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[III|VC|SA] Screenshots and Other Media


nWo51289
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@Wheel_On_Fire

Can you re-link me that mod please ? I did have it somewhere..

 

Did you find the camera sort of 'jittery' whilst using it? Like it wasn't very smooth at all..

 

I remember it was like that when I tested it, so ended up removing it, as it gave me a headache. Other than that, it is a very good camera mod. And adds another perspective to the game whilst driving IMO.

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Wheel_On_Fire

 

@Wheel_On_Fire

Can you re-link me that mod please ? I did have it somewhere..

 

Did you find the camera sort of 'jittery' whilst using it? Like it wasn't very smooth at all..

 

I remember it was like that when I tested it, so ended up removing it, as it gave me a headache. Other than that, it is a very good camera mod. And adds another perspective to the game whilst driving IMO.

sure

 

http://www.gtainside.com/en/download.php?d...wnload&id=39737

 

well this camara feels bit diferent

 

but this camera

removes motion blur when you go fast with the car

 

i do not know if you liked it ?

 

but to me if I like it because

 

in the original motion blur of sa

 

everything goes dark when you go at high speed with the car and thats not fit with my time cycle

 

look at the video

 

http://www.youtube.com/watch?v=0XU8AnEa-Nw...layer_embedded#!

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Thanks TheD94 & tatui! smile.gif

 

@JF-Mir2 - CM & CC settings are custom, I'm gonna release GOH² soon so you'll get the settings then. I was using icenhancer timecycle beta for those screens.

@GameModder8 - Awesome!! inlove.giframpage_ani.gif I wonder if the end of the world in 12-12-12 is gonna look anything like that........hope so! alien.gif

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

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CC & CM setts look great . I was starting to wonder if you had the LOD mod already confused.gif lol

 

Can't wait for GOH² ! Hope you release playable settings to go along with it icon14.gif

 

I'm testing your split image method now .. hope I get it right lol.

 

EDIT:

I guess the only two things you got to mention in your tutorial was ..

 

1) You must use Fastman92's IMG Limit Adjuster (GTAGarage). Must have ASI Loader, or CLEO installed to use (CLEO includes ASI Loader)

 

2) After you run the exract.bat; you must create .img file based on the folder names of the 'archive' folder. Save these .img files in the '\models\' folder; and import all files in that folder, and rebuild. Continue till you have all folder names in the 'archive' folder, as a .img.

 

This was tested on a Stock Install of GTA:SA. I think will all go well if I install my other mods properly

 

@nWo

To include extra .img files; I reckon you could break down the vehicle IMG file into the cargrp's.. same with the peds lol.

According to Fastman92; there is a limit of 23 cars ped cargrp. Unsure of the peds though.

 

Depends how far you want to extend the limits. I think from what you and Fastman92 have done, is enough. But I know you want to push it to its limit. sly.gif

Edited by methodunderg
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Snoop Dogg

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^^^ Real O.G up there, nice screens cool.gif

@nWo51289 - What textures do you use, SRT 1.7 or Tatui's GTASA4EVER?

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@methodunderg - I'm actually just putting the FarClp to the max right now so once -BLITZ- releases his LOD mod, I will get to see what SA will look like with a large draw distance and no LQ lods. I will release this timecycle as a ' bonus' but it is no way playable! Just for screenshots. The playable settings was configured on my old laptop, just done a few tweaks to it etc Decreased dof, disabled motion bur as that annoys me, most quality settings set at 1 or 2.

 

user posted image user posted image user posted image user posted image

 

 

I guess the only two things you got to mention in your tutorial was ..

Thanks for that. I'll update my post and include those two in. But didn't really bother as I presumed users who wanted to split their archives up would know what is required.

 

 

To include extra .img files; I reckon you could break down the vehicle IMG file into the cargrp's.. same with the peds lol.

I did think about that but wondered if that is really necessary. Think the limit for is the same for pedgrp. Maybe we could have an archive for boats, another one for planes, another one for motorbikes etc. I'll look into doing that, its an excuse to have even more archives to load in gta.dat! biggrin.gif lol

 

@ivars - Just using SRT3 1.7 at the moment.

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@nWo: I had a extreme farclip timecycle, too, 10000 and up, I could see from the grove to San Fierro, but it had one bug: at extra sunny I had, as said before, 10000 farclip, but when foggy, I had around 800, depending from ToD. but with these 800 it lagged hard like when I had the 10000 farclip weather. when I turned down the farclip in extra sunny, it lagged no more at foggy.

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@tatui - Link please! rolleyes.gif

@nWo51289 - Awesome! Gonna wait for GOH for sure! notify.gif BTW what car mods are you using on these screens? inlove.gif

 

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nwo51289 great pics dude! you always have the same great style on that screens biggrin.gif

JF-Mir2 The red one is Ferrari 458 Italia, I don't know what the f*ck is the yellow one, but I know that it's a Ferrari too notify.gif

mr.y.m.f A little bit dark, but you can do it better wink.gif

 

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@Beenja

 

I loved your screenshots, basically your screenshots with your new enb settings are looking very very very nice man smile.gif

I could stop making screenshots only for this reason bored.gifbored.gifbored.gif

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aStiffSausage

@Beenja

 

Mind sending the CC-config? I love the second pic, with the Mustang. smile.gif

 

 

@nWo

 

Will the second version of GOH include new effects & particles? And how much is the farclip in the timecyc? I mean the one with less farclip. biggrin.gif

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@Beenja

 

Mind sending the CC-config? I love the second pic, with the Mustang. smile.gif

 

Here you are:

P.S: The palette is the #22 on ENB Newbies Pack from @methodunderg ( The pics from Hummer to Lamborghinis Murcielago and Diablo ) wink.gif

 

DarkeningAmountDay=0

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-25

GammaCurveDay=10

GammaCurveNight=6

ColorSaturationDay=-1

ColorSaturationNight=-1

UsePaletteTexture=1

 

Edited by Beenja
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Here's some fresh screens with new colormod sets and new textures by me. Rate turn.gif (Is there a way to remove heat haze in SP?)

user posted image user posted image user posted image

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@ivars

StreamIniExtender will remove heathaze.

 

@nWo

Great screens bro ! Yeah I'm thinkin' of splitting up the vehicles into either type; or cargrp.

Split peds by gangs as well. icon14.gif I will do that tonight if I get bored.

 

With your PV2 + PO + BSOR + Crysis Palm; do you still get the flicker?

 

@Euda

Do you get lens-flare with your gfx card @ all?

 

@Wheel_On_Fire

Do you get lags with that camera mod? Or is the camera smooth .. ?

Edited by methodunderg
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@method

I don't get Lens Flare with my HD5770 confused.gif

With my Toshiba Tecra M3 Notebook, Lens Flare works well (NVidia graphics), but its too low for usage with ENB-Series-stuff

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@ivars

StreamIniExtender will remove heathaze.

 

@nWo

Great screens bro ! Yeah I'm thinkin' of splitting up the vehicles into either type; or cargrp.

Split peds by gangs as well. icon14.gif I will do that tonight if I get bored.

 

With your PV2 + PO + BSOR + Crysis Palm; do you still get the flicker?

 

@Euda

Do you get lens-flare with your gfx card @ all?

 

@Wheel_On_Fire

Do you get lags with that camera mod? Or is the camera smooth .. ?

There are limits:

- 23 peds per one car group in cargp.dat.

- 32 peds per one ped group in pedgrp.dat

Adding more won't crash tge game. Extra entries will simply not get loaded.

 

There are zzones defined in IPL. zon files. Using SCM opcodes, ususlly in main.scm each zone may have specified number of car group and ped group from files mentioned above. Thiese grups are used to randomize peds and vehicles in traffic.

And yet it doesn't apply to drivers.

Each vehicle has IDE entry within "cars" section, usually defined inside vehicles.ide, there are few types e.g "worker".

Next thing each ped is defined withing "peds" sectiin, usually in peds.ide, ped has specified type either.

GTA SA randomizes vehicle according to current car group depending on zone, basically depending on coordinates and in next step it randomizes ped with appropiate type ( type of vehicle).

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@methodunderg, maybe the lens flare are not supported by some ATi cards.

I remember when I played on a pc with ATi XT1850 or something, it showsed the lens flare.

 

It seems the lens flare are not strong after 08:00AM or 09:00AM.

Here some screenshots by me:

 

Note, Sunhaze PS2 is not used because of the crashes.

 

 

user posted image user posted image user posted image user posted image user posted image user posted image

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user posted image

Though you maybe only used Colormod here, your screen of the sunrise looks nice.

 

 

Got new pics, please comment smile.gif

 

user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image

 

In my opinion, the last one of my today's pics is one of my best I ever took!

Edited by TheD94
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Awesome, simply awesome!  inlove.gif What timecyc are you using? And link for ped mods please!  biggrin.gif

Thank you. I am using Project Reality 2.5 Timecyc.

Some ped's i got from here:

(Ezio from AC:Revelations, Chris Redfield Warrior costume and Batman skin used from there)

Link

And...

AC2 Character Pack

 

If you wanna know, I used for CJ a mod called "navetsea CJ Skin Tweak512" or something... forgot link and real name (copied name of the .rar) and I use GTA4 PED's.

 

 

Edit:

To everyone and especially to topic leader nWo51289 (cuz he can update first page with the link lol.gif ), I have uploaded the beta of my latest enb (that I have used in my last screens).

 

EnbD94 2.012 Beta

I recommend using the timecyc and Game Brightness at 50/100 to get same result as I get. Not tested on orginal not modded SA.

 

Not finished though, still have to do a good Occlusion for optional and better bump map settings, when I get new PC... hopefully this summer.

Edited by TheD94
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