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fastman92

[GTASA] Vehicle Audio Loader

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fastman92

 

Vehicle Audio Loader

 

An open-source plugin written in C++ and compiled as an ASI lets you modify

the audio properties of vehicles in game. Works for standard vehicles as well as for added vehicles.

Thus the tool is useful for modders who add new vehicles to a game.

You are invited to experiment with audio properties and find out what`s the point of unknown values.

 

Fully compatible with GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE

- - - - - - - - - - - - - - - - -

 

***** Installation

- Make sure you are using one of the following gta_sa.exe versions:

1. GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE:

EXE size: 14 383 616 bytes

 

2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:

EXE size: 15 806 464 bytes

 

Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.

 

- You need to have ASI loader installed, it is already enabled if you installed CLEO Library.

Otherwise you can download ASI loader from here: http://www.gtagarage.com/mods/show.php?id=8321

 

- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory.

 

***** Configuration

- if you want to change properties of vehicles, open data\vehicleAudioSettings.cfg

- Remember names aren`t static. It means you CAN add a new name if you defined a new vehicle in .ide file.

So that vehicle audio loader is useful for people who add new vehicles to a game.

 

***** Reloading vehicleAudioSettings.cfg

- You need to have CLEO3 or CLEO4 library installed.

You can download it from http://cleo.sannybuilder.com/

 

Reloading audio settings while game is running is possible thanks to "CLEO\Vehicle Audio Loader Reloader.cs"

Type "VEHAUDIO" in game, message "vehicleAudioSettings.cfg reloaded" will be shown.

Remember to spawn new vehicle each time you want to test changes. Audio settings won't be reloaded for already created vehicles in game.

- - - - - - - - - - - - - - - - -

 

Documentation

http://www.gtamodding.com/index.php?title=...dioSettings.cfg

Download

http://www.mediafire.com/?12w0i2dv0pa1e7k

 

***** Changes in this version

** 1.2:

- Added CLEO script to reload settings while game is running

- C++ code is better now

- vehicleAudioSettings.cfg couldn't be displayed in Notepad correctly, since it requires "\r\n" instead of single "\n". Fixed

 

** 1.1:

No visible changes, but source code is more clear.

Also in 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader.

 

***** Request

I invite you to experiment with audio properties and explain unknown parameters called field_ actually.

 

***** License

- You can share my mod anywhere as long my plugin doesn`t change the author.

- You can share new .dat file with modified properties.

 

***** Special thanks to:

Alexander Blade - he did a first tools for editing audio properties, i just did it better.

For example Alexander assumed float on +31, what gave unpredictable value, while float is on +32

in structure of VehicleAudioPropertiesStruct

Next thing DoorSound isn`t integer, it is signed char, because it has gotten FF values for some vehicles

which is -1 as signed integer. -1 means undefined, not configured in GTA SA structures and files.

Last thing my vehicle audio loader is 1.0 and 1.01 compatible.

 

 

***** Informations:

Date of release: 17-09-2012

Author: fastman92

Version: 1.2

For: GTA San Andreas

E-mail: [email protected]

Visit fastman92-site.tk

 

// Good modders never quit the GTA modding

Edited by fastman92

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aStiffSausage

Sounds really tempting, I'm going to give it a one-week test and give results on next weekend.

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fastman92

In 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader.

Now i fixed it.

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zmudziak32

Sounds good, i'll try this tool, but can you make this tool for Vice City.

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Jacko427

Will this tool give the ability to cgange the standard SA cars?

I mean not added cars but only changing the engine audio.

 

I had one by Alexander Blade.

Tho' it's a different tool, I had to choose an engine audio and it will be saved in gta_sa.exe.

 

EDIT

Ignore the first question.

We can edit the cfg just with notepad?

It's a bit gibberish when opened it with notepad.

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fastman92

 

Will this tool give the ability to cgange the standard SA cars?

I mean not added cars but only changing the engine audio.

 

I had one by Alexander Blade.

Tho' it's a different tool, I had to choose an engine audio and it will be saved in gta_sa.exe.

 

EDIT

Ignore the first question.

We can edit the cfg just with notepad?

It's a bit gibberish when opened it with notepad.

It is obviously possible. It is meant to work with both standard and added vehicles if someone had a question whether it will work.

Open data\VehicleAudioSettings.cfg to edit.

If it is standard vehicle, valid line is already available.

For added vehicles you need to choose and copy some existing line and insert it somewhere as a new line. Then edit modelName to name of added vehicle.

 

 

Ignore the first question.

We can edit the cfg just with notepad?

It's a bit gibberish when opened it with notepad.

 

Yes, you can. Documentation: http://www.gtamodding.com/index.php?title=...dioSettings.cfg

 

Request:

Can some of programmers make a nice tool with GUI to edit VehicleAudioSettings.cfg?

Format of that file is pretty simple.

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MAJEST1C_R3

 

Sounds good, i'll try this tool, but can you make this tool for Vice City.

And for GTA III smile.gif

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fastman92

I will try, but the problem is i need to locate sound properties in GTA VC, GTA III and it is different.

Once i know where are they it is no problem to write a plugin.

Edited by fastman92

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zmudziak32

The Maxo's include Vehicle Audio Editor, in his tool, but it work for added cars.

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Rented
***** Vehicle Audio Loader 1.1

An open-source plugin written in C++ and compiled as an ASI lets you modify

the audio properties of vehicles in game. Works for standard vehicles as well as for added vehicles.

Thus the tool is useful for modders who add new vehicles to a game.

You are invited to experiment with audio properties and find out what`s the point of unknown values.

 

Fully compatible with GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE

- - - - - - - - - - - - - - - - -

 

***** Installation

- Make sure you are using one of the following gta_sa.exe versions:

1. GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE:

EXE size: 14 383 616 bytes

 

2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:

EXE size: 15 806 464 bytes

 

Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.

 

- You need to have ASI loader installed, it is already enabled if you installed CLEO Library.

Otherwise you can download ASI loader from here: http://www.gtagarage.com/mods/show.php?id=8321

 

- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory.

 

***** Configuration

- if you want to change properties of vehicles, open data\vehicleAudioSettings.cfg

- Remember names aren`t static. It means you CAN add a new name if you defined a new vehicle in .ide file.

So that vehicle audio loader is useful for people who add new vehicles to a game.

- - - - - - - - - - - - - - - - -

 

Documentation

http://www.gtamodding.com/index.php?title=...dioSettings.cfg

Download

http://www.mediafire.com/?kj5by2mbkr69bi7

 

***** Changes in this version

No visible changes, but source code is more clear.

Also in 1.0 version i mistakenly uploaded Alexander`s Vehicle Special Abilities plugin instead of Vehicle Audio Loader.

 

***** Request

I invite you to experiment with audio properties and explain unknown parameters called field_ actually.

 

***** License

- You can share my mod anywhere as long my plugin doesn`t change the author.

- You can share new .dat file with modified properties.

 

***** Special thanks to:

Alexander Blade - he did a first tools for editing audio properties, i just did it better.

For example Alexander assumed float on +31, what gave unpredictable value, while float is on +32

in structure of VehicleAudioPropertiesStruct

Next thing DoorSound isn`t integer, it is signed char, because it has gotten FF values for some vehicles

which is -1 as signed integer. -1 means undefined, not configured in GTA SA structures and files.

Last thing my vehicle audio loader is 1.0 and 1.01 compatible.

 

***** Informations:

Author: fastman92

Version: 1.1

For: GTA San Andreas

Email: [email protected]

Visit fastman92.tk

 

// Good modders never quit the GTA modding

will this patch my gta_sa.exe because i lost my .exe editing tool and now i can't edit the car sounds of sa, and i found this

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fastman92

It's ASI plugin, doesn't modify gta_sa.exe

You can edit data\VehicleAudioSettings.cfg

 

Read more suicidal.gif

 

UPDATE 1.2:

- Added CLEO script to reload settings while game is running

- C++ code is better now

- vehicleAudioSettings.cfg couldn't be displayed in Notepad correctly, since it requires "\r\n" instead of single "\n". Fixed

Edited by fastman92

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Dilvan

great tool!

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Jestic

Lock I guess?

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fastman92

Audio loader CFG converter


Vehicle audio loader is depreciated.

Use this PHP script to convert the data from an old vehicle audio loader to the vehicle loader which is included in the FLA:
http://www.mediafire.com/file/qwhdo6phfdr8pbp/AudioLoaderCFGconverter.rar

Edit the input.txt, add entries that you need to be converted to this file and run the PHP script in web browser.

limit adjuster:
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/

PHP comes as a part of XAMPP: https://www.apachefriends.org/

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Silent

There really was no need to bump the topic again.

 

I really dread your usage of PHP though... wouldn't it be easier to script it in any other scripting language which does not require a web server?

Edited by Silent

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