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GTA V Graphics


hi999
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The PCIexpress card nVidia (PALIT) GeForce 8600GT is tapped to work with GTA IV, I still have mine, but now debating an upgrade for the next GTA.

However, if you can do two in series, SLI, could work out well for GTA improvement, just need a $200 motherboard! haha

For the love of God man, do not SLI an 8600 GT!! Upgrading to a single card for $200-300 will be waaaaay better than SLI'ing that. And waaaaaaaay better than what you have now.

 

BTW:

 

GPU Hierarchy Chart

 

Best GPU's for the money

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I expect it to look like Max Payne 3. MP3 will be the latest game that will be using Rage and Euphoria. I think that will be a very good inddication of the level to be expected.

Yes, you are right! It will look much like Max Payne 3 (maybe better).

The same graphics and physics engine, just different Rockstar studios as developers.

The MP3 screenshots look good, i can't wait for the trailer to come out.

 

http://media.rockstargames.com/maxpayne3/i...ne3-15-1280.jpg

http://media.rockstargames.com/maxpayne3/i...yne3-3-1280.jpg

http://media.rockstargames.com/maxpayne3/i...yne3-6-1280.jpg

http://media.rockstargames.com/maxpayne3/i...yne3-7-1280.jpg

 

The trailer comes out September 14th, if you want to know how GTA V will look like, watch it.

http://www.rockstargames.com/maxpayne3/

 

Just wait for this trailer, don't expect graphics like ICEnhancer or Frostbite 2.

Edited by RaduG
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corruptkilla724

what I wanna see is them go that extra mile to have something new in the enviornment every time u go there. something unique and not obviously computerized. its gotta have lines outside of a restaurant and crazy things that ud never expect to see... i also want to see the streets more crowded. i want you to have to parrellel park because of all the traffic. they gotta go that extra extra mile...

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Original Light
GTA IV has pretty poor graphics by today's standards.  The standards have changed hugely since 2008, and GTA IV doesn't look nearly as beautiful as a lot of the new games that are coming out.

 

@hi999:  Easy now!  Don't even expect GTA V's graphics to be even close to those of the Frostbite 2 engine.  Look at Battlefield 3 (which is using the Frostbite 2 engine).  Those are some of most beautiful graphics I have seen in a video game to this date.

user posted image

user posted image

Yeah, but it could be shooped. And I do agree that IV's graphics are a bit piss-poor nowadays, especially since it lacked any sort of indirect lighting. Try going to a shadowed area in IV and you'll see how flat, bland and lifeless Niko and his surroundings are.

Even though Driver: SF has bad city graphics, the faces of characters look pretty real, excluding Peds.

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Since I expect a release on next generation consoles I don't think that we'll have the graphics that we had in GTA IV and just boosted a little bit. I actually think It'll probably look somewhat like CRYSIS 2 if released on the next gen, If not I'd expect it to look similar to JC2 which in it's own right is quite beautiful.

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I'm expecting a tiny bit better graphics than RDR. They'll probably just improve their engine slightly to the next game. Maby it'll be close to Max Payne 3's graphics. But a bit more unique in its own way.

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allhailkingryan

As much as I would console game to look like iCEhancer, that isn't going to happen until high-end hardware is cheap.

 

LA Noire is a likely contender, minus the facial technology. It runs smoothly and it looks great in almost every department, especially detail in the environments. (If you haven't played LA Noire, the game really does look this good)

http://www.airbornegamer.com/wp-content/up...creenshot-1.jpg

http://oyster.ignimgs.com/franchises/image..._167_normal.jpg

http://www.pwgaming.co.uk/wp-content/uploa...hot_PS3_121.jpg

http://www.sourcegamereview.com/Game%20Pic...eenshot_202.jpg

http://www.game-debate.com/games/screenshot/LA%20Noire/2.jpg

 

RDR is also likely, as it used RAGE, and it still looks great (Minus the cliff textures. Urgh)

http://media.rockstargames.com/products/ro...n/1/1280/47.jpg

http://images.wikia.com/reddeadredemption/...08044351644.jpg

http://images3.wikia.nocookie.net/__cb2010...n_marston04.jpg

http://images.eurogamer.net/assets/article...360_001.jpg.jpg

 

WARNING: LARGE FILES

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allhailkingryan

 

Grand Turismo 5 graphics hopefully

No way. GT5 has sh*t graphics. The shadows and detail is abysmall

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Grand Turismo 5 graphics hopefully

No way. GT5 has sh*t graphics. The shadows and detail is abysmall

Quite true. I would like NFS UNDERGROUND 2 graphics with the Reflections and headlight effects. And GTA IV graphics are probably expected to return in some way or the other.

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It's relatively easy to have great graphics in small fairly linear FPS games.

 

Having those same great visuals in a huge open world game is MUCH harder/impossible. I'd expect a small improvement, not much, from how GTA4 runs on consoles it's clear it was already pushing the consoles quite a lot.

 

They could make it look a lot better on PC, but then that would mean spending more money on what is by far the worst selling platform, so they definitely won't do that..

 

 

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wow those pics look amazing! if gta V had graphics like that it would be crazy. I don't think the graphics will be too crazy though I mean there's just so much content in it. I have really high hopes for the next gen consoles though I truly believe we're entering a crazy age with technology its amazing

 

i said crazy too much haha

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lazloisdavrock
I'm basically expecting the graphics to be top of the range and some of the best that the gaming industry has to offer. That's what we witnessed in GTA IV, so there is no reason for that to change this time.

GTA IV has pretty poor graphics by today's standards. The standards have changed hugely since 2008, and GTA IV doesn't look nearly as beautiful as a lot of the new games that are coming out.

 

@hi999: Easy now! Don't even expect GTA V's graphics to be even close to those of the Frostbite 2 engine. Look at Battlefield 3 (which is using the Frostbite 2 engine). Those are some of most beautiful graphics I have seen in a video game to this date.

user posted image

user posted image

These are BF3 PC screenshots.

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GTA_getaway_driver

I know the Graphics for GTAV will be absolutely stunning, and the PC requirements won't be as demanding as IV since they not have the experience to make it more resource-efficient.

The best contributor to what will make the graphics super-sexy will be DirectX 11 and it's tessellation. Making the textures actually 3D and look way more life-like, if you have played Crysis 2 with the DirectX 11 upgrade pack, that is a taste of the power of DirextX 11, and GTAV will look even more stunning than that.

Also with newer technology, GTAV will look more cleaner and streamlined, think if playing at 800 x 600 resolution and the edges of objects being less pixelated.

That's my thoughts of that GTAV will have in store graphics-wise.

 

And yes, the Frostbite 2 engine is amazing, but I'm sure GTAV will have graphics quite close to that of BF3.

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theworldfamous

well, I think you can't expect it to look as good as Battlefield 3. It's not going to be a directx 11 game even. Lead platform is the xbox.

So it's gonna be somewhere in between Red Dead and Battlefield. It has to run on the same hardware, so improvements have to come from better coding.

That gives you things like better streaming/sharper textures, better effects and post processing, tighter physics, better lighting (which makes A LOT of difference).

Your artists have more experience and better tools. All of that will make it look that much better but the difference will be more evolutionary like San Andreas was to III.

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I know the Graphics for GTAV will be absolutely stunning, and the PC requirements won't be as demanding as IV since they not have the experience to make it more resource-efficient.

The best contributor to what will make the graphics super-sexy will be DirectX 11 and it's tessellation. Making the textures actually 3D and look way more life-like, if you have played Crysis 2 with the DirectX 11 upgrade pack, that is a taste of the power of DirextX 11, and GTAV will look even more stunning than that.

Also with newer technology, GTAV will look more cleaner and streamlined, think if playing at 800 x 600 resolution and the edges of objects being less pixelated.

That's my thoughts of that GTAV will have in store graphics-wise.

 

And yes, the Frostbite 2 engine is amazing, but I'm sure GTAV will have graphics quite close to that of BF3.

If it comes out on PC at all...

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If it comes out on PC at all...

Lack of a PC version seems to be a thing with Midnight Club and Red Dead only, both from Rockstar San Diego. Given the RAGE underpinnings and close collaboration with Rockstar North on San Diego's games, I wonder if there's concern that modders would try to create an unauthorized hybrids with GTA.

 

Rockstar is porting L.A. Noire to PC, and Rockstar's biggest vote of confidence in PC gaming in years is the promised simultaneous release for consoles and PC of Max Payne 3. Whatever past reasons for delaying or not doing PC versions before, they've reconsidered.

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expect something more like this especially if they want to keep a decent framerate on consles this time around

YEA I EXPECT SOMETHING LIKE THAT TOO

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If it comes out on PC at all...

Stop being a pessimist. It will.

And why should I expect a good port, Did you not see what it took to run IV? If it comes out on PC doesn't mean that it will be optimized for it. And being pessimistic about things will only make me happier once It's released.

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Sunrise Driver
If it comes out on PC at all...

Stop being a pessimist. It will.

And why should I expect a good port, Did you not see what it took to run IV? If it comes out on PC doesn't mean that it will be optimized for it. And being pessimistic about things will only make me happier once It's released.

One not-so-good port doesn't mean R* should stop making PC verisons. If they smart they would blame only themselves and they'll learn from mistakes.

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CryptReaperDorian
I guess you can clearly understand the graphics of the new GTA when you watch Max Payne 3 trailer.

A linear game on the RAGE engine (especially if the trailer was PC footage) would more than likely have better graphics than a sandbox game on the same engine. You can probably expect the next GTA's graphics to be similar to Red Dead Redemption's graphics. Actually, it might not be that good since GTA has a large focus on cities (which is harder to render than country landscapes).

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I guess you can clearly understand the graphics of the new GTA when you watch Max Payne 3 trailer.

A linear game on the RAGE engine (especially if the trailer was PC footage) would more than likely have better graphics than a sandbox game on the same engine. You can probably expect the next GTA's graphics to be similar to Red Dead Redemption's graphics. Actually, it might not be that good since GTA has a large focus on cities (which is harder to render than country landscapes).

Yet everything in RDR even the desert landscapes looked like alot more detail had been put into it then IV. Could anyone calculate the ammount of buildings there are in RDR and then calculate how much bigger LC is than that.

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I guess you can clearly understand the graphics of the new GTA when you watch Max Payne 3 trailer.

A linear game on the RAGE engine (especially if the trailer was PC footage) would more than likely have better graphics than a sandbox game on the same engine. You can probably expect the next GTA's graphics to be similar to Red Dead Redemption's graphics. Actually, it might not be that good since GTA has a large focus on cities (which is harder to render than country landscapes).

Yet everything in RDR even the desert landscapes looked like alot more detail had been put into it then IV. Could anyone calculate the ammount of buildings there are in RDR and then calculate how much bigger LC is than that.

I'm not a programmer but I think it matters more how much is on the screen at one moment than how much is spread throughout the game world. The density of buildings is much greater in a GTA game.

 

L.A. Noire is a more recent example of pulling off high urban detail, and it's not RAGE, but Rockstar San Diego's RAGE people helped with the L.A. Noire engine, which Rockstar owns and can legally cannibalize, so it's unlikely RAGE will lack any relevant improvements L.A. Noire may have demonstrated in open world rendering.

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I guess you can clearly understand the graphics of the new GTA when you watch Max Payne 3 trailer.

A linear game on the RAGE engine (especially if the trailer was PC footage) would more than likely have better graphics than a sandbox game on the same engine. You can probably expect the next GTA's graphics to be similar to Red Dead Redemption's graphics. Actually, it might not be that good since GTA has a large focus on cities (which is harder to render than country landscapes).

Yet everything in RDR even the desert landscapes looked like alot more detail had been put into it then IV. Could anyone calculate the ammount of buildings there are in RDR and then calculate how much bigger LC is than that.

I'm not a programmer but I think it matters more how much is on the screen at one moment than how much is spread throughout the game world. The density of buildings is much greater in a GTA game

This.

More objects on screen = More drawcalls = More time processing data.

Yl8KS.jpg
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AndrefromEstonia

LA Noire graphics weren't that good. RDRs were better. If you look at the color use in LA Noire then it looks like a cartoon. Graphics are only good when you see cutscenes and persons. As much as ive viewed LA.N on youtube, i can tell, that the models were quite nice, but textures and other effects were not that good. Only thing GTAIV lacked was good textures, i mean the commercials and everything on taxis and on windows was quite bad. RDR had everything good. But because guys here can increase the graphics of GTAIV so much with simple mods, GTAV should have even better graphical abilities then we can mod.

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LA Noire graphics weren't that good. RDRs were better. If you look at the color use in LA Noire then it looks like a cartoon. Graphics are only good when you see cutscenes and persons. As much as ive viewed LA.N on youtube, i can tell, that the models were quite nice, but textures and other effects were not that good. Only thing GTAIV lacked was good textures, i mean the commercials and everything on taxis and on windows was quite bad. RDR had everything good. But because guys here can increase the graphics of GTAIV so much with simple mods, GTAV should have even better graphical abilities then we can mod.

I'm with what this guy said. Remember, though, it was Bondi's release. With the recent split I doubt they'll use whatever they did in Noire, which is mostly a plus. However, I hope they keep the way cars take damage when landing from a great height- the wheels break off, the windows smash, and basically the car falls apart. That really impressed me. Everything else (besides facial animation), was subpar compared even to GTA IV.

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