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Handlings


aStiffSausage
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aStiffSausage

Not sure would this belong in here, if not, move it.

 

 

But my problem is, whenever I see a NPC driving a car, in this case Koenigsegg CCX, NPC uses "neutral" handling while driving the car, which causes the suspension to be way different, and sometimes the speed of the vehicle is way different when driven by NPC. But it can be fixed by simple hitting the car, jumping on it etc. How I can set the cars to use their real handling all the time, instead of "neutral" handling?

 

Pics:

Neutral handling

Fixed handling after touching the car

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there are mods called "realistic traffic" or something like that, it fixed that problem.

go to google and search it and preferably type "gtaforums realistic traffic" you'll find it tounge.gif

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HI

 

In an handling line for GTA SA, there's a flag called "NPC Neutral Handling". Try to change it, on or off.

 

Have you done that?

 

Regards

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Yes, setting it on would cause the NPC's use the neutral handling all the time, setting it to off will make NPC's use neutral handling until player touches them any way.

 

And it's fixed now, thanks to Realistic Traffic -mod biggrin.gif

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And it's fixed now, thanks to Realistic  Traffic -mod biggrin.gif

care to share a link?

 

I can't seem to find it .....not in a search here or elsewhere dozingoff.gif

 

This must be one of these days I looked over it several times I guess suicidal.gif

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Here.

 

In first page, there's original version by HippieCommunist, and fixed version by Toonskull on last page. I might even improve the Toonskulls version, if I get permission to modify the script, with credits to both of the creators.

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It's kinda the realistic anoyance traffic mod for me lol.gif

 

I use the first one but will wait for yours oksa I hope you noticed what is anoying and wrong with the traffic mod by now.

 

Using heavy traffic like I do there is no FUN anymore to speed on streets/roads and highways anymore with this mod suicidal.gif

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Can you explain a bit more? All I know is a fix for bunny-hop in hills, but, I might be able to improve it further if you tell the problem. smile.gif

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The cars go from left to right way more often as without this script, it are slower halve U-turns they make from lane to lane.

 

Shortcut turn offs to left or right going from lane right to left to turn of left but all of a sudden going to the right turn off etc....

 

turn off paths on some big crossing are over pedestrian sidewalks weird stuff happens.

 

short turns they take to early and wide turns they crossover to the incoming lane, maybe it's all because most handlings of my are customized already and they should all be set right with the NPC part of the handling??

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Yeah, modded handlings are pretty likely to cause some bugs, as I haven't experienced anything wierd so far. And I think it has even made the quick turning in highways to reduce, but I'm not really sure.

 

But I'm sure that modded handlings that aren't properly fitted for NPC's do cause stuff like that, as NPC's can't even control original SA cars, so how could they control cars with twice more acceleration? biggrin.gif

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