aStiffSausage Posted September 9, 2011 Share Posted September 9, 2011 Not sure would this belong in here, if not, move it. But my problem is, whenever I see a NPC driving a car, in this case Koenigsegg CCX, NPC uses "neutral" handling while driving the car, which causes the suspension to be way different, and sometimes the speed of the vehicle is way different when driven by NPC. But it can be fixed by simple hitting the car, jumping on it etc. How I can set the cars to use their real handling all the time, instead of "neutral" handling? Pics: Neutral handling Fixed handling after touching the car Link to comment Share on other sites More sharing options...
Nabx3n Posted September 10, 2011 Share Posted September 10, 2011 there are mods called "realistic traffic" or something like that, it fixed that problem. go to google and search it and preferably type "gtaforums realistic traffic" you'll find it Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 10, 2011 Author Share Posted September 10, 2011 Yes, thank you Link to comment Share on other sites More sharing options...
Nabx3n Posted September 10, 2011 Share Posted September 10, 2011 Yes, thank you no problem Link to comment Share on other sites More sharing options...
Edward_FFS Posted September 12, 2011 Share Posted September 12, 2011 HI In an handling line for GTA SA, there's a flag called "NPC Neutral Handling". Try to change it, on or off. Have you done that? Regards Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 13, 2011 Author Share Posted September 13, 2011 Yes, setting it on would cause the NPC's use the neutral handling all the time, setting it to off will make NPC's use neutral handling until player touches them any way. And it's fixed now, thanks to Realistic Traffic -mod Link to comment Share on other sites More sharing options...
CK-1999 Posted September 13, 2011 Share Posted September 13, 2011 And it's fixed now, thanks to Realistic Traffic -mod care to share a link? I can't seem to find it .....not in a search here or elsewhere This must be one of these days I looked over it several times I guess Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 15, 2011 Author Share Posted September 15, 2011 Here. In first page, there's original version by HippieCommunist, and fixed version by Toonskull on last page. I might even improve the Toonskulls version, if I get permission to modify the script, with credits to both of the creators. Link to comment Share on other sites More sharing options...
CK-1999 Posted September 15, 2011 Share Posted September 15, 2011 Thnx..I forgot to check under [cleo] scripts/coding, silly me was looking under vehicles on this forum Link to comment Share on other sites More sharing options...
CK-1999 Posted September 16, 2011 Share Posted September 16, 2011 It's kinda the realistic anoyance traffic mod for me I use the first one but will wait for yours oksa I hope you noticed what is anoying and wrong with the traffic mod by now. Using heavy traffic like I do there is no FUN anymore to speed on streets/roads and highways anymore with this mod Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 17, 2011 Author Share Posted September 17, 2011 Can you explain a bit more? All I know is a fix for bunny-hop in hills, but, I might be able to improve it further if you tell the problem. Link to comment Share on other sites More sharing options...
CK-1999 Posted September 17, 2011 Share Posted September 17, 2011 The cars go from left to right way more often as without this script, it are slower halve U-turns they make from lane to lane. Shortcut turn offs to left or right going from lane right to left to turn of left but all of a sudden going to the right turn off etc.... turn off paths on some big crossing are over pedestrian sidewalks weird stuff happens. short turns they take to early and wide turns they crossover to the incoming lane, maybe it's all because most handlings of my are customized already and they should all be set right with the NPC part of the handling?? Link to comment Share on other sites More sharing options...
aStiffSausage Posted September 17, 2011 Author Share Posted September 17, 2011 Yeah, modded handlings are pretty likely to cause some bugs, as I haven't experienced anything wierd so far. And I think it has even made the quick turning in highways to reduce, but I'm not really sure. But I'm sure that modded handlings that aren't properly fitted for NPC's do cause stuff like that, as NPC's can't even control original SA cars, so how could they control cars with twice more acceleration? Link to comment Share on other sites More sharing options...
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