fastman92 Posted September 11, 2011 Share Posted September 11, 2011 (edited) Vehicle Audio Loader An open-source plugin written in C++ and compiled as an ASI lets you modify the audio properties of vehicles in game. Works for standard vehicles as well as for added vehicles. Thus the tool is useful for modders who add new vehicles to a game. You are invited to experiment with audio properties and find out what`s the point of unknown values. Fully compatible with GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE - - - - - - - - - - - - - - - - - ***** Installation - Make sure you are using one of the following gta_sa.exe versions: 1. GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE: EXE size: 14 383 616 bytes 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE: EXE size: 15 806 464 bytes Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly. - You need to have ASI loader installed, it is already enabled if you installed CLEO Library. Otherwise you can download ASI loader from here: http://www.gtagarage.com/mods/show.php?id=8321 - Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. ***** Configuration - if you want to change properties of vehicles, open data\vehicleAudioSettings.cfg - Remember names aren`t static. It means you CAN add a new name if you defined a new vehicle in .ide file. So that vehicle audio loader is useful for people who add new vehicles to a game. ***** Reloading vehicleAudioSettings.cfg - You need to have CLEO3 or CLEO4 library installed. You can download it from http://cleo.sannybuilder.com/ Reloading audio settings while game is running is possible thanks to "CLEO\Vehicle Audio Loader Reloader.cs" Type "VEHAUDIO" in game, message "vehicleAudioSettings.cfg reloaded" will be shown. Remember to spawn new vehicle each time you want to test changes. Audio settings won't be reloaded for already created vehicles in game. - - - - - - - - - - - - - - - - - Documentation http://www.gtamodding.com/index.php?title=...dioSettings.cfg Download http://www.mediafire.com/?12w0i2dv0pa1e7k ***** Changes in this version ** 1.2: - Added CLEO script to reload settings while game is running - C++ code is better now - vehicleAudioSettings.cfg couldn't be displayed in Notepad correctly, since it requires "\r\n" instead of single "\n". Fixed ** 1.1: No visible changes, but source code is more clear. Also in 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader. ***** Request I invite you to experiment with audio properties and explain unknown parameters called field_ actually. ***** License - You can share my mod anywhere as long my plugin doesn`t change the author. - You can share new .dat file with modified properties. ***** Special thanks to: Alexander Blade - he did a first tools for editing audio properties, i just did it better. For example Alexander assumed float on +31, what gave unpredictable value, while float is on +32 in structure of VehicleAudioPropertiesStruct Next thing DoorSound isn`t integer, it is signed char, because it has gotten FF values for some vehicles which is -1 as signed integer. -1 means undefined, not configured in GTA SA structures and files. Last thing my vehicle audio loader is 1.0 and 1.01 compatible. ***** Informations: Date of release: 17-09-2012 Author: fastman92 Version: 1.2 For: GTA San Andreas E-mail: [email protected] Visit fastman92-site.tk // Good modders never quit the GTA modding Edited September 22, 2012 by fastman92 Concavax, RyanDri3957V, Rocky24pl and 1 other 4 Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 11, 2011 Share Posted September 11, 2011 Sounds really tempting, I'm going to give it a one-week test and give results on next weekend. Link to comment Share on other sites More sharing options...
fastman92 Posted October 15, 2011 Author Share Posted October 15, 2011 In 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader. Now i fixed it. Link to comment Share on other sites More sharing options...
zmudziak32 Posted October 16, 2011 Share Posted October 16, 2011 Sounds good, i'll try this tool, but can you make this tool for Vice City. Link to comment Share on other sites More sharing options...
Jacko427 Posted October 16, 2011 Share Posted October 16, 2011 Will this tool give the ability to cgange the standard SA cars? I mean not added cars but only changing the engine audio. I had one by Alexander Blade. Tho' it's a different tool, I had to choose an engine audio and it will be saved in gta_sa.exe. EDIT Ignore the first question. We can edit the cfg just with notepad? It's a bit gibberish when opened it with notepad. Link to comment Share on other sites More sharing options...
fastman92 Posted October 18, 2011 Author Share Posted October 18, 2011 Will this tool give the ability to cgange the standard SA cars?I mean not added cars but only changing the engine audio. I had one by Alexander Blade. Tho' it's a different tool, I had to choose an engine audio and it will be saved in gta_sa.exe. EDIT Ignore the first question. We can edit the cfg just with notepad? It's a bit gibberish when opened it with notepad. It is obviously possible. It is meant to work with both standard and added vehicles if someone had a question whether it will work. Open data\VehicleAudioSettings.cfg to edit. If it is standard vehicle, valid line is already available. For added vehicles you need to choose and copy some existing line and insert it somewhere as a new line. Then edit modelName to name of added vehicle. Ignore the first question. We can edit the cfg just with notepad? It's a bit gibberish when opened it with notepad. Yes, you can. Documentation: http://www.gtamodding.com/index.php?title=...dioSettings.cfg Request: Can some of programmers make a nice tool with GUI to edit VehicleAudioSettings.cfg? Format of that file is pretty simple. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted October 22, 2011 Share Posted October 22, 2011 Sounds good, i'll try this tool, but can you make this tool for Vice City. And for GTA III Link to comment Share on other sites More sharing options...
fastman92 Posted October 25, 2011 Author Share Posted October 25, 2011 (edited) I will try, but the problem is i need to locate sound properties in GTA VC, GTA III and it is different. Once i know where are they it is no problem to write a plugin. Edited October 27, 2011 by fastman92 Link to comment Share on other sites More sharing options...
zmudziak32 Posted October 26, 2011 Share Posted October 26, 2011 The Maxo's include Vehicle Audio Editor, in his tool, but it work for added cars. Link to comment Share on other sites More sharing options...
Rented Posted May 11, 2012 Share Posted May 11, 2012 ***** Vehicle Audio Loader 1.1An open-source plugin written in C++ and compiled as an ASI lets you modify the audio properties of vehicles in game. Works for standard vehicles as well as for added vehicles. Thus the tool is useful for modders who add new vehicles to a game. You are invited to experiment with audio properties and find out what`s the point of unknown values. Fully compatible with GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE - - - - - - - - - - - - - - - - - ***** Installation - Make sure you are using one of the following gta_sa.exe versions: 1. GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE: EXE size: 14 383 616 bytes 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE: EXE size: 15 806 464 bytes Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly. - You need to have ASI loader installed, it is already enabled if you installed CLEO Library. Otherwise you can download ASI loader from here: http://www.gtagarage.com/mods/show.php?id=8321 - Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. ***** Configuration - if you want to change properties of vehicles, open data\vehicleAudioSettings.cfg - Remember names aren`t static. It means you CAN add a new name if you defined a new vehicle in .ide file. So that vehicle audio loader is useful for people who add new vehicles to a game. - - - - - - - - - - - - - - - - - Documentation http://www.gtamodding.com/index.php?title=...dioSettings.cfg Download http://www.mediafire.com/?kj5by2mbkr69bi7 ***** Changes in this version No visible changes, but source code is more clear. Also in 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader. ***** Request I invite you to experiment with audio properties and explain unknown parameters called field_ actually. ***** License - You can share my mod anywhere as long my plugin doesn`t change the author. - You can share new .dat file with modified properties. ***** Special thanks to: Alexander Blade - he did a first tools for editing audio properties, i just did it better. For example Alexander assumed float on +31, what gave unpredictable value, while float is on +32 in structure of VehicleAudioPropertiesStruct Next thing DoorSound isn`t integer, it is signed char, because it has gotten FF values for some vehicles which is -1 as signed integer. -1 means undefined, not configured in GTA SA structures and files. Last thing my vehicle audio loader is 1.0 and 1.01 compatible. ***** Informations: Author: fastman92 Version: 1.1 For: GTA San Andreas Email: [email protected] Visit fastman92.tk // Good modders never quit the GTA modding will this patch my gta_sa.exe because i lost my .exe editing tool and now i can't edit the car sounds of sa, and i found this cl55684 1 Link to comment Share on other sites More sharing options...
fastman92 Posted May 11, 2012 Author Share Posted May 11, 2012 (edited) It's ASI plugin, doesn't modify gta_sa.exe You can edit data\VehicleAudioSettings.cfg Read more UPDATE 1.2: - Added CLEO script to reload settings while game is running - C++ code is better now - vehicleAudioSettings.cfg couldn't be displayed in Notepad correctly, since it requires "\r\n" instead of single "\n". Fixed Edited September 17, 2012 by fastman92 Link to comment Share on other sites More sharing options...
Dilvan Posted October 12, 2012 Share Posted October 12, 2012 great tool! Link to comment Share on other sites More sharing options...
fastman92 Posted November 27, 2016 Author Share Posted November 27, 2016 Depreciated. Use this instead: http://gtaforums.com/topic/733982-fastman92-limit-adjuster/ Link to comment Share on other sites More sharing options...
fastman92 Posted December 10, 2016 Author Share Posted December 10, 2016 Audio loader CFG converter Vehicle audio loader is depreciated.Use this PHP script to convert the data from an old vehicle audio loader to the vehicle loader which is included in the FLA:http://www.mediafire.com/file/qwhdo6phfdr8pbp/AudioLoaderCFGconverter.rarEdit the input.txt, add entries that you need to be converted to this file and run the PHP script in web browser.limit adjuster:http://gtaforums.com/topic/733982-fastman92-limit-adjuster/PHP comes as a part of XAMPP: https://www.apachefriends.org/ RyanDri3957V, cl55684 and dkluin 3 Link to comment Share on other sites More sharing options...
Silent Posted December 10, 2016 Share Posted December 10, 2016 (edited) There really was no need to bump the topic again. I really dread your usage of PHP though... wouldn't it be easier to script it in any other scripting language which does not require a web server? Edited December 10, 2016 by Silent dkluin, cl55684 and RyanDri3957V 2 1 Link to comment Share on other sites More sharing options...
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