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Question...


Ify24
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Hy everyone...

I was looking at script.img and extract some scripts...

Then I opened some extracted scripts with notepad and there was code like it:

 

 

Ě–4—TATTOOSzDč–QÖ—MľÇ˙˙—ä–Ö´–$—M Ç˙˙´–$—ä–ÖĘĚ–MrÇ˙˙Ö7Ě–4—MrÇ˙˙9Ě–4—č–ÖBä–€?M’Ć˙˙D—TATTOOSzD˙ä–´–T—TATTOOSzD˙ě–ÖĘĚ–MŐĆ˙˙ZĚ–d—TATTOOSzDč–“÷Ě'¸'Ľ'Ö8ä—M Ć˙˙—’Ć˙˙PůÖ˙˙—Qt—TATTOOSzD˙ä–´–„—TATTOOSzD˙ě–ÖĘĚ–MĆ˙˙ZĚ–”—TATTOOSzDč–QÖt—MčĹ˙˙t—ä–Ö´–„—MĘĹ˙˙´

 

 

Then I opened it with c++ and there was like this

 

 

0a570ffcd845jdg0 .....

 

 

something like this...

 

So whit what program laguange should I open it... ???

Is there any tutorial or something...

Edited by Ify24
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Its the img file man. Read the documentation first about SA img in GTA modding.

???

I know that script.img is .img file !!!

And then I extract some .scm scripts from script.img file and

I opened some .scm scripts and I get code like I write post above...

So whit what program language can I open that .scm scripts from script.img

that I can edit/code/mod.... ?

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aStiffSausage

SannyBuilder. .scm-scripts in script.img are named "external scripts" in main.scm, so you need to open main.scm in order to succesfully view them.

 

And all .scm-scripts are using Rockstar Games own language.

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Ok but when I open that .scm files from script.img it shows me complier erro ( sanny builder) like this : Incorrect jump instruction 146947 found at 12.

I have main.scm always open when I code anything..

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aStiffSausage

That's because you can't open the .scm-files from script.img invidually, you need to access them through main.scm, which means opening main.scm, then searching for needed external script, doing changes, saving & compiling.

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That's because you can't open the .scm-files from script.img invidually, you need to access them through main.scm, which means opening main.scm, then searching for needed external script, doing changes, saving & compiling.

Ok.. tnx.

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