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CustomMadeMaps for IV/EFLC


stilldre
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EncryptedReality

Texture - too cartoony, as in too much saturation

 

Missing vegetation - e.g palmtrees, grass

 

Though , it looks nice in overall. Keep it up icon14.gif

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Texture - too cartoony, as in too much saturation

 

Missing vegetation - e.g palmtrees, grass

 

Though , it looks nice in overall. Keep it up  icon14.gif

Hehe thx, but i'm not finneshed yet and what u see in that screen is going to be verry different in 3dsmax and surely in gta iv colgate.gif

There will be trees, bushes, some buildings and textures i'm going to edit in 3dsmax, so far it takes only 75.000 poly's.

The fences are now will be on bridges and some sharp turns tounge2.gif so people don't have to crash all the time and mapsize is

going to be a lil' smaller than the Desert Rally map.

Edited by stilldre
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Well if you want my opinion, you'd need a lot more textures, not just 1 grass type, lots of trees, much more exciting roads (going uphill, downhill, into a tunnel etc.) and maybe 1 of the most important thing is, make it a lot bigger. It should be at least as big as SAkina imo, if you want a good map.

And I kinda agree with the guy, converting some1 else's map would be a very good idea, IF the map is made well. And that Fantasy Hill just can't get any better.

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Well if you want my opinion, you'd need a lot more textures, not just 1 grass type, lots of trees, much more exciting roads (going uphill, downhill, into a tunnel etc.) and maybe 1 of the most important thing is, make it a lot bigger. It should be at least as big as SAkina imo, if you want a good map.

And I kinda agree with the guy, converting some1 else's map would be a very good idea, IF the map is made well. And that Fantasy Hill just can't get any better.

About textures, i'm going to work further tomorow on it.. The scale it isn't that hard, Desert Rally map is big as two airports together.. The roads what u see now are more like highway.. I just have to scale the whole map a bit bigger in 3dsmax. I'm not sure about the tunnels, cause last time i couldn't export it well. But i can try cool.gif i'm not going to release it quick, just going to take more time on it than previous maps tounge.gif

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That is still very small for a mountain like that. LC's airport is incredibly small, it's just a scaled down version of a real airport. Here's a photo of the real JFK for example:

http://4.bp.blogspot.com/-Y7Qvt8JMXrg/Tg0w...S425x425Q85.jpg

Like i said the scale isn't that important cause i can multiply it by many times i want.. When i import it too 3dsmax it's allready takes the whole Gta IV map for that tounge.gif i just scale it down a lil' bit..

 

Update: Sketched n Scaled the road to make the map big enough.. The right island is a lil' more detailed now, it have some buildings, drift-road, off-road and the rest isn't finneshed yet.. Trees and some textures will be made in next program colgate.gif

Edited by stilldre
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Okay now this looks more interesting, but anyway, I think you should tell the people that you didn't make Akina or Autopolis (just a friend asked if it was you, but it was converted to IV by yups13iryu)

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Okay now this looks more interesting, but anyway, I think you should tell the people that you didn't make Akina or Autopolis (just a friend asked if it was you, but it was converted to IV by yups13iryu)

I did not say anywhere that i made it biggrin.gif i just share it, cause people need to have this maps.. Don't u think?

The rar file from Autopolis with ur textures and SAkina haves Read Me and there stay that is not made by me smile.gif

Btw. I readed somewhere that u wrote that not many people have this track, thx by me about 700 people download cause of my sharing link so far!

 

Update: Finished making the map on CityScape, some trees and textures i'll make tomorow on 3dsmax.. Maybe through the day i will manage it for Gta biggrin.gif

Edited by stilldre
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Well I only asked you to credit the author, because 1 of my friends asked who made sakina and autopolis, because he thought it was you, but nvm, I don't really care about that tbh biggrin.gif

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Damn i really need some RAM's biggrin.gif i guess i can export it today for GTA IV/EFLC but it will be only with few houses and no trees.. Cause my program crashes when i do to many stuff on Autodesk 3dsmax confused.gif so maybe a week later or two i'll make an add-on with more houses and trees..

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Hi very nice maps ! but it's not again what i'm looking for i search for a large desert dunes with many cool stuff surface for dirt bike motocross style (large waves, jumps ramps..) and a part for 4x4 climbing mount etc. can you create one plz ? icon14.gif

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Hi very nice maps ! but it's not again what i'm looking for i search for a large desert dunes with many cool stuff surface for dirt bike motocross style (large waves, jumps ramps..) and a part for 4x4 climbing mount etc. can you create one plz ? icon14.gif

I am going to create it, after i'm done with Paradise Island tomorow smile.gif i'm going to connect both of them deserts together..

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Hi stilldre, you give me permission to edit the road textures from Drift Island? Your textures are too cartoony

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Hi stilldre, you give me permission to edit the road textures from Drift Island? Your textures are too cartoony

Sure, but its not that i'm going to update it.. Probobly i'm going to replace it with something else later colgate.gif

 

Edit: fixed myself 2GB DDR RAM extra for pc biggrin.gif and autodesk 3ds max 2009 for better exporting with gims, 2012 seems to be a lil' bit unstable..

Edited by stilldre
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Finaly custom orginal maps! Much better than converted stuff.

Awesome work, feels great, thank you very much.

 

Niko loves to eat custom dirt.

Your map + some selfmade traffic = fun for weeks!

 

The map borders are a bit steep. Flatter beach parts around it could be nice.

 

The bridges can be very challenging for AI.

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Hi still,

 

how can you convert files from cityscape where I can't ?

 

I mean ive got 6go memory, i can always convert models but never collision, it always bugs my pc what did you do to your maps ???

 

I have maps less bigger than yours without roads and it sucks that always bugging, i cannot work

 

do you otpimize something ???

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@Gumba2

- about traffic isn't possible to do it normaly yet with tools

- the beaches are now flat at my new map and the bridges and corners have fences ( is going to come out today i think )

 

@Nine30

- normaly u have plug in for that if u install Cityscape with 3ds max ( just click on the top left side, than import your file )

- about collision Terreur69 helped me with that, cause i don't know exactly how to do good collisions for map

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- about collision Terreur69 helped me with that, cause i don't know exactly how to do good collisions for map

Import the colission from countrye from IV:SA, it's sort of what you are looking for; grass; sand; dirt; rock; road(concrete), even with procedural materials (3d grass).

See how it's done.

hi BLASTER,

 

It's not about material or texture, it's just that i make maps, then i create IDE WPL, then models ODR, and when i try to convert the coll files its works next to the end and it bugs. I have 6go memory. and my maps are about 250000 poly i divide them by 30000 or 20000 but even that its a bug, I dont know why for me it bugs, maybe i forgot a stpe or something...,

 

Another this, if i change IDE and WPL does collision follow the model ? because i meet also this problem, i change map position for on simple map but theres no collision at the same place of the model, do i have to export collision again when i change map position ??

 

Thx for Still, Terreur69 and those who help me also those reading and waiting for a big big big area of desert IV

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Map objects should be WBN col, in that case you need to move it together if you move wpl. WBN is not connected to WDR models in any way.

 

What exactly bugs ?

I mean, there's a bug only when GIMS export collision. it concern maps with 200000 or more poly. for example, i set my material collision and then I export, i can see the exportation going on until next to the end because it takes time, but an error window open and it told me to contact GIMS author but if I give my file to somebody else it works, he can export collision... me i cant !!! even i have 6go

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EncryptedReality

Wait , you are saying that collision moves within the map object? If that's so than it must be WBD.

 

Maybe you've exported it thinking it's WBN while being WBD... check your file extension again.

 

GIMS exports col files depending on hierarchy, and also WBD must be <1 mesh

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Wait , you are saying that collision moves within the map object? If that's so than it must be WBD.

 

Maybe you've exported it thinking it's WBN while being WBD... check your file extension again.

 

GIMS exports col files depending on hierarchy, and also WBD must be <1 mesh

If i can tomorrow i will show you a video of problems i have with collisions and textures (they dont appear)

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I don't mean to bring this up in this topic but, I couldn't help but notice that Blaster_nl and GTARandom have no problem helping others and posting in other topics but yet they don't seem to take the time to update the Episodes From Liberty & Vice topic with progress or news regarding the modification.

 

This makes me believe that you guys are somewhat unorganized, you should really stick to one thing only in my opinion.

 

Again apologies for being off-topic.

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Wait , you are saying that collision moves within the map object? If that's so than it must be WBD.

 

Maybe you've exported it thinking it's WBN while being WBD... check your file extension again.

 

GIMS exports col files depending on hierarchy, and also WBD must be <1 mesh

HI THIS THIS THE ERROR

 

====Scene check=====

=====Scene check end=====

-- Error occurred in m_obn.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2009\scripts\startup\GIMS\17_GIMS_GUI.mse; position: 27805

-- Defined in encrypted script

>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

VIDEO IS COMIN

 

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That's precisely my point, you guys should more or less have everything prepared before opening up a topic instead of doing so and have it just sit there wasting space. It get's quite annoying for some people to see that you guys work on something, and then basically say "screw it, let's just move onto another project; I'm sure they won't mind."

 

I highly advise that you take on some form of arrangement skill before undergoing a project and showcasing it to the public where we can actually see significant progress take place instead of just showing a single image.

 

Don't take what I'm saying to be completely harsh or anything, just take it for what it is and consider the advice I just stated.

 

Example: A company can't tell the public by advertising on TV or in a magazine that they are going to make a new car, just show the frame of it then scrap it without the public bashing at you and shaming you as a terrible company but still get away with it can you?

Edited by XTREME0235
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