i were you I would lower the strenght of DoF a bit. But just a opinion of me, because I rather have smooth DoF than strong ones, and your are a bit between. But still nice smile.gif

Reflections are looking very nice too. Too bad, there isn't a option to edit the resolution of the reflection by yourself.

You have a good Enb Setting icon14.gif

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fastman92

Yes, some functions work. But most doesnt. I never seen any change in the memory settings... I use always a empty stream.ini with StreamIni Exdenter options only tounge.gif

 

Btw, do you know, what these setting exactly do?

pe_lightchangerate

pe_lightingbasecap

pe_lightingbasemult

As i know they work, because i changed them sometime with other numbers and I see more contrast and so on, but which one is for what? You maybe know?

Those lighting settings may be something good to use for enb series.

I don`t know, perhaps in the future it will get explained when IDB will be more documented.

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Playing around with bump map, reflection and colorcorrection settings. biggrin.gif

What do u think about it? Please comment sly.gif

 

user posted image user posted image

user posted image user posted image

user posted image user posted image

Awesome settings inlove.gif

Could you pass me your reflection settings, plz?

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I don`t know, perhaps in the future it will get explained when IDB will be more documented.

Yea, perhaps. Gonna take some time later to check them for myself.

 

GameModder8, Yea, no problem. Your pics aren't looking best, but I see, the enb looks somehow very good. Seems, that they are good gameplay settings you got there. But In my opinion, I don't like reallife-looking enb now somehow at all, beause I know that they aren't playable and they look sh*t in fact when you play with them yourself. They only look on some screenshots good and nothing else. Your settings are looking, like if they are everytime that same, you know? Good looking gameplay settings are best, cinematic settings are bad. But that are just my thinks and my own preferences.

Btw I would lower the strenght of the vignette effect.

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@Jacko427 - Lol, you really love that game, don't ya'? sigh.gif Anyway, thanks, oh and by dark, do you mean more like this? dozingoff.gif

 

user posted image user posted image

 

EDIT:

 

Edited some settings, and this is what I got: inlove.gif

 

 

user posted image user posted image user posted image

 

user posted image

Yeah, I love that game! lol

 

Nice screens btw.

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JustaRandomUser

@GameModder8

Ur setts are looking better and better biggrin.gif

I like these bump mapping setts and DoF is good too

Just like TheD94 i like less DoF but ur DoF looks good too smile.gif

Ur setts = icon14.gif

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@Dumbass-Productions - There you are!

 

[REFLECTION]

ReflectionPower=5

ChromePower=5

UseCurrentFrameReflection=1

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=1

ReflectionDepthBias=100

UseLowResReflection=1

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=150

EnvBumpOffset=150

ReflectionFlip=1

 

user posted image user posted image

user posted image user posted image

 

I really like my settings, but they're running not really smooth...

However... They are just screenshot settings, as TheD94 had allready said before. tounge2.gif

 

 

EDIT:

 

 

My GTA IV HUD Settings. smile.gif

Radar.ini:

 

 

 

[MAIN]

Radar.Main.X=44,0

Radar.Main.Y=102,8

Radar.Main.X-Scale=62,2

Radar.Main.Y-Scale=74,6

 

Radar.MainBlackRing.X=43,9

Radar.MainBlackRing.Y=104,2

Radar.MainBlackRing.X-Scale=134,5

Radar.MainBlackRing.Y-Scale=163,0

 

Radar.RingPlane.X-Scale=91,0

Radar.RingPlane.X=42,0

Radar.RingPlane.Y-Scale=73,0

Radar.RingPlane.Y=104,0

Radar.RingPlane.Color.Red=255

Radar.RingPlane.Color.Green=255

Radar.RingPlane.Color.Blue=255

Radar.RingPlane.Color.Alpha=0

Radar.RingPlane.Color._Alpha=255

 

Radar.Ring.Part1.X=43,6

Radar.Ring.Part1.Y=104,5

Radar.Ring.Part1.X-Scale=63,2

Radar.Ring.Part1.Y-Scale=78

Radar.Ring.Part2.X=43,6

Radar.Ring.Part2.Y=104,5

Radar.Ring.Part2.X-Scale=63,2

Radar.Ring.Part2.Y-Scale=78

Radar.Ring.Part3.X=43,6

Radar.Ring.Part3.Y=104,5

Radar.Ring.Part3.X-Scale=78

Radar.Ring.Part3.Y-Scale=63,2

Radar.Ring.Part4.X=43,6

Radar.Ring.Part4.Y=104,5

Radar.Ring.Part4.X-Scale=63,2

Radar.Ring.Part4.Y-Scale=78

 

Radar.ZPosBar.Bar.X=40

Radar.ZPosBar.Bar.Y=104

Radar.ZPosBar.Bar.Color.Red=200

Radar.ZPosBar.Bar.Color.Green=200

Radar.ZPosBar.Bar.Color.Blue=200

Radar.ZPosBar.Bar.Color.Alpha=200

Radar.ZPosBar.BackTexture.X-Scale=18

Radar.ZPosBar.BackTexture.X=40

Radar.ZPosBar.BackTexture.Y-Scale=68,4

Radar.ZPosBar.BackTexture.Y=104

Radar.ZPosBar.BackTexture.Color.Red=10

Radar.ZPosBar.BackTexture.Color.Green=10

Radar.ZPosBar.BackTexture.Color.Blue=10

Radar.ZPosBar.BackTexture.Color.Alpha=100

Edited by GameModder8
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@Razurbow and Jacko427 - Thanks! smile.gif

@XMakarusX - Download link for the epic clouds please. inlove.gif And what timecyc are you using?

@GameModder8 - I guess it's honesty time, well, I'm not really impressed by your setts before, but now, I'm pretty sure that I'm starting to like 'em. inlove.gif It's a big improvement, if you ask me. tounge2.gif BTW, too much DoF.

Edited by JF-Mir2
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