Skorpro Posted September 14, 2011 Share Posted September 14, 2011 (edited) Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC)(This is a conversion of MY OWN LUA mod!)DOWNLOAD LINK:Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC - Proper)(@dropbox.com)IMPORTANT: I've forgotten to include a INI file for "Skorpro Save Position v1.08.asi"... (thx cornflakes4u )!Anyway, here you are Included in Proper Version!Missing INI file!(Mediafire.com) DESCRIPTION:Parked Cars: - Creates up to 20 vehicles of your choice (cars, bikes, boats). - Press CTRL (default) to speed up your vehicle. It works with parked cars only - Press V (default) to show all parked vehicles. On the map you can also see the associated names. - You can change max speed and all keys in the "Skorpro Parked Cars v1.3 ... .ini"! - Into the INI file you can also change all vehicle data! - You can spawn every vehicle existing in game. About 70 have extras (set Extra=1 in INI)! - You can also protect every car (set Protection=1 in INI)!Known Bugs: This mod was tested on 5 PCs and on 4 everything ran fine! One PC got problems with the 20 cars version. All cars were spawned but the traffic was low and sometimes the car engine sound disappeared. So I decided to make two versions of my mod, one with 20 and one with 10 parked cars. The 10 cars version ran perfectly! If you get problems please try the 10 cars version... OR use the "Traffic Control System v1.0 Beta" by Cado and Daedaelus, this works great! The cool "TrafficLoad" mod by IKT is NOT compatible with my mod - game will crash Save Position: - You can display the coords and the speed. - You can save the coords (x, y, z, a=Angle) and all vehicle data (car number (model) & all colors). - This data you can copy into the relevant INI (eg. "Skorpro Parked Cars v1.3 (TBOGT) x20.ini") ! PLEASE READ THE "README" FOR FURTHER DETAILS !RELATED LINKS:Aru's GTA IV C++ Script Hook 0.5.1Microsoft Visual C++ 2010 Redistributable PackageMicrosoft .Net Framework 4Parked Cars v1.2 (old LUA version)TESTED: GTA4 v1.0.7.0 & EFLC v1.1.2.0 & Multiplayer! (Multiplayer: Be fair and use it in "free mode" only!) Scripted with Aru's C++ Script Hook SDK (Thx!) Have fun!SkorproSpecial Greetings: Ajusia, Sofi, Steffi aka RedQueen & Friends ...Special Thanx: Alexander Blade & Aru! Edited November 16, 2013 by Skorpro Link to comment Share on other sites More sharing options...
Zyo Posted September 17, 2011 Share Posted September 17, 2011 This looks great. The whole concept is excellent. I hate disappearing vehicles. Should be a valuable addition to the game. GTA IV REAL NYC AT GTAFORUMS GTA IV REAL - V8 RUMBLE http://gtaforums.com/topic/782964-reliv-gta-iv-real-v8-rumble/?do=findComment&comment=1067267056 https://www.nationstates.net/region=gta_forums Link to comment Share on other sites More sharing options...
Skorpro Posted September 17, 2011 Author Share Posted September 17, 2011 @zyonig Thanx & have fun Link to comment Share on other sites More sharing options...
SNAKE DOC Posted September 18, 2011 Share Posted September 18, 2011 (edited) I've always wanted/needed a mod like this to use on my custom race-tracks! Thanks, gonna test it out now. Edit: Can't get it to work. I have the required Framework, scripthook and so on and I'm on the latest version of EFLC (TBoGT). Scripthook.log: Log start: Mon Sep 19 00:00:23 2011-----------------------------------------------[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized[iNFO] Process base address: 0x10b0000[iNFO] Auto detecting game version[iNFO] Using game version EFLC 1.1.2[iNFO] [CustomFiberThread] Thread started[iNFO] [FirstPerson] Thread started[iNFO] [simpleTrainer_TBOGT] Thread started[iNFO] [scriptHookDotNet] Thread started[iNFO] [scriptHookDotNet] Thread killed[iNFO] [simpleTrainer_TBOGT] Thread killed[iNFO] [FirstPerson] Thread killed[iNFO] [CustomFiberThread] Thread killed[iNFO] [CustomFiberThread] Thread started[iNFO] [FirstPerson] Thread started[iNFO] [simpleTrainer_TBOGT] Thread started[iNFO] [scriptHookDotNet] Thread started[iNFO] [scriptHookDotNet] Thread killed[iNFO] [simpleTrainer_TBOGT] Thread killed[iNFO] [FirstPerson] Thread killed[iNFO] [CustomFiberThread] Thread killed[iNFO] Script Hook - Shutdown Edited September 18, 2011 by cornflakes4u Link to comment Share on other sites More sharing options...
Skorpro Posted September 19, 2011 Author Share Posted September 19, 2011 Edit: Can't get it to work. I have the required Framework, scripthook and so on and I'm on the latest version of EFLC (TBoGT). Hi, could you post the "asilog.txt" please! (Have you got something like that: "...Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000" ??) What is "CustomFiberThread" - your own mod? Maybe it's the reason?!? Whatever, I need the asilog Link to comment Share on other sites More sharing options...
SNAKE DOC Posted September 19, 2011 Share Posted September 19, 2011 Not quite sure what "CustomFiberThread" is. I've tried removing all other mods to no avail. From "asilog.txt": // -- GTA IV ASI LOADER LOG -- ////-- © Alexander Blade 2008 -- //C:\Windows\system32\dsound.dll is loaded, address 0x716F0000Hooking dsound proc named "DirectSoundCreate""DirectSoundCreate" hooked, address 0x716F7E3DHooking dsound proc named "DirectSoundEnumerateA""DirectSoundEnumerateA" hooked, address 0x7173D993Hooking dsound proc named "DirectSoundEnumerateW""DirectSoundEnumerateW" hooked, address 0x7173D9B0Hooking dsound proc named "DllCanUnloadNow""DllCanUnloadNow" hooked, address 0x717241BBHooking dsound proc named "DllGetClassObject""DllGetClassObject" hooked, address 0x716F7792Hooking dsound proc named "DirectSoundCaptureCreate""DirectSoundCaptureCreate" hooked, address 0x7173D2C5Hooking dsound proc named "DirectSoundCaptureEnumerateA""DirectSoundCaptureEnumerateA" hooked, address 0x7173D9CDHooking dsound proc named "DirectSoundCaptureEnumerateW""DirectSoundCaptureEnumerateW" hooked, address 0x7173D9EAHooking dsound proc named "GetDeviceID""GetDeviceID" hooked, address 0x7173D160Hooking dsound proc named "DirectSoundFullDuplexCreate""DirectSoundFullDuplexCreate" hooked, address 0x7173D429Hooking dsound proc named "DirectSoundCreate8""DirectSoundCreate8" hooked, address 0x7172DE69Hooking dsound proc named "DirectSoundCaptureCreate8""DirectSoundCaptureCreate8" hooked, address 0x7173D371Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi, Address 0x00000000 Link to comment Share on other sites More sharing options...
Skorpro Posted September 19, 2011 Author Share Posted September 19, 2011 Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi, Address 0x00000000 This is exactly what I mean: "...Address 0x00000000"!!! Something is wrong/missing... Try this (I know this is unusual but it might work): Download and install the Visual C++ Express! No joke! It's for FREE and all necessary files will be installed/updated! Hope it works Link to comment Share on other sites More sharing options...
SNAKE DOC Posted September 19, 2011 Share Posted September 19, 2011 (edited) Thanks for the support and quick replies! Installing now. Will report back soon. Edit: Yay, it's working as intended. Thanks a ton! Edit2: Is there any way to change the key that saves vehicle information and coords? Edited September 19, 2011 by cornflakes4u Link to comment Share on other sites More sharing options...
Skorpro Posted September 19, 2011 Author Share Posted September 19, 2011 Thanks for the support and quick replies! Installing now. Will report back soon. Edit: Yay, it's working as intended. Thanks a ton! You're welcome Edit2: Is there any way to change the key that saves vehicle information and coords? sh*t!!!! I've forgotten the INI!!!! Ok, create a text file and save it as "Skorpro Save Car and Coords.ini"! Drop this into the INI: [inGameKeys]//// ENG:// Here you can change the KEYS! (Use the "!KeyList!.txt" to find the key codes)//KeyCoords=67 //Show coords (default c)KeySpeed=75 //Show speed (default k)KeySave=83 //Save car and data (default s) Save "Skorpro Save Car and Coords.ini" in game folder! Link to comment Share on other sites More sharing options...
SNAKE DOC Posted September 19, 2011 Share Posted September 19, 2011 Wow, thanks a ton once again. Excellent mod, excellent support. 10/10! You can have as many cookies as you want, good sir! Link to comment Share on other sites More sharing options...
pijotero Posted October 14, 2011 Share Posted October 14, 2011 (edited) I have a problem using the mod, It works good, the parked cars work, the save position too. But the problem is that only the "hardcoded" vehicles appear in traffic. With hardcoded i mean, gangs, taxis, and cop cars. Nothing else. Anyone has this problem? I have net framework 4, visual C++ 2010 and all the requeriments. Mi GTA IV version is 1.0.7.0 EDIT: Fixed with the traffic control mod. Thanks, good mod. Edited October 14, 2011 by pijotero Link to comment Share on other sites More sharing options...
Vintage88 Posted February 23, 2012 Share Posted February 23, 2012 (edited) Can you update this so we can disable the "show coordinates" hotkey? It says "tested in multiplayer"... well, clearly not while typing to a friend XD. "c" is quite commonly typed. Thanks. EDIT: nvm, I see now what happened here. I got the ini now Edited February 23, 2012 by Vintage88 Link to comment Share on other sites More sharing options...
westsidebud Posted June 23, 2012 Share Posted June 23, 2012 just to let ya know the link to "Traffic Control System v1.0 Beta" by Cado and Daedaelus" in your first post does not work anymore Link to comment Share on other sites More sharing options...
Skorpro Posted June 24, 2012 Author Share Posted June 24, 2012 just to let ya know the link to"Traffic Control System v1.0 Beta" by Cado and Daedaelus" in your first post does not work anymore Thanx for your advice New link: Traffic Control System V1.0 BETA (by daedaelus / gtapolicemods.com) Link to comment Share on other sites More sharing options...
westsidebud Posted June 24, 2012 Share Posted June 24, 2012 Keep up the good work nice to see not all the gta iv modders / scripters etc have NOT vanished Best of luck with your current and future projects Link to comment Share on other sites More sharing options...
Skorpro Posted June 24, 2012 Author Share Posted June 24, 2012 Keep up the good work nice to see not all the gta iv modders / scripters etc have NOT vanished Best of luck with your current and future projects Thanks a bunch! Link to comment Share on other sites More sharing options...
Z1000 Posted July 29, 2012 Share Posted July 29, 2012 If I save car somwhere, will it appear again on same place if I save game, exit, than again load the game? Link to comment Share on other sites More sharing options...
Skorpro Posted August 25, 2012 Author Share Posted August 25, 2012 If I save car somwhere, will it appear again on same place if I save game, exit, than again load the game? YES! But first you must open "Skorpro Save Vehicle Position.ini" with notepad and copy your saved cars (CTRL+A and CTRL+C). The open (e.g.) "Skorpro Parked Cars v1.3 (GTA4) x20.ini" and swap the cars ([Car 1], [Car 2]...) with yours (CTRL+V)! Have fun Link to comment Share on other sites More sharing options...
uncfire Posted September 27, 2012 Share Posted September 27, 2012 Will this work in version 1.9.0. I've put everything where it says and have all the things installed but it won't work. Nothing shows up. Would love to get this to work. Thanks Link to comment Share on other sites More sharing options...
Skorpro Posted October 13, 2012 Author Share Posted October 13, 2012 Will this work in version 1.9.0. I've put everything where it says and have all the things installed but it won't work. Nothing shows up. Would love to get this to work. Thanks Version 1.9.0??? Link to comment Share on other sites More sharing options...
ch3y3zze Posted October 13, 2012 Share Posted October 13, 2012 if he was using the numpad im guessing he meant 1.0. ... 6? LOLOL Link to comment Share on other sites More sharing options...
Skorpro Posted October 13, 2012 Author Share Posted October 13, 2012 if he was using the numpad im guessing he meant 1.0. ... 6? LOLOL Maybe... Link to comment Share on other sites More sharing options...
DamianJ Posted December 24, 2012 Share Posted December 24, 2012 (edited) Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC) (This is a conversion of MY OWN LUA mod!) DOWNLOAD LINK: Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC) (GTAinside.com) IMPORTANT: I've forgotten to include a INI file for "Skorpro Save Position v1.08.asi"... (thx cornflakes4u )! Anyway, here you are Missing INI file! (Mediafire.com) DESCRIPTION: Parked Cars: - Creates up to 20 vehicles of your choice (cars, bikes, boats). - Press CTRL (default) to speed up your vehicle. It works with parked cars only - Press V (default) to show all parked vehicles. On the map you can also see the associated names. - You can change max speed and all keys in the "Skorpro Parked Cars v1.3 ... .ini"! - Into the INI file you can also change all vehicle data! - You can spawn every vehicle existing in game. About 70 have extras (set Extra=1 in INI)! - You can also protect every car (set Protection=1 in INI)! Known Bugs: This mod was tested on 5 PCs and on 4 everything ran fine! One PC got problems with the 20 cars version. All cars were spawned but the traffic was low and sometimes the car engine sound disappeared. So I decided to make two versions of my mod, one with 20 and one with 10 parked cars. The 10 cars version ran perfectly! If you get problems please try the 10 cars version... OR use the "Traffic Control System v1.0 Beta" by Cado and Daedaelus, this works great! The cool "TrafficLoad" mod by IKT is NOT compatible with my mod - game will crash Save Position: - You can display the coords and the speed. - You can save the coords (x, y, z, a=Angle) and all vehicle data (car number (model) & all colors). - This data you can copy into the relevant INI (eg. "Skorpro Parked Cars v1.3 (TBOGT) x20.ini") ! PLEASE READ THE "README" FOR FURTHER DETAILS ! RELATED LINKS: Aru's GTA IV C++ Script Hook 0.5.1 Microsoft Visual C++ 2010 Redistributable Package Microsoft .Net Framework 4 Parked Cars v1.2 (old LUA version) TESTED: GTA4 v1.0.7.0 & EFLC v1.1.2.0 & Multiplayer! (Multiplayer: Be fair and use it in "free mode" only!) Scripted with Aru's C++ Script Hook SDK (Thx!) Have fun! Skorpro Special Greetings: Ajusia, Sofi, Steffi aka RedQueen & Friends ... Special Thanx: Alexander Blade & Aru! hey Skorpro, the "save vehicle position" part of this mod isn't working for me. I hit the "s" key and it saves the cars location to the .ini file but when I go out of the game and re-enter the car is not at the location that I saved it at and when I change the keysave to 76 for the letter "L" it does not work, it stays the same as before, the letter "S". Do you know whats wrong? Edited December 24, 2012 by DamianJ Link to comment Share on other sites More sharing options...
Skorpro Posted December 27, 2012 Author Share Posted December 27, 2012 I hit the "s" key and it saves the cars locationto the .ini file but when I go out of the game and re-enter the car is not at the location that I saved it at Please open "Skorpro Save Vehicle Position.ini" and copy your coords (e.g.) [Car 1]// Vehicle Name=APCCar_Choice=126Color1=1Color2=1SpecialColor1=1SpecialColor2=0Extra=0Protection=1Coord_X=69.623Coord_Y=1250.122Coord_Z=15.689Coord_A=269.521 ...and paste it into e.g. "Skorpro Parked Cars v1.3 (GTA4) x20.ini"! I know it's a little bit complicated... I've been thinking about making a simpler version... but need some time when I change the keysave to 76 for the letter "L" it does not work, it stays the same as before, the letter "S". Make sure you have downloaded the "Missing INI file" (Skorpro Save Car and Coords.ini) too. Put it in GTA root dir and open it. Change "KeySave=83" to "KeySave=76". Hope it works now Link to comment Share on other sites More sharing options...
Jenkis Posted January 11, 2013 Share Posted January 11, 2013 Does it works like this? : Spawn some cars (like 5 of them) save coordinate or something. save game .quit game. start game and cars still going to be where i spawned em? Link to comment Share on other sites More sharing options...
Skorpro Posted January 14, 2013 Author Share Posted January 14, 2013 Does it works like this? : Spawn some cars (like 5 of them) save coordinate or something. save game .quit game. start game and cars still going to be where i spawned em? Yes! 1. Get/spawn any vehicle 2. Press "s" (default key - you can change it) to save it 3. Quit game (you don't need to save the game) 4. Follow this instructions! 5. Start your game and enjoy Link to comment Share on other sites More sharing options...
Zibulaatio Posted July 26, 2013 Share Posted July 26, 2013 (edited) I tried to install that C++ but it says in installation progress that i have never version,also i already have that same scripthook and trainer works fine. Also my frame network is never version. // -- GTA IV ASI LOADER LOG -- ////-- © Alexander Blade 2008 -- //C:\Windows\system32\dsound.dll is loaded, address 0x64650000Hooking dsound proc named "DirectSoundCreate""DirectSoundCreate" hooked, address 0x6467248DHooking dsound proc named "DirectSoundEnumerateA""DirectSoundEnumerateA" hooked, address 0x6469EECCHooking dsound proc named "DirectSoundEnumerateW""DirectSoundEnumerateW" hooked, address 0x6465D244Hooking dsound proc named "DllCanUnloadNow""DllCanUnloadNow" hooked, address 0x64671EEDHooking dsound proc named "DllGetClassObject""DllGetClassObject" hooked, address 0x64656FEFHooking dsound proc named "DirectSoundCaptureCreate""DirectSoundCaptureCreate" hooked, address 0x6469F145Hooking dsound proc named "DirectSoundCaptureEnumerateA""DirectSoundCaptureEnumerateA" hooked, address 0x6469EEAFHooking dsound proc named "DirectSoundCaptureEnumerateW""DirectSoundCaptureEnumerateW" hooked, address 0x6465F5BFHooking dsound proc named "GetDeviceID""GetDeviceID" hooked, address 0x6465E517Hooking dsound proc named "DirectSoundFullDuplexCreate""DirectSoundFullDuplexCreate" hooked, address 0x6469EEE9Hooking dsound proc named "DirectSoundCreate8""DirectSoundCreate8" hooked, address 0x6465F1FFHooking dsound proc named "DirectSoundCaptureCreate8""DirectSoundCaptureCreate8" hooked, address 0x6465EB75Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Save Position v1.08.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Skorpro Save Position v1.08.asi, Address 0x00000000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainer.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainer.asi, Address 0x5E850000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainertbogt.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainertbogt.asi, Address 0x5EFD0000Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainertlad.asiASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\plugins\Trainertlad.asi, Address 0x5EBE0000 Edited July 26, 2013 by Zibulaatio Link to comment Share on other sites More sharing options...
Skorpro Posted July 26, 2013 Author Share Posted July 26, 2013 I tried to install that C++ but it says in installation progress that i have never version,also i already have that same scripthook and trainer works fine. Also my frame network is never version. Address 0x00000000 Hi guys, this is NOT a real update... This is for people only who have "Address 0x00000000" problems (see above)! PROPER VERSION INSTALL: - Copy the .ASI file(s) over the old one! - If the "Skorpro Save Car and Coords.ini" is missing, copy it too. - NOTE: You need the original mod!!! Skorpro Link to comment Share on other sites More sharing options...
Zibulaatio Posted July 26, 2013 Share Posted July 26, 2013 (edited) I tried to install that C++ but it says in installation progress that i have never version,also i already have that same scripthook and trainer works fine. Also my frame network is never version. Address 0x00000000 Hi guys, this is NOT a real update... This is for people only who have "Address 0x00000000" problems (see above)! PROPER VERSION INSTALL: - Copy the .ASI file(s) over the old one! - If the "Skorpro Save Car and Coords.ini" is missing, copy it too. - NOTE: You need the original mod!!! Skorpro It works now thanks man awesome mod. one thing could be better though (if its possible to make) When u have restarted game after putting new cordinates, u take that saved car and drive away. BUT after coming back to save place there is no car anymore, if u could do that way that there would be same car on same place you know? Also i didnt hear engine sounds few times when i spawned new car, but thats a little thing. Anyway awesome mod ^^ I luv it! EDIT: Can you make version with 50 cars or more ? i have pretty good pc to run it. and i need it for multiplayer events Edited July 26, 2013 by Zibulaatio Link to comment Share on other sites More sharing options...
MarkingSoup Posted August 23, 2013 Share Posted August 23, 2013 Hello, There is somthing wrong when i save cars it says that the car is saved then i go and drive around when i get back, its gone. I have installed skorpro Parked Cars v1.3 (proper) Skorpro_Save_Position_INI SkorproParkedCars1.3 (The 10 cars version, EFLC) I have changed the save car/foot cords Key to e '69' All the cars in the Skorpro Parked Cars 1.3 (TBOGT X10 I changed all the Extra And Protection to =1 I Am not sure what the Skorpro Save Vehicle Position is Either Cars iv'e saved or just random names because the [Car (Number)] Goes up to 542 (I don't want the cars already spawned near safehouse's or in other houses i just want to save cars in certant places) Is There AnyWay To Fix this? Please Reply Soon. Link to comment Share on other sites More sharing options...
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